132001f49Smrg/* 232001f49Smrg * GLX overlay test/demo. 332001f49Smrg * 432001f49Smrg * Brian Paul 532001f49Smrg * 18 July 2005 632001f49Smrg */ 732001f49Smrg 832001f49Smrg#include <GL/gl.h> 932001f49Smrg#include <GL/glx.h> 1032001f49Smrg#include <X11/keysym.h> 1132001f49Smrg#include <assert.h> 1232001f49Smrg#include <stdio.h> 1332001f49Smrg#include <stdlib.h> 1432001f49Smrg 1532001f49Smrgstatic int WinWidth = 300, WinHeight = 300; 1632001f49Smrgstatic Window NormalWindow = 0; 1732001f49Smrgstatic Window OverlayWindow = 0; 1832001f49Smrgstatic GLXContext NormalContext = 0; 1932001f49Smrgstatic GLXContext OverlayContext = 0; 2032001f49Smrgstatic GLboolean RGBOverlay = GL_FALSE; 2132001f49Smrgstatic GLfloat Angle = 0.0; 2232001f49Smrg 2332001f49Smrg 2432001f49Smrgstatic void 2532001f49SmrgRedrawNormal(Display *dpy) 2632001f49Smrg{ 2732001f49Smrg glXMakeCurrent(dpy, NormalWindow, NormalContext); 2832001f49Smrg glViewport(0, 0, WinWidth, WinHeight); 2932001f49Smrg glMatrixMode(GL_PROJECTION); 3032001f49Smrg glLoadIdentity(); 3132001f49Smrg glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); 3232001f49Smrg glMatrixMode(GL_MODELVIEW); 3332001f49Smrg glClearColor(0.5, 0.5, 0.5, 1.0); 3432001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 3532001f49Smrg glColor3f(1.0, 1.0, 0.0); 3632001f49Smrg glPushMatrix(); 3732001f49Smrg glRotatef(Angle, 0, 0, 1); 3832001f49Smrg glRectf(-0.8, -0.8, 0.8, 0.8); 3932001f49Smrg glPopMatrix(); 4032001f49Smrg glXSwapBuffers(dpy, NormalWindow); 4132001f49Smrg} 4232001f49Smrg 4332001f49Smrg 4432001f49Smrgstatic void 4532001f49SmrgRedrawOverlay(Display *dpy) 4632001f49Smrg{ 4732001f49Smrg glXMakeCurrent(dpy, OverlayWindow, OverlayContext); 4832001f49Smrg glViewport(0, 0, WinWidth, WinHeight); 4932001f49Smrg glMatrixMode(GL_PROJECTION); 5032001f49Smrg glLoadIdentity(); 5132001f49Smrg glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); 5232001f49Smrg glMatrixMode(GL_MODELVIEW); 5332001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 5432001f49Smrg if (RGBOverlay) { 5532001f49Smrg glColor3f(0.0, 1.0, 1.0); 5632001f49Smrg } 5732001f49Smrg else { 5832001f49Smrg glIndexi(2); 5932001f49Smrg } 6032001f49Smrg glBegin(GL_LINES); 6132001f49Smrg glVertex2f(-1, -1); 6232001f49Smrg glVertex2f(1, 1); 6332001f49Smrg glVertex2f(1, -1); 6432001f49Smrg glVertex2f(-1, 1); 6532001f49Smrg glEnd(); 6632001f49Smrg glXSwapBuffers(dpy, OverlayWindow); 6732001f49Smrg} 6832001f49Smrg 6932001f49Smrg 7032001f49Smrgstatic Window 7132001f49SmrgMakeWindow(Display *dpy, XVisualInfo *visinfo, Window parent, 7232001f49Smrg unsigned int width, unsigned int height) 7332001f49Smrg{ 7432001f49Smrg int scrnum; 7532001f49Smrg XSetWindowAttributes attr; 7632001f49Smrg unsigned long mask; 7732001f49Smrg Window root; 7832001f49Smrg Window win; 7932001f49Smrg 8032001f49Smrg