132001f49Smrg/* 232001f49Smrg * Test sharing of display lists and texture objects between GLX contests. 332001f49Smrg * Brian Paul 432001f49Smrg * Summer 2000 532001f49Smrg * 632001f49Smrg * 732001f49Smrg * Copyright (C) 2000 Brian Paul All Rights Reserved. 832001f49Smrg * 932001f49Smrg * Permission is hereby granted, free of charge, to any person obtaining a 1032001f49Smrg * copy of this software and associated documentation files (the "Software"), 1132001f49Smrg * to deal in the Software without restriction, including without limitation 1232001f49Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 1332001f49Smrg * and/or sell copies of the Software, and to permit persons to whom the 1432001f49Smrg * Software is furnished to do so, subject to the following conditions: 1532001f49Smrg * 1632001f49Smrg * The above copyright notice and this permission notice shall be included 1732001f49Smrg * in all copies or substantial portions of the Software. 1832001f49Smrg * 1932001f49Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 2032001f49Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 2132001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 2232001f49Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 2332001f49Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 2432001f49Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 2532001f49Smrg * 2632001f49Smrg * 2732001f49Smrg * Modified 2009 for multithreading by Thomas Hellstrom. 2832001f49Smrg * 2932001f49Smrg * Port to windows by Michal Krol. 3032001f49Smrg */ 3132001f49Smrg 3232001f49Smrg 3332001f49Smrg#include <windows.h> 3432001f49Smrg#include <GL/gl.h> 3532001f49Smrg#include <stdio.h> 3632001f49Smrg#include <stdlib.h> 3732001f49Smrg#include <string.h> 3832001f49Smrg 3932001f49Smrgstruct thread_init_arg { 4032001f49Smrg int id; 4132001f49Smrg}; 4232001f49Smrg 4332001f49Smrgstruct window { 4432001f49Smrg CRITICAL_SECTION drawMutex; 4532001f49Smrg HDC hDC; 4632001f49Smrg HWND Win; 4732001f49Smrg HGLRC Context; 4832001f49Smrg float Angle; 4932001f49Smrg int Id; 5032001f49Smrg HGLRC sharedContext; 5132001f49Smrg HANDLE hEventInitialised; 5232001f49Smrg}; 5332001f49Smrg 5432001f49Smrg 5532001f49Smrg#define MAX_WINDOWS 20 5632001f49Smrgstatic struct window Windows[MAX_WINDOWS]; 5732001f49Smrgstatic int NumWindows = 0; 5832001f49Smrgstatic HANDLE terminate = NULL; 5932001f49Smrgstatic HGLRC gCtx = NULL; 6032001f49Smrgstatic HDC gHDC = NULL; 6132001f49Smrgstatic GLuint Textures[3]; 6232001f49Smrg 6332001f49Smrg 6432001f49Smrg 6532001f49Smrgstatic void 6632001f49SmrgError(const char *msg) 6732001f49Smrg{ 6832001f49Smrg fprintf(stderr, "Error - %s\n", msg); 6932001f49Smrg exit(1); 7032001f49Smrg} 7132001f49Smrg 7232001f49Smrgstatic void 7332001f49SmrgResize(struct window *h, unsigned int width, unsigned int height); 7432001f49Smrg 7532001f49Smrgstatic LRESULT CALLBACK 7632001f49SmrgWndProc(HWND hWnd, 7732001f49Smrg UINT uMsg, 7832001f49Smrg WPARAM wParam, 7932001f49Smrg LPARAM lParam ) 8032001f49Smrg{ 