132001f49Smrg/* 232001f49Smrg * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 332001f49Smrg * 432001f49Smrg * Permission is hereby granted, free of charge, to any person obtaining a 532001f49Smrg * copy of this software and associated documentation files (the "Software"), 632001f49Smrg * to deal in the Software without restriction, including without limitation 732001f49Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 832001f49Smrg * and/or sell copies of the Software, and to permit persons to whom the 932001f49Smrg * Software is furnished to do so, subject to the following conditions: 1032001f49Smrg * 1132001f49Smrg * The above copyright notice and this permission notice shall be included 1232001f49Smrg * in all copies or substantial portions of the Software. 1332001f49Smrg * 1432001f49Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 1532001f49Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1632001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1732001f49Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 1832001f49Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 1932001f49Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 2032001f49Smrg */ 2132001f49Smrg 2232001f49Smrg/* 2332001f49Smrg * Version of glxgears that creates/destroys the rendering context for each 2432001f49Smrg * frame. Also periodically destroy/recreate the window. 2532001f49Smrg * Good for finding memory leaks, etc. 2632001f49Smrg * 2732001f49Smrg * Command line options: 2832001f49Smrg * -info print GL implementation information 2932001f49Smrg * 3032001f49Smrg */ 3132001f49Smrg 3232001f49Smrg 3332001f49Smrg#include <assert.h> 3432001f49Smrg#include <math.h> 3532001f49Smrg#include <stdlib.h> 3632001f49Smrg#include <stdio.h> 3732001f49Smrg#include <string.h> 3832001f49Smrg#include <X11/Xlib.h> 3932001f49Smrg#include <X11/keysym.h> 4032001f49Smrg#include <GL/gl.h> 4132001f49Smrg#include <GL/glx.h> 4232001f49Smrg 4332001f49Smrg 4432001f49Smrg#define BENCHMARK 4532001f49Smrg 4632001f49Smrg#ifdef BENCHMARK 4732001f49Smrg 4832001f49Smrg/* XXX this probably isn't very portable */ 4932001f49Smrg 5032001f49Smrg#include <sys/time.h> 5132001f49Smrg#include <unistd.h> 5232001f49Smrg 5332001f49Smrg/* return current time (in seconds) */ 5432001f49Smrgstatic double 5532001f49Smrgcurrent_time(void) 5632001f49Smrg{ 5732001f49Smrg struct timeval tv; 5832001f49Smrg#ifdef __VMS 5932001f49Smrg (void) gettimeofday(&tv, NULL ); 6032001f49Smrg#else 6132001f49Smrg struct timezone tz; 6232001f49Smrg (void) gettimeofday(&tv, &tz); 6332001f49Smrg#endif 6432001f49Smrg return (double) tv.tv_sec + tv.tv_usec / 1000000.0; 6532001f49Smrg} 6632001f49Smrg 6732001f49Smrg#else /*BENCHMARK*/ 6832001f49Smrg 6932001f49Smrg/* dummy */ 7032001f49Smrgstatic double 7132001f49Smrgcurrent_time(void) 7232001f49Smrg{ 7332001f49Smrg /* update this function for other platforms! */ 7432001f49Smrg static double t = 0.0; 7532001f49Smrg static int warn = 1; 7632001f49Smrg if (warn) { 7732001f49Smrg fprintf(stderr, "Warning: current_time() not implemented!!