1/* 2 * Copyright (c) 1993-1997, Silicon Graphics, Inc. 3 * ALL RIGHTS RESERVED 4 * Permission to use, copy, modify, and distribute this software for 5 * any purpose and without fee is hereby granted, provided that the above 6 * copyright notice appear in all copies and that both the copyright notice 7 * and this permission notice appear in supporting documentation, and that 8 * the name of Silicon Graphics, Inc. not be used in advertising 9 * or publicity pertaining to distribution of the software without specific, 10 * written prior permission. 11 * 12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 24 * 25 * US Government Users Restricted Rights 26 * Use, duplication, or disclosure by the Government is subject to 27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 29 * clause at DFARS 252.227-7013 and/or in similar or successor 30 * clauses in the FAR or the DOD or NASA FAR Supplement. 31 * Unpublished-- rights reserved under the copyright laws of the 32 * United States. Contractor/manufacturer is Silicon Graphics, 33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 34 * 35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 36 */ 37 38#include "glut_wrap.h" 39#include <stdlib.h> 40#include <stdio.h> 41 42static int leftFirst = GL_TRUE; 43 44static struct { GLenum func; const char *str; } funcs[] = 45 { 46 { GL_LESS, "GL_LESS" }, 47 { GL_LEQUAL, "GL_LEQUAL" }, 48 { GL_GREATER, "GL_GREATER" }, 49 { GL_GEQUAL, "GL_GEQUAL" }, 50 { GL_EQUAL, "GL_EQUAL" }, 51 { GL_NOTEQUAL, "GL_NOTEQUAL" }, 52 { GL_ALWAYS, "GL_ALWAYS" }, 53 { GL_NEVER, "GL_NEVER" }, 54 }; 55 56#define NUM_FUNCS (sizeof(funcs) / sizeof(funcs[0])) 57 58static int curFunc = 0; 59static double clearVal = 1.0; 60static float minZ = 0.0; 61static float maxZ = 1.0; 62 63static void usage(void) 64{ 65 printf("t - toggle rendering order of triangles\n"); 66 printf("c - toggle Z clear value between 0, 1\n"); 67 printf("f - cycle through depth test functions\n"); 68 printf("n/N - decrease/increase depthrange minZ\n"); 69 printf("x/X - decrease/increase depthrange maxZ\n"); 70 printf("spc - reset\n"); 71 printf("z - set to reverse-direction (ztrick) mode\n"); 72 fflush(stdout); 73} 74 75 76static void init(void) 77{ 78 glEnable(GL_DEPTH_TEST); 79 glClearColor (1.0, 0.0, 0.0, 0.0); 80} 81 82static void drawLeftTriangle(void) 83{ 84 /* draw yellow triangle on LHS of screen */ 85 glBegin (GL_TRIANGLES); 86 glColor4f(1.0, 1.0, 0.0, 0.75); 87 glVertex3f(0.1, 0.9, -1.0); 88 glVertex3f(0.1, 0.1, -1.0); 89 glVertex3f(0.8, 0.5, 1.0); 90 glEnd(); 91} 92 93static void drawRightTriangle(void) 94{ 95 /* draw cyan triangle on RHS of screen */ 96 glBegin (GL_TRIANGLES); 97 glColor4f(0.0, 1.0, 1.0, 0.75); 98 glVertex3f(0.9, 0.9, 0.0); 99 glVertex3f(0.2, 0.5, 0.0); 100 glVertex3f(0.9, 0.1, 0.0); 101 glEnd(); 102} 103 104static void display(void) 105{ 106 printf("GL_CLEAR_DEPTH = %.2f, GL_DEPTH_FUNC = %s, DepthRange(%.1f, %.1f)\n", 107 clearVal, funcs[curFunc].str, minZ, maxZ); 108 fflush(stdout); 109 glClearDepth(clearVal); 110 glDepthRange(minZ, maxZ); 111 glDepthFunc(funcs[curFunc].func); 112 113 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 114 115 if (leftFirst) { 116 drawLeftTriangle(); 117 drawRightTriangle(); 118 } 119 else { 120 drawRightTriangle(); 121 drawLeftTriangle(); 122 } 123 124 glFlush(); 125} 126 127static void reshape(int w, int h) 128{ 129 glViewport(0, 0, (GLsizei) w, (GLsizei) h); 130 glMatrixMode(GL_PROJECTION); 131 glLoadIdentity(); 132 if (w <= h) 133 gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w); 134 else 135 gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0); 136} 137 138/* ARGSUSED1 */ 139static void keyboard(unsigned char key, int x, int y) 140{ 141 switch (key) { 142 case 'n': 143 minZ -= .1; 144 break; 145 case 'N': 146 minZ += .1; 147 break; 148 case 'x': 149 maxZ -= .1; 150 break; 151 case 'X': 152 maxZ += .1; 153 break; 154 case 'c': 155 case 'C': 156 clearVal = 1.0 - clearVal; 157 break; 158 case 'f': 159 case 'F': 160 curFunc = (curFunc + 1) % NUM_FUNCS; 161 break; 162 case 't': 163 case 'T': 164 leftFirst = !leftFirst; 165 break; 166 case ' ': 167 curFunc = 0; 168 clearVal = 1.0; 169 minZ = 0.0; 170 maxZ = 1.0; 171 break; 172 case 'z': 173 curFunc = 2; 174 clearVal = 0.0; 175 minZ = 1.0; 176 maxZ = 0.0; 177 break; 178 case 27: /* Escape key */ 179 exit(0); 180 break; 181 default: 182 return; 183 } 184 glutPostRedisplay(); 185} 186 187/* Main Loop 188 * Open window with initial window size, title bar, 189 * RGBA display mode, and handle input events. 190 */ 191int main(int argc, char** argv) 192{ 193 glutInit(&argc, argv); 194 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 195 glutInitWindowSize (200, 200); 196 glutCreateWindow (argv[0]); 197 glutReshapeFunc (reshape); 198 glutKeyboardFunc (keyboard); 199 glutDisplayFunc (display); 200 init(); 201 usage(); 202 glutMainLoop(); 203 return 0; 204} 205