r600_shader.c revision 2f39173d
1b7e1c893Smrg/* 2b7e1c893Smrg * Copyright 2008 Advanced Micro Devices, Inc. 3b7e1c893Smrg * 4b7e1c893Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b7e1c893Smrg * copy of this software and associated documentation files (the "Software"), 6b7e1c893Smrg * to deal in the Software without restriction, including without limitation 7b7e1c893Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8b7e1c893Smrg * and/or sell copies of the Software, and to permit persons to whom the 9b7e1c893Smrg * Software is furnished to do so, subject to the following conditions: 10b7e1c893Smrg * 11b7e1c893Smrg * The above copyright notice and this permission notice (including the next 12b7e1c893Smrg * paragraph) shall be included in all copies or substantial portions of the 13b7e1c893Smrg * Software. 14b7e1c893Smrg * 15b7e1c893Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b7e1c893Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b7e1c893Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18b7e1c893Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19b7e1c893Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20b7e1c893Smrg * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21b7e1c893Smrg * SOFTWARE. 22b7e1c893Smrg * 23b7e1c893Smrg * Author: Alex Deucher <alexander.deucher@amd.com> 24b7e1c893Smrg * 25b7e1c893Smrg */ 26b7e1c893Smrg 27b7e1c893Smrg#ifdef HAVE_CONFIG_H 28b7e1c893Smrg#include "config.h" 29b7e1c893Smrg#endif 30b7e1c893Smrg 31b7e1c893Smrg#include "xf86.h" 32b7e1c893Smrg 33b7e1c893Smrg#include "radeon.h" 34b7e1c893Smrg#include "r600_shader.h" 35b7e1c893Smrg#include "r600_reg.h" 36b7e1c893Smrg 37b7e1c893Smrg/* solid vs --------------------------------------- */ 38b7e1c893Smrgint R600_solid_vs(RADEONChipFamily ChipSet, uint32_t* shader) 39b7e1c893Smrg{ 40b7e1c893Smrg int i = 0; 41b7e1c893Smrg 42b7e1c893Smrg /* 0 */ 43b7e1c893Smrg shader[i++] = CF_DWORD0(ADDR(4)); 44b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 45b7e1c893Smrg CF_CONST(0), 46b7e1c893Smrg COND(SQ_CF_COND_ACTIVE), 47b7e1c893Smrg I_COUNT(1), 48b7e1c893Smrg CALL_COUNT(0), 49b7e1c893Smrg END_OF_PROGRAM(0), 50b7e1c893Smrg VALID_PIXEL_MODE(0), 51b7e1c893Smrg CF_INST(SQ_CF_INST_VTX), 52b7e1c893Smrg WHOLE_QUAD_MODE(0), 53b7e1c893Smrg BARRIER(1)); 54b7e1c893Smrg /* 1 */ 55b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_POS0), 56b7e1c893Smrg TYPE(SQ_EXPORT_POS), 57b7e1c893Smrg RW_GPR(1), 58b7e1c893Smrg RW_REL(ABSOLUTE), 59b7e1c893Smrg INDEX_GPR(0), 60b7e1c893Smrg ELEM_SIZE(0)); 61b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 62b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 63b7e1c893Smrg SRC_SEL_Z(SQ_SEL_Z), 64b7e1c893Smrg SRC_SEL_W(SQ_SEL_W), 65b7e1c893Smrg R6xx_ELEM_LOOP(0), 66b7e1c893Smrg BURST_COUNT(1), 67b7e1c893Smrg END_OF_PROGRAM(0), 68b7e1c893Smrg VALID_PIXEL_MODE(0), 69b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT_DONE), 70b7e1c893Smrg WHOLE_QUAD_MODE(0), 71b7e1c893Smrg BARRIER(1)); 72b7e1c893Smrg /* 2 - always export a param whether it's used or not */ 73b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(0), 74b7e1c893Smrg TYPE(SQ_EXPORT_PARAM), 75b7e1c893Smrg RW_GPR(0), 76b7e1c893Smrg RW_REL(ABSOLUTE), 77b7e1c893Smrg INDEX_GPR(0), 78b7e1c893Smrg ELEM_SIZE(0)); 79b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 80b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 81b7e1c893Smrg SRC_SEL_Z(SQ_SEL_Z), 82b7e1c893Smrg SRC_SEL_W(SQ_SEL_W), 83b7e1c893Smrg R6xx_ELEM_LOOP(0), 84b7e1c893Smrg BURST_COUNT(0), 85b7e1c893Smrg END_OF_PROGRAM(1), 86b7e1c893Smrg VALID_PIXEL_MODE(0), 87b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT_DONE), 88b7e1c893Smrg WHOLE_QUAD_MODE(0), 89b7e1c893Smrg BARRIER(0)); 90b7e1c893Smrg /* 3 - padding */ 91b7e1c893Smrg shader[i++] = 0x00000000; 92b7e1c893Smrg shader[i++] = 0x00000000; 93b7e1c893Smrg /* 4/5 */ 94b7e1c893Smrg shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), 95b7e1c893Smrg FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), 96b7e1c893Smrg FETCH_WHOLE_QUAD(0), 97b7e1c893Smrg BUFFER_ID(0), 98b7e1c893Smrg SRC_GPR(0), 99b7e1c893Smrg SRC_REL(ABSOLUTE), 100b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 101b7e1c893Smrg MEGA_FETCH_COUNT(8)); 102b7e1c893Smrg shader[i++] = VTX_DWORD1_GPR(DST_GPR(1), 103b7e1c893Smrg DST_REL(0), 104b7e1c893Smrg DST_SEL_X(SQ_SEL_X), 105b7e1c893Smrg DST_SEL_Y(SQ_SEL_Y), 106b7e1c893Smrg DST_SEL_Z(SQ_SEL_0), 107b7e1c893Smrg DST_SEL_W(SQ_SEL_1), 108b7e1c893Smrg USE_CONST_FIELDS(0), 109ad43ddacSmrg DATA_FORMAT(FMT_32_32_FLOAT), 110ad43ddacSmrg NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), 111ad43ddacSmrg FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), 112b7e1c893Smrg SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); 113b7e1c893Smrg shader[i++] = VTX_DWORD2(OFFSET(0), 114b7e1c893Smrg ENDIAN_SWAP(ENDIAN_NONE), 115b7e1c893Smrg CONST_BUF_NO_STRIDE(0), 116b7e1c893Smrg MEGA_FETCH(1)); 117b7e1c893Smrg shader[i++] = VTX_DWORD_PAD; 118b7e1c893Smrg 119b7e1c893Smrg return i; 120b7e1c893Smrg} 121b7e1c893Smrg 122b7e1c893Smrg/* solid ps --------------------------------------- */ 123b7e1c893Smrgint R600_solid_ps(RADEONChipFamily ChipSet, uint32_t* shader) 124b7e1c893Smrg{ 125b7e1c893Smrg int i = 0; 126b7e1c893Smrg 127b7e1c893Smrg /* 0 */ 128b7e1c893Smrg shader[i++] = CF_ALU_DWORD0(ADDR(2), 129b7e1c893Smrg KCACHE_BANK0(0), 130b7e1c893Smrg KCACHE_BANK1(0), 131b7e1c893Smrg KCACHE_MODE0(SQ_CF_KCACHE_NOP)); 132b7e1c893Smrg shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP), 133b7e1c893Smrg KCACHE_ADDR0(0), 134b7e1c893Smrg KCACHE_ADDR1(0), 135b7e1c893Smrg I_COUNT(4), 136b7e1c893Smrg USES_WATERFALL(0), 137b7e1c893Smrg CF_INST(SQ_CF_INST_ALU), 138b7e1c893Smrg WHOLE_QUAD_MODE(0), 139b7e1c893Smrg BARRIER(1)); 140b7e1c893Smrg /* 1 */ 141b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0), 142b7e1c893Smrg TYPE(SQ_EXPORT_PIXEL), 143b7e1c893Smrg RW_GPR(0), 144b7e1c893Smrg RW_REL(ABSOLUTE), 145b7e1c893Smrg INDEX_GPR(0), 146b7e1c893Smrg ELEM_SIZE(1)); 147b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 148b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 149b7e1c893Smrg SRC_SEL_Z(SQ_SEL_Z), 150b7e1c893Smrg SRC_SEL_W(SQ_SEL_W), 151b7e1c893Smrg R6xx_ELEM_LOOP(0), 152b7e1c893Smrg BURST_COUNT(1), 153b7e1c893Smrg END_OF_PROGRAM(1), 154b7e1c893Smrg VALID_PIXEL_MODE(0), 155b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT_DONE), 156b7e1c893Smrg WHOLE_QUAD_MODE(0), 157b7e1c893Smrg BARRIER(1)); 158b7e1c893Smrg 159b7e1c893Smrg /* 2 */ 160b7e1c893Smrg shader[i++] = ALU_DWORD0(SRC0_SEL(256), 161b7e1c893Smrg SRC0_REL(ABSOLUTE), 162b7e1c893Smrg SRC0_ELEM(ELEM_X), 163b7e1c893Smrg SRC0_NEG(0), 164b7e1c893Smrg SRC1_SEL(0), 165b7e1c893Smrg SRC1_REL(ABSOLUTE), 166b7e1c893Smrg SRC1_ELEM(ELEM_X), 167b7e1c893Smrg SRC1_NEG(0), 168b7e1c893Smrg INDEX_MODE(SQ_INDEX_AR_X), 169b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 170b7e1c893Smrg LAST(0)); 171b7e1c893Smrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 172b7e1c893Smrg SRC0_ABS(0), 173b7e1c893Smrg SRC1_ABS(0), 174b7e1c893Smrg UPDATE_EXECUTE_MASK(0), 175b7e1c893Smrg UPDATE_PRED(0), 176b7e1c893Smrg WRITE_MASK(1), 177b7e1c893Smrg FOG_MERGE(0), 178b7e1c893Smrg OMOD(SQ_ALU_OMOD_OFF), 179b7e1c893Smrg ALU_INST(SQ_OP2_INST_MOV), 180b7e1c893Smrg BANK_SWIZZLE(SQ_ALU_VEC_012), 181b7e1c893Smrg DST_GPR(0), 182b7e1c893Smrg DST_REL(ABSOLUTE), 183b7e1c893Smrg DST_ELEM(ELEM_X), 184b7e1c893Smrg CLAMP(1)); 185b7e1c893Smrg /* 3 */ 186b7e1c893Smrg shader[i++] = ALU_DWORD0(SRC0_SEL(256), 187b7e1c893Smrg SRC0_REL(ABSOLUTE), 188b7e1c893Smrg SRC0_ELEM(ELEM_Y), 189b7e1c893Smrg SRC0_NEG(0), 190b7e1c893Smrg SRC1_SEL(0), 191b7e1c893Smrg SRC1_REL(ABSOLUTE), 192b7e1c893Smrg SRC1_ELEM(ELEM_Y), 193b7e1c893Smrg SRC1_NEG(0), 194b7e1c893Smrg INDEX_MODE(SQ_INDEX_AR_X), 195b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 196b7e1c893Smrg LAST(0)); 197b7e1c893Smrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 198b7e1c893Smrg SRC0_ABS(0), 199b7e1c893Smrg SRC1_ABS(0), 200b7e1c893Smrg UPDATE_EXECUTE_MASK(0), 201b7e1c893Smrg UPDATE_PRED(0), 202b7e1c893Smrg WRITE_MASK(1), 203b7e1c893Smrg FOG_MERGE(0), 204b7e1c893Smrg OMOD(SQ_ALU_OMOD_OFF), 205b7e1c893Smrg ALU_INST(SQ_OP2_INST_MOV), 206b7e1c893Smrg BANK_SWIZZLE(SQ_ALU_VEC_012), 207b7e1c893Smrg DST_GPR(0), 208b7e1c893Smrg DST_REL(ABSOLUTE), 209b7e1c893Smrg DST_ELEM(ELEM_Y), 210b7e1c893Smrg CLAMP(1)); 211b7e1c893Smrg /* 4 */ 212b7e1c893Smrg shader[i++] = ALU_DWORD0(SRC0_SEL(256), 213b7e1c893Smrg SRC0_REL(ABSOLUTE), 214b7e1c893Smrg SRC0_ELEM(ELEM_Z), 215b7e1c893Smrg SRC0_NEG(0), 216b7e1c893Smrg SRC1_SEL(0), 217b7e1c893Smrg SRC1_REL(ABSOLUTE), 218b7e1c893Smrg SRC1_ELEM(ELEM_Z), 219b7e1c893Smrg SRC1_NEG(0), 220b7e1c893Smrg INDEX_MODE(SQ_INDEX_AR_X), 221b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 222b7e1c893Smrg LAST(0)); 223b7e1c893Smrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 224b7e1c893Smrg SRC0_ABS(0), 225b7e1c893Smrg SRC1_ABS(0), 226b7e1c893Smrg UPDATE_EXECUTE_MASK(0), 227b7e1c893Smrg UPDATE_PRED(0), 228b7e1c893Smrg WRITE_MASK(1), 229b7e1c893Smrg FOG_MERGE(0), 230b7e1c893Smrg OMOD(SQ_ALU_OMOD_OFF), 231b7e1c893Smrg ALU_INST(SQ_OP2_INST_MOV), 232b7e1c893Smrg BANK_SWIZZLE(SQ_ALU_VEC_012), 233b7e1c893Smrg DST_GPR(0), 234b7e1c893Smrg DST_REL(ABSOLUTE), 235b7e1c893Smrg DST_ELEM(ELEM_Z), 236b7e1c893Smrg CLAMP(1)); 237b7e1c893Smrg /* 5 */ 238b7e1c893Smrg shader[i++] = ALU_DWORD0(SRC0_SEL(256), 239b7e1c893Smrg SRC0_REL(ABSOLUTE), 240b7e1c893Smrg SRC0_ELEM(ELEM_W), 241b7e1c893Smrg SRC0_NEG(0), 242b7e1c893Smrg SRC1_SEL(0), 243b7e1c893Smrg SRC1_REL(ABSOLUTE), 244b7e1c893Smrg SRC1_ELEM(ELEM_W), 245b7e1c893Smrg SRC1_NEG(0), 246b7e1c893Smrg INDEX_MODE(SQ_INDEX_AR_X), 247b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 248b7e1c893Smrg LAST(1)); 249b7e1c893Smrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 250b7e1c893Smrg SRC0_ABS(0), 251b7e1c893Smrg SRC1_ABS(0), 252b7e1c893Smrg UPDATE_EXECUTE_MASK(0), 253b7e1c893Smrg UPDATE_PRED(0), 254b7e1c893Smrg WRITE_MASK(1), 255b7e1c893Smrg FOG_MERGE(0), 256b7e1c893Smrg OMOD(SQ_ALU_OMOD_OFF), 257b7e1c893Smrg ALU_INST(SQ_OP2_INST_MOV), 258b7e1c893Smrg BANK_SWIZZLE(SQ_ALU_VEC_012), 259b7e1c893Smrg DST_GPR(0), 260b7e1c893Smrg DST_REL(ABSOLUTE), 261b7e1c893Smrg DST_ELEM(ELEM_W), 262b7e1c893Smrg CLAMP(1)); 263b7e1c893Smrg 264b7e1c893Smrg return i; 265b7e1c893Smrg} 266b7e1c893Smrg 267b7e1c893Smrg/* copy vs --------------------------------------- */ 268b7e1c893Smrgint R600_copy_vs(RADEONChipFamily ChipSet, uint32_t* shader) 269b7e1c893Smrg{ 270b7e1c893Smrg int i = 0; 271b7e1c893Smrg 272b7e1c893Smrg /* 0 */ 273b7e1c893Smrg shader[i++] = CF_DWORD0(ADDR(4)); 274b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 275b7e1c893Smrg CF_CONST(0), 276b7e1c893Smrg COND(SQ_CF_COND_ACTIVE), 277b7e1c893Smrg I_COUNT(2), 278b7e1c893Smrg CALL_COUNT(0), 279b7e1c893Smrg END_OF_PROGRAM(0), 280b7e1c893Smrg VALID_PIXEL_MODE(0), 281b7e1c893Smrg CF_INST(SQ_CF_INST_VTX), 282b7e1c893Smrg WHOLE_QUAD_MODE(0), 283b7e1c893Smrg BARRIER(1)); 