\n"); 7832001f49Smrg warn = 0; 7932001f49Smrg } 8032001f49Smrg return t += 1.0; 8132001f49Smrg} 8232001f49Smrg 8332001f49Smrg#endif /*BENCHMARK*/ 8432001f49Smrg 8532001f49Smrg 8632001f49Smrg 8732001f49Smrg#ifndef M_PI 8832001f49Smrg#define M_PI 3.14159265 8932001f49Smrg#endif 9032001f49Smrg 9132001f49Smrg 9232001f49Smrgstatic GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; 9332001f49Smrgstatic GLint gear1, gear2, gear3; 9432001f49Smrgstatic GLfloat angle = 0.0; 9532001f49Smrg 9632001f49Smrgstatic XVisualInfo *visinfo = NULL; 9732001f49Smrgstatic int WinWidth = 300, WinHeight = 300; 9832001f49Smrg 9932001f49Smrg 10032001f49Smrg/* 10132001f49Smrg * 10232001f49Smrg * Draw a gear wheel. You'll probably want to call this function when 10332001f49Smrg * building a display list since we do a lot of trig here. 10432001f49Smrg * 10532001f49Smrg * Input: inner_radius - radius of hole at center 10632001f49Smrg * outer_radius - radius at center of teeth 10732001f49Smrg * width - width of gear 10832001f49Smrg * teeth - number of teeth 10932001f49Smrg * tooth_depth - depth of tooth 11032001f49Smrg */ 11132001f49Smrgstatic void 11232001f49Smrggear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, 11332001f49Smrg GLint teeth, GLfloat tooth_depth) 11432001f49Smrg{ 11532001f49Smrg GLint i; 11632001f49Smrg GLfloat r0, r1, r2; 11732001f49Smrg GLfloat angle, da; 11832001f49Smrg GLfloat u, v, len; 11932001f49Smrg 12032001f49Smrg r0 = inner_radius; 12132001f49Smrg r1 = outer_radius - tooth_depth / 2.0; 12232001f49Smrg r2 = outer_radius + tooth_depth / 2.0; 12332001f49Smrg 12432001f49Smrg da = 2.0 * M_PI / teeth / 4.0; 12532001f49Smrg 12632001f49Smrg glShadeModel(GL_FLAT); 12732001f49Smrg 12832001f49Smrg glNormal3f(0.0, 0.0, 1.0); 12932001f49Smrg 13032001f49Smrg /* draw front face */ 13132001f49Smrg glBegin(GL_QUAD_STRIP); 13232001f49Smrg for (i = 0; i <= teeth; i++) { 13332001f49Smrg angle = i * 2.0 * M_PI / teeth; 13432001f49Smrg glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); 13532001f49Smrg glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); 13632001f49Smrg if (i < teeth) { 13732001f49Smrg glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); 13832001f49Smrg glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), 13932001f49Smrg width * 0.5); 14032001f49Smrg } 14132001f49Smrg } 14232001f49Smrg glEnd(); 14332001f49Smrg 14432001f49Smrg /* draw front sides of teeth */ 14532001f49Smrg glBegin(GL_QUADS); 14632001f49Smrg da = 2.0 * M_PI / teeth / 4.0; 14732001f49Smrg for (i = 0; i < teeth; i++) { 14832001f49Smrg angle = i * 2.0 * M_PI / teeth; 14932001f49Smrg 15032001f49Smrg glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); 15132001f49Smrg glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); 15232001f49Smrg glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), 15332001f49Smrg width * 0.5); 15432001f49Smrg glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), 15532001f49Smrg width * 0.5); 15632001f49Smrg } 15732001f49Smrg glEnd(); 15832001f49Smrg 15932001f49Smrg glNormal3f(0.0, 0.0, -1.0); 16032001f49Smrg 16132001f49Smrg /* draw back face */ 16232001f49Smrg glBegin(GL_QUAD_STRIP); 16332001f49Smrg for (i = 0; i <= teeth; i++) { 16432001f49Smrg angle = i * 2.0 * M_PI / teeth; 16532001f49Smrg glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); 16632001f49Smrg glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); 16732001f49Smrg if (i < teeth) { 16832001f49Smrg glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), 16932001f49Smrg -width * 0.5); 17032001f49Smrg glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); 17132001f49Smrg } 17232001f49Smrg } 17332001f49Smrg glEnd(); 17432001f49Smrg 17532001f49Smrg /* draw back sides of teeth */ 17632001f49Smrg glBegin(GL_QUADS); 