8132001f49Smrg switch (uMsg) { 8232001f49Smrg case WM_KEYDOWN: 8332001f49Smrg SetEvent(terminate); 8432001f49Smrg break; 8532001f49Smrg case WM_SIZE: 8632001f49Smrg { 8732001f49Smrg LONG_PTR index = GetWindowLongPtr(hWnd, GWLP_USERDATA); 8832001f49Smrg 8932001f49Smrg if (index >= 0 && index < MAX_WINDOWS) { 9032001f49Smrg RECT r; 9132001f49Smrg 9232001f49Smrg GetClientRect(hWnd, &r); 9332001f49Smrg Resize(&Windows[index], r.right, r.bottom); 9432001f49Smrg } 9532001f49Smrg } 9632001f49Smrg break; 9732001f49Smrg case WM_CREATE: 9832001f49Smrg { 9932001f49Smrg CREATESTRUCT *pcs = (CREATESTRUCT *) lParam; 10032001f49Smrg 10132001f49Smrg SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR) pcs->lpCreateParams); 10232001f49Smrg } 10332001f49Smrg break; 10432001f49Smrg case WM_DESTROY: 10532001f49Smrg PostQuitMessage(0); 10632001f49Smrg break; 10732001f49Smrg default: 10832001f49Smrg return DefWindowProc(hWnd, uMsg, wParam, lParam); 10932001f49Smrg } 11032001f49Smrg 11132001f49Smrg return 0; 11232001f49Smrg} 11332001f49Smrg 11432001f49Smrgstatic int 11532001f49SmrginitMainthread(void) 11632001f49Smrg{ 11732001f49Smrg WNDCLASS wc = {0}; 11832001f49Smrg HWND win; 1197ec3b29aSmrg PIXELFORMATDESCRIPTOR pfd; 12032001f49Smrg int visinfo; 12132001f49Smrg 12232001f49Smrg wc.lpfnWndProc = WndProc; 12332001f49Smrg wc.lpszClassName = "sharedtex_mt.hidden"; 12432001f49Smrg wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; 12532001f49Smrg RegisterClass(&wc); 12632001f49Smrg 12732001f49Smrg win = CreateWindowEx(0, 12832001f49Smrg wc.lpszClassName, 12932001f49Smrg "sharedtex_mt.hidden", 13032001f49Smrg WS_CLIPSIBLINGS | WS_CLIPCHILDREN, 13132001f49Smrg CW_USEDEFAULT, 13232001f49Smrg CW_USEDEFAULT, 13332001f49Smrg CW_USEDEFAULT, 13432001f49Smrg CW_USEDEFAULT, 13532001f49Smrg NULL, 13632001f49Smrg NULL, 13732001f49Smrg wc.hInstance, 13832001f49Smrg (LPVOID) -1); 13932001f49Smrg if (!win) { 14032001f49Smrg Error("Couldn't create window"); 14132001f49Smrg } 14232001f49Smrg 14332001f49Smrg gHDC = GetDC(win); 14432001f49Smrg if (!gHDC) { 14532001f49Smrg Error("Couldn't obtain HDC"); 14632001f49Smrg } 14732001f49Smrg 1487ec3b29aSmrg memset(&pfd, 0, sizeof(pfd)); 14932001f49Smrg pfd.cColorBits = 24; 15032001f49Smrg pfd.cDepthBits = 24; 15132001f49Smrg pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; 15232001f49Smrg pfd.iLayerType = PFD_MAIN_PLANE; 15332001f49Smrg pfd.iPixelType = PFD_TYPE_RGBA; 15432001f49Smrg pfd.nSize = sizeof(pfd); 15532001f49Smrg pfd.nVersion = 1; 15632001f49Smrg 15732001f49Smrg visinfo = ChoosePixelFormat(gHDC, &pfd); 15832001f49Smrg if (!visinfo) { 15932001f49Smrg Error("Unable to find RGB, Z, double-buffered visual"); 16032001f49Smrg } 16132001f49Smrg 16232001f49Smrg SetPixelFormat(gHDC, visinfo, &pfd); 16332001f49Smrg gCtx = wglCreateContext(gHDC); 16432001f49Smrg if (!gCtx) { 16532001f49Smrg Error("Couldn't create WGL context"); 16632001f49Smrg } 16732001f49Smrg 16832001f49Smrg return 0; 16932001f49Smrg} 17032001f49Smrg 