284b7e1c893Smrg /* 1 */ 285b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_POS0), 286b7e1c893Smrg TYPE(SQ_EXPORT_POS), 287b7e1c893Smrg RW_GPR(1), 288b7e1c893Smrg RW_REL(ABSOLUTE), 289b7e1c893Smrg INDEX_GPR(0), 290b7e1c893Smrg ELEM_SIZE(0)); 291b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 292b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 293b7e1c893Smrg SRC_SEL_Z(SQ_SEL_Z), 294b7e1c893Smrg SRC_SEL_W(SQ_SEL_W), 295b7e1c893Smrg R6xx_ELEM_LOOP(0), 296b7e1c893Smrg BURST_COUNT(0), 297b7e1c893Smrg END_OF_PROGRAM(0), 298b7e1c893Smrg VALID_PIXEL_MODE(0), 299b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT_DONE), 300b7e1c893Smrg WHOLE_QUAD_MODE(0), 301b7e1c893Smrg BARRIER(1)); 302b7e1c893Smrg /* 2 */ 303b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(0), 304b7e1c893Smrg TYPE(SQ_EXPORT_PARAM), 305b7e1c893Smrg RW_GPR(0), 306b7e1c893Smrg RW_REL(ABSOLUTE), 307b7e1c893Smrg INDEX_GPR(0), 308b7e1c893Smrg ELEM_SIZE(0)); 309b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 310b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 311b7e1c893Smrg SRC_SEL_Z(SQ_SEL_Z), 312b7e1c893Smrg SRC_SEL_W(SQ_SEL_W), 313b7e1c893Smrg R6xx_ELEM_LOOP(0), 314b7e1c893Smrg BURST_COUNT(0), 315b7e1c893Smrg END_OF_PROGRAM(1), 316b7e1c893Smrg VALID_PIXEL_MODE(0), 317b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT_DONE), 318b7e1c893Smrg WHOLE_QUAD_MODE(0), 319b7e1c893Smrg BARRIER(0)); 320b7e1c893Smrg /* 3 */ 321b7e1c893Smrg shader[i++] = 0x00000000; 322b7e1c893Smrg shader[i++] = 0x00000000; 323b7e1c893Smrg /* 4/5 */ 324b7e1c893Smrg shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), 325b7e1c893Smrg FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), 326b7e1c893Smrg FETCH_WHOLE_QUAD(0), 327b7e1c893Smrg BUFFER_ID(0), 328b7e1c893Smrg SRC_GPR(0), 329b7e1c893Smrg SRC_REL(ABSOLUTE), 330b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 331b7e1c893Smrg MEGA_FETCH_COUNT(16)); 332b7e1c893Smrg shader[i++] = VTX_DWORD1_GPR(DST_GPR(1), 333b7e1c893Smrg DST_REL(0), 334b7e1c893Smrg DST_SEL_X(SQ_SEL_X), 335b7e1c893Smrg DST_SEL_Y(SQ_SEL_Y), 336b7e1c893Smrg DST_SEL_Z(SQ_SEL_0), 337b7e1c893Smrg DST_SEL_W(SQ_SEL_1), 338b7e1c893Smrg USE_CONST_FIELDS(0), 339ad43ddacSmrg DATA_FORMAT(FMT_32_32_FLOAT), 340ad43ddacSmrg NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), 341ad43ddacSmrg FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), 342b7e1c893Smrg SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); 343b7e1c893Smrg shader[i++] = VTX_DWORD2(OFFSET(0), 344b7e1c893Smrg ENDIAN_SWAP(ENDIAN_NONE), 345b7e1c893Smrg CONST_BUF_NO_STRIDE(0), 346b7e1c893Smrg MEGA_FETCH(1)); 347b7e1c893Smrg shader[i++] = VTX_DWORD_PAD; 348b7e1c893Smrg /* 6/7 */ 349b7e1c893Smrg shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), 350b7e1c893Smrg FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), 351b7e1c893Smrg FETCH_WHOLE_QUAD(0), 352b7e1c893Smrg BUFFER_ID(0), 353b7e1c893Smrg SRC_GPR(0), 354b7e1c893Smrg SRC_REL(ABSOLUTE), 355b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 356b7e1c893Smrg MEGA_FETCH_COUNT(8)); 357b7e1c893Smrg shader[i++] = VTX_DWORD1_GPR(DST_GPR(0), 358b7e1c893Smrg DST_REL(0), 359b7e1c893Smrg DST_SEL_X(SQ_SEL_X), 360b7e1c893Smrg DST_SEL_Y(SQ_SEL_Y), 361b7e1c893Smrg DST_SEL_Z(SQ_SEL_0), 362b7e1c893Smrg DST_SEL_W(SQ_SEL_1), 363b7e1c893Smrg USE_CONST_FIELDS(0), 364ad43ddacSmrg DATA_FORMAT(FMT_32_32_FLOAT), 365ad43ddacSmrg NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), 366ad43ddacSmrg FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), 367b7e1c893Smrg SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); 368b7e1c893Smrg shader[i++] = VTX_DWORD2(OFFSET(8), 369b7e1c893Smrg ENDIAN_SWAP(ENDIAN_NONE), 370b7e1c893Smrg CONST_BUF_NO_STRIDE(0), 371b7e1c893Smrg MEGA_FETCH(0)); 372b7e1c893Smrg shader[i++] = VTX_DWORD_PAD; 373b7e1c893Smrg 374b7e1c893Smrg return i; 375b7e1c893Smrg} 376b7e1c893Smrg 377b7e1c893Smrg/* copy ps --------------------------------------- */ 378b7e1c893Smrgint R600_copy_ps(RADEONChipFamily ChipSet, uint32_t* shader) 379b7e1c893Smrg{ 380b7e1c893Smrg int i=0; 381b7e1c893Smrg 382b7e1c893Smrg /* CF INST 0 */ 383b7e1c893Smrg shader[i++] = CF_DWORD0(ADDR(2)); 384b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 385b7e1c893Smrg CF_CONST(0), 386b7e1c893Smrg COND(SQ_CF_COND_ACTIVE), 387b7e1c893Smrg I_COUNT(1), 388b7e1c893Smrg CALL_COUNT(0), 389b7e1c893Smrg END_OF_PROGRAM(0), 390b7e1c893Smrg VALID_PIXEL_MODE(0), 391b7e1c893Smrg CF_INST(SQ_CF_INST_TEX), 392b7e1c893Smrg WHOLE_QUAD_MODE(0), 393b7e1c893Smrg BARRIER(1)); 394b7e1c893Smrg /* CF INST 1 */ 395b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0), 396b7e1c893Smrg TYPE(SQ_EXPORT_PIXEL), 397b7e1c893Smrg RW_GPR(0), 398b7e1c893Smrg RW_REL(ABSOLUTE), 399b7e1c893Smrg INDEX_GPR(0), 400b7e1c893Smrg ELEM_SIZE(1)); 401b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 402b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 403b7e1c893Smrg SRC_SEL_Z(SQ_SEL_Z), 404b7e1c893Smrg SRC_SEL_W(SQ_SEL_W), 405b7e1c893Smrg R6xx_ELEM_LOOP(0), 406b7e1c893Smrg BURST_COUNT(1), 407b7e1c893Smrg END_OF_PROGRAM(1), 408b7e1c893Smrg VALID_PIXEL_MODE(0), 409b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT_DONE), 410b7e1c893Smrg WHOLE_QUAD_MODE(0), 411b7e1c893Smrg BARRIER(1)); 412b7e1c893Smrg /* TEX INST 0 */ 413b7e1c893Smrg shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), 414b7e1c893Smrg BC_FRAC_MODE(0), 415b7e1c893Smrg FETCH_WHOLE_QUAD(0), 416b7e1c893Smrg RESOURCE_ID(0), 417b7e1c893Smrg SRC_GPR(0), 418b7e1c893Smrg SRC_REL(ABSOLUTE), 419b7e1c893Smrg R7xx_ALT_CONST(0)); 420b7e1c893Smrg shader[i++] = TEX_DWORD1(DST_GPR(0), 421b7e1c893Smrg DST_REL(ABSOLUTE), 422b7e1c893Smrg DST_SEL_X(SQ_SEL_X), /* R */ 423b7e1c893Smrg DST_SEL_Y(SQ_SEL_Y), /* G */ 424b7e1c893Smrg DST_SEL_Z(SQ_SEL_Z), /* B */ 425b7e1c893Smrg DST_SEL_W(SQ_SEL_W), /* A */ 426b7e1c893Smrg LOD_BIAS(0), 427b7e1c893Smrg COORD_TYPE_X(TEX_UNNORMALIZED), 428b7e1c893Smrg COORD_TYPE_Y(TEX_UNNORMALIZED), 429b7e1c893Smrg COORD_TYPE_Z(TEX_UNNORMALIZED), 430b7e1c893Smrg COORD_TYPE_W(TEX_UNNORMALIZED)); 431b7e1c893Smrg shader[i++] = TEX_DWORD2(OFFSET_X(0), 432b7e1c893Smrg OFFSET_Y(0), 433b7e1c893Smrg OFFSET_Z(0), 434b7e1c893Smrg SAMPLER_ID(0), 435b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 436b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 437b7e1c893Smrg SRC_SEL_Z(SQ_SEL_0), 438b7e1c893Smrg SRC_SEL_W(SQ_SEL_1)); 439b7e1c893Smrg shader[i++] = TEX_DWORD_PAD; 440b7e1c893Smrg 441b7e1c893Smrg return i; 442b7e1c893Smrg} 443b7e1c893Smrg 444b7e1c893Smrg/* 445b7e1c893Smrg * ; xv vertex shader 446b7e1c893Smrg * 00 VTX: ADDR(4) CNT(2) 447b7e1c893Smrg * 0 VFETCH R1.xy01, R0.x, fc0 MEGA(16) FORMAT(32_32_FLOAT) 448b7e1c893Smrg * FORMAT_COMP(SIGNED) 449b7e1c893Smrg * 1 VFETCH R0.xy01, R0.x, fc0 MINI(8) OFFSET(8) FORMAT(32_32_FLOAT) 450b7e1c893Smrg * FORMAT_COMP(SIGNED) 451b7e1c893Smrg * 01 EXP_DONE: POS0, R1 452b7e1c893Smrg * 02 EXP_DONE: PARAM0, R0 NO_BARRIER 453b7e1c893Smrg * END_OF_PROGRAM 454b7e1c893Smrg */ 455b7e1c893Smrgint R600_xv_vs(RADEONChipFamily ChipSet, uint32_t* shader) 456b7e1c893Smrg{ 457b7e1c893Smrg int i = 0; 458b7e1c893Smrg 459b7e1c893Smrg /* 0 */ 460ad43ddacSmrg shader[i++] = CF_DWORD0(ADDR(6)); 461b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 462b7e1c893Smrg CF_CONST(0), 463b7e1c893Smrg COND(SQ_CF_COND_ACTIVE), 464b7e1c893Smrg I_COUNT(2), 465b7e1c893Smrg CALL_COUNT(0), 466b7e1c893Smrg END_OF_PROGRAM(0), 467b7e1c893Smrg VALID_PIXEL_MODE(0), 468b7e1c893Smrg CF_INST(SQ_CF_INST_VTX), 469b7e1c893Smrg WHOLE_QUAD_MODE(0), 470b7e1c893Smrg BARRIER(1)); 471ad43ddacSmrg 472ad43ddacSmrg /* 1 - ALU */ 473ad43ddacSmrg shader[i++] = CF_ALU_DWORD0(ADDR(4), 474ad43ddacSmrg KCACHE_BANK0(0), 475ad43ddacSmrg KCACHE_BANK1(0), 476ad43ddacSmrg KCACHE_MODE0(SQ_CF_KCACHE_NOP)); 477ad43ddacSmrg shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP), 478ad43ddacSmrg KCACHE_ADDR0(0), 479ad43ddacSmrg KCACHE_ADDR1(0), 480ad43ddacSmrg I_COUNT(2), 481ad43ddacSmrg USES_WATERFALL(0), 482ad43ddacSmrg CF_INST(SQ_CF_INST_ALU), 483ad43ddacSmrg WHOLE_QUAD_MODE(0), 484ad43ddacSmrg BARRIER(1)); 485ad43ddacSmrg 486ad43ddacSmrg /* 2 */ 487b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_POS0), 488b7e1c893Smrg TYPE(SQ_EXPORT_POS), 489b7e1c893Smrg RW_GPR(1), 490b7e1c893Smrg RW_REL(ABSOLUTE), 491b7e1c893Smrg INDEX_GPR(0), 492b7e1c893Smrg ELEM_SIZE(3)); 493b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 494b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 495b7e1c893Smrg SRC_SEL_Z(SQ_SEL_Z), 496b7e1c893Smrg SRC_SEL_W(SQ_SEL_W), 497b7e1c893Smrg R6xx_ELEM_LOOP(0), 498b7e1c893Smrg BURST_COUNT(1), 499b7e1c893Smrg END_OF_PROGRAM(0), 500b7e1c893Smrg VALID_PIXEL_MODE(0), 501b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT_DONE), 502b7e1c893Smrg WHOLE_QUAD_MODE(0), 503b7e1c893Smrg BARRIER(1)); 504ad43ddacSmrg /* 3 */ 505b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(0), 506b7e1c893Smrg TYPE(SQ_EXPORT_PARAM), 507b7e1c893Smrg RW_GPR(0), 508b7e1c893Smrg RW_REL(ABSOLUTE), 509b7e1c893Smrg INDEX_GPR(0), 510b7e1c893Smrg ELEM_SIZE(3)); 511b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 512b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 513b7e1c893Smrg SRC_SEL_Z(SQ_SEL_Z), 514b7e1c893Smrg SRC_SEL_W(SQ_SEL_W), 515b7e1c893Smrg R6xx_ELEM_LOOP(0), 516b7e1c893Smrg BURST_COUNT(1), 517b7e1c893Smrg END_OF_PROGRAM(1), 518b7e1c893Smrg VALID_PIXEL_MODE(0), 519b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT_DONE), 520b7e1c893Smrg WHOLE_QUAD_MODE(0), 521b7e1c893Smrg BARRIER(0)); 522ad43ddacSmrg 523ad43ddacSmrg 524ad43ddacSmrg /* 4 texX / w */ 525ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(0), 526ad43ddacSmrg SRC0_REL(ABSOLUTE), 527ad43ddacSmrg SRC0_ELEM(ELEM_X), 528ad43ddacSmrg SRC0_NEG(0), 529ad43ddacSmrg SRC1_SEL(256), 530ad43ddacSmrg SRC1_REL(ABSOLUTE), 531ad43ddacSmrg SRC1_ELEM(ELEM_X), 532ad43ddacSmrg SRC1_NEG(0), 533ad43ddacSmrg INDEX_MODE(SQ_INDEX_AR_X), 534ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 535ad43ddacSmrg LAST(0)); 536ad43ddacSmrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 537ad43ddacSmrg SRC0_ABS(0), 538ad43ddacSmrg SRC1_ABS(0), 539ad43ddacSmrg UPDATE_EXECUTE_MASK(0), 540ad43ddacSmrg UPDATE_PRED(0), 541ad43ddacSmrg WRITE_MASK(1), 542ad43ddacSmrg FOG_MERGE(0), 543ad43ddacSmrg OMOD(SQ_ALU_OMOD_OFF), 544ad43ddacSmrg ALU_INST(SQ_OP2_INST_MUL), 545ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 546ad43ddacSmrg DST_GPR(0), 547ad43ddacSmrg DST_REL(ABSOLUTE), 548ad43ddacSmrg DST_ELEM(ELEM_X), 549ad43ddacSmrg CLAMP(0)); 550ad43ddacSmrg 551ad43ddacSmrg /* 5 texY / h */ 552ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(0), 553ad43ddacSmrg SRC0_REL(ABSOLUTE), 554ad43ddacSmrg SRC0_ELEM(ELEM_Y), 555ad43ddacSmrg SRC0_NEG(0), 556ad43ddacSmrg SRC1_SEL(256), 557ad43ddacSmrg SRC1_REL(ABSOLUTE), 558ad43ddacSmrg SRC1_ELEM(ELEM_Y), 559ad43ddacSmrg SRC1_NEG(0), 560ad43ddacSmrg INDEX_MODE(SQ_INDEX_AR_X), 561ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 562ad43ddacSmrg LAST(1)); 