17732001f49Smrg da = 2.0 * M_PI / teeth / 4.0; 17832001f49Smrg for (i = 0; i < teeth; i++) { 17932001f49Smrg angle = i * 2.0 * M_PI / teeth; 18032001f49Smrg 18132001f49Smrg glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), 18232001f49Smrg -width * 0.5); 18332001f49Smrg glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), 18432001f49Smrg -width * 0.5); 18532001f49Smrg glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); 18632001f49Smrg glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); 18732001f49Smrg } 18832001f49Smrg glEnd(); 18932001f49Smrg 19032001f49Smrg /* draw outward faces of teeth */ 19132001f49Smrg glBegin(GL_QUAD_STRIP); 19232001f49Smrg for (i = 0; i < teeth; i++) { 19332001f49Smrg angle = i * 2.0 * M_PI / teeth; 19432001f49Smrg 19532001f49Smrg glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); 19632001f49Smrg glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); 19732001f49Smrg u = r2 * cos(angle + da) - r1 * cos(angle); 19832001f49Smrg v = r2 * sin(angle + da) - r1 * sin(angle); 19932001f49Smrg len = sqrt(u * u + v * v); 20032001f49Smrg u /= len; 20132001f49Smrg v /= len; 20232001f49Smrg glNormal3f(v, -u, 0.0); 20332001f49Smrg glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); 20432001f49Smrg glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); 20532001f49Smrg glNormal3f(cos(angle), sin(angle), 0.0); 20632001f49Smrg glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), 20732001f49Smrg width * 0.5); 20832001f49Smrg glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), 20932001f49Smrg -width * 0.5); 21032001f49Smrg u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); 21132001f49Smrg v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); 21232001f49Smrg glNormal3f(v, -u, 0.0); 21332001f49Smrg glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), 21432001f49Smrg width * 0.5); 21532001f49Smrg glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), 21632001f49Smrg -width * 0.5); 21732001f49Smrg glNormal3f(cos(angle), sin(angle), 0.0); 21832001f49Smrg } 21932001f49Smrg 22032001f49Smrg glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); 22132001f49Smrg glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); 22232001f49Smrg 22332001f49Smrg glEnd(); 22432001f49Smrg 22532001f49Smrg glShadeModel(GL_SMOOTH); 22632001f49Smrg 22732001f49Smrg /* draw inside radius cylinder */ 22832001f49Smrg glBegin(GL_QUAD_STRIP); 22932001f49Smrg for (i = 0; i <= teeth; i++) { 23032001f49Smrg angle = i * 2.0 * M_PI / teeth; 23132001f49Smrg glNormal3f(-cos(angle), -sin(angle), 0.0); 23232001f49Smrg glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); 23332001f49Smrg glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); 23432001f49Smrg } 23532001f49Smrg glEnd(); 23632001f49Smrg} 23732001f49Smrg 23832001f49Smrg 23932001f49Smrgstatic void 24032001f49Smrgdo_draw(void) 24132001f49Smrg{ 24232001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 24332001f49Smrg 24432001f49Smrg glPushMatrix(); 24532001f49Smrg glRotatef(view_rotx, 1.0, 0.0, 0.0); 24632001f49Smrg glRotatef(view_roty, 0.0, 1.0, 0.0); 24732001f49Smrg glRotatef(view_rotz, 0.0, 0.0, 1.0); 24832001f49Smrg 24932001f49Smrg glPushMatrix(); 25032001f49Smrg glTranslatef(-3.0, -2.0, 0.0); 25132001f49Smrg glRotatef(angle, 0.0, 0.0, 1.0); 25232001f49Smrg glCallList(gear1); 25332001f49Smrg glPopMatrix(); 25432001f49Smrg 25532001f49Smrg glPushMatrix(); 