132001f49Smrg/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */ 232001f49Smrg 332001f49Smrg#include <assert.h> 432001f49Smrg#include <string.h> 532001f49Smrg#include <stdio.h> 632001f49Smrg#include <stdlib.h> 732001f49Smrg#include <math.h> 832001f49Smrg 932001f49Smrg#ifndef WIN32 1032001f49Smrg#include <unistd.h> 1132001f49Smrg#include <signal.h> 1232001f49Smrg#endif 1332001f49Smrg 1432001f49Smrg#include <GL/glew.h> 1532001f49Smrg#include "glut_wrap.h" 1632001f49Smrg 1732001f49Smrgstatic const char *filename = NULL; 1832001f49Smrgstatic GLuint nr_steps = 4; 1932001f49Smrgstatic GLuint prim = GL_TRIANGLES; 2032001f49Smrgstatic GLfloat psz = 1.0; 2132001f49Smrgstatic GLboolean pointsmooth = 0; 2232001f49Smrgstatic GLboolean program_point_size = 0; 2332001f49Smrg 2432001f49Smrgstatic void usage( char *name ) 2532001f49Smrg{ 2632001f49Smrg fprintf( stderr, "usage: %s [ options ] shader_filename\n", name ); 2732001f49Smrg fprintf( stderr, "\n" ); 2832001f49Smrg fprintf( stderr, "options:\n" ); 2932001f49Smrg fprintf( stderr, " -f flat shaded\n" ); 3032001f49Smrg fprintf( stderr, " -nNr subdivision steps\n" ); 3132001f49Smrg fprintf( stderr, " -fps show frames per second\n" ); 3232001f49Smrg} 3332001f49Smrg 3432001f49Smrgunsigned show_fps = 0; 3532001f49Smrgunsigned int frame_cnt = 0; 3632001f49Smrg 3732001f49Smrg#ifndef WIN32 3832001f49Smrg 3932001f49Smrgvoid alarmhandler(int); 4032001f49Smrg 4132001f49Smrgvoid alarmhandler (int sig) 4232001f49Smrg{ 4332001f49Smrg if (sig == SIGALRM) { 4432001f49Smrg printf("%d frames in 5.0 seconds = %.3f FPS\n", frame_cnt, 4532001f49Smrg frame_cnt / 5.0); 4632001f49Smrg fflush(stdout); 4732001f49Smrg 4832001f49Smrg frame_cnt = 0; 4932001f49Smrg } 5032001f49Smrg signal(SIGALRM, alarmhandler); 5132001f49Smrg alarm(5); 5232001f49Smrg} 5332001f49Smrg 5432001f49Smrg#endif 5532001f49Smrg 5632001f49Smrgstatic void args(int argc, char *argv[]) 5732001f49Smrg{ 5832001f49Smrg GLint i; 5932001f49Smrg 6032001f49Smrg for (i = 1; i < argc; i++) { 6132001f49Smrg if (strncmp(argv[i], "-n", 2) == 0) { 6232001f49Smrg nr_steps = atoi((argv[i]) + 2); 6332001f49Smrg } 6432001f49Smrg else if (strcmp(argv[i], "-f") == 0) { 6532001f49Smrg glShadeModel(GL_FLAT); 6632001f49Smrg } 6732001f49Smrg else if (strcmp(argv[i], "-fps") == 0) { 6832001f49Smrg show_fps = 1; 6932001f49Smrg } 7032001f49Smrg else if (i == argc - 1) { 7132001f49Smrg filename = argv[i]; 7232001f49Smrg } 7332001f49Smrg else { 7432001f49Smrg usage(argv[0]); 7532001f49Smrg exit(1); 7632001f49Smrg } 7732001f49Smrg } 7832001f49Smrg 7932001f49Smrg if (!filename) { 8032001f49Smrg usage(argv[0]); 8132001f49Smrg exit(1); 8232001f49Smrg } 8332001f49Smrg} 8432001f49Smrg 8532001f49Smrg 8632001f49Smrg 8732001f49Smrgstatic void Init( void ) 8832001f49Smrg{ 897ec3b29aSmrg GLint errnum; 9032001f49Smrg