563ad43ddacSmrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 564ad43ddacSmrg SRC0_ABS(0), 565ad43ddacSmrg SRC1_ABS(0), 566ad43ddacSmrg UPDATE_EXECUTE_MASK(0), 567ad43ddacSmrg UPDATE_PRED(0), 568ad43ddacSmrg WRITE_MASK(1), 569ad43ddacSmrg FOG_MERGE(0), 570ad43ddacSmrg OMOD(SQ_ALU_OMOD_OFF), 571ad43ddacSmrg ALU_INST(SQ_OP2_INST_MUL), 572ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 573ad43ddacSmrg DST_GPR(0), 574ad43ddacSmrg DST_REL(ABSOLUTE), 575ad43ddacSmrg DST_ELEM(ELEM_Y), 576ad43ddacSmrg CLAMP(0)); 577ad43ddacSmrg 578ad43ddacSmrg /* 6/7 */ 579b7e1c893Smrg shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), 580b7e1c893Smrg FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), 581b7e1c893Smrg FETCH_WHOLE_QUAD(0), 582b7e1c893Smrg BUFFER_ID(0), 583b7e1c893Smrg SRC_GPR(0), 584b7e1c893Smrg SRC_REL(ABSOLUTE), 585b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 586b7e1c893Smrg MEGA_FETCH_COUNT(16)); 587b7e1c893Smrg shader[i++] = VTX_DWORD1_GPR(DST_GPR(1), 588b7e1c893Smrg DST_REL(ABSOLUTE), 589b7e1c893Smrg DST_SEL_X(SQ_SEL_X), 590b7e1c893Smrg DST_SEL_Y(SQ_SEL_Y), 591b7e1c893Smrg DST_SEL_Z(SQ_SEL_0), 592b7e1c893Smrg DST_SEL_W(SQ_SEL_1), 593b7e1c893Smrg USE_CONST_FIELDS(0), 594b7e1c893Smrg DATA_FORMAT(FMT_32_32_FLOAT), 595ad43ddacSmrg NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), 596b7e1c893Smrg FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), 597b7e1c893Smrg SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); 598b7e1c893Smrg shader[i++] = VTX_DWORD2(OFFSET(0), 599b7e1c893Smrg ENDIAN_SWAP(ENDIAN_NONE), 600b7e1c893Smrg CONST_BUF_NO_STRIDE(0), 601b7e1c893Smrg MEGA_FETCH(1)); 602b7e1c893Smrg shader[i++] = VTX_DWORD_PAD; 603ad43ddacSmrg /* 8/9 */ 604b7e1c893Smrg shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), 605b7e1c893Smrg FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), 606b7e1c893Smrg FETCH_WHOLE_QUAD(0), 607b7e1c893Smrg BUFFER_ID(0), 608b7e1c893Smrg SRC_GPR(0), 609b7e1c893Smrg SRC_REL(ABSOLUTE), 610b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 611b7e1c893Smrg MEGA_FETCH_COUNT(8)); 612b7e1c893Smrg shader[i++] = VTX_DWORD1_GPR(DST_GPR(0), 613b7e1c893Smrg DST_REL(ABSOLUTE), 614b7e1c893Smrg DST_SEL_X(SQ_SEL_X), 615b7e1c893Smrg DST_SEL_Y(SQ_SEL_Y), 616b7e1c893Smrg DST_SEL_Z(SQ_SEL_0), 617b7e1c893Smrg DST_SEL_W(SQ_SEL_1), 618b7e1c893Smrg USE_CONST_FIELDS(0), 619b7e1c893Smrg DATA_FORMAT(FMT_32_32_FLOAT), 620ad43ddacSmrg NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), 621b7e1c893Smrg FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), 622b7e1c893Smrg SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); 623b7e1c893Smrg shader[i++] = VTX_DWORD2(OFFSET(8), 624b7e1c893Smrg ENDIAN_SWAP(ENDIAN_NONE), 625b7e1c893Smrg CONST_BUF_NO_STRIDE(0), 626b7e1c893Smrg MEGA_FETCH(0)); 627b7e1c893Smrg shader[i++] = VTX_DWORD_PAD; 628b7e1c893Smrg 629b7e1c893Smrg return i; 630b7e1c893Smrg} 631b7e1c893Smrg 632b7e1c893Smrgint R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader) 633b7e1c893Smrg{ 634b7e1c893Smrg int i = 0; 635b7e1c893Smrg 636b7e1c893Smrg /* 0 */ 637ad43ddacSmrg shader[i++] = CF_DWORD0(ADDR(16)); 638b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 639b7e1c893Smrg CF_CONST(0), 640b7e1c893Smrg COND(SQ_CF_COND_BOOL), 641b7e1c893Smrg I_COUNT(0), 642b7e1c893Smrg CALL_COUNT(0), 643b7e1c893Smrg END_OF_PROGRAM(0), 644b7e1c893Smrg VALID_PIXEL_MODE(0), 645b7e1c893Smrg CF_INST(SQ_CF_INST_CALL), 646b7e1c893Smrg WHOLE_QUAD_MODE(0), 647b7e1c893Smrg BARRIER(0)); 648b7e1c893Smrg /* 1 */ 649ad43ddacSmrg shader[i++] = CF_DWORD0(ADDR(24)); 650b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 651b7e1c893Smrg CF_CONST(0), 652b7e1c893Smrg COND(SQ_CF_COND_NOT_BOOL), 653b7e1c893Smrg I_COUNT(0), 654b7e1c893Smrg CALL_COUNT(0), 655b7e1c893Smrg END_OF_PROGRAM(0), 656b7e1c893Smrg VALID_PIXEL_MODE(0), 657b7e1c893Smrg CF_INST(SQ_CF_INST_CALL), 658b7e1c893Smrg WHOLE_QUAD_MODE(0), 659b7e1c893Smrg BARRIER(0)); 660b7e1c893Smrg /* 2 */ 661b7e1c893Smrg shader[i++] = CF_ALU_DWORD0(ADDR(4), 662b7e1c893Smrg KCACHE_BANK0(0), 663b7e1c893Smrg KCACHE_BANK1(0), 664b7e1c893Smrg KCACHE_MODE0(SQ_CF_KCACHE_NOP)); 665b7e1c893Smrg shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP), 666b7e1c893Smrg KCACHE_ADDR0(0), 667b7e1c893Smrg KCACHE_ADDR1(0), 668ad43ddacSmrg I_COUNT(12), 669b7e1c893Smrg USES_WATERFALL(0), 670b7e1c893Smrg CF_INST(SQ_CF_INST_ALU), 671b7e1c893Smrg WHOLE_QUAD_MODE(0), 672b7e1c893Smrg BARRIER(1)); 673b7e1c893Smrg /* 3 */ 674b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0), 675b7e1c893Smrg TYPE(SQ_EXPORT_PIXEL), 676b7e1c893Smrg RW_GPR(2), 677b7e1c893Smrg RW_REL(ABSOLUTE), 678b7e1c893Smrg INDEX_GPR(0), 679b7e1c893Smrg ELEM_SIZE(3)); 680b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 681b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 682b7e1c893Smrg SRC_SEL_Z(SQ_SEL_Z), 683b7e1c893Smrg SRC_SEL_W(SQ_SEL_W), 684b7e1c893Smrg R6xx_ELEM_LOOP(0), 685b7e1c893Smrg BURST_COUNT(1), 686b7e1c893Smrg END_OF_PROGRAM(1), 687b7e1c893Smrg VALID_PIXEL_MODE(0), 688b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT_DONE), 689b7e1c893Smrg WHOLE_QUAD_MODE(0), 690b7e1c893Smrg BARRIER(1)); 691ad43ddacSmrg /* 4,5,6,7 */ 692ad43ddacSmrg /* r2.x = MAD(c0.w, r1.x, c0.x) */ 693ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(256), 694b7e1c893Smrg SRC0_REL(ABSOLUTE), 695ad43ddacSmrg SRC0_ELEM(ELEM_W), 696b7e1c893Smrg SRC0_NEG(0), 697ad43ddacSmrg SRC1_SEL(1), 698b7e1c893Smrg SRC1_REL(ABSOLUTE), 699b7e1c893Smrg SRC1_ELEM(ELEM_X), 700b7e1c893Smrg SRC1_NEG(0), 701b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 702b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 703b7e1c893Smrg LAST(0)); 704ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(256), 705b7e1c893Smrg SRC2_REL(ABSOLUTE), 706ad43ddacSmrg SRC2_ELEM(ELEM_X), 707b7e1c893Smrg SRC2_NEG(0), 708b7e1c893Smrg ALU_INST(SQ_OP3_INST_MULADD), 709b7e1c893Smrg BANK_SWIZZLE(SQ_ALU_VEC_012), 710ad43ddacSmrg DST_GPR(2), 711b7e1c893Smrg DST_REL(ABSOLUTE), 712b7e1c893Smrg DST_ELEM(ELEM_X), 713ad43ddacSmrg CLAMP(0)); 714ad43ddacSmrg /* r2.y = MAD(c0.w, r1.x, c0.y) */ 715ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(256), 716b7e1c893Smrg SRC0_REL(ABSOLUTE), 717ad43ddacSmrg SRC0_ELEM(ELEM_W), 718b7e1c893Smrg SRC0_NEG(0), 719ad43ddacSmrg SRC1_SEL(1), 720b7e1c893Smrg SRC1_REL(ABSOLUTE), 721ad43ddacSmrg SRC1_ELEM(ELEM_X), 722b7e1c893Smrg SRC1_NEG(0), 723b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 724b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 725b7e1c893Smrg LAST(0)); 726ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(256), 727b7e1c893Smrg SRC2_REL(ABSOLUTE), 728ad43ddacSmrg SRC2_ELEM(ELEM_Y), 729b7e1c893Smrg SRC2_NEG(0), 730b7e1c893Smrg ALU_INST(SQ_OP3_INST_MULADD), 731b7e1c893Smrg BANK_SWIZZLE(SQ_ALU_VEC_012), 732ad43ddacSmrg DST_GPR(2), 733b7e1c893Smrg DST_REL(ABSOLUTE), 734b7e1c893Smrg DST_ELEM(ELEM_Y), 735b7e1c893Smrg CLAMP(0)); 736ad43ddacSmrg /* r2.z = MAD(c0.w, r1.x, c0.z) */ 737ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(256), 738b7e1c893Smrg SRC0_REL(ABSOLUTE), 739ad43ddacSmrg SRC0_ELEM(ELEM_W), 740b7e1c893Smrg SRC0_NEG(0), 741ad43ddacSmrg SRC1_SEL(1), 742b7e1c893Smrg SRC1_REL(ABSOLUTE), 743ad43ddacSmrg SRC1_ELEM(ELEM_X), 744b7e1c893Smrg SRC1_NEG(0), 745b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 746b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 747b7e1c893Smrg LAST(0)); 748ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(256), 749b7e1c893Smrg SRC2_REL(ABSOLUTE), 750ad43ddacSmrg SRC2_ELEM(ELEM_Z), 751b7e1c893Smrg SRC2_NEG(0), 752b7e1c893Smrg ALU_INST(SQ_OP3_INST_MULADD), 753b7e1c893Smrg BANK_SWIZZLE(SQ_ALU_VEC_012), 754ad43ddacSmrg DST_GPR(2), 755b7e1c893Smrg DST_REL(ABSOLUTE), 756b7e1c893Smrg DST_ELEM(ELEM_Z), 757b7e1c893Smrg CLAMP(0)); 758ad43ddacSmrg /* r2.w = MAD(0, 0, 1) */ 759b7e1c893Smrg shader[i++] = ALU_DWORD0(SRC0_SEL(SQ_ALU_SRC_0), 760b7e1c893Smrg SRC0_REL(ABSOLUTE), 761b7e1c893Smrg SRC0_ELEM(ELEM_X), 762b7e1c893Smrg SRC0_NEG(0), 763b7e1c893Smrg SRC1_SEL(SQ_ALU_SRC_0), 764b7e1c893Smrg SRC1_REL(ABSOLUTE), 765b7e1c893Smrg SRC1_ELEM(ELEM_X), 766b7e1c893Smrg SRC1_NEG(0), 767b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 768b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 769b7e1c893Smrg LAST(1)); 770ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1), 771ad43ddacSmrg SRC2_REL(ABSOLUTE), 772ad43ddacSmrg SRC2_ELEM(ELEM_X), 773ad43ddacSmrg SRC2_NEG(0), 774ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 775b7e1c893Smrg BANK_SWIZZLE(SQ_ALU_VEC_012), 776ad43ddacSmrg DST_GPR(2), 777b7e1c893Smrg DST_REL(ABSOLUTE), 778b7e1c893Smrg DST_ELEM(ELEM_W), 779b7e1c893Smrg CLAMP(0)); 780ad43ddacSmrg 781ad43ddacSmrg /* 8,9,10,11 */ 782ad43ddacSmrg /* r2.x = MAD(c1.x, r1.y, pv.x) */ 783ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(257), 784b7e1c893Smrg SRC0_REL(ABSOLUTE), 785b7e1c893Smrg SRC0_ELEM(ELEM_X), 786b7e1c893Smrg SRC0_NEG(0), 787ad43ddacSmrg SRC1_SEL(1), 788b7e1c893Smrg SRC1_REL(ABSOLUTE), 789ad43ddacSmrg SRC1_ELEM(ELEM_Y), 790b7e1c893Smrg SRC1_NEG(0), 791b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 792b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 793b7e1c893Smrg LAST(0)); 794ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV), 795ad43ddacSmrg SRC2_REL(ABSOLUTE), 796ad43ddacSmrg SRC2_ELEM(ELEM_X), 797ad43ddacSmrg SRC2_NEG(0), 798ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 799ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 800b7e1c893Smrg DST_GPR(2), 801b7e1c893Smrg DST_REL(ABSOLUTE), 802b7e1c893Smrg DST_ELEM(ELEM_X), 803ad43ddacSmrg CLAMP(0)); 804ad43ddacSmrg /* r2.y = MAD(c1.y, r1.y, pv.y) */ 805ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(257), 806b7e1c893Smrg SRC0_REL(ABSOLUTE), 807b7e1c893Smrg SRC0_ELEM(ELEM_Y), 808b7e1c893Smrg SRC0_NEG(0), 809ad43ddacSmrg SRC1_SEL(1), 810b7e1c893Smrg SRC1_REL(ABSOLUTE), 811b7e1c893Smrg SRC1_ELEM(ELEM_Y), 812b7e1c893Smrg SRC1_NEG(0), 813b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 814b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 815b7e1c893Smrg LAST(0)); 816ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV), 817ad43ddacSmrg SRC2_REL(ABSOLUTE), 818ad43ddacSmrg SRC2_ELEM(ELEM_Y), 819ad43ddacSmrg SRC2_NEG(0), 820ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 821ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 822ad43ddacSmrg DST_GPR(2), 823b7e1c893Smrg DST_REL(ABSOLUTE), 824b7e1c893Smrg DST_ELEM(ELEM_Y), 825ad43ddacSmrg CLAMP(0)); 826ad43ddacSmrg /* r2.z = MAD(c1.z, r1.y, pv.z) */ 827ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(257), 828b7e1c893Smrg SRC0_REL(ABSOLUTE), 829b7e1c893Smrg SRC0_ELEM(ELEM_Z), 830b7e1c893Smrg SRC0_NEG(0), 831ad43ddacSmrg SRC1_SEL(1), 832b7e1c893Smrg SRC1_REL(ABSOLUTE), 833ad43ddacSmrg SRC1_ELEM(ELEM_Y), 834b7e1c893Smrg SRC1_NEG(0), 835b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 836b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 837b7e1c893Smrg LAST(0)); 838ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV), 