25632001f49Smrg glTranslatef(3.1, -2.0, 0.0); 25732001f49Smrg glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); 25832001f49Smrg glCallList(gear2); 25932001f49Smrg glPopMatrix(); 26032001f49Smrg 26132001f49Smrg glPushMatrix(); 26232001f49Smrg glTranslatef(-3.1, 4.2, 0.0); 26332001f49Smrg glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); 26432001f49Smrg glCallList(gear3); 26532001f49Smrg glPopMatrix(); 26632001f49Smrg 26732001f49Smrg glPopMatrix(); 26832001f49Smrg} 26932001f49Smrg 27032001f49Smrg 27132001f49Smrg/* new window size or exposure */ 27232001f49Smrgstatic void 27332001f49Smrgreshape(int width, int height) 27432001f49Smrg{ 27532001f49Smrg glViewport(0, 0, (GLint) width, (GLint) height); 27632001f49Smrg 27732001f49Smrg { 27832001f49Smrg GLfloat h = (GLfloat) height / (GLfloat) width; 27932001f49Smrg 28032001f49Smrg glMatrixMode(GL_PROJECTION); 28132001f49Smrg glLoadIdentity(); 28232001f49Smrg glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); 28332001f49Smrg } 28432001f49Smrg 28532001f49Smrg glMatrixMode(GL_MODELVIEW); 28632001f49Smrg glLoadIdentity(); 28732001f49Smrg glTranslatef(0.0, 0.0, -40.0); 28832001f49Smrg} 28932001f49Smrg 29032001f49Smrg 29132001f49Smrgstatic void 29232001f49Smrginit(void) 29332001f49Smrg{ 29432001f49Smrg static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; 29532001f49Smrg static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; 29632001f49Smrg static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; 29732001f49Smrg static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; 29832001f49Smrg 29932001f49Smrg glLightfv(GL_LIGHT0, GL_POSITION, pos); 30032001f49Smrg glEnable(GL_CULL_FACE); 30132001f49Smrg glEnable(GL_LIGHTING); 30232001f49Smrg glEnable(GL_LIGHT0); 30332001f49Smrg glEnable(GL_DEPTH_TEST); 30432001f49Smrg 30532001f49Smrg /* make the gears */ 30632001f49Smrg gear1 = glGenLists(1); 30732001f49Smrg glNewList(gear1, GL_COMPILE); 30832001f49Smrg glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); 30932001f49Smrg gear(1.0, 4.0, 1.0, 20, 0.7); 31032001f49Smrg glEndList(); 31132001f49Smrg 31232001f49Smrg gear2 = glGenLists(1); 31332001f49Smrg glNewList(gear2, GL_COMPILE); 31432001f49Smrg glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); 31532001f49Smrg gear(0.5, 2.0, 2.0, 10, 0.7); 31632001f49Smrg glEndList(); 31732001f49Smrg 31832001f49Smrg gear3 = glGenLists(1); 31932001f49Smrg glNewList(gear3, GL_COMPILE); 32032001f49Smrg glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); 32132001f49Smrg gear(1.3, 2.0, 0.5, 10, 0.7); 32232001f49Smrg glEndList(); 32332001f49Smrg 32432001f49Smrg glEnable(GL_NORMALIZE); 32532001f49Smrg} 32632001f49Smrg 32732001f49Smrg 32832001f49Smrgstatic void 32932001f49Smrgdraw( Display *dpy, Window win ) 33032001f49Smrg{ 33132001f49Smrg GLXContext ctx; 33232001f49Smrg 33332001f49Smrg ctx = glXCreateContext( dpy, visinfo, NULL, True ); 33432001f49Smrg if (!ctx) { 33532001f49Smrg printf("Error: glXCreateContext failed\n"); 33632001f49Smrg exit(1); 33732001f49Smrg } 33832001f49Smrg 33932001f49Smrg glXMakeCurrent(dpy, win, ctx); 34032001f49Smrg 34132001f49Smrg init(); 34232001f49Smrg 34332001f49Smrg reshape(WinWidth, WinHeight); 34432001f49Smrg 34532001f49Smrg do_draw(); 34632001f49Smrg 34732001f49Smrg glDeleteLists(gear1, 1); 34832001f49Smrg glDeleteLists(gear2, 1); 34932001f49Smrg glDeleteLists(gear3, 1); 35032001f49Smrg 35132001f49Smrg glXSwapBuffers(dpy, win); 35232001f49Smrg glXDestroyContext(dpy, ctx); 35332001f49Smrg} 35432001f49Smrg 35532001f49Smrg 35632001f49Smrg/* 35732001f49Smrg * Create an RGB, double-buffered window. 