1 2/* 3 * Example of using the X "shape" extension with OpenGL: render a spinning 4 * cube inside of a non-rectangular window. 5 * 6 * Press ESC to exit. Press up/down to change window shape. 7 * 8 * To compile add "shape" to the PROGS list in Makefile. 9 * 10 * Brian Paul 11 * June 16, 1997 12 * 13 * This program is in the public domain. 14 */ 15 16 17#include <math.h> 18#include <stdio.h> 19#include <stdlib.h> 20#include <sys/time.h> 21#include <time.h> 22#include <unistd.h> 23#include <X11/Xlib.h> 24#include <X11/Xutil.h> 25#include <X11/keysym.h> 26#include <X11/extensions/shape.h> 27#include <GL/glx.h> 28 29#ifndef PI 30#define PI 3.1415926 31#endif 32 33 34static int Width=500, Height=500; 35 36static float Xangle = 0.0, Yangle = 0.0; 37static int Sides = 5; 38static int MinSides = 3; 39static int MaxSides = 20; 40 41 42/* return current time (in seconds) */ 43static double 44current_time(void) 45{ 46 struct timeval tv; 47#ifdef __VMS 48 (void) gettimeofday(&tv, NULL ); 49#else 50 struct timezone tz; 51 (void) gettimeofday(&tv, &tz); 52#endif 53 return (double) tv.tv_sec + tv.tv_usec / 1000000.0; 54} 55 56 57/* 58 * Draw the OpenGL stuff and do a SwapBuffers. 59 */ 60static void display(Display *dpy, Window win) 61{ 62 float scale = 1.7; 63 64 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 65 66 glPushMatrix(); 67 68 glScalef(scale, scale, scale); 69 glRotatef(Xangle, 1.0, 0.0, 0.0); 70 glRotatef(Yangle, 0.0, 1.0, 0.0); 71 72 /* 73 * wireframe box 74 */ 75 glColor3f(1.0, 1.0, 1.0); 76 glBegin(GL_LINE_LOOP); 77 glVertex3f(-1.0, -1.0, -1.0); 78 glVertex3f( 1.0, -1.0, -1.0); 79 glVertex3f( 1.0, 1.0, -1.0); 80 glVertex3f(-1.0, 1.0, -1.0); 81 glEnd(); 82 83 glBegin(GL_LINE_LOOP); 84 glVertex3f(-1.0, -1.0, 1.0); 85 glVertex3f( 1.0, -1.0, 1.0); 86 glVertex3f( 1.0, 1.0, 1.0); 87 glVertex3f(-1.0, 1.0, 1.0); 88 glEnd(); 89 90 glBegin(GL_LINES); 91 glVertex3f(-1.0, -1.0, -1.0); glVertex3f(-1.0, -1.0, 1.0); 92 glVertex3f( 1.0, -1.0, -1.0); glVertex3f( 1.0, -1.0, 1.0); 93 glVertex3f( 1.0, 1.0, -1.0); glVertex3f( 1.0, 1.0, 1.0); 94 glVertex3f(-1.0, 1.0, -1.0); glVertex3f(-1.0, 1.0, 1.0); 95 glEnd(); 96 97 /* 98 * Solid box 99 */ 100 glPushMatrix(); 101 glScalef(0.75, 0.75, 0.75); 102 103 glColor3f(1, 0, 0); 104 glBegin(GL_POLYGON); 105 glVertex3f(1, -1, -1); 106 glVertex3f(1, 1, -1); 107 glVertex3f(1, 1, 1); 108 glVertex3f(1, -1, 1); 109 glEnd(); 110 111 glColor3f(0, 1, 1); 112 glBegin(GL_POLYGON); 113 glVertex3f(-1, -1, -1); 114 glVertex3f(-1, 1, -1); 115 glVertex3f(-1, 1, 1); 116 glVertex3f(-1, -1, 1); 117 glEnd(); 118 119 glColor3f(0, 1, 0); 120 glBegin(GL_POLYGON); 121 glVertex3f(-1, 1, -1); 122 glVertex3f( 1, 1, -1); 123 glVertex3f( 1, 1, 1); 124 glVertex3f(-1, 1, 1); 125 glEnd(); 126 127 glColor3f(1, 0, 1); 128 glBegin(GL_POLYGON); 129 glVertex3f(-1, -1, -1); 130 glVertex3f( 1, -1, -1); 131 glVertex3f( 1, -1, 1); 132 glVertex3f(-1, -1, 1); 133 glEnd(); 134 135 glColor3f(0, 0, 1); 136 glBegin(GL_POLYGON); 137 glVertex3f(-1, -1, 1); 138 glVertex3f( 1, -1, 1); 139 glVertex3f( 1, 1, 1); 140 glVertex3f(-1, 1, 1); 141 glEnd(); 142 143 glColor3f(1, 1, 0); 144 glBegin(GL_POLYGON); 145 glVertex3f(-1, -1, -1); 146 glVertex3f( 1, -1, -1); 147 glVertex3f( 1, 1, -1); 148 glVertex3f(-1, 1, -1); 149 glEnd(); 150 glPopMatrix(); 151 152 153 glPopMatrix(); 154 155 glXSwapBuffers(dpy, win); 156} 157 158 159/* 160 * This is called when we have to recompute the window shape bitmask. 