17132001f49Smrgstatic struct window * 17232001f49SmrgAddWindow(int xpos, int ypos, HGLRC sCtx) 17332001f49Smrg{ 17432001f49Smrg struct window *win = &Windows[NumWindows]; 17532001f49Smrg WNDCLASS wc = {0}; 17632001f49Smrg int width = 300, height = 300; 17732001f49Smrg 17832001f49Smrg if (NumWindows >= MAX_WINDOWS) 17932001f49Smrg return NULL; 18032001f49Smrg 18132001f49Smrg memset(win, 0, sizeof(*win)); 18232001f49Smrg InitializeCriticalSection(&win->drawMutex); 18332001f49Smrg win->Angle = 0.0; 18432001f49Smrg win->Id = NumWindows++; 18532001f49Smrg 18632001f49Smrg wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1); 18732001f49Smrg wc.hCursor = LoadCursor(NULL, IDC_ARROW); 18832001f49Smrg wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); 18932001f49Smrg wc.lpfnWndProc = WndProc; 19032001f49Smrg wc.lpszClassName = "sharedtex_mt"; 19132001f49Smrg wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; 19232001f49Smrg RegisterClass(&wc); 19332001f49Smrg 19432001f49Smrg win->Win = CreateWindowEx(0, 19532001f49Smrg wc.lpszClassName, 19632001f49Smrg "sharedtex_mt", 19732001f49Smrg WS_SIZEBOX | WS_CLIPSIBLINGS | WS_CLIPCHILDREN, 19832001f49Smrg xpos, 19932001f49Smrg ypos, 20032001f49Smrg width, 20132001f49Smrg height, 20232001f49Smrg NULL, 20332001f49Smrg NULL, 20432001f49Smrg wc.hInstance, 20532001f49Smrg (LPVOID) win->Id); 20632001f49Smrg if (!win->Win) { 20732001f49Smrg Error("Couldn't create window"); 20832001f49Smrg } 20932001f49Smrg 21032001f49Smrg win->sharedContext = sCtx; 21132001f49Smrg 21232001f49Smrg ShowWindow(win->Win, SW_SHOW); 21332001f49Smrg 21432001f49Smrg return win; 21532001f49Smrg} 21632001f49Smrg 21732001f49Smrg 21832001f49Smrgstatic void 21932001f49SmrgInitGLstuff(void) 22032001f49Smrg{ 22132001f49Smrg glGenTextures(3, Textures); 22232001f49Smrg 22332001f49Smrg /* setup first texture object */ 22432001f49Smrg { 22532001f49Smrg GLubyte image[16][16][4]; 22632001f49Smrg GLint i, j; 22732001f49Smrg glBindTexture(GL_TEXTURE_2D, Textures[0]); 22832001f49Smrg 22932001f49Smrg /* red/white checkerboard */ 23032001f49Smrg for (i = 0; i < 16; i++) { 23132001f49Smrg for (j = 0; j < 16; j++) { 23232001f49Smrg if ((i ^ j) & 1) { 23332001f49Smrg image[i][j][0] = 255; 23432001f49Smrg image[i][j][1] = 255; 23532001f49Smrg image[i][j][2] = 255; 23632001f49Smrg image[i][j][3] = 255; 23732001f49Smrg } 23832001f49Smrg else { 23932001f49Smrg image[i][j][0] = 255; 24032001f49Smrg image[i][j][1] = 0; 24132001f49Smrg image[i][j][2] = 0; 24232001f49Smrg image[i][j][3] = 255; 24332001f49Smrg } 24432001f49Smrg } 24532001f49Smrg } 24632001f49Smrg 24732001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 24832001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, 24932001f49Smrg GL_UNSIGNED_BYTE, image); 25032001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 25132001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 25232001f49Smrg } 25332001f49Smrg 25432001f49Smrg /* setup second texture object */ 25532001f49Smrg { 25632001f49Smrg GLubyte