scrnum = DefaultScreen(dpy); 8132001f49Smrg root = RootWindow(dpy, scrnum); 8232001f49Smrg 8332001f49Smrg /* window attributes */ 8432001f49Smrg attr.background_pixel = 0; 8532001f49Smrg attr.border_pixel = 0; 8632001f49Smrg attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); 8732001f49Smrg attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; 8832001f49Smrg mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; 8932001f49Smrg 9032001f49Smrg win = XCreateWindow(dpy, parent, 0, 0, width, height, 9132001f49Smrg 0, visinfo->depth, InputOutput, 9232001f49Smrg visinfo->visual, mask, &attr); 9332001f49Smrg return win; 9432001f49Smrg} 9532001f49Smrg 9632001f49Smrg 9732001f49Smrgstatic void 9832001f49SmrgMakeNormalWindow(Display *dpy) 9932001f49Smrg{ 10032001f49Smrg int attrib[] = { GLX_RGBA, 10132001f49Smrg GLX_RED_SIZE, 1, 10232001f49Smrg GLX_GREEN_SIZE, 1, 10332001f49Smrg GLX_BLUE_SIZE, 1, 10432001f49Smrg GLX_DOUBLEBUFFER, 10532001f49Smrg None }; 10632001f49Smrg int scrnum; 10732001f49Smrg Window root; 10832001f49Smrg XVisualInfo *visinfo; 10932001f49Smrg 11032001f49Smrg scrnum = DefaultScreen(dpy); 11132001f49Smrg root = RootWindow(dpy, scrnum); 11232001f49Smrg 11332001f49Smrg visinfo = glXChooseVisual(dpy, scrnum, attrib); 11432001f49Smrg if (!visinfo) { 11532001f49Smrg printf("Error: couldn't get an RGB, Double-buffered visual\n"); 11632001f49Smrg exit(1); 11732001f49Smrg } 11832001f49Smrg 11932001f49Smrg NormalWindow = MakeWindow(dpy, visinfo, root, WinWidth, WinHeight); 12032001f49Smrg assert(NormalWindow); 12132001f49Smrg 12232001f49Smrg NormalContext = glXCreateContext(dpy, visinfo, NULL, True); 12332001f49Smrg assert(NormalContext); 12432001f49Smrg} 12532001f49Smrg 12632001f49Smrg 12732001f49Smrgstatic void 12832001f49SmrgMakeOverlayWindow(Display *dpy) 12932001f49Smrg{ 13032001f49Smrg int rgbAttribs[] = { 13132001f49Smrg GLX_RGBA, 13232001f49Smrg GLX_RED_SIZE, 1, 13332001f49Smrg GLX_GREEN_SIZE, 1, 13432001f49Smrg GLX_BLUE_SIZE, 1, 13532001f49Smrg GLX_DOUBLEBUFFER, 13632001f49Smrg GLX_LEVEL, 1, 13732001f49Smrg None 13832001f49Smrg }; 13932001f49Smrg int indexAttribs[] = { 14032001f49Smrg /*GLX_RGBA, leave this out */ 14132001f49Smrg GLX_RED_SIZE, 1, 14232001f49Smrg GLX_GREEN_SIZE, 1, 14332001f49Smrg GLX_BLUE_SIZE, 1, 14432001f49Smrg GLX_DOUBLEBUFFER, 14532001f49Smrg GLX_LEVEL, 1, 14632001f49Smrg None 14732001f49Smrg }; 14832001f49Smrg int scrnum; 14932001f49Smrg XVisualInfo *visinfo; 15032001f49Smrg 15132001f49Smrg scrnum = DefaultScreen(dpy); 15232001f49Smrg 15332001f49Smrg visinfo = glXChooseVisual(dpy, scrnum, rgbAttribs); 15432001f49Smrg if (visinfo) { 15532001f49Smrg printf("Found RGB overlay visual 0x%x\n", (int) visinfo->visualid); 15632001f49Smrg RGBOverlay = GL_TRUE; 15732001f49Smrg } 15832001f49Smrg else { 15932001f49Smrg visinfo = glXChooseVisual(dpy, scrnum, indexAttribs); 16032001f49Smrg if (visinfo) { 16132001f49Smrg printf("Found Color Index overlay visual 0x%x\n", 16232001f49Smrg (int) visinfo->visualid); 16332001f49Smrg /* XXX setup the colormap entries! */ 16432001f49Smrg } 16532001f49Smrg else { 16632001f49Smrg printf("Couldn't get an overlay visual.