839ad43ddacSmrg SRC2_REL(ABSOLUTE), 840ad43ddacSmrg SRC2_ELEM(ELEM_Z), 841ad43ddacSmrg SRC2_NEG(0), 842ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 843ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 844ad43ddacSmrg DST_GPR(2), 845b7e1c893Smrg DST_REL(ABSOLUTE), 846b7e1c893Smrg DST_ELEM(ELEM_Z), 847ad43ddacSmrg CLAMP(0)); 848ad43ddacSmrg /* r2.w = MAD(0, 0, 1) */ 849ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(SQ_ALU_SRC_0), 850b7e1c893Smrg SRC0_REL(ABSOLUTE), 851ad43ddacSmrg SRC0_ELEM(ELEM_X), 852b7e1c893Smrg SRC0_NEG(0), 853ad43ddacSmrg SRC1_SEL(SQ_ALU_SRC_0), 854b7e1c893Smrg SRC1_REL(ABSOLUTE), 855ad43ddacSmrg SRC1_ELEM(ELEM_X), 856b7e1c893Smrg SRC1_NEG(0), 857b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 858b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 859b7e1c893Smrg LAST(1)); 860ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1), 861ad43ddacSmrg SRC2_REL(ABSOLUTE), 862ad43ddacSmrg SRC2_ELEM(ELEM_W), 863ad43ddacSmrg SRC2_NEG(0), 864ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 865ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 866ad43ddacSmrg DST_GPR(2), 867b7e1c893Smrg DST_REL(ABSOLUTE), 868b7e1c893Smrg DST_ELEM(ELEM_W), 869ad43ddacSmrg CLAMP(0)); 870ad43ddacSmrg /* 12,13,14,15 */ 871ad43ddacSmrg /* r2.x = MAD(c2.x, r1.z, pv.x) */ 872ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(258), 873b7e1c893Smrg SRC0_REL(ABSOLUTE), 874b7e1c893Smrg SRC0_ELEM(ELEM_X), 875b7e1c893Smrg SRC0_NEG(0), 876ad43ddacSmrg SRC1_SEL(1), 877b7e1c893Smrg SRC1_REL(ABSOLUTE), 878ad43ddacSmrg SRC1_ELEM(ELEM_Z), 879b7e1c893Smrg SRC1_NEG(0), 880b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 881b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 882b7e1c893Smrg LAST(0)); 883ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV), 884ad43ddacSmrg SRC2_REL(ABSOLUTE), 885ad43ddacSmrg SRC2_ELEM(ELEM_X), 886ad43ddacSmrg SRC2_NEG(0), 887ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 888ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 889ad43ddacSmrg DST_GPR(2), 890b7e1c893Smrg DST_REL(ABSOLUTE), 891b7e1c893Smrg DST_ELEM(ELEM_X), 892b7e1c893Smrg CLAMP(1)); 893ad43ddacSmrg /* r2.y = MAD(c2.y, r1.z, pv.y) */ 894ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(258), 895b7e1c893Smrg SRC0_REL(ABSOLUTE), 896b7e1c893Smrg SRC0_ELEM(ELEM_Y), 897b7e1c893Smrg SRC0_NEG(0), 898ad43ddacSmrg SRC1_SEL(1), 899b7e1c893Smrg SRC1_REL(ABSOLUTE), 900ad43ddacSmrg SRC1_ELEM(ELEM_Z), 901b7e1c893Smrg SRC1_NEG(0), 902b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 903b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 904b7e1c893Smrg LAST(0)); 905ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV), 906ad43ddacSmrg SRC2_REL(ABSOLUTE), 907ad43ddacSmrg SRC2_ELEM(ELEM_Y), 908ad43ddacSmrg SRC2_NEG(0), 909ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 910ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 911b7e1c893Smrg DST_GPR(2), 912b7e1c893Smrg DST_REL(ABSOLUTE), 913b7e1c893Smrg DST_ELEM(ELEM_Y), 914b7e1c893Smrg CLAMP(1)); 915ad43ddacSmrg /* r2.z = MAD(c2.z, r1.z, pv.z) */ 916ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(258), 917b7e1c893Smrg SRC0_REL(ABSOLUTE), 918b7e1c893Smrg SRC0_ELEM(ELEM_Z), 919b7e1c893Smrg SRC0_NEG(0), 920ad43ddacSmrg SRC1_SEL(1), 921b7e1c893Smrg SRC1_REL(ABSOLUTE), 922b7e1c893Smrg SRC1_ELEM(ELEM_Z), 923b7e1c893Smrg SRC1_NEG(0), 924b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 925b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 926b7e1c893Smrg LAST(0)); 927ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_PV), 928ad43ddacSmrg SRC2_REL(ABSOLUTE), 929ad43ddacSmrg SRC2_ELEM(ELEM_Z), 930ad43ddacSmrg SRC2_NEG(0), 931ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 932ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 933ad43ddacSmrg DST_GPR(2), 934b7e1c893Smrg DST_REL(ABSOLUTE), 935b7e1c893Smrg DST_ELEM(ELEM_Z), 936b7e1c893Smrg CLAMP(1)); 937ad43ddacSmrg /* r2.w = MAD(0, 0, 1) */ 938ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(SQ_ALU_SRC_0), 939b7e1c893Smrg SRC0_REL(ABSOLUTE), 940b7e1c893Smrg SRC0_ELEM(ELEM_X), 941b7e1c893Smrg SRC0_NEG(0), 942ad43ddacSmrg SRC1_SEL(SQ_ALU_SRC_0), 943b7e1c893Smrg SRC1_REL(ABSOLUTE), 944b7e1c893Smrg SRC1_ELEM(ELEM_X), 945b7e1c893Smrg SRC1_NEG(0), 946b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 947b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 948b7e1c893Smrg LAST(1)); 949ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(SQ_ALU_SRC_1), 950ad43ddacSmrg SRC2_REL(ABSOLUTE), 951ad43ddacSmrg SRC2_ELEM(ELEM_X), 952ad43ddacSmrg SRC2_NEG(0), 953ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 954ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 955ad43ddacSmrg DST_GPR(2), 956b7e1c893Smrg DST_REL(ABSOLUTE), 957b7e1c893Smrg DST_ELEM(ELEM_W), 958b7e1c893Smrg CLAMP(1)); 959ad43ddacSmrg 960ad43ddacSmrg /* 16 */ 961ad43ddacSmrg shader[i++] = CF_DWORD0(ADDR(18)); 962b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 963b7e1c893Smrg CF_CONST(0), 964b7e1c893Smrg COND(SQ_CF_COND_ACTIVE), 965b7e1c893Smrg I_COUNT(3), 966b7e1c893Smrg CALL_COUNT(0), 967b7e1c893Smrg END_OF_PROGRAM(0), 968b7e1c893Smrg VALID_PIXEL_MODE(0), 969b7e1c893Smrg CF_INST(SQ_CF_INST_TEX), 970b7e1c893Smrg WHOLE_QUAD_MODE(0), 971b7e1c893Smrg BARRIER(1)); 972ad43ddacSmrg /* 17 */ 973b7e1c893Smrg shader[i++] = CF_DWORD0(ADDR(0)); 974b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 975b7e1c893Smrg CF_CONST(0), 976b7e1c893Smrg COND(SQ_CF_COND_ACTIVE), 977b7e1c893Smrg I_COUNT(0), 978b7e1c893Smrg CALL_COUNT(0), 979b7e1c893Smrg END_OF_PROGRAM(0), 980b7e1c893Smrg VALID_PIXEL_MODE(0), 981b7e1c893Smrg CF_INST(SQ_CF_INST_RETURN), 982b7e1c893Smrg WHOLE_QUAD_MODE(0), 983b7e1c893Smrg BARRIER(1)); 984ad43ddacSmrg /* 18/19 */ 985b7e1c893Smrg shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), 986b7e1c893Smrg BC_FRAC_MODE(0), 987b7e1c893Smrg FETCH_WHOLE_QUAD(0), 988b7e1c893Smrg RESOURCE_ID(0), 989b7e1c893Smrg SRC_GPR(0), 990b7e1c893Smrg SRC_REL(ABSOLUTE), 991b7e1c893Smrg R7xx_ALT_CONST(0)); 992b7e1c893Smrg shader[i++] = TEX_DWORD1(DST_GPR(1), 993b7e1c893Smrg DST_REL(ABSOLUTE), 994b7e1c893Smrg DST_SEL_X(SQ_SEL_X), 995b7e1c893Smrg DST_SEL_Y(SQ_SEL_MASK), 996b7e1c893Smrg DST_SEL_Z(SQ_SEL_MASK), 997b7e1c893Smrg DST_SEL_W(SQ_SEL_1), 998b7e1c893Smrg LOD_BIAS(0), 999b7e1c893Smrg COORD_TYPE_X(TEX_NORMALIZED), 1000b7e1c893Smrg COORD_TYPE_Y(TEX_NORMALIZED), 1001b7e1c893Smrg COORD_TYPE_Z(TEX_NORMALIZED), 1002b7e1c893Smrg COORD_TYPE_W(TEX_NORMALIZED)); 1003b7e1c893Smrg shader[i++] = TEX_DWORD2(OFFSET_X(0), 1004b7e1c893Smrg OFFSET_Y(0), 1005b7e1c893Smrg OFFSET_Z(0), 1006b7e1c893Smrg SAMPLER_ID(0), 1007b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 1008b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 1009b7e1c893Smrg SRC_SEL_Z(SQ_SEL_0), 1010b7e1c893Smrg SRC_SEL_W(SQ_SEL_1)); 1011b7e1c893Smrg shader[i++] = TEX_DWORD_PAD; 1012ad43ddacSmrg /* 20/21 */ 1013b7e1c893Smrg shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), 1014b7e1c893Smrg BC_FRAC_MODE(0), 1015b7e1c893Smrg FETCH_WHOLE_QUAD(0), 1016b7e1c893Smrg RESOURCE_ID(1), 1017b7e1c893Smrg SRC_GPR(0), 1018b7e1c893Smrg SRC_REL(ABSOLUTE), 1019b7e1c893Smrg R7xx_ALT_CONST(0)); 1020b7e1c893Smrg shader[i++] = TEX_DWORD1(DST_GPR(1), 1021b7e1c893Smrg DST_REL(ABSOLUTE), 1022b7e1c893Smrg DST_SEL_X(SQ_SEL_MASK), 1023b7e1c893Smrg DST_SEL_Y(SQ_SEL_MASK), 1024b7e1c893Smrg DST_SEL_Z(SQ_SEL_X), 1025b7e1c893Smrg DST_SEL_W(SQ_SEL_MASK), 1026b7e1c893Smrg LOD_BIAS(0), 1027b7e1c893Smrg COORD_TYPE_X(TEX_NORMALIZED), 1028b7e1c893Smrg COORD_TYPE_Y(TEX_NORMALIZED), 1029b7e1c893Smrg COORD_TYPE_Z(TEX_NORMALIZED), 1030b7e1c893Smrg COORD_TYPE_W(TEX_NORMALIZED)); 1031b7e1c893Smrg shader[i++] = TEX_DWORD2(OFFSET_X(0), 1032b7e1c893Smrg OFFSET_Y(0), 1033b7e1c893Smrg OFFSET_Z(0), 1034b7e1c893Smrg SAMPLER_ID(1), 1035b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 1036b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 1037b7e1c893Smrg SRC_SEL_Z(SQ_SEL_0), 1038b7e1c893Smrg SRC_SEL_W(SQ_SEL_1)); 1039b7e1c893Smrg shader[i++] = TEX_DWORD_PAD; 1040ad43ddacSmrg /* 22/23 */ 1041b7e1c893Smrg shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), 1042b7e1c893Smrg BC_FRAC_MODE(0), 1043b7e1c893Smrg FETCH_WHOLE_QUAD(0), 1044b7e1c893Smrg RESOURCE_ID(2), 1045b7e1c893Smrg SRC_GPR(0), 1046b7e1c893Smrg SRC_REL(ABSOLUTE), 1047b7e1c893Smrg R7xx_ALT_CONST(0)); 1048b7e1c893Smrg shader[i++] = TEX_DWORD1(DST_GPR(1), 1049b7e1c893Smrg DST_REL(ABSOLUTE), 1050b7e1c893Smrg DST_SEL_X(SQ_SEL_MASK), 1051b7e1c893Smrg DST_SEL_Y(SQ_SEL_X), 1052b7e1c893Smrg DST_SEL_Z(SQ_SEL_MASK), 1053b7e1c893Smrg DST_SEL_W(SQ_SEL_MASK), 1054b7e1c893Smrg LOD_BIAS(0), 1055b7e1c893Smrg COORD_TYPE_X(TEX_NORMALIZED), 1056b7e1c893Smrg COORD_TYPE_Y(TEX_NORMALIZED), 1057b7e1c893Smrg COORD_TYPE_Z(TEX_NORMALIZED), 1058b7e1c893Smrg COORD_TYPE_W(TEX_NORMALIZED)); 1059b7e1c893Smrg shader[i++] = TEX_DWORD2(OFFSET_X(0), 1060b7e1c893Smrg OFFSET_Y(0), 1061b7e1c893Smrg OFFSET_Z(0), 1062b7e1c893Smrg SAMPLER_ID(2), 1063b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 1064b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 1065b7e1c893Smrg SRC_SEL_Z(SQ_SEL_0), 1066b7e1c893Smrg SRC_SEL_W(SQ_SEL_1)); 1067b7e1c893Smrg shader[i++] = TEX_DWORD_PAD; 1068ad43ddacSmrg /* 24 */ 1069ad43ddacSmrg shader[i++] = CF_DWORD0(ADDR(26)); 1070b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 1071b7e1c893Smrg CF_CONST(0), 1072b7e1c893Smrg COND(SQ_CF_COND_ACTIVE), 1073b7e1c893Smrg I_COUNT(2), 1074b7e1c893Smrg CALL_COUNT(0), 1075b7e1c893Smrg END_OF_PROGRAM(0), 1076b7e1c893Smrg VALID_PIXEL_MODE(0), 1077b7e1c893Smrg CF_INST(SQ_CF_INST_TEX), 1078b7e1c893Smrg WHOLE_QUAD_MODE(0), 1079b7e1c893Smrg BARRIER(1)); 1080ad43ddacSmrg /* 25 */ 1081b7e1c893Smrg shader[i++] = CF_DWORD0(ADDR(0)); 1082b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 1083b7e1c893Smrg CF_CONST(0), 1084b7e1c893Smrg COND(SQ_CF_COND_ACTIVE), 1085b7e1c893Smrg I_COUNT(0), 1086b7e1c893Smrg CALL_COUNT(0), 1087b7e1c893Smrg END_OF_PROGRAM(0), 1088b7e1c893Smrg VALID_PIXEL_MODE(0), 1089b7e1c893Smrg CF_INST(SQ_CF_INST_RETURN), 1090b7e1c893Smrg WHOLE_QUAD_MODE(0), 1091b7e1c893Smrg BARRIER(1)); 1092ad43ddacSmrg /* 26/27 */ 1093b7e1c893Smrg shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), 1094b7e1c893Smrg BC_FRAC_MODE(0), 1095b7e1c893Smrg FETCH_WHOLE_QUAD(0), 1096b7e1c893Smrg RESOURCE_ID(0), 1097b7e1c893Smrg SRC_GPR(0), 1098b7e1c893Smrg SRC_REL(ABSOLUTE), 1099b7e1c893Smrg R7xx_ALT_CONST(0)); 1100b7e1c893Smrg shader[i++] = TEX_DWORD1(DST_GPR(1), 1101b7e1c893Smrg DST_REL(ABSOLUTE), 1102b7e1c893Smrg DST_SEL_X(SQ_SEL_X), 1103b7e1c893Smrg DST_SEL_Y(SQ_SEL_MASK), 1104b7e1c893Smrg DST_SEL_Z(SQ_SEL_MASK), 1105b7e1c893Smrg DST_SEL_W(SQ_SEL_1), 1106b7e1c893Smrg LOD_BIAS(0), 1107b7e1c893Smrg COORD_TYPE_X(TEX_NORMALIZED), 1108b7e1c893Smrg COORD_TYPE_Y(TEX_NORMALIZED), 1109b7e1c893Smrg COORD_TYPE_Z(TEX_NORMALIZED), 1110b7e1c893Smrg COORD_TYPE_W(TEX_NORMALIZED)); 1111b7e1c893Smrg shader[i++] = TEX_DWORD2(OFFSET_X(0), 1112b7e1c893Smrg