image[8][8][3]; 25732001f49Smrg GLint i, j; 25832001f49Smrg glBindTexture(GL_TEXTURE_2D, Textures[1]); 25932001f49Smrg 26032001f49Smrg /* green/yellow checkerboard */ 26132001f49Smrg for (i = 0; i < 8; i++) { 26232001f49Smrg for (j = 0; j < 8; j++) { 26332001f49Smrg if ((i ^ j) & 1) { 26432001f49Smrg image[i][j][0] = 0; 26532001f49Smrg image[i][j][1] = 255; 26632001f49Smrg image[i][j][2] = 0; 26732001f49Smrg } 26832001f49Smrg else { 26932001f49Smrg image[i][j][0] = 255; 27032001f49Smrg image[i][j][1] = 255; 27132001f49Smrg image[i][j][2] = 0; 27232001f49Smrg } 27332001f49Smrg } 27432001f49Smrg } 27532001f49Smrg 27632001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 2); 27732001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, 27832001f49Smrg GL_UNSIGNED_BYTE, image); 27932001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 28032001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 28132001f49Smrg } 28232001f49Smrg 28332001f49Smrg /* setup second texture object */ 28432001f49Smrg { 28532001f49Smrg GLubyte image[4][4][3]; 28632001f49Smrg GLint i, j; 28732001f49Smrg glBindTexture(GL_TEXTURE_2D, Textures[2]); 28832001f49Smrg 28932001f49Smrg /* blue/gray checkerboard */ 29032001f49Smrg for (i = 0; i < 4; i++) { 29132001f49Smrg for (j = 0; j < 4; j++) { 29232001f49Smrg if ((i ^ j) & 1) { 29332001f49Smrg image[i][j][0] = 0; 29432001f49Smrg image[i][j][1] = 0; 29532001f49Smrg image[i][j][2] = 255; 29632001f49Smrg } 29732001f49Smrg else { 29832001f49Smrg image[i][j][0] = 200; 29932001f49Smrg image[i][j][1] = 200; 30032001f49Smrg image[i][j][2] = 200; 30132001f49Smrg } 30232001f49Smrg } 30332001f49Smrg } 30432001f49Smrg 30532001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 2); 30632001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, 30732001f49Smrg GL_UNSIGNED_BYTE, image); 30832001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 30932001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 31032001f49Smrg } 31132001f49Smrg 31232001f49Smrg /* Now make the cube object display list */ 31332001f49Smrg 31432001f49Smrg printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); 31532001f49Smrg printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION)); 31632001f49Smrg printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR)); 31732001f49Smrg} 31832001f49Smrg 31932001f49Smrgstatic void 32032001f49SmrgRedraw(struct window *h) 32132001f49Smrg{ 32232001f49Smrg EnterCriticalSection(&h->drawMutex); 32332001f49Smrg if (!wglMakeCurrent(h->hDC, h->Context)) { 32432001f49Smrg LeaveCriticalSection(&h->drawMutex); 32532001f49Smrg Error("wglMakeCurrent failed in Redraw"); 32632001f49Smrg return; 32732001f49Smrg } 32832001f49Smrg 32932001f49Smrg h->Angle += 1.0; 33032001f49Smrg 33132001f49Smrg glShadeModel(GL_FLAT); 33232001f49Smrg glClearColor(0.25, 0.25, 0.25, 1.0); 33332001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 33432001f49Smrg 33532001f49Smrg glEnable(GL_TEXTURE_2D); 33632001f49Smrg glEnable(GL_DEPTH_TEST); 