GLuint prognum; 9132001f49Smrg char buf[16 * 1024]; 9232001f49Smrg GLuint sz; 9332001f49Smrg FILE *f; 9432001f49Smrg 9532001f49Smrg if ((f = fopen(filename, "r")) == NULL) { 9632001f49Smrg fprintf(stderr, "couldn't open %s\n", filename); 9732001f49Smrg exit(1); 9832001f49Smrg } 9932001f49Smrg 10032001f49Smrg sz = (GLuint) fread(buf, 1, sizeof(buf) - 1, f); 10132001f49Smrg buf[sizeof(buf) - 1] = '\0'; 10232001f49Smrg if (!feof(f)) { 10332001f49Smrg fprintf(stderr, "file too long\n"); 10432001f49Smrg fclose(f); 10532001f49Smrg exit(1); 10632001f49Smrg } 10732001f49Smrg 10832001f49Smrg fclose(f); 10932001f49Smrg fprintf(stderr, "%.*s\n", sz, buf); 11032001f49Smrg 11132001f49Smrg if (strncmp( buf, "!!VP", 4 ) == 0) { 11232001f49Smrg glEnable( GL_VERTEX_PROGRAM_NV ); 11332001f49Smrg glGenProgramsNV( 1, &prognum ); 11432001f49Smrg glBindProgramNV( GL_VERTEX_PROGRAM_NV, prognum ); 11532001f49Smrg glLoadProgramNV( GL_VERTEX_PROGRAM_NV, prognum, sz, (const GLubyte *) buf ); 11632001f49Smrg assert( glIsProgramNV( prognum ) ); 11732001f49Smrg } 11832001f49Smrg else { 11932001f49Smrg glEnable(GL_VERTEX_PROGRAM_ARB); 12032001f49Smrg 12132001f49Smrg glGenProgramsARB(1, &prognum); 12232001f49Smrg 12332001f49Smrg glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); 12432001f49Smrg glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, 12532001f49Smrg sz, (const GLubyte *) buf); 12632001f49Smrg if (glGetError()) { 12732001f49Smrg printf("Program failed to compile:\n%s\n", buf); 12832001f49Smrg printf("Error: %s\n", 12932001f49Smrg (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); 13032001f49Smrg exit(1); 13132001f49Smrg } 13232001f49Smrg assert(glIsProgramARB(prognum)); 13332001f49Smrg } 13432001f49Smrg 1357ec3b29aSmrg errnum = glGetError(); 1367ec3b29aSmrg printf("glGetError = %d\n", errnum); 1377ec3b29aSmrg if (errnum != GL_NO_ERROR) 13832001f49Smrg { 13932001f49Smrg GLint errorpos; 14032001f49Smrg 14132001f49Smrg glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); 14232001f49Smrg printf("errorpos: %d\n", errorpos); 14332001f49Smrg printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); 14432001f49Smrg } 14532001f49Smrg 14632001f49Smrg { 14732001f49Smrg const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 }; 14832001f49Smrg const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 }; 14932001f49Smrg const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 }; 15032001f49Smrg const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 }; 15132001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient); 15232001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse); 15332001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular); 15432001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission); 15532001f49Smrg } 15632001f49Smrg} 15732001f49Smrg 