OFFSET_Y(0), 1113b7e1c893Smrg OFFSET_Z(0), 1114b7e1c893Smrg SAMPLER_ID(0), 1115b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 1116b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 1117b7e1c893Smrg SRC_SEL_Z(SQ_SEL_0), 1118b7e1c893Smrg SRC_SEL_W(SQ_SEL_1)); 1119b7e1c893Smrg shader[i++] = TEX_DWORD_PAD; 1120ad43ddacSmrg /* 28/29 */ 1121b7e1c893Smrg shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), 1122b7e1c893Smrg BC_FRAC_MODE(0), 1123b7e1c893Smrg FETCH_WHOLE_QUAD(0), 1124b7e1c893Smrg RESOURCE_ID(1), 1125b7e1c893Smrg SRC_GPR(0), 1126b7e1c893Smrg SRC_REL(ABSOLUTE), 1127b7e1c893Smrg R7xx_ALT_CONST(0)); 1128b7e1c893Smrg shader[i++] = TEX_DWORD1(DST_GPR(1), 1129b7e1c893Smrg DST_REL(ABSOLUTE), 1130b7e1c893Smrg DST_SEL_X(SQ_SEL_MASK), 1131b7e1c893Smrg DST_SEL_Y(SQ_SEL_X), 1132b7e1c893Smrg DST_SEL_Z(SQ_SEL_Y), 1133b7e1c893Smrg DST_SEL_W(SQ_SEL_MASK), 1134b7e1c893Smrg LOD_BIAS(0), 1135b7e1c893Smrg COORD_TYPE_X(TEX_NORMALIZED), 1136b7e1c893Smrg COORD_TYPE_Y(TEX_NORMALIZED), 1137b7e1c893Smrg COORD_TYPE_Z(TEX_NORMALIZED), 1138b7e1c893Smrg COORD_TYPE_W(TEX_NORMALIZED)); 1139b7e1c893Smrg shader[i++] = TEX_DWORD2(OFFSET_X(0), 1140b7e1c893Smrg OFFSET_Y(0), 1141b7e1c893Smrg OFFSET_Z(0), 1142b7e1c893Smrg SAMPLER_ID(1), 1143b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 1144b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 1145b7e1c893Smrg SRC_SEL_Z(SQ_SEL_0), 1146b7e1c893Smrg SRC_SEL_W(SQ_SEL_1)); 1147b7e1c893Smrg shader[i++] = TEX_DWORD_PAD; 1148b7e1c893Smrg 1149b7e1c893Smrg return i; 1150b7e1c893Smrg} 1151b7e1c893Smrg 1152b7e1c893Smrg/* comp mask ps --------------------------------------- */ 1153b7e1c893Smrgint R600_comp_mask_ps(RADEONChipFamily ChipSet, uint32_t* shader) 1154b7e1c893Smrg{ 1155b7e1c893Smrg int i = 0; 1156b7e1c893Smrg 1157b7e1c893Smrg /* 0 */ 1158b7e1c893Smrg shader[i++] = CF_DWORD0(ADDR(8)); 1159b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 1160b7e1c893Smrg CF_CONST(0), 1161b7e1c893Smrg COND(SQ_CF_COND_ACTIVE), 1162b7e1c893Smrg I_COUNT(2), 1163b7e1c893Smrg CALL_COUNT(0), 1164b7e1c893Smrg END_OF_PROGRAM(0), 1165b7e1c893Smrg VALID_PIXEL_MODE(0), 1166b7e1c893Smrg CF_INST(SQ_CF_INST_TEX), 1167b7e1c893Smrg WHOLE_QUAD_MODE(0), 1168b7e1c893Smrg BARRIER(1)); 1169b7e1c893Smrg 1170b7e1c893Smrg /* 1 */ 1171b7e1c893Smrg shader[i++] = CF_ALU_DWORD0(ADDR(3), 1172b7e1c893Smrg KCACHE_BANK0(0), 1173b7e1c893Smrg KCACHE_BANK1(0), 1174b7e1c893Smrg KCACHE_MODE0(SQ_CF_KCACHE_NOP)); 1175b7e1c893Smrg shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP), 1176b7e1c893Smrg KCACHE_ADDR0(0), 1177b7e1c893Smrg KCACHE_ADDR1(0), 1178b7e1c893Smrg I_COUNT(4), 1179b7e1c893Smrg USES_WATERFALL(0), 1180b7e1c893Smrg CF_INST(SQ_CF_INST_ALU), 1181b7e1c893Smrg WHOLE_QUAD_MODE(0), 1182b7e1c893Smrg BARRIER(1)); 1183b7e1c893Smrg 1184b7e1c893Smrg /* 2 */ 1185b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0), 1186b7e1c893Smrg TYPE(SQ_EXPORT_PIXEL), 1187b7e1c893Smrg RW_GPR(2), 1188b7e1c893Smrg RW_REL(ABSOLUTE), 1189b7e1c893Smrg INDEX_GPR(0), 1190b7e1c893Smrg ELEM_SIZE(1)); 1191b7e1c893Smrg 1192b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 1193b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 1194b7e1c893Smrg SRC_SEL_Z(SQ_SEL_Z), 1195b7e1c893Smrg SRC_SEL_W(SQ_SEL_W), 1196b7e1c893Smrg R6xx_ELEM_LOOP(0), 1197b7e1c893Smrg BURST_COUNT(1), 1198b7e1c893Smrg END_OF_PROGRAM(1), 1199b7e1c893Smrg VALID_PIXEL_MODE(0), 1200b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT_DONE), 1201b7e1c893Smrg WHOLE_QUAD_MODE(0), 1202b7e1c893Smrg BARRIER(1)); 1203b7e1c893Smrg 1204b7e1c893Smrg /* 3 - alu 0 */ 1205b7e1c893Smrg /* MUL gpr[2].x gpr[1].x gpr[0].x */ 1206b7e1c893Smrg shader[i++] = ALU_DWORD0(SRC0_SEL(1), 1207b7e1c893Smrg SRC0_REL(ABSOLUTE), 1208b7e1c893Smrg SRC0_ELEM(ELEM_X), 1209b7e1c893Smrg SRC0_NEG(0), 1210b7e1c893Smrg SRC1_SEL(0), 1211b7e1c893Smrg SRC1_REL(ABSOLUTE), 1212b7e1c893Smrg SRC1_ELEM(ELEM_X), 1213b7e1c893Smrg SRC1_NEG(0), 1214b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 1215b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 1216b7e1c893Smrg LAST(0)); 1217b7e1c893Smrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 1218b7e1c893Smrg SRC0_ABS(0), 1219b7e1c893Smrg SRC1_ABS(0), 1220b7e1c893Smrg UPDATE_EXECUTE_MASK(0), 1221b7e1c893Smrg UPDATE_PRED(0), 1222b7e1c893Smrg WRITE_MASK(1), 1223b7e1c893Smrg FOG_MERGE(0), 1224b7e1c893Smrg OMOD(SQ_ALU_OMOD_OFF), 1225b7e1c893Smrg ALU_INST(SQ_OP2_INST_MUL), 1226b7e1c893Smrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1227b7e1c893Smrg DST_GPR(2), 1228b7e1c893Smrg DST_REL(ABSOLUTE), 1229b7e1c893Smrg DST_ELEM(ELEM_X), 1230b7e1c893Smrg CLAMP(1)); 1231b7e1c893Smrg /* 4 - alu 1 */ 1232b7e1c893Smrg /* MUL gpr[2].y gpr[1].y gpr[0].y */ 1233b7e1c893Smrg shader[i++] = ALU_DWORD0(SRC0_SEL(1), 1234b7e1c893Smrg SRC0_REL(ABSOLUTE), 1235b7e1c893Smrg SRC0_ELEM(ELEM_Y), 1236b7e1c893Smrg SRC0_NEG(0), 1237b7e1c893Smrg SRC1_SEL(0), 1238b7e1c893Smrg SRC1_REL(ABSOLUTE), 1239b7e1c893Smrg SRC1_ELEM(ELEM_Y), 1240b7e1c893Smrg SRC1_NEG(0), 1241b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 1242b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 1243b7e1c893Smrg LAST(0)); 1244b7e1c893Smrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 1245b7e1c893Smrg SRC0_ABS(0), 1246b7e1c893Smrg SRC1_ABS(0), 1247b7e1c893Smrg UPDATE_EXECUTE_MASK(0), 1248b7e1c893Smrg UPDATE_PRED(0), 1249b7e1c893Smrg WRITE_MASK(1), 1250b7e1c893Smrg FOG_MERGE(0), 1251b7e1c893Smrg OMOD(SQ_ALU_OMOD_OFF), 1252b7e1c893Smrg ALU_INST(SQ_OP2_INST_MUL), 1253b7e1c893Smrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1254b7e1c893Smrg DST_GPR(2), 1255b7e1c893Smrg DST_REL(ABSOLUTE), 1256b7e1c893Smrg DST_ELEM(ELEM_Y), 1257b7e1c893Smrg CLAMP(1)); 1258b7e1c893Smrg /* 5 - alu 2 */ 1259b7e1c893Smrg /* MUL gpr[2].z gpr[1].z gpr[0].z */ 1260b7e1c893Smrg shader[i++] = ALU_DWORD0(SRC0_SEL(1), 1261b7e1c893Smrg SRC0_REL(ABSOLUTE), 1262b7e1c893Smrg SRC0_ELEM(ELEM_Z), 1263b7e1c893Smrg SRC0_NEG(0), 1264b7e1c893Smrg SRC1_SEL(0), 1265b7e1c893Smrg SRC1_REL(ABSOLUTE), 1266b7e1c893Smrg SRC1_ELEM(ELEM_Z), 1267b7e1c893Smrg SRC1_NEG(0), 1268b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 1269b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 1270b7e1c893Smrg LAST(0)); 1271b7e1c893Smrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 1272b7e1c893Smrg SRC0_ABS(0), 1273b7e1c893Smrg SRC1_ABS(0), 1274b7e1c893Smrg UPDATE_EXECUTE_MASK(0), 1275b7e1c893Smrg UPDATE_PRED(0), 1276b7e1c893Smrg WRITE_MASK(1), 1277b7e1c893Smrg FOG_MERGE(0), 1278b7e1c893Smrg OMOD(SQ_ALU_OMOD_OFF), 1279b7e1c893Smrg ALU_INST(SQ_OP2_INST_MUL), 1280b7e1c893Smrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1281b7e1c893Smrg DST_GPR(2), 1282b7e1c893Smrg DST_REL(ABSOLUTE), 1283b7e1c893Smrg DST_ELEM(ELEM_Z), 1284b7e1c893Smrg CLAMP(1)); 1285b7e1c893Smrg /* 6 - alu 3 */ 1286b7e1c893Smrg /* MUL gpr[2].w gpr[1].w gpr[0].w */ 1287b7e1c893Smrg shader[i++] = ALU_DWORD0(SRC0_SEL(1), 1288b7e1c893Smrg SRC0_REL(ABSOLUTE), 1289b7e1c893Smrg SRC0_ELEM(ELEM_W), 1290b7e1c893Smrg SRC0_NEG(0), 1291b7e1c893Smrg SRC1_SEL(0), 1292b7e1c893Smrg SRC1_REL(ABSOLUTE), 1293b7e1c893Smrg SRC1_ELEM(ELEM_W), 1294b7e1c893Smrg SRC1_NEG(0), 1295b7e1c893Smrg INDEX_MODE(SQ_INDEX_LOOP), 1296b7e1c893Smrg PRED_SEL(SQ_PRED_SEL_OFF), 1297b7e1c893Smrg LAST(1)); 1298b7e1c893Smrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 1299b7e1c893Smrg SRC0_ABS(0), 1300b7e1c893Smrg SRC1_ABS(0), 1301b7e1c893Smrg UPDATE_EXECUTE_MASK(0), 1302b7e1c893Smrg UPDATE_PRED(0), 1303b7e1c893Smrg WRITE_MASK(1), 1304b7e1c893Smrg FOG_MERGE(0), 1305b7e1c893Smrg OMOD(SQ_ALU_OMOD_OFF), 1306b7e1c893Smrg ALU_INST(SQ_OP2_INST_MUL), 1307b7e1c893Smrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1308b7e1c893Smrg DST_GPR(2), 1309b7e1c893Smrg DST_REL(ABSOLUTE), 1310b7e1c893Smrg DST_ELEM(ELEM_W), 1311b7e1c893Smrg CLAMP(1)); 1312b7e1c893Smrg /* 7 */ 1313b7e1c893Smrg shader[i++] = 0x00000000; 1314b7e1c893Smrg shader[i++] = 0x00000000; 1315b7e1c893Smrg 1316b7e1c893Smrg /* 8/9 - src */ 1317b7e1c893Smrg shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), 1318b7e1c893Smrg BC_FRAC_MODE(0), 1319b7e1c893Smrg FETCH_WHOLE_QUAD(0), 1320b7e1c893Smrg RESOURCE_ID(0), 1321b7e1c893Smrg SRC_GPR(0), 1322b7e1c893Smrg SRC_REL(ABSOLUTE), 1323b7e1c893Smrg R7xx_ALT_CONST(0)); 1324b7e1c893Smrg shader[i++] = TEX_DWORD1(DST_GPR(0), 1325b7e1c893Smrg DST_REL(ABSOLUTE), 1326b7e1c893Smrg DST_SEL_X(SQ_SEL_X), 1327b7e1c893Smrg DST_SEL_Y(SQ_SEL_Y), 1328b7e1c893Smrg DST_SEL_Z(SQ_SEL_Z), 1329b7e1c893Smrg DST_SEL_W(SQ_SEL_W), 1330b7e1c893Smrg LOD_BIAS(0), 1331b7e1c893Smrg COORD_TYPE_X(TEX_NORMALIZED), 1332b7e1c893Smrg COORD_TYPE_Y(TEX_NORMALIZED), 1333b7e1c893Smrg COORD_TYPE_Z(TEX_NORMALIZED), 1334b7e1c893Smrg COORD_TYPE_W(TEX_NORMALIZED)); 1335b7e1c893Smrg shader[i++] = TEX_DWORD2(OFFSET_X(0), 1336b7e1c893Smrg OFFSET_Y(0), 1337b7e1c893Smrg OFFSET_Z(0), 1338b7e1c893Smrg SAMPLER_ID(0), 1339b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 1340b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 1341b7e1c893Smrg SRC_SEL_Z(SQ_SEL_0), 1342b7e1c893Smrg SRC_SEL_W(SQ_SEL_1)); 1343b7e1c893Smrg shader[i++] = TEX_DWORD_PAD; 1344b7e1c893Smrg /* 10/11 - mask */ 1345b7e1c893Smrg shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), 1346b7e1c893Smrg BC_FRAC_MODE(0), 1347b7e1c893Smrg FETCH_WHOLE_QUAD(0), 1348b7e1c893Smrg RESOURCE_ID(1), 1349b7e1c893Smrg SRC_GPR(1), 1350b7e1c893Smrg SRC_REL(ABSOLUTE), 1351b7e1c893Smrg R7xx_ALT_CONST(0)); 1352b7e1c893Smrg shader[i++] = TEX_DWORD1(DST_GPR(1), 1353b7e1c893Smrg DST_REL(ABSOLUTE), 1354b7e1c893Smrg DST_SEL_X(SQ_SEL_X), 1355b7e1c893Smrg DST_SEL_Y(SQ_SEL_Y), 1356b7e1c893Smrg DST_SEL_Z(SQ_SEL_Z), 1357b7e1c893Smrg DST_SEL_W(SQ_SEL_W), 1358b7e1c893Smrg LOD_BIAS(0), 1359b7e1c893Smrg COORD_TYPE_X(TEX_NORMALIZED), 1360b7e1c893Smrg COORD_TYPE_Y(TEX_NORMALIZED), 1361b7e1c893Smrg COORD_TYPE_Z(TEX_NORMALIZED), 1362b7e1c893Smrg COORD_TYPE_W(TEX_NORMALIZED)); 1363b7e1c893Smrg shader[i++] = TEX_DWORD2(OFFSET_X(0), 1364b7e1c893Smrg OFFSET_Y(0), 1365b7e1c893Smrg OFFSET_Z(0), 1366b7e1c893Smrg SAMPLER_ID(1), 1367b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 1368b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 1369b7e1c893Smrg SRC_SEL_Z(SQ_SEL_0), 1370b7e1c893Smrg SRC_SEL_W(SQ_SEL_1)); 1371b7e1c893Smrg shader[i++] = TEX_DWORD_PAD; 1372b7e1c893Smrg 1373b7e1c893Smrg return i; 1374b7e1c893Smrg} 1375b7e1c893Smrg 1376b7e1c893Smrg/* comp vs --------------------------------------- */ 1377b7e1c893Smrgint R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) 1378b7e1c893Smrg{ 1379b7e1c893Smrg int i = 0; 1380b7e1c893Smrg 1381b7e1c893Smrg /* 0 */ 1382b7e1c893Smrg shader[i++] = CF_DWORD0(ADDR(3)); 1383b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 1384b7e1c893Smrg CF_CONST(0), 1385b7e1c893Smrg COND(SQ_CF_COND_BOOL), 1386b7e1c893Smrg I_COUNT(0), 1387b7e1c893Smrg CALL_COUNT(0), 1388b7e1c893Smrg END_OF_PROGRAM(0), 1389b7e1c893Smrg VALID_PIXEL_MODE(0), 1390b7e1c893Smrg CF_INST(SQ_CF_INST_CALL), 1391b7e1c893Smrg WHOLE_QUAD_MODE(0), 1392b7e1c893Smrg BARRIER(0)); 