33732001f49Smrg glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 33832001f49Smrg 33932001f49Smrg glColor3f(1, 1, 1); 34032001f49Smrg 34132001f49Smrg glPushMatrix(); 34232001f49Smrg if (h->Id == 0) 34332001f49Smrg glRotatef(h->Angle, 0, 1, -1); 34432001f49Smrg else if (h->Id == 1) 34532001f49Smrg glRotatef(-(h->Angle), 0, 1, -1); 34632001f49Smrg else if (h->Id == 2) 34732001f49Smrg glRotatef(h->Angle, 0, 1, 1); 34832001f49Smrg else if (h->Id == 3) 34932001f49Smrg glRotatef(-(h->Angle), 0, 1, 1); 35032001f49Smrg glBindTexture(GL_TEXTURE_2D, Textures[0]); 35132001f49Smrg glBegin(GL_POLYGON); 35232001f49Smrg glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); 35332001f49Smrg glTexCoord2f(1, 0); glVertex3f(-1, 1, -1); 35432001f49Smrg glTexCoord2f(1, 1); glVertex3f(-1, 1, 1); 35532001f49Smrg glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); 35632001f49Smrg glEnd(); 35732001f49Smrg glBegin(GL_POLYGON); 35832001f49Smrg glTexCoord2f(0, 0); glVertex3f(1, -1, -1); 35932001f49Smrg glTexCoord2f(1, 0); glVertex3f(1, 1, -1); 36032001f49Smrg glTexCoord2f(1, 1); glVertex3f(1, 1, 1); 36132001f49Smrg glTexCoord2f(0, 1); glVertex3f(1, -1, 1); 36232001f49Smrg glEnd(); 36332001f49Smrg 36432001f49Smrg glBindTexture(GL_TEXTURE_2D, Textures[1]); 36532001f49Smrg glBegin(GL_POLYGON); 36632001f49Smrg glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); 36732001f49Smrg glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); 36832001f49Smrg glTexCoord2f(1, 1); glVertex3f( 1, -1, 1); 36932001f49Smrg glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); 37032001f49Smrg glEnd(); 37132001f49Smrg glBegin(GL_POLYGON); 37232001f49Smrg glTexCoord2f(0, 0); glVertex3f(-1, 1, -1); 37332001f49Smrg glTexCoord2f(1, 0); glVertex3f( 1, 1, -1); 37432001f49Smrg glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); 37532001f49Smrg glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); 37632001f49Smrg glEnd(); 37732001f49Smrg 37832001f49Smrg glBindTexture(GL_TEXTURE_2D, Textures[2]); 37932001f49Smrg glBegin(GL_POLYGON); 38032001f49Smrg glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); 38132001f49Smrg glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); 38232001f49Smrg glTexCoord2f(1, 1); glVertex3f( 1, 1, -1); 38332001f49Smrg glTexCoord2f(0, 1); glVertex3f(-1, 1, -1); 38432001f49Smrg glEnd(); 38532001f49Smrg glBegin(GL_POLYGON); 38632001f49Smrg glTexCoord2f(0, 0); glVertex3f(-1, -1, 1); 38732001f49Smrg glTexCoord2f(1, 0); glVertex3f( 1, -1, 1); 38832001f49Smrg glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); 38932001f49Smrg glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); 39032001f49Smrg glEnd(); 39132001f49Smrg 39232001f49Smrg glPopMatrix(); 39332001f49Smrg 39432001f49Smrg SwapBuffers(h->hDC); 39532001f49Smrg 39632001f49Smrg if (!wglMakeCurrent(NULL, NULL)) { 39732001f49Smrg Error("wglMakeCurrent failed in Redraw"); 39832001f49Smrg } 39932001f49Smrg LeaveCriticalSection(&h->drawMutex); 40032001f49Smrg} 40132001f49Smrg 40232001f49Smrgstatic