161 * We just generate an n-sided regular polygon here but any other shape 162 * would be possible. 163 */ 164static void make_shape_mask(Display *dpy, Window win, int width, int height, 165 int sides) 166{ 167 Pixmap shapeMask; 168 XGCValues xgcv; 169 GC gc; 170 171 /* allocate 1-bit deep pixmap and a GC */ 172 shapeMask = XCreatePixmap(dpy, win, width, height, 1); 173 gc = XCreateGC(dpy, shapeMask, 0, &xgcv); 174 175 /* clear shapeMask to zeros */ 176 XSetForeground(dpy, gc, 0); 177 XFillRectangle(dpy, shapeMask, gc, 0, 0, width, height); 178 179 /* draw mask */ 180 XSetForeground(dpy, gc, 1); 181 { 182 int cx = width / 2; 183 int cy = height / 2; 184 float angle = 0.0; 185 float step = 2.0 * PI / sides; 186 float radius = width / 2; 187 int i; 188 XPoint points[100]; 189 for (i=0;i<sides;i++) { 190 int x = cx + radius * sin(angle); 191 int y = cy - radius * cos(angle); 192 points[i].x = x; 193 points[i].y = y; 194 angle += step; 195 } 196 XFillPolygon(dpy, shapeMask, gc, points, sides, Convex, CoordModeOrigin); 197 } 198 199 /* This is the only SHAPE extension call- simple! */ 200 XShapeCombineMask(dpy, win, ShapeBounding, 0, 0, shapeMask, ShapeSet); 201 202 XFreeGC(dpy, gc); 203 XFreePixmap(dpy, shapeMask); 204} 205 206 207/* 208 * Called when window is resized. Do OpenGL viewport and projection stuff. 209 */ 210static void reshape(int width, int height) 211{ 212 glViewport(0, 0, width, height); 213 glMatrixMode(GL_PROJECTION); 214 glLoadIdentity(); 215 glFrustum(-1.0, 1.0, -1.0, 1.0, 3.0, 20.0); 216 glMatrixMode(GL_MODELVIEW); 217 glLoadIdentity(); 218 glTranslatef(0.0, 0.0, -10.0); 219 220 glEnable(GL_DEPTH_TEST); 221} 222 223 224/* 225 * Process X events. 226 */ 227static void event_loop(Display *dpy, Window win) 228{ 229 while (1) { 230 XEvent event; 231 if (XPending(dpy)) { 232 XNextEvent(dpy, &event); 233 switch (event.type) { 234 case Expose: 235 display(dpy, event.xexpose.window); 236 break; 237 case ConfigureNotify: 238 Width = event.xconfigure.width; 239 Height = event.xconfigure.height, 240 make_shape_mask(dpy, win, Width, Height, Sides); 241 reshape(Width, Height); 242 break; 243 case KeyPress: 244 { 245 char buf[100]; 246 KeySym keySym; 247 XComposeStatus stat; 248 XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat); 249 switch (keySym) { 250 case XK_Escape: 251 exit(0); 252 break; 253 case XK_Up: 254 Sides++; 255 if (Sides>MaxSides) Sides = MaxSides; 256 make_shape_mask(dpy, win, Width, Height, Sides); 257 break; 258 case XK_Down: 259 Sides--; 260 if (Sides<MinSides) Sides = MinSides; 261 make_shape_mask(dpy, win, Width, Height, Sides); 262 break; 263 } 264 } 265 break; 266 default: 267 ;; 268 } 269 } 270 else { 271 static double t0 = -1.0; 272 double dt, t = current_time(); 273 if (t0 < 0.0) 274 t0 = t; 275 dt = t - t0; 276 Xangle += 90.0 * dt; /* 90 degrees per second */ 277 Yangle += 70.0 * dt; 278 t0 = t; 279 display(dpy, win); 280 } 281 } 282} 283 284 285/* 286 * Allocate a "nice" colormap. This could be better (HP-CR support, etc). 