1393b7e1c893Smrg /* 1 */ 1394ad43ddacSmrg shader[i++] = CF_DWORD0(ADDR(28)); 1395b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 1396b7e1c893Smrg CF_CONST(0), 1397b7e1c893Smrg COND(SQ_CF_COND_NOT_BOOL), 1398b7e1c893Smrg I_COUNT(0), 1399b7e1c893Smrg CALL_COUNT(0), 1400b7e1c893Smrg END_OF_PROGRAM(0), 1401b7e1c893Smrg VALID_PIXEL_MODE(0), 1402b7e1c893Smrg CF_INST(SQ_CF_INST_CALL), 1403b7e1c893Smrg WHOLE_QUAD_MODE(0), 1404b7e1c893Smrg BARRIER(0)); 1405b7e1c893Smrg /* 2 */ 14062f39173dSmrg shader[i++] = CF_DWORD0(ADDR(0)); 1407b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 1408b7e1c893Smrg CF_CONST(0), 1409b7e1c893Smrg COND(SQ_CF_COND_ACTIVE), 1410b7e1c893Smrg I_COUNT(0), 1411b7e1c893Smrg CALL_COUNT(0), 1412b7e1c893Smrg END_OF_PROGRAM(1), 1413b7e1c893Smrg VALID_PIXEL_MODE(0), 1414b7e1c893Smrg CF_INST(SQ_CF_INST_NOP), 1415b7e1c893Smrg WHOLE_QUAD_MODE(0), 1416b7e1c893Smrg BARRIER(1)); 1417b7e1c893Smrg /* 3 - mask sub */ 1418ad43ddacSmrg shader[i++] = CF_DWORD0(ADDR(22)); 1419b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 1420b7e1c893Smrg CF_CONST(0), 1421b7e1c893Smrg COND(SQ_CF_COND_ACTIVE), 1422b7e1c893Smrg I_COUNT(3), 1423b7e1c893Smrg CALL_COUNT(0), 1424b7e1c893Smrg END_OF_PROGRAM(0), 1425b7e1c893Smrg VALID_PIXEL_MODE(0), 1426b7e1c893Smrg CF_INST(SQ_CF_INST_VTX), 1427b7e1c893Smrg WHOLE_QUAD_MODE(0), 1428b7e1c893Smrg BARRIER(1)); 1429ad43ddacSmrg 1430ad43ddacSmrg /* 4 - ALU */ 1431ad43ddacSmrg shader[i++] = CF_ALU_DWORD0(ADDR(9), 1432ad43ddacSmrg KCACHE_BANK0(0), 1433ad43ddacSmrg KCACHE_BANK1(0), 1434ad43ddacSmrg KCACHE_MODE0(SQ_CF_KCACHE_NOP)); 1435ad43ddacSmrg shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP), 1436ad43ddacSmrg KCACHE_ADDR0(0), 1437ad43ddacSmrg KCACHE_ADDR1(0), 1438ad43ddacSmrg I_COUNT(12), 1439ad43ddacSmrg USES_WATERFALL(0), 1440ad43ddacSmrg CF_INST(SQ_CF_INST_ALU), 1441ad43ddacSmrg WHOLE_QUAD_MODE(0), 1442ad43ddacSmrg BARRIER(1)); 1443ad43ddacSmrg 1444ad43ddacSmrg /* 5 - dst */ 1445b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_POS0), 1446b7e1c893Smrg TYPE(SQ_EXPORT_POS), 1447b7e1c893Smrg RW_GPR(2), 1448b7e1c893Smrg RW_REL(ABSOLUTE), 1449b7e1c893Smrg INDEX_GPR(0), 1450b7e1c893Smrg ELEM_SIZE(0)); 1451b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 1452b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 1453ad43ddacSmrg SRC_SEL_Z(SQ_SEL_0), 1454ad43ddacSmrg SRC_SEL_W(SQ_SEL_1), 1455b7e1c893Smrg R6xx_ELEM_LOOP(0), 1456b7e1c893Smrg BURST_COUNT(1), 1457b7e1c893Smrg END_OF_PROGRAM(0), 1458b7e1c893Smrg VALID_PIXEL_MODE(0), 1459b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT_DONE), 1460b7e1c893Smrg WHOLE_QUAD_MODE(0), 1461b7e1c893Smrg BARRIER(1)); 1462ad43ddacSmrg /* 6 - src */ 1463b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(0), 1464b7e1c893Smrg TYPE(SQ_EXPORT_PARAM), 1465b7e1c893Smrg RW_GPR(1), 1466b7e1c893Smrg RW_REL(ABSOLUTE), 1467b7e1c893Smrg INDEX_GPR(0), 1468b7e1c893Smrg ELEM_SIZE(0)); 1469b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 1470b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 1471ad43ddacSmrg SRC_SEL_Z(SQ_SEL_0), 1472ad43ddacSmrg SRC_SEL_W(SQ_SEL_1), 1473b7e1c893Smrg R6xx_ELEM_LOOP(0), 1474b7e1c893Smrg BURST_COUNT(1), 1475b7e1c893Smrg END_OF_PROGRAM(0), 1476b7e1c893Smrg VALID_PIXEL_MODE(0), 1477b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT), 1478b7e1c893Smrg WHOLE_QUAD_MODE(0), 1479b7e1c893Smrg BARRIER(0)); 1480ad43ddacSmrg /* 7 - mask */ 1481b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(1), 1482b7e1c893Smrg TYPE(SQ_EXPORT_PARAM), 1483b7e1c893Smrg RW_GPR(0), 1484b7e1c893Smrg RW_REL(ABSOLUTE), 1485b7e1c893Smrg INDEX_GPR(0), 1486b7e1c893Smrg ELEM_SIZE(0)); 1487b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 1488b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 1489ad43ddacSmrg SRC_SEL_Z(SQ_SEL_0), 1490ad43ddacSmrg SRC_SEL_W(SQ_SEL_1), 1491b7e1c893Smrg R6xx_ELEM_LOOP(0), 1492b7e1c893Smrg BURST_COUNT(1), 1493b7e1c893Smrg END_OF_PROGRAM(0), 1494b7e1c893Smrg VALID_PIXEL_MODE(0), 1495b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT_DONE), 1496b7e1c893Smrg WHOLE_QUAD_MODE(0), 1497b7e1c893Smrg BARRIER(0)); 1498ad43ddacSmrg /* 8 */ 1499b7e1c893Smrg shader[i++] = CF_DWORD0(ADDR(0)); 1500b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 1501b7e1c893Smrg CF_CONST(0), 1502b7e1c893Smrg COND(SQ_CF_COND_ACTIVE), 1503b7e1c893Smrg I_COUNT(0), 1504b7e1c893Smrg CALL_COUNT(0), 1505b7e1c893Smrg END_OF_PROGRAM(0), 1506b7e1c893Smrg VALID_PIXEL_MODE(0), 1507b7e1c893Smrg CF_INST(SQ_CF_INST_RETURN), 1508b7e1c893Smrg WHOLE_QUAD_MODE(0), 1509b7e1c893Smrg BARRIER(1)); 1510b7e1c893Smrg 1511ad43ddacSmrg 1512ad43ddacSmrg /* 9 srcX MAD */ 1513ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(256), 1514ad43ddacSmrg SRC0_REL(ABSOLUTE), 1515ad43ddacSmrg SRC0_ELEM(ELEM_Y), 1516ad43ddacSmrg SRC0_NEG(0), 1517ad43ddacSmrg SRC1_SEL(1), 1518ad43ddacSmrg SRC1_REL(ABSOLUTE), 1519ad43ddacSmrg SRC1_ELEM(ELEM_Y), 1520ad43ddacSmrg SRC1_NEG(0), 1521ad43ddacSmrg INDEX_MODE(SQ_INDEX_LOOP), 1522ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1523ad43ddacSmrg LAST(1)); 1524ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(256), 1525ad43ddacSmrg SRC2_REL(ABSOLUTE), 1526ad43ddacSmrg SRC2_ELEM(ELEM_Z), 1527ad43ddacSmrg SRC2_NEG(0), 1528ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 1529ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1530ad43ddacSmrg DST_GPR(1), 1531ad43ddacSmrg DST_REL(ABSOLUTE), 1532ad43ddacSmrg DST_ELEM(ELEM_Z), 1533ad43ddacSmrg CLAMP(0)); 1534ad43ddacSmrg /* 10 srcY MAD */ 1535ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(257), 1536ad43ddacSmrg SRC0_REL(ABSOLUTE), 1537ad43ddacSmrg SRC0_ELEM(ELEM_Y), 1538ad43ddacSmrg SRC0_NEG(0), 1539ad43ddacSmrg SRC1_SEL(1), 1540ad43ddacSmrg SRC1_REL(ABSOLUTE), 1541ad43ddacSmrg SRC1_ELEM(ELEM_Y), 1542ad43ddacSmrg SRC1_NEG(0), 1543ad43ddacSmrg INDEX_MODE(SQ_INDEX_LOOP), 1544ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1545ad43ddacSmrg LAST(1)); 1546ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(257), 1547ad43ddacSmrg SRC2_REL(ABSOLUTE), 1548ad43ddacSmrg SRC2_ELEM(ELEM_Z), 1549ad43ddacSmrg SRC2_NEG(0), 1550ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 1551ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1552ad43ddacSmrg DST_GPR(1), 1553ad43ddacSmrg DST_REL(ABSOLUTE), 1554ad43ddacSmrg DST_ELEM(ELEM_W), 1555ad43ddacSmrg CLAMP(0)); 1556ad43ddacSmrg 1557ad43ddacSmrg /* 11 srcX MAD */ 1558ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(256), 1559ad43ddacSmrg SRC0_REL(ABSOLUTE), 1560ad43ddacSmrg SRC0_ELEM(ELEM_X), 1561ad43ddacSmrg SRC0_NEG(0), 1562ad43ddacSmrg SRC1_SEL(1), 1563ad43ddacSmrg SRC1_REL(ABSOLUTE), 1564ad43ddacSmrg SRC1_ELEM(ELEM_X), 1565ad43ddacSmrg SRC1_NEG(0), 1566ad43ddacSmrg INDEX_MODE(SQ_INDEX_LOOP), 1567ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1568ad43ddacSmrg LAST(0)); 1569ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(1), 1570ad43ddacSmrg SRC2_REL(ABSOLUTE), 1571ad43ddacSmrg SRC2_ELEM(ELEM_Z), 1572ad43ddacSmrg SRC2_NEG(0), 1573ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 1574ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1575ad43ddacSmrg DST_GPR(1), 1576ad43ddacSmrg DST_REL(ABSOLUTE), 1577ad43ddacSmrg DST_ELEM(ELEM_X), 1578ad43ddacSmrg CLAMP(0)); 1579ad43ddacSmrg /* 12 srcY MAD */ 1580ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(257), 1581ad43ddacSmrg SRC0_REL(ABSOLUTE), 1582ad43ddacSmrg SRC0_ELEM(ELEM_X), 1583ad43ddacSmrg SRC0_NEG(0), 1584ad43ddacSmrg SRC1_SEL(1), 1585ad43ddacSmrg SRC1_REL(ABSOLUTE), 1586ad43ddacSmrg SRC1_ELEM(ELEM_X), 1587ad43ddacSmrg SRC1_NEG(0), 1588ad43ddacSmrg INDEX_MODE(SQ_INDEX_LOOP), 1589ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1590ad43ddacSmrg LAST(1)); 1591ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(1), 1592ad43ddacSmrg SRC2_REL(ABSOLUTE), 1593ad43ddacSmrg SRC2_ELEM(ELEM_W), 1594ad43ddacSmrg SRC2_NEG(0), 1595ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 1596ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1597ad43ddacSmrg DST_GPR(1), 1598ad43ddacSmrg DST_REL(ABSOLUTE), 1599ad43ddacSmrg DST_ELEM(ELEM_Y), 1600ad43ddacSmrg CLAMP(0)); 1601ad43ddacSmrg 1602ad43ddacSmrg /* 13 maskX MAD */ 1603ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(258), 1604ad43ddacSmrg SRC0_REL(ABSOLUTE), 1605ad43ddacSmrg SRC0_ELEM(ELEM_Y), 1606ad43ddacSmrg SRC0_NEG(0), 1607ad43ddacSmrg SRC1_SEL(0), 1608ad43ddacSmrg SRC1_REL(ABSOLUTE), 1609ad43ddacSmrg SRC1_ELEM(ELEM_Y), 1610ad43ddacSmrg SRC1_NEG(0), 1611ad43ddacSmrg INDEX_MODE(SQ_INDEX_LOOP), 1612ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1613ad43ddacSmrg LAST(1)); 1614ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(258), 1615ad43ddacSmrg SRC2_REL(ABSOLUTE), 1616ad43ddacSmrg SRC2_ELEM(ELEM_Z), 1617ad43ddacSmrg SRC2_NEG(0), 1618ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 1619ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1620ad43ddacSmrg DST_GPR(0), 1621ad43ddacSmrg DST_REL(ABSOLUTE), 1622ad43ddacSmrg DST_ELEM(ELEM_Z), 1623ad43ddacSmrg CLAMP(0)); 1624ad43ddacSmrg 1625ad43ddacSmrg /* 14 maskY MAD */ 1626ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(259), 1627ad43ddacSmrg SRC0_REL(ABSOLUTE), 1628ad43ddacSmrg SRC0_ELEM(ELEM_Y), 1629ad43ddacSmrg SRC0_NEG(0), 1630ad43ddacSmrg SRC1_SEL(0), 1631ad43ddacSmrg SRC1_REL(ABSOLUTE), 1632ad43ddacSmrg SRC1_ELEM(ELEM_Y), 1633ad43ddacSmrg SRC1_NEG(0), 1634ad43ddacSmrg INDEX_MODE(SQ_INDEX_LOOP), 1635ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1636ad43ddacSmrg LAST(1)); 1637ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(259), 1638ad43ddacSmrg SRC2_REL(ABSOLUTE), 1639ad43ddacSmrg SRC2_ELEM(ELEM_Z), 1640ad43ddacSmrg SRC2_NEG(0), 1641ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 1642ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1643ad43ddacSmrg DST_GPR(0), 1644ad43ddacSmrg DST_REL(ABSOLUTE), 1645ad43ddacSmrg DST_ELEM(ELEM_W), 1646ad43ddacSmrg CLAMP(0)); 1647ad43ddacSmrg 1648ad43ddacSmrg /* 15 srcX MAD */ 1649ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(258), 1650ad43ddacSmrg SRC0_REL(ABSOLUTE), 1651ad43ddacSmrg SRC0_ELEM(ELEM_X), 1652ad43ddacSmrg SRC0_NEG(0), 1653ad43ddacSmrg SRC1_SEL(0), 1654ad43ddacSmrg SRC1_REL(ABSOLUTE), 1655ad43ddacSmrg SRC1_ELEM(ELEM_X), 1656ad43ddacSmrg SRC1_NEG(0), 1657ad43ddacSmrg INDEX_MODE(SQ_INDEX_LOOP), 1658ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1659ad43ddacSmrg LAST(0)); 1660ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(0), 1661ad43ddacSmrg SRC2_REL(ABSOLUTE), 1662ad43ddacSmrg SRC2_ELEM(ELEM_Z), 1663ad43ddacSmrg SRC2_NEG(0), 1664ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 1665ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1666ad43ddacSmrg DST_GPR(0), 1667ad43ddacSmrg DST_REL(ABSOLUTE), 1668ad43ddacSmrg DST_ELEM(ELEM_X), 1669ad43ddacSmrg CLAMP(0)); 1670ad43ddacSmrg /* 16 srcY MAD */ 1671ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(259), 1672ad43ddacSmrg SRC0_REL(ABSOLUTE), 1673ad43ddacSmrg SRC0_ELEM(ELEM_X), 1674ad43ddacSmrg SRC0_NEG(0), 