DWORD WINAPI 40332001f49SmrgthreadRunner (void *arg) 40432001f49Smrg{ 40532001f49Smrg struct thread_init_arg *tia = (struct thread_init_arg *) arg; 40632001f49Smrg struct window *win; 4077ec3b29aSmrg PIXELFORMATDESCRIPTOR pfd; 40832001f49Smrg int visinfo; 40932001f49Smrg 41032001f49Smrg win = &Windows[tia->id]; 41132001f49Smrg 41232001f49Smrg win->hDC = GetDC(win->Win); 41332001f49Smrg if (!win->hDC) { 41432001f49Smrg Error("Couldn't obtain HDC"); 41532001f49Smrg } 41632001f49Smrg 41732001f49Smrg /* Wait for the previous thread */ 41832001f49Smrg if(tia->id > 0) 41932001f49Smrg WaitForSingleObject(Windows[tia->id - 1].hEventInitialised, INFINITE); 42032001f49Smrg 4217ec3b29aSmrg memset(&pfd, 0, sizeof(pfd)); 42232001f49Smrg pfd.cColorBits = 24; 42332001f49Smrg pfd.cDepthBits = 24; 42432001f49Smrg pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; 42532001f49Smrg pfd.iLayerType = PFD_MAIN_PLANE; 42632001f49Smrg pfd.iPixelType = PFD_TYPE_RGBA; 42732001f49Smrg pfd.nSize = sizeof(pfd); 42832001f49Smrg pfd.nVersion = 1; 42932001f49Smrg 43032001f49Smrg visinfo = ChoosePixelFormat(win->hDC, &pfd); 43132001f49Smrg if (!visinfo) { 43232001f49Smrg Error("Unable to find RGB, Z, double-buffered visual"); 43332001f49Smrg } 43432001f49Smrg 43532001f49Smrg SetPixelFormat(win->hDC, visinfo, &pfd); 43632001f49Smrg win->Context = wglCreateContext(win->hDC); 43732001f49Smrg if (!win->Context) { 43832001f49Smrg Error("Couldn't create WGL context"); 43932001f49Smrg } 44032001f49Smrg 44132001f49Smrg if (win->sharedContext) { 44232001f49Smrg if(!wglShareLists(win->sharedContext, win->Context)) 44332001f49Smrg Error("Couldn't share WGL context lists"); 44432001f49Smrg } 44532001f49Smrg 44632001f49Smrg SetEvent(win->hEventInitialised); 44732001f49Smrg 44832001f49Smrg /* Wait for all threads to initialize otherwise wglShareLists will fail */ 44932001f49Smrg if(tia->id < NumWindows - 1) 45032001f49Smrg WaitForSingleObject(Windows[NumWindows - 1].hEventInitialised, INFINITE); 45132001f49Smrg 45232001f49Smrg SendMessage(win->Win, WM_SIZE, 0, 0); 45332001f49Smrg 45432001f49Smrg while (1) { 45532001f49Smrg MSG msg; 45632001f49Smrg 45732001f49Smrg /* wait 1 ms for signal either to exit or process messages */ 45832001f49Smrg switch (MsgWaitForMultipleObjects(1, &terminate, FALSE, 1, QS_ALLINPUT)) { 45932001f49Smrg case WAIT_OBJECT_0: 46032001f49Smrg SendMessage(win->Win, WM_CLOSE, 0, 0); 46132001f49Smrg break; 46232001f49Smrg case WAIT_OBJECT_0 + 1: 46332001f49Smrg break; 46432001f49Smrg } 46532001f49Smrg 46632001f49Smrg while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { 46732001f49Smrg if (msg.message == WM_QUIT) { 46832001f49Smrg return 0; 46932001f49Smrg } 47032001f49Smrg TranslateMessage(&msg); 47132001f49Smrg DispatchMessage(&msg); 47232001f49Smrg } 47332001f49Smrg 47432001f49Smrg Redraw(win); 47532001f49Smrg } 47632001f49Smrg 47732001f49Smrg return 0; 47832001f49Smrg} 47932001f49Smrg 48032001f49Smrgstatic void 48132001f49SmrgResize(struct window *h, unsigned