1428d7b3dSmrg/*
2428d7b3dSmrg * Copyright © 2006 Intel Corporation
3428d7b3dSmrg *
4428d7b3dSmrg * Permission is hereby granted, free of charge, to any person obtaining a
5428d7b3dSmrg * copy of this software and associated documentation files (the "Software"),
6428d7b3dSmrg * to deal in the Software without restriction, including without limitation
7428d7b3dSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