1675ad43ddacSmrg SRC1_SEL(0), 1676ad43ddacSmrg SRC1_REL(ABSOLUTE), 1677ad43ddacSmrg SRC1_ELEM(ELEM_X), 1678ad43ddacSmrg SRC1_NEG(0), 1679ad43ddacSmrg INDEX_MODE(SQ_INDEX_LOOP), 1680ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1681ad43ddacSmrg LAST(1)); 1682ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(0), 1683ad43ddacSmrg SRC2_REL(ABSOLUTE), 1684ad43ddacSmrg SRC2_ELEM(ELEM_W), 1685ad43ddacSmrg SRC2_NEG(0), 1686ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 1687ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1688ad43ddacSmrg DST_GPR(0), 1689ad43ddacSmrg DST_REL(ABSOLUTE), 1690ad43ddacSmrg DST_ELEM(ELEM_Y), 1691ad43ddacSmrg CLAMP(0)); 1692ad43ddacSmrg 1693ad43ddacSmrg /* 17 srcX / w */ 1694ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(1), 1695ad43ddacSmrg SRC0_REL(ABSOLUTE), 1696ad43ddacSmrg SRC0_ELEM(ELEM_X), 1697ad43ddacSmrg SRC0_NEG(0), 1698ad43ddacSmrg SRC1_SEL(256), 1699ad43ddacSmrg SRC1_REL(ABSOLUTE), 1700ad43ddacSmrg SRC1_ELEM(ELEM_W), 1701ad43ddacSmrg SRC1_NEG(0), 1702ad43ddacSmrg INDEX_MODE(SQ_INDEX_AR_X), 1703ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1704ad43ddacSmrg LAST(1)); 1705ad43ddacSmrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 1706ad43ddacSmrg SRC0_ABS(0), 1707ad43ddacSmrg SRC1_ABS(0), 1708ad43ddacSmrg UPDATE_EXECUTE_MASK(0), 1709ad43ddacSmrg UPDATE_PRED(0), 1710ad43ddacSmrg WRITE_MASK(1), 1711ad43ddacSmrg FOG_MERGE(0), 1712ad43ddacSmrg OMOD(SQ_ALU_OMOD_OFF), 1713ad43ddacSmrg ALU_INST(SQ_OP2_INST_MUL), 1714ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1715ad43ddacSmrg DST_GPR(1), 1716ad43ddacSmrg DST_REL(ABSOLUTE), 1717ad43ddacSmrg DST_ELEM(ELEM_X), 1718ad43ddacSmrg CLAMP(0)); 1719ad43ddacSmrg 1720ad43ddacSmrg /* 18 srcY / h */ 1721ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(1), 1722ad43ddacSmrg SRC0_REL(ABSOLUTE), 1723ad43ddacSmrg SRC0_ELEM(ELEM_Y), 1724ad43ddacSmrg SRC0_NEG(0), 1725ad43ddacSmrg SRC1_SEL(257), 1726ad43ddacSmrg SRC1_REL(ABSOLUTE), 1727ad43ddacSmrg SRC1_ELEM(ELEM_W), 1728ad43ddacSmrg SRC1_NEG(0), 1729ad43ddacSmrg INDEX_MODE(SQ_INDEX_AR_X), 1730ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1731ad43ddacSmrg LAST(1)); 1732ad43ddacSmrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 1733ad43ddacSmrg SRC0_ABS(0), 1734ad43ddacSmrg SRC1_ABS(0), 1735ad43ddacSmrg UPDATE_EXECUTE_MASK(0), 1736ad43ddacSmrg UPDATE_PRED(0), 1737ad43ddacSmrg WRITE_MASK(1), 1738ad43ddacSmrg FOG_MERGE(0), 1739ad43ddacSmrg OMOD(SQ_ALU_OMOD_OFF), 1740ad43ddacSmrg ALU_INST(SQ_OP2_INST_MUL), 1741ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1742ad43ddacSmrg DST_GPR(1), 1743ad43ddacSmrg DST_REL(ABSOLUTE), 1744ad43ddacSmrg DST_ELEM(ELEM_Y), 1745ad43ddacSmrg CLAMP(0)); 1746ad43ddacSmrg 1747ad43ddacSmrg /* 19 maskX / w */ 1748ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(0), 1749ad43ddacSmrg SRC0_REL(ABSOLUTE), 1750ad43ddacSmrg SRC0_ELEM(ELEM_X), 1751ad43ddacSmrg SRC0_NEG(0), 1752ad43ddacSmrg SRC1_SEL(258), 1753ad43ddacSmrg SRC1_REL(ABSOLUTE), 1754ad43ddacSmrg SRC1_ELEM(ELEM_W), 1755ad43ddacSmrg SRC1_NEG(0), 1756ad43ddacSmrg INDEX_MODE(SQ_INDEX_AR_X), 1757ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1758ad43ddacSmrg LAST(1)); 1759ad43ddacSmrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 1760ad43ddacSmrg SRC0_ABS(0), 1761ad43ddacSmrg SRC1_ABS(0), 1762ad43ddacSmrg UPDATE_EXECUTE_MASK(0), 1763ad43ddacSmrg UPDATE_PRED(0), 1764ad43ddacSmrg WRITE_MASK(1), 1765ad43ddacSmrg FOG_MERGE(0), 1766ad43ddacSmrg OMOD(SQ_ALU_OMOD_OFF), 1767ad43ddacSmrg ALU_INST(SQ_OP2_INST_MUL), 1768ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1769ad43ddacSmrg DST_GPR(0), 1770ad43ddacSmrg DST_REL(ABSOLUTE), 1771ad43ddacSmrg DST_ELEM(ELEM_X), 1772ad43ddacSmrg CLAMP(0)); 1773ad43ddacSmrg 1774ad43ddacSmrg /* 20 maskY / h */ 1775ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(0), 1776ad43ddacSmrg SRC0_REL(ABSOLUTE), 1777ad43ddacSmrg SRC0_ELEM(ELEM_Y), 1778ad43ddacSmrg SRC0_NEG(0), 1779ad43ddacSmrg SRC1_SEL(259), 1780ad43ddacSmrg SRC1_REL(ABSOLUTE), 1781ad43ddacSmrg SRC1_ELEM(ELEM_W), 1782ad43ddacSmrg SRC1_NEG(0), 1783ad43ddacSmrg INDEX_MODE(SQ_INDEX_AR_X), 1784ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1785ad43ddacSmrg LAST(1)); 1786ad43ddacSmrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 1787ad43ddacSmrg SRC0_ABS(0), 1788ad43ddacSmrg SRC1_ABS(0), 1789ad43ddacSmrg UPDATE_EXECUTE_MASK(0), 1790ad43ddacSmrg UPDATE_PRED(0), 1791ad43ddacSmrg WRITE_MASK(1), 1792ad43ddacSmrg FOG_MERGE(0), 1793ad43ddacSmrg OMOD(SQ_ALU_OMOD_OFF), 1794ad43ddacSmrg ALU_INST(SQ_OP2_INST_MUL), 1795ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1796ad43ddacSmrg DST_GPR(0), 1797ad43ddacSmrg DST_REL(ABSOLUTE), 1798ad43ddacSmrg DST_ELEM(ELEM_Y), 1799ad43ddacSmrg CLAMP(0)); 1800ad43ddacSmrg /* 21 */ 1801ad43ddacSmrg shader[i++] = 0x00000000; 1802ad43ddacSmrg shader[i++] = 0x00000000; 1803ad43ddacSmrg 1804ad43ddacSmrg /* 22/23 - dst */ 1805ad43ddacSmrg shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), 1806ad43ddacSmrg FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), 1807ad43ddacSmrg FETCH_WHOLE_QUAD(0), 1808ad43ddacSmrg BUFFER_ID(0), 1809ad43ddacSmrg SRC_GPR(0), 1810ad43ddacSmrg SRC_REL(ABSOLUTE), 1811ad43ddacSmrg SRC_SEL_X(SQ_SEL_X), 1812ad43ddacSmrg MEGA_FETCH_COUNT(24)); 1813ad43ddacSmrg shader[i++] = VTX_DWORD1_GPR(DST_GPR(2), 1814ad43ddacSmrg DST_REL(0), 1815ad43ddacSmrg DST_SEL_X(SQ_SEL_X), 1816ad43ddacSmrg DST_SEL_Y(SQ_SEL_Y), 1817ad43ddacSmrg DST_SEL_Z(SQ_SEL_0), 1818ad43ddacSmrg DST_SEL_W(SQ_SEL_1), 1819ad43ddacSmrg USE_CONST_FIELDS(0), 1820ad43ddacSmrg DATA_FORMAT(FMT_32_32_FLOAT), 1821ad43ddacSmrg NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), 1822ad43ddacSmrg FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), 1823ad43ddacSmrg SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); 1824ad43ddacSmrg shader[i++] = VTX_DWORD2(OFFSET(0), 1825ad43ddacSmrg ENDIAN_SWAP(ENDIAN_NONE), 1826ad43ddacSmrg CONST_BUF_NO_STRIDE(0), 1827ad43ddacSmrg MEGA_FETCH(1)); 1828ad43ddacSmrg shader[i++] = VTX_DWORD_PAD; 1829ad43ddacSmrg /* 24/25 - src */ 1830ad43ddacSmrg shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), 1831ad43ddacSmrg FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), 1832ad43ddacSmrg FETCH_WHOLE_QUAD(0), 1833ad43ddacSmrg BUFFER_ID(0), 1834ad43ddacSmrg SRC_GPR(0), 1835ad43ddacSmrg SRC_REL(ABSOLUTE), 1836ad43ddacSmrg SRC_SEL_X(SQ_SEL_X), 1837ad43ddacSmrg MEGA_FETCH_COUNT(8)); 1838ad43ddacSmrg shader[i++] = VTX_DWORD1_GPR(DST_GPR(1), 1839ad43ddacSmrg DST_REL(0), 1840ad43ddacSmrg DST_SEL_X(SQ_SEL_X), 1841ad43ddacSmrg DST_SEL_Y(SQ_SEL_Y), 1842ad43ddacSmrg DST_SEL_Z(SQ_SEL_1), 1843ad43ddacSmrg DST_SEL_W(SQ_SEL_0), 1844ad43ddacSmrg USE_CONST_FIELDS(0), 1845ad43ddacSmrg DATA_FORMAT(FMT_32_32_FLOAT), 1846ad43ddacSmrg NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), 1847ad43ddacSmrg FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), 1848ad43ddacSmrg SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); 1849ad43ddacSmrg shader[i++] = VTX_DWORD2(OFFSET(8), 1850ad43ddacSmrg ENDIAN_SWAP(ENDIAN_NONE), 1851ad43ddacSmrg CONST_BUF_NO_STRIDE(0), 1852ad43ddacSmrg MEGA_FETCH(0)); 1853ad43ddacSmrg shader[i++] = VTX_DWORD_PAD; 1854ad43ddacSmrg /* 26/27 - mask */ 1855ad43ddacSmrg shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), 1856ad43ddacSmrg FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), 1857ad43ddacSmrg FETCH_WHOLE_QUAD(0), 1858ad43ddacSmrg BUFFER_ID(0), 1859ad43ddacSmrg SRC_GPR(0), 1860ad43ddacSmrg SRC_REL(ABSOLUTE), 1861ad43ddacSmrg SRC_SEL_X(SQ_SEL_X), 1862ad43ddacSmrg MEGA_FETCH_COUNT(8)); 1863ad43ddacSmrg shader[i++] = VTX_DWORD1_GPR(DST_GPR(0), 1864ad43ddacSmrg DST_REL(0), 1865ad43ddacSmrg DST_SEL_X(SQ_SEL_X), 1866ad43ddacSmrg DST_SEL_Y(SQ_SEL_Y), 1867ad43ddacSmrg DST_SEL_Z(SQ_SEL_1), 1868ad43ddacSmrg DST_SEL_W(SQ_SEL_0), 1869ad43ddacSmrg USE_CONST_FIELDS(0), 1870ad43ddacSmrg DATA_FORMAT(FMT_32_32_FLOAT), 1871ad43ddacSmrg NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), 1872ad43ddacSmrg FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), 1873ad43ddacSmrg SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); 1874ad43ddacSmrg shader[i++] = VTX_DWORD2(OFFSET(16), 1875ad43ddacSmrg ENDIAN_SWAP(ENDIAN_NONE), 1876ad43ddacSmrg CONST_BUF_NO_STRIDE(0), 1877ad43ddacSmrg MEGA_FETCH(0)); 1878ad43ddacSmrg shader[i++] = VTX_DWORD_PAD; 1879ad43ddacSmrg 1880ad43ddacSmrg /* 28 - non-mask sub */ 1881ad43ddacSmrg shader[i++] = CF_DWORD0(ADDR(40)); 1882ad43ddacSmrg shader[i++] = CF_DWORD1(POP_COUNT(0), 1883ad43ddacSmrg CF_CONST(0), 1884ad43ddacSmrg COND(SQ_CF_COND_ACTIVE), 1885ad43ddacSmrg I_COUNT(2), 1886ad43ddacSmrg CALL_COUNT(0), 1887ad43ddacSmrg END_OF_PROGRAM(0), 1888ad43ddacSmrg VALID_PIXEL_MODE(0), 1889ad43ddacSmrg CF_INST(SQ_CF_INST_VTX), 1890ad43ddacSmrg WHOLE_QUAD_MODE(0), 1891ad43ddacSmrg BARRIER(1)); 1892ad43ddacSmrg 1893ad43ddacSmrg /* 29 - ALU */ 1894ad43ddacSmrg shader[i++] = CF_ALU_DWORD0(ADDR(33), 1895ad43ddacSmrg KCACHE_BANK0(0), 1896ad43ddacSmrg KCACHE_BANK1(0), 1897ad43ddacSmrg KCACHE_MODE0(SQ_CF_KCACHE_NOP)); 1898ad43ddacSmrg shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP), 1899ad43ddacSmrg KCACHE_ADDR0(0), 1900ad43ddacSmrg KCACHE_ADDR1(0), 1901ad43ddacSmrg I_COUNT(6), 1902ad43ddacSmrg USES_WATERFALL(0), 1903ad43ddacSmrg CF_INST(SQ_CF_INST_ALU), 1904ad43ddacSmrg WHOLE_QUAD_MODE(0), 1905ad43ddacSmrg BARRIER(1)); 1906ad43ddacSmrg 1907ad43ddacSmrg /* 30 - dst */ 1908ad43ddacSmrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_POS0), 1909ad43ddacSmrg TYPE(SQ_EXPORT_POS), 1910ad43ddacSmrg RW_GPR(1), 1911ad43ddacSmrg RW_REL(ABSOLUTE), 1912ad43ddacSmrg INDEX_GPR(0), 1913ad43ddacSmrg ELEM_SIZE(0)); 1914ad43ddacSmrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 1915ad43ddacSmrg SRC_SEL_Y(SQ_SEL_Y), 1916ad43ddacSmrg SRC_SEL_Z(SQ_SEL_0), 1917ad43ddacSmrg SRC_SEL_W(SQ_SEL_1), 1918ad43ddacSmrg R6xx_ELEM_LOOP(0), 1919ad43ddacSmrg BURST_COUNT(0), 1920ad43ddacSmrg END_OF_PROGRAM(0), 1921ad43ddacSmrg VALID_PIXEL_MODE(0), 1922ad43ddacSmrg CF_INST(SQ_CF_INST_EXPORT_DONE), 1923ad43ddacSmrg WHOLE_QUAD_MODE(0), 1924ad43ddacSmrg BARRIER(1)); 1925ad43ddacSmrg /* 31 - src */ 1926ad43ddacSmrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(0), 1927ad43ddacSmrg TYPE(SQ_EXPORT_PARAM), 1928ad43ddacSmrg RW_GPR(0), 1929ad43ddacSmrg RW_REL(ABSOLUTE), 1930ad43ddacSmrg INDEX_GPR(0), 1931ad43ddacSmrg ELEM_SIZE(0)); 1932ad43ddacSmrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 1933ad43ddacSmrg SRC_SEL_Y(SQ_SEL_Y), 1934ad43ddacSmrg SRC_SEL_Z(SQ_SEL_0), 1935ad43ddacSmrg SRC_SEL_W(SQ_SEL_1), 1936ad43ddacSmrg R6xx_ELEM_LOOP(0), 1937ad43ddacSmrg BURST_COUNT(0), 1938ad43ddacSmrg END_OF_PROGRAM(0), 1939ad43ddacSmrg VALID_PIXEL_MODE(0), 1940ad43ddacSmrg CF_INST(SQ_CF_INST_EXPORT_DONE), 1941ad43ddacSmrg WHOLE_QUAD_MODE(0), 1942ad43ddacSmrg BARRIER(0)); 1943ad43ddacSmrg /* 32 */ 1944ad43ddacSmrg shader[i++] = CF_DWORD0(ADDR(0)); 1945ad43ddacSmrg shader[i++] = CF_DWORD1(POP_COUNT(0), 1946ad43ddacSmrg CF_CONST(0), 1947ad43ddacSmrg