15832001f49Smrg 15932001f49Smrgunion vert { 16032001f49Smrg struct { 16132001f49Smrg GLfloat color[3]; 16232001f49Smrg GLfloat pos[3]; 16332001f49Smrg } v; 16432001f49Smrg GLfloat f[6]; 16532001f49Smrg}; 16632001f49Smrg 16732001f49Smrgstatic void make_midpoint( union vert *out, 16832001f49Smrg const union vert *v0, 16932001f49Smrg const union vert *v1) 17032001f49Smrg{ 17132001f49Smrg int i; 17232001f49Smrg for (i = 0; i < 6; i++) 17332001f49Smrg out->f[i] = v0->f[i] + .5 * (v1->f[i] - v0->f[i]); 17432001f49Smrg} 17532001f49Smrg 17632001f49Smrgstatic void subdiv( union vert *v0, 17732001f49Smrg union vert *v1, 17832001f49Smrg union vert *v2, 17932001f49Smrg GLuint depth ) 18032001f49Smrg{ 18132001f49Smrg if (depth == 0) { 18232001f49Smrg glColor3fv(v0->v.color); 18332001f49Smrg glVertex3fv(v0->v.pos); 18432001f49Smrg glColor3fv(v1->v.color); 18532001f49Smrg glVertex3fv(v1->v.pos); 18632001f49Smrg glColor3fv(v2->v.color); 18732001f49Smrg glVertex3fv(v2->v.pos); 18832001f49Smrg } 18932001f49Smrg else { 19032001f49Smrg union vert m[3]; 19132001f49Smrg 19232001f49Smrg make_midpoint(&m[0], v0, v1); 19332001f49Smrg make_midpoint(&m[1], v1, v2); 19432001f49Smrg make_midpoint(&m[2], v2, v0); 19532001f49Smrg 19632001f49Smrg subdiv(&m[0], &m[2], v0, depth-1); 19732001f49Smrg subdiv(&m[1], &m[0], v1, depth-1); 19832001f49Smrg subdiv(&m[2], &m[1], v2, depth-1); 19932001f49Smrg subdiv(&m[0], &m[1], &m[2], depth-1); 20032001f49Smrg } 20132001f49Smrg} 20232001f49Smrg 20332001f49Smrgstatic void enable( GLenum value, GLboolean flag ) 20432001f49Smrg{ 20532001f49Smrg if (flag) 20632001f49Smrg glEnable(value); 20732001f49Smrg else 20832001f49Smrg glDisable(value); 20932001f49Smrg} 21032001f49Smrg 21132001f49Smrg/** Assignment */ 21232001f49Smrg#define ASSIGN_3V( V, V0, V1, V2 ) \ 21332001f49Smrgdo { \ 21432001f49Smrg V[0] = V0; \ 21532001f49Smrg V[1] = V1; \ 21632001f49Smrg V[2] = V2; \ 21732001f49Smrg} while(0) 21832001f49Smrg 21932001f49Smrgstatic void Display( void ) 22032001f49Smrg{ 22132001f49Smrg glClearColor(0.3, 0.3, 0.3, 1); 22232001f49Smrg glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); 22332001f49Smrg glPointSize(psz); 22432001f49Smrg 22532001f49Smrg enable( GL_POINT_SMOOTH, pointsmooth ); 22632001f49Smrg enable( GL_VERTEX_PROGRAM_POINT_SIZE_ARB, program_point_size ); 22732001f49Smrg 22832001f49Smrg glBegin(prim); 22932001f49Smrg 23032001f49Smrg 23132001f49Smrg { 23232001f49Smrg union vert v[3]; 23332001f49Smrg 23432001f49Smrg ASSIGN_3V(v[0].v.color, 0,0,1); 23532001f49Smrg ASSIGN_3V(v[0].v.pos, 0.9, -0.9, 0.0); 23632001f49Smrg ASSIGN_3V(v[1].v.color, 1,0,0); 23732001f49Smrg ASSIGN_3V(v[1].v.pos, 0.9, 0.9, 0.0); 23832001f49Smrg ASSIGN_3V(v[2].v.color, 0,1,0); 23932001f49Smrg ASSIGN_3V(v[2].v.pos, -0.9, 0, 0.0); 24032001f49Smrg 24132001f49Smrg subdiv(&v[0], &v[1], &v[2], nr_steps); 