132001f49Smrg/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
232001f49Smrg
332001f49Smrg#include <assert.h>
432001f49Smrg#include <string.h>
532001f49Smrg#include <stdio.h>
632001f49Smrg#include <stdlib.h>
732001f49Smrg#include <math.h>
832001f49Smrg#include <GL/glew.h>
932001f49Smrg#include "glut_wrap.h"
1032001f49Smrg
1132001f49Smrgstatic void Init( void )
1232001f49Smrg{
137ec3b29aSmrg   GLint errnum;
1432001f49Smrg   GLuint prognum;
1532001f49Smrg
1632001f49Smrg   static const char *prog1 =
1732001f49Smrg      "!!ARBvp1.0\n"
1832001f49Smrg      "PARAM Diffuse = state.material.diffuse; \n"
1932001f49Smrg      "MOV  result.color, Diffuse;\n"
2032001f49Smrg      "MOV  result.position, vertex.position;\n"
2132001f49Smrg      "END\n";
2232001f49Smrg
2332001f49Smrg   const float Diffuse[4] = { 0.0, 1.0, 0.0, 1.0 };
2432001f49Smrg   glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
2532001f49Smrg
2632001f49Smrg
2732001f49Smrg   glGenProgramsARB(1, &prognum);
2832001f49Smrg
2932001f49Smrg   glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
3032001f49Smrg   glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
3132001f49Smrg		      strlen(prog1), (const GLubyte *) prog1);
3232001f49Smrg
3332001f49Smrg   assert(glIsProgramARB(prognum));
347ec3b29aSmrg   errnum = glGetError();
357ec3b29aSmrg   printf("glGetError = %d\n", errnum);
367ec3b29aSmrg   if (errnum != GL_NO_ERROR)
3732001f49Smrg   {
3832001f49Smrg      GLint errorpos;
3932001f49Smrg
4032001f49Smrg      glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
4132001f49Smrg      printf("errorpos: %d\n", errorpos);
4232001f49Smrg      printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
4332001f49Smrg   }
4432001f49Smrg}
4532001f49Smrg
4632001f49Smrgstatic void Display( void )
4732001f49Smrg{
4832001f49Smrg   glClearColor(0.3, 0.3, 0.3, 1);
4932001f49Smrg   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
5032001f49Smrg
5132001f49Smrg   glEnable(GL_VERTEX_PROGRAM_NV);
5232001f49Smrg
5332001f49Smrg   glBegin(GL_TRIANGLES);
5432001f49Smrg   glColor3f(0,0,.7);
5532001f49Smrg   glVertex3f( 0.9, -0.9, -0.0);
5632001f49Smrg   glColor3f(.8,0,0);
5732001f49Smrg   glVertex3f( 0.9,  0.9, -0.0);
5832001f49Smrg   glColor3f(0,.9,0);
5932001f49Smrg   glVertex3f(-0.9,  0.0, -0.0);
6032001f49Smrg   glEnd();
6132001f49Smrg
6232001f49Smrg
6332001f49Smrg   glFlush();
6432001f49Smrg}
6532001f49Smrg
6632001f49Smrg
6732001f49Smrgstatic void Reshape( int width, int height )
6832001f49Smrg{
6932001f49Smrg   glViewport( 0, 0, width, height );
7032001f49Smrg   glMatrixMode( GL_PROJECTION );
7132001f49Smrg   glLoadIdentity();
7232001f49Smrg   glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
7332001f49Smrg   glMatrixMode( GL_MODELVIEW );
7432001f49Smrg   glLoadIdentity();
7532001f49Smrg   /*glTranslatef( 0.0, 0.0, -15.0 );*/
7632001f49Smrg}
7732001f49Smrg
7832001f49Smrg
7932001f49Smrgstatic void Key( unsigned char key, int x, int y )
8032001f49Smrg{
8132001f49Smrg   (void) x;
8232001f49Smrg   (void) y;
8332001f49Smrg   switch (key) {
8432001f49Smrg      case 27:
8532001f49Smrg         exit(0);
8632001f49Smrg         break;
8732001f49Smrg   }
8832001f49Smrg   glutPostRedisplay();
8932001f49Smrg}
9032001f49Smrg
9132001f49Smrg
9232001f49Smrg
9332001f49Smrg
9432001f49Smrgint main( int argc, char *argv[] )
9532001f49Smrg{
9632001f49Smrg   glutInit( &argc, argv );
9732001f49Smrg   glutInitWindowPosition( 0, 0 );
9832001f49Smrg   glutInitWindowSize( 250, 250 );
9932001f49Smrg   glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
10032001f49Smrg   glutCreateWindow(argv[0]);
10132001f49Smrg   glewInit();
10232001f49Smrg   glutReshapeFunc( Reshape );
10332001f49Smrg   glutKeyboardFunc( Key );
10432001f49Smrg   glutDisplayFunc( Display );
10532001f49Smrg   Init();
10632001f49Smrg   glutMainLoop();
10732001f49Smrg   return 0;
10832001f49Smrg}
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