287 */ 288static Colormap alloc_colormap(Display *dpy, Window parent, Visual *vis) 289{ 290 Screen *scr = DefaultScreenOfDisplay(dpy); 291 int scrnum = DefaultScreen(dpy); 292 293 if (MaxCmapsOfScreen(scr)==1 && vis==DefaultVisual(dpy, scrnum)) { 294 /* The window and root are of the same visual type so */ 295 /* share the root colormap. */ 296 return DefaultColormap(dpy, scrnum); 297 } 298 else { 299 return XCreateColormap(dpy, parent, vis, AllocNone); 300 } 301} 302 303 304int main(int argc, char *argv[]) 305{ 306 static int glAttribs[] = { 307 GLX_DOUBLEBUFFER, 308 GLX_RGBA, 309 GLX_DEPTH_SIZE, 1, 310 None 311 }; 312 Display *dpy; 313 XVisualInfo *visInfo; 314 int scrn; 315 Window root; 316 Colormap cmap; 317 Window win; 318 XSetWindowAttributes winAttribs; 319 unsigned long winAttribsMask; 320 GLXContext glCtx; 321 int ignore; 322 const char *name = "OpenGL in a Shaped Window"; 323 324 dpy = XOpenDisplay(NULL); 325 if (!dpy) { 326 fprintf(stderr, "Couldn't open default display\n"); 327 return 1; 328 } 329 330 /* check that we can use the shape extension */ 331 if (!XQueryExtension(dpy, "SHAPE", &ignore, &ignore, &ignore )) { 332 fprintf(stderr, "Display doesn't support shape extension\n"); 333 return 1; 334 } 335 336 scrn = DefaultScreen(dpy); 337 338 root = RootWindow(dpy, scrn); 339 340 visInfo = glXChooseVisual(dpy, scrn, glAttribs); 341 if (!visInfo) { 342 fprintf(stderr, "Couldn't get RGB, DB, Z visual\n"); 343 return 1; 344 } 345 346 glCtx = glXCreateContext(dpy, visInfo, 0, True); 347 if (!glCtx) { 348 fprintf(stderr, "Couldn't create GL context\n"); 349 return 1; 350 } 351 352 cmap = alloc_colormap(dpy, root, visInfo->visual); 353 if (!cmap) { 354 fprintf(stderr, "Couln't create colormap\n"); 355 return 1; 356 } 357 358 winAttribs.border_pixel = 0; 359 winAttribs.colormap = cmap; 360 winAttribs.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; 361 winAttribsMask = CWBorderPixel | CWColormap | CWEventMask; 362 win = XCreateWindow(dpy, root, 0, 0, Width, Height, 0, 363 visInfo->depth, InputOutput, 364 visInfo->visual, 365 winAttribsMask, &winAttribs); 366 367 { 368 XSizeHints sizehints; 369 /* 370 sizehints.x = xpos; 371 sizehints.y = ypos; 372 sizehints.width = width; 373 sizehints.height = height; 374 */ 375 sizehints.flags = 0; 376 XSetNormalHints(dpy, win, &sizehints); 377 XSetStandardProperties(dpy, win, name, name, 378 None, (char **)NULL, 0, &sizehints); 379 } 380 381 382 XMapWindow(dpy, win); 383 384 glXMakeCurrent(dpy, win, glCtx); 385 386 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 387 printf("Press ESC to exit.\n"); 388 printf("Press up/down to change window shape.\n"); 389 390 event_loop(dpy, win); 391 392 return 0; 393} 394