COND(SQ_CF_COND_ACTIVE), 1948ad43ddacSmrg I_COUNT(0), 1949ad43ddacSmrg CALL_COUNT(0), 1950ad43ddacSmrg END_OF_PROGRAM(0), 1951b7e1c893Smrg VALID_PIXEL_MODE(0), 1952b7e1c893Smrg CF_INST(SQ_CF_INST_RETURN), 1953b7e1c893Smrg WHOLE_QUAD_MODE(0), 1954b7e1c893Smrg BARRIER(1)); 1955ad43ddacSmrg 1956ad43ddacSmrg 1957ad43ddacSmrg /* 33 srcX MAD */ 1958ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(256), 1959ad43ddacSmrg SRC0_REL(ABSOLUTE), 1960ad43ddacSmrg SRC0_ELEM(ELEM_Y), 1961ad43ddacSmrg SRC0_NEG(0), 1962ad43ddacSmrg SRC1_SEL(0), 1963ad43ddacSmrg SRC1_REL(ABSOLUTE), 1964ad43ddacSmrg SRC1_ELEM(ELEM_Y), 1965ad43ddacSmrg SRC1_NEG(0), 1966ad43ddacSmrg INDEX_MODE(SQ_INDEX_LOOP), 1967ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1968ad43ddacSmrg LAST(1)); 1969ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(256), 1970ad43ddacSmrg SRC2_REL(ABSOLUTE), 1971ad43ddacSmrg SRC2_ELEM(ELEM_Z), 1972ad43ddacSmrg SRC2_NEG(0), 1973ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 1974ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1975ad43ddacSmrg DST_GPR(0), 1976ad43ddacSmrg DST_REL(ABSOLUTE), 1977ad43ddacSmrg DST_ELEM(ELEM_Z), 1978ad43ddacSmrg CLAMP(0)); 1979ad43ddacSmrg /* 34 srcY MAD */ 1980ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(257), 1981ad43ddacSmrg SRC0_REL(ABSOLUTE), 1982ad43ddacSmrg SRC0_ELEM(ELEM_Y), 1983ad43ddacSmrg SRC0_NEG(0), 1984ad43ddacSmrg SRC1_SEL(0), 1985ad43ddacSmrg SRC1_REL(ABSOLUTE), 1986ad43ddacSmrg SRC1_ELEM(ELEM_Y), 1987ad43ddacSmrg SRC1_NEG(0), 1988ad43ddacSmrg INDEX_MODE(SQ_INDEX_LOOP), 1989ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 1990ad43ddacSmrg LAST(1)); 1991ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(257), 1992ad43ddacSmrg SRC2_REL(ABSOLUTE), 1993ad43ddacSmrg SRC2_ELEM(ELEM_Z), 1994ad43ddacSmrg SRC2_NEG(0), 1995ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 1996ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 1997ad43ddacSmrg DST_GPR(0), 1998ad43ddacSmrg DST_REL(ABSOLUTE), 1999ad43ddacSmrg DST_ELEM(ELEM_W), 2000ad43ddacSmrg CLAMP(0)); 2001ad43ddacSmrg 2002ad43ddacSmrg /* 35 srcX MAD */ 2003ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(256), 2004ad43ddacSmrg SRC0_REL(ABSOLUTE), 2005ad43ddacSmrg SRC0_ELEM(ELEM_X), 2006ad43ddacSmrg SRC0_NEG(0), 2007ad43ddacSmrg SRC1_SEL(0), 2008ad43ddacSmrg SRC1_REL(ABSOLUTE), 2009ad43ddacSmrg SRC1_ELEM(ELEM_X), 2010ad43ddacSmrg SRC1_NEG(0), 2011ad43ddacSmrg INDEX_MODE(SQ_INDEX_LOOP), 2012ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 2013ad43ddacSmrg LAST(0)); 2014ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(0), 2015ad43ddacSmrg SRC2_REL(ABSOLUTE), 2016ad43ddacSmrg SRC2_ELEM(ELEM_Z), 2017ad43ddacSmrg SRC2_NEG(0), 2018ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 2019ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 2020ad43ddacSmrg DST_GPR(0), 2021ad43ddacSmrg DST_REL(ABSOLUTE), 2022ad43ddacSmrg DST_ELEM(ELEM_X), 2023ad43ddacSmrg CLAMP(0)); 2024ad43ddacSmrg /* 36 srcY MAD */ 2025ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(257), 2026ad43ddacSmrg SRC0_REL(ABSOLUTE), 2027ad43ddacSmrg SRC0_ELEM(ELEM_X), 2028ad43ddacSmrg SRC0_NEG(0), 2029ad43ddacSmrg SRC1_SEL(0), 2030ad43ddacSmrg SRC1_REL(ABSOLUTE), 2031ad43ddacSmrg SRC1_ELEM(ELEM_X), 2032ad43ddacSmrg SRC1_NEG(0), 2033ad43ddacSmrg INDEX_MODE(SQ_INDEX_LOOP), 2034ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 2035ad43ddacSmrg LAST(1)); 2036ad43ddacSmrg shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(0), 2037ad43ddacSmrg SRC2_REL(ABSOLUTE), 2038ad43ddacSmrg SRC2_ELEM(ELEM_W), 2039ad43ddacSmrg SRC2_NEG(0), 2040ad43ddacSmrg ALU_INST(SQ_OP3_INST_MULADD), 2041ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 2042ad43ddacSmrg DST_GPR(0), 2043ad43ddacSmrg DST_REL(ABSOLUTE), 2044ad43ddacSmrg DST_ELEM(ELEM_Y), 2045ad43ddacSmrg CLAMP(0)); 2046ad43ddacSmrg /* 37 srcX / w */ 2047ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(0), 2048ad43ddacSmrg SRC0_REL(ABSOLUTE), 2049ad43ddacSmrg SRC0_ELEM(ELEM_X), 2050ad43ddacSmrg SRC0_NEG(0), 2051ad43ddacSmrg SRC1_SEL(256), 2052ad43ddacSmrg SRC1_REL(ABSOLUTE), 2053ad43ddacSmrg SRC1_ELEM(ELEM_W), 2054ad43ddacSmrg SRC1_NEG(0), 2055ad43ddacSmrg INDEX_MODE(SQ_INDEX_AR_X), 2056ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 2057ad43ddacSmrg LAST(1)); 2058ad43ddacSmrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 2059ad43ddacSmrg SRC0_ABS(0), 2060ad43ddacSmrg SRC1_ABS(0), 2061ad43ddacSmrg UPDATE_EXECUTE_MASK(0), 2062ad43ddacSmrg UPDATE_PRED(0), 2063ad43ddacSmrg WRITE_MASK(1), 2064ad43ddacSmrg FOG_MERGE(0), 2065ad43ddacSmrg OMOD(SQ_ALU_OMOD_OFF), 2066ad43ddacSmrg ALU_INST(SQ_OP2_INST_MUL), 2067ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 2068ad43ddacSmrg DST_GPR(0), 2069ad43ddacSmrg DST_REL(ABSOLUTE), 2070ad43ddacSmrg DST_ELEM(ELEM_X), 2071ad43ddacSmrg CLAMP(0)); 2072ad43ddacSmrg 2073ad43ddacSmrg /* 38 srcY / h */ 2074ad43ddacSmrg shader[i++] = ALU_DWORD0(SRC0_SEL(0), 2075ad43ddacSmrg SRC0_REL(ABSOLUTE), 2076ad43ddacSmrg SRC0_ELEM(ELEM_Y), 2077ad43ddacSmrg SRC0_NEG(0), 2078ad43ddacSmrg SRC1_SEL(257), 2079ad43ddacSmrg SRC1_REL(ABSOLUTE), 2080ad43ddacSmrg SRC1_ELEM(ELEM_W), 2081ad43ddacSmrg SRC1_NEG(0), 2082ad43ddacSmrg INDEX_MODE(SQ_INDEX_AR_X), 2083ad43ddacSmrg PRED_SEL(SQ_PRED_SEL_OFF), 2084ad43ddacSmrg LAST(1)); 2085ad43ddacSmrg shader[i++] = ALU_DWORD1_OP2(ChipSet, 2086ad43ddacSmrg SRC0_ABS(0), 2087ad43ddacSmrg SRC1_ABS(0), 2088ad43ddacSmrg UPDATE_EXECUTE_MASK(0), 2089ad43ddacSmrg UPDATE_PRED(0), 2090ad43ddacSmrg WRITE_MASK(1), 2091ad43ddacSmrg FOG_MERGE(0), 2092ad43ddacSmrg OMOD(SQ_ALU_OMOD_OFF), 2093ad43ddacSmrg ALU_INST(SQ_OP2_INST_MUL), 2094ad43ddacSmrg BANK_SWIZZLE(SQ_ALU_VEC_012), 2095ad43ddacSmrg DST_GPR(0), 2096ad43ddacSmrg DST_REL(ABSOLUTE), 2097ad43ddacSmrg DST_ELEM(ELEM_Y), 2098ad43ddacSmrg CLAMP(0)); 2099ad43ddacSmrg 2100ad43ddacSmrg /* 39 */ 2101ad43ddacSmrg shader[i++] = 0x00000000; 2102ad43ddacSmrg shader[i++] = 0x00000000; 2103ad43ddacSmrg 2104ad43ddacSmrg /* 40/41 - dst */ 2105b7e1c893Smrg shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), 2106b7e1c893Smrg FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), 2107b7e1c893Smrg FETCH_WHOLE_QUAD(0), 2108b7e1c893Smrg BUFFER_ID(0), 2109b7e1c893Smrg SRC_GPR(0), 2110b7e1c893Smrg SRC_REL(ABSOLUTE), 2111b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 2112b7e1c893Smrg MEGA_FETCH_COUNT(16)); 2113b7e1c893Smrg shader[i++] = VTX_DWORD1_GPR(DST_GPR(1), 2114b7e1c893Smrg DST_REL(0), 2115b7e1c893Smrg DST_SEL_X(SQ_SEL_X), 2116b7e1c893Smrg DST_SEL_Y(SQ_SEL_Y), 2117b7e1c893Smrg DST_SEL_Z(SQ_SEL_0), 2118b7e1c893Smrg DST_SEL_W(SQ_SEL_1), 2119b7e1c893Smrg USE_CONST_FIELDS(0), 2120ad43ddacSmrg DATA_FORMAT(FMT_32_32_FLOAT), 2121ad43ddacSmrg NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), 2122ad43ddacSmrg FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), 2123b7e1c893Smrg SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); 2124b7e1c893Smrg shader[i++] = VTX_DWORD2(OFFSET(0), 2125b7e1c893Smrg ENDIAN_SWAP(ENDIAN_NONE), 2126b7e1c893Smrg CONST_BUF_NO_STRIDE(0), 2127b7e1c893Smrg MEGA_FETCH(1)); 2128b7e1c893Smrg shader[i++] = VTX_DWORD_PAD; 2129ad43ddacSmrg /* 42/43 - src */ 2130b7e1c893Smrg shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), 2131b7e1c893Smrg FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), 2132b7e1c893Smrg FETCH_WHOLE_QUAD(0), 2133b7e1c893Smrg BUFFER_ID(0), 2134b7e1c893Smrg SRC_GPR(0), 2135b7e1c893Smrg SRC_REL(ABSOLUTE), 2136b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 2137b7e1c893Smrg MEGA_FETCH_COUNT(8)); 2138b7e1c893Smrg shader[i++] = VTX_DWORD1_GPR(DST_GPR(0), 2139b7e1c893Smrg DST_REL(0), 2140b7e1c893Smrg DST_SEL_X(SQ_SEL_X), 2141b7e1c893Smrg DST_SEL_Y(SQ_SEL_Y), 2142ad43ddacSmrg DST_SEL_Z(SQ_SEL_1), 2143ad43ddacSmrg DST_SEL_W(SQ_SEL_0), 2144b7e1c893Smrg USE_CONST_FIELDS(0), 2145ad43ddacSmrg DATA_FORMAT(FMT_32_32_FLOAT), 2146ad43ddacSmrg NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), 2147ad43ddacSmrg FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), 2148b7e1c893Smrg SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); 2149b7e1c893Smrg shader[i++] = VTX_DWORD2(OFFSET(8), 2150b7e1c893Smrg ENDIAN_SWAP(ENDIAN_NONE), 2151b7e1c893Smrg CONST_BUF_NO_STRIDE(0), 2152b7e1c893Smrg MEGA_FETCH(0)); 2153b7e1c893Smrg shader[i++] = VTX_DWORD_PAD; 2154b7e1c893Smrg 2155b7e1c893Smrg return i; 2156b7e1c893Smrg} 2157b7e1c893Smrg 2158b7e1c893Smrg/* comp ps --------------------------------------- */ 2159b7e1c893Smrgint R600_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) 2160b7e1c893Smrg{ 2161b7e1c893Smrg int i = 0; 2162b7e1c893Smrg 2163b7e1c893Smrg /* 0 */ 2164b7e1c893Smrg shader[i++] = CF_DWORD0(ADDR(2)); 2165b7e1c893Smrg shader[i++] = CF_DWORD1(POP_COUNT(0), 2166b7e1c893Smrg CF_CONST(0), 2167b7e1c893Smrg COND(SQ_CF_COND_ACTIVE), 2168b7e1c893Smrg I_COUNT(1), 2169b7e1c893Smrg CALL_COUNT(0), 2170b7e1c893Smrg END_OF_PROGRAM(0), 2171b7e1c893Smrg VALID_PIXEL_MODE(0), 2172b7e1c893Smrg CF_INST(SQ_CF_INST_TEX), 2173b7e1c893Smrg WHOLE_QUAD_MODE(0), 2174b7e1c893Smrg BARRIER(1)); 2175b7e1c893Smrg /* 1 */ 2176b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0), 2177b7e1c893Smrg TYPE(SQ_EXPORT_PIXEL), 2178b7e1c893Smrg RW_GPR(0), 2179b7e1c893Smrg RW_REL(ABSOLUTE), 2180b7e1c893Smrg INDEX_GPR(0), 2181b7e1c893Smrg ELEM_SIZE(1)); 2182b7e1c893Smrg 2183b7e1c893Smrg shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), 2184b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 2185b7e1c893Smrg SRC_SEL_Z(SQ_SEL_Z), 2186b7e1c893Smrg SRC_SEL_W(SQ_SEL_W), 2187b7e1c893Smrg R6xx_ELEM_LOOP(0), 2188b7e1c893Smrg BURST_COUNT(1), 2189b7e1c893Smrg END_OF_PROGRAM(1), 2190b7e1c893Smrg VALID_PIXEL_MODE(0), 2191b7e1c893Smrg CF_INST(SQ_CF_INST_EXPORT_DONE), 2192b7e1c893Smrg WHOLE_QUAD_MODE(0), 2193b7e1c893Smrg BARRIER(1)); 2194b7e1c893Smrg 2195b7e1c893Smrg 2196b7e1c893Smrg /* 2/3 - src */ 2197b7e1c893Smrg shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), 2198b7e1c893Smrg BC_FRAC_MODE(0), 2199b7e1c893Smrg FETCH_WHOLE_QUAD(0), 2200b7e1c893Smrg RESOURCE_ID(0), 2201b7e1c893Smrg SRC_GPR(0), 2202b7e1c893Smrg SRC_REL(ABSOLUTE), 2203b7e1c893Smrg R7xx_ALT_CONST(0)); 2204b7e1c893Smrg shader[i++] = TEX_DWORD1(DST_GPR(0), 2205b7e1c893Smrg DST_REL(ABSOLUTE), 2206b7e1c893Smrg DST_SEL_X(SQ_SEL_X), 2207b7e1c893Smrg DST_SEL_Y(SQ_SEL_Y), 2208b7e1c893Smrg DST_SEL_Z(SQ_SEL_Z), 2209b7e1c893Smrg DST_SEL_W(SQ_SEL_W), 2210b7e1c893Smrg LOD_BIAS(0), 2211b7e1c893Smrg COORD_TYPE_X(TEX_NORMALIZED), 2212b7e1c893Smrg COORD_TYPE_Y(TEX_NORMALIZED), 2213b7e1c893Smrg COORD_TYPE_Z(TEX_NORMALIZED), 2214b7e1c893Smrg COORD_TYPE_W(TEX_NORMALIZED)); 2215b7e1c893Smrg shader[i++] = TEX_DWORD2(OFFSET_X(0), 2216b7e1c893Smrg OFFSET_Y(0), 2217b7e1c893Smrg OFFSET_Z(0), 2218b7e1c893Smrg SAMPLER_ID(0), 2219b7e1c893Smrg SRC_SEL_X(SQ_SEL_X), 2220b7e1c893Smrg SRC_SEL_Y(SQ_SEL_Y), 2221b7e1c893Smrg SRC_SEL_Z(SQ_SEL_0), 2222b7e1c893Smrg SRC_SEL_W(SQ_SEL_1)); 2223b7e1c893Smrg shader[i++] = TEX_DWORD_PAD; 2224b7e1c893Smrg 2225b7e1c893Smrg return i; 2226b7e1c893Smrg} 2227