\n"); 16732001f49Smrg printf("Your hardware probably doesn't support framebuffer overlay planes.\n"); 16832001f49Smrg exit(1); 16932001f49Smrg } 17032001f49Smrg } 17132001f49Smrg 17232001f49Smrg OverlayWindow = MakeWindow(dpy, visinfo, NormalWindow, WinWidth, WinHeight); 17332001f49Smrg assert(OverlayWindow); 17432001f49Smrg 17532001f49Smrg OverlayContext = glXCreateContext(dpy, visinfo, NULL, True); 17632001f49Smrg assert(OverlayContext); 17732001f49Smrg} 17832001f49Smrg 17932001f49Smrg 18032001f49Smrgstatic void 18132001f49SmrgEventLoop(Display *dpy) 18232001f49Smrg{ 18332001f49Smrg XEvent event; 18432001f49Smrg 18532001f49Smrg while (1) { 18632001f49Smrg XNextEvent(dpy, &event); 18732001f49Smrg 18832001f49Smrg switch (event.type) { 18932001f49Smrg case Expose: 19032001f49Smrg RedrawNormal(dpy); 19132001f49Smrg RedrawOverlay(dpy); 19232001f49Smrg break; 19332001f49Smrg case ConfigureNotify: 19432001f49Smrg WinWidth = event.xconfigure.width; 19532001f49Smrg WinHeight = event.xconfigure.height; 19632001f49Smrg if (event.xconfigure.window == NormalWindow) 19732001f49Smrg XResizeWindow(dpy, OverlayWindow, WinWidth, WinHeight); 19832001f49Smrg break; 19932001f49Smrg case KeyPress: 20032001f49Smrg { 20132001f49Smrg char buffer[10]; 20232001f49Smrg XLookupString(&event.xkey, buffer, sizeof(buffer), 20332001f49Smrg NULL, NULL); 20432001f49Smrg if (buffer[0] == 27) { 20532001f49Smrg /* escape */ 20632001f49Smrg return; 20732001f49Smrg } 20832001f49Smrg else if (buffer[0] == ' ') { 20932001f49Smrg Angle += 5.0; 21032001f49Smrg RedrawNormal(dpy); 21132001f49Smrg } 21232001f49Smrg } 21332001f49Smrg break; 21432001f49Smrg default: 21532001f49Smrg ; /* nothing */ 21632001f49Smrg } 21732001f49Smrg } 21832001f49Smrg} 21932001f49Smrg 22032001f49Smrg 22132001f49Smrgint 22232001f49Smrgmain(int argc, char *argv[]) 22332001f49Smrg{ 22432001f49Smrg Display *dpy = XOpenDisplay(NULL); 22532001f49Smrg 22632001f49Smrg assert(dpy); 22732001f49Smrg 22832001f49Smrg MakeNormalWindow(dpy); 22932001f49Smrg MakeOverlayWindow(dpy); 23032001f49Smrg 23132001f49Smrg XMapWindow(dpy, NormalWindow); 23232001f49Smrg XMapWindow(dpy, OverlayWindow); 23332001f49Smrg 23432001f49Smrg EventLoop(dpy); 23532001f49Smrg 23632001f49Smrg glXDestroyContext(dpy, OverlayContext); 23732001f49Smrg glXDestroyContext(dpy, NormalContext); 23832001f49Smrg XDestroyWindow(dpy, OverlayWindow); 23932001f49Smrg XDestroyWindow(dpy, NormalWindow); 24032001f49Smrg 24132001f49Smrg return 0; 24232001f49Smrg} 243