35832001f49Smrg * Return the window and context handles. 35932001f49Smrg */ 36032001f49Smrgstatic void 36132001f49Smrgmake_window( Display *dpy, const char *name, 36232001f49Smrg int x, int y, int width, int height, 36332001f49Smrg Window *winRet) 36432001f49Smrg{ 36532001f49Smrg int attribs[] = { GLX_RGBA, 36632001f49Smrg GLX_RED_SIZE, 1, 36732001f49Smrg GLX_GREEN_SIZE, 1, 36832001f49Smrg GLX_BLUE_SIZE, 1, 36932001f49Smrg GLX_DOUBLEBUFFER, 37032001f49Smrg GLX_DEPTH_SIZE, 1, 37132001f49Smrg None }; 37232001f49Smrg int scrnum; 37332001f49Smrg XSetWindowAttributes attr; 37432001f49Smrg unsigned long mask; 37532001f49Smrg Window root; 37632001f49Smrg Window win; 37732001f49Smrg 37832001f49Smrg scrnum = DefaultScreen( dpy ); 37932001f49Smrg root = RootWindow( dpy, scrnum ); 38032001f49Smrg 38132001f49Smrg if (visinfo) 38232001f49Smrg XFree(visinfo); 38332001f49Smrg 38432001f49Smrg visinfo = glXChooseVisual( dpy, scrnum, attribs ); 38532001f49Smrg if (!visinfo) { 38632001f49Smrg printf("Error: couldn't get an RGB, Double-buffered visual\n"); 38732001f49Smrg exit(1); 38832001f49Smrg } 38932001f49Smrg 39032001f49Smrg /* window attributes */ 39132001f49Smrg attr.background_pixel = 0; 39232001f49Smrg attr.border_pixel = 0; 39332001f49Smrg attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); 39432001f49Smrg attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; 39532001f49Smrg attr.override_redirect = 0; 39632001f49Smrg mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect; 39732001f49Smrg 39832001f49Smrg win = XCreateWindow( dpy, root, x, y, width, height, 39932001f49Smrg 0, visinfo->depth, InputOutput, 40032001f49Smrg visinfo->visual, mask, &attr ); 40132001f49Smrg 40232001f49Smrg /* set hints and properties */ 40332001f49Smrg { 40432001f49Smrg XSizeHints sizehints; 40532001f49Smrg sizehints.x = x; 40632001f49Smrg sizehints.y = y; 40732001f49Smrg sizehints.width = width; 40832001f49Smrg sizehints.height = height; 40932001f49Smrg sizehints.flags = USSize | USPosition; 41032001f49Smrg XSetNormalHints(dpy, win, &sizehints); 41132001f49Smrg XSetStandardProperties(dpy, win, name, name, 41232001f49Smrg None, (char **)NULL, 0, &sizehints); 41332001f49Smrg } 41432001f49Smrg 41532001f49Smrg *winRet = win; 41632001f49Smrg} 41732001f49Smrg 41832001f49Smrg 41932001f49Smrgstatic void 42032001f49Smrgevent_loop(Display *dpy) 42132001f49Smrg{ 42232001f49Smrg Window win; 42332001f49Smrg make_window(dpy, "glxgears", 0, 0, WinWidth, WinHeight, &win); 42432001f49Smrg XMapWindow(dpy, win); 42532001f49Smrg 42632001f49Smrg while (1) { 42732001f49Smrg while (XPending(dpy) > 0) { 42832001f49Smrg XEvent event; 42932001f49Smrg XNextEvent(dpy, &event); 43032001f49Smrg switch (event.type) { 43132001f49Smrg case Expose: 43232001f49Smrg /* we'll redraw below */ 43332001f49Smrg break; 43432001f49Smrg case ConfigureNotify: 43532001f49Smrg WinWidth = event.xconfigure.width; 43632001f49Smrg WinHeight = event.xconfigure.height; 43732001f49Smrg break; 43832001f49Smrg case KeyPress: 43932001f49Smrg { 44032001f49Smrg char buffer[10]; 44132001f49Smrg int code; 44232001f49Smrg code = XLookupKeysym(&event.xkey, 0); 44332001f49Smrg if (code == XK_Left) { 44432001f49Smrg view_roty += 5.0; 44532001f49Smrg } 44632001f49Smrg else