int width, unsigned int height) 48232001f49Smrg{ 48332001f49Smrg if (!h->Context) 48432001f49Smrg return; 48532001f49Smrg 48632001f49Smrg EnterCriticalSection(&h->drawMutex); 48732001f49Smrg 48832001f49Smrg if (!wglMakeCurrent(h->hDC, h->Context)) { 48932001f49Smrg LeaveCriticalSection(&h->drawMutex); 49032001f49Smrg Error("wglMakeCurrent failed in Resize()"); 49132001f49Smrg return; 49232001f49Smrg } 49332001f49Smrg 49432001f49Smrg glViewport(0, 0, width, height); 49532001f49Smrg glMatrixMode(GL_PROJECTION); 49632001f49Smrg glLoadIdentity(); 49732001f49Smrg glFrustum(-1, 1, -1, 1, 2, 10); 49832001f49Smrg glMatrixMode(GL_MODELVIEW); 49932001f49Smrg glLoadIdentity(); 50032001f49Smrg glTranslatef(0, 0, -4.5); 50132001f49Smrg if (!wglMakeCurrent(NULL, NULL)) { 50232001f49Smrg Error("wglMakeCurrent failed in Resize()"); 50332001f49Smrg } 50432001f49Smrg LeaveCriticalSection(&h->drawMutex); 50532001f49Smrg} 50632001f49Smrg 50732001f49Smrgint 50832001f49Smrgmain(int argc, char *argv[]) 50932001f49Smrg{ 51032001f49Smrg struct thread_init_arg tia[MAX_WINDOWS]; 51132001f49Smrg HANDLE threads[MAX_WINDOWS]; 51232001f49Smrg int i; 51332001f49Smrg 51432001f49Smrg terminate = CreateEvent(NULL, TRUE, FALSE, NULL); 51532001f49Smrg 51632001f49Smrg if (initMainthread()) 51732001f49Smrg return -1; 51832001f49Smrg 51932001f49Smrg /* four windows and contexts sharing display lists and texture objects */ 5207ec3b29aSmrg AddWindow( 10, 10, gCtx); 5217ec3b29aSmrg AddWindow(330, 10, gCtx); 5227ec3b29aSmrg AddWindow( 10, 350, gCtx); 5237ec3b29aSmrg AddWindow(330, 350, gCtx); 52432001f49Smrg 52532001f49Smrg for (i = 0; i < NumWindows; i++) { 52632001f49Smrg Windows[i].hEventInitialised = CreateEvent(NULL, TRUE, FALSE, NULL); 52732001f49Smrg } 52832001f49Smrg 52932001f49Smrg for (i = 0; i < NumWindows; i++) { 53032001f49Smrg DWORD id; 53132001f49Smrg 53232001f49Smrg tia[i].id = i; 53332001f49Smrg threads[i] = CreateThread(NULL, 0, threadRunner, &tia[i], 0, &id); 53432001f49Smrg 53532001f49Smrg WaitForSingleObject(Windows[i].hEventInitialised, INFINITE); 53632001f49Smrg } 53732001f49Smrg 53832001f49Smrg if (!wglMakeCurrent(gHDC, gCtx)) { 53932001f49Smrg Error("wglMakeCurrent failed for init thread."); 54032001f49Smrg return -1; 54132001f49Smrg } 54232001f49Smrg 54332001f49Smrg InitGLstuff(); 54432001f49Smrg 54532001f49Smrg while (1) { 54632001f49Smrg MSG msg; 54732001f49Smrg 54832001f49Smrg /* wait 1 ms for signal either to exit or process messages */ 54932001f49Smrg switch (MsgWaitForMultipleObjects(NumWindows, threads, TRUE, 1, QS_ALLINPUT)) { 55032001f49Smrg case WAIT_OBJECT_0: 55132001f49Smrg return 0; 55232001f49Smrg } 55332001f49Smrg 55432001f49Smrg while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { 55532001f49Smrg if (msg.message == WM_QUIT) { 55632001f49Smrg return 0; 55732001f49Smrg } 55832001f49Smrg TranslateMessage(&msg); 55932001f49Smrg DispatchMessage(&msg); 56032001f49Smrg } 56132001f49Smrg } 56232001f49Smrg 56332001f49Smrg return 0; 56432001f49Smrg} 565