24232001f49Smrg } 24332001f49Smrg 24432001f49Smrg glEnd(); 24532001f49Smrg 24632001f49Smrg 24732001f49Smrg glFlush(); 24832001f49Smrg if (show_fps) { 24932001f49Smrg ++frame_cnt; 25032001f49Smrg glutPostRedisplay(); 25132001f49Smrg } 25232001f49Smrg} 25332001f49Smrg 25432001f49Smrg 25532001f49Smrgstatic void Reshape( int width, int height ) 25632001f49Smrg{ 25732001f49Smrg glViewport( 0, 0, width, height ); 25832001f49Smrg glMatrixMode( GL_PROJECTION ); 25932001f49Smrg glLoadIdentity(); 26032001f49Smrg glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); 26132001f49Smrg glMatrixMode( GL_MODELVIEW ); 26232001f49Smrg glLoadIdentity(); 26332001f49Smrg /*glTranslatef( 0.0, 0.0, -15.0 );*/ 26432001f49Smrg} 26532001f49Smrg 26632001f49Smrg 26732001f49Smrgstatic void Key( unsigned char key, int x, int y ) 26832001f49Smrg{ 26932001f49Smrg (void) x; 27032001f49Smrg (void) y; 27132001f49Smrg switch (key) { 27232001f49Smrg case 'p': 27332001f49Smrg prim = GL_POINTS; 27432001f49Smrg break; 27532001f49Smrg case 't': 27632001f49Smrg prim = GL_TRIANGLES; 27732001f49Smrg break; 27832001f49Smrg case 's': 27932001f49Smrg psz += .5; 28032001f49Smrg break; 28132001f49Smrg case 'S': 28232001f49Smrg if (psz > .5) 28332001f49Smrg psz -= .5; 28432001f49Smrg break; 28532001f49Smrg case 'm': 28632001f49Smrg pointsmooth = !pointsmooth; 28732001f49Smrg break; 28832001f49Smrg case 'z': 28932001f49Smrg program_point_size = !program_point_size; 29032001f49Smrg break; 29132001f49Smrg case '+': 29232001f49Smrg nr_steps++; 29332001f49Smrg break; 29432001f49Smrg case '-': 29532001f49Smrg if (nr_steps) 29632001f49Smrg nr_steps--; 29732001f49Smrg break; 29832001f49Smrg case ' ': 29932001f49Smrg psz = 1.0; 30032001f49Smrg prim = GL_TRIANGLES; 30132001f49Smrg nr_steps = 4; 30232001f49Smrg break; 30332001f49Smrg case 27: 30432001f49Smrg exit(0); 30532001f49Smrg break; 30632001f49Smrg } 30732001f49Smrg glutPostRedisplay(); 30832001f49Smrg} 30932001f49Smrg 31032001f49Smrg 31132001f49Smrg 31232001f49Smrg 31332001f49Smrgint main( int argc, char *argv[] ) 31432001f49Smrg{ 31532001f49Smrg glutInit( &argc, argv ); 31632001f49Smrg glutInitWindowPosition( 0, 0 ); 31732001f49Smrg glutInitWindowSize( 250, 250 ); 31832001f49Smrg glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH ); 31932001f49Smrg glutCreateWindow(argv[argc-1]); 32032001f49Smrg glewInit(); 32132001f49Smrg glutReshapeFunc( Reshape ); 32232001f49Smrg glutKeyboardFunc( Key ); 32332001f49Smrg glutDisplayFunc( Display ); 32432001f49Smrg args( argc, argv ); 32532001f49Smrg Init(); 32632001f49Smrg#ifndef WIN32 32732001f49Smrg if (show_fps) { 32832001f49Smrg signal(SIGALRM, alarmhandler); 32932001f49Smrg alarm(5); 33032001f49Smrg } 33132001f49Smrg#endif 33232001f49Smrg glutMainLoop(); 33332001f49Smrg return 0; 33432001f49Smrg} 335