if (code == XK_Right) { 44732001f49Smrg view_roty -= 5.0; 44832001f49Smrg } 44932001f49Smrg else if (code == XK_Up) { 45032001f49Smrg view_rotx += 5.0; 45132001f49Smrg } 45232001f49Smrg else if (code == XK_Down) { 45332001f49Smrg view_rotx -= 5.0; 45432001f49Smrg } 45532001f49Smrg else { 45632001f49Smrg XLookupString(&event.xkey, buffer, sizeof(buffer), 45732001f49Smrg NULL, NULL); 45832001f49Smrg if (buffer[0] == 27) { 45932001f49Smrg /* escape */ 46032001f49Smrg return; 46132001f49Smrg } 46232001f49Smrg } 46332001f49Smrg } 46432001f49Smrg } 46532001f49Smrg } 46632001f49Smrg 46732001f49Smrg { 46832001f49Smrg static int frames = 0; 46932001f49Smrg static double tRot0 = -1.0, tRate0 = -1.0; 47032001f49Smrg double dt, t = current_time(); 47132001f49Smrg if (tRot0 < 0.0) 47232001f49Smrg tRot0 = t; 47332001f49Smrg dt = t - tRot0; 47432001f49Smrg tRot0 = t; 47532001f49Smrg 47632001f49Smrg /* advance rotation for next frame */ 47732001f49Smrg angle += 70.0 * dt; /* 70 degrees per second */ 47832001f49Smrg if (angle > 3600.0) 47932001f49Smrg angle -= 3600.0; 48032001f49Smrg 48132001f49Smrg draw( dpy, win ); 48232001f49Smrg 48332001f49Smrg frames++; 48432001f49Smrg 48532001f49Smrg if (tRate0 < 0.0) 48632001f49Smrg tRate0 = t; 48732001f49Smrg 48832001f49Smrg if (t - tRate0 >= 1.0) { 48932001f49Smrg GLfloat seconds = t - tRate0; 49032001f49Smrg GLfloat fps = frames / seconds; 49132001f49Smrg printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, 49232001f49Smrg fps); 49332001f49Smrg fflush(stdout); 49432001f49Smrg tRate0 = t; 49532001f49Smrg 49632001f49Smrg /* Destroy window and create new one */ 49732001f49Smrg XDestroyWindow(dpy, win); 49832001f49Smrg make_window(dpy, "glxgears", 49932001f49Smrg (int)(fps * 100) % 100, (int)(fps * 100) % 100, /* x,y */ 50032001f49Smrg WinWidth, WinHeight, &win); 50132001f49Smrg XMapWindow(dpy, win); 50232001f49Smrg 50332001f49Smrg frames = 0; 50432001f49Smrg } 50532001f49Smrg } 50632001f49Smrg } 50732001f49Smrg} 50832001f49Smrg 50932001f49Smrg 51032001f49Smrgint 51132001f49Smrgmain(int argc, char *argv[]) 51232001f49Smrg{ 51332001f49Smrg Display *dpy; 51432001f49Smrg char *dpyName = NULL; 51532001f49Smrg GLboolean printInfo = GL_FALSE; 51632001f49Smrg int i; 51732001f49Smrg 51832001f49Smrg for (i = 1; i < argc; i++) { 51932001f49Smrg if (strcmp(argv[i], "-display") == 0) { 52032001f49Smrg dpyName = argv[i+1]; 52132001f49Smrg i++; 52232001f49Smrg } 52332001f49Smrg else if (strcmp(argv[i], "-info") == 0) { 52432001f49Smrg printInfo = GL_TRUE; 52532001f49Smrg } 52632001f49Smrg else 52732001f49Smrg printf("Warrning: unknown parameter: %s\n", argv[i]); 52832001f49Smrg } 52932001f49Smrg 53032001f49Smrg dpy = XOpenDisplay(dpyName); 53132001f49Smrg if (!dpy) { 53232001f49Smrg fprintf(stderr, "Error: couldn't open display %s\n", 53332001f49Smrg XDisplayName(dpyName)); 53432001f49Smrg return -1; 53532001f49Smrg } 53632001f49Smrg 53732001f49Smrg if (printInfo) { 53832001f49Smrg printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 53932001f49Smrg printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); 54032001f49Smrg printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); 54132001f49Smrg printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); 54232001f49Smrg } 54332001f49Smrg 54432001f49Smrg event_loop(dpy); 54532001f49Smrg 54632001f49Smrg XCloseDisplay(dpy); 54732001f49Smrg 54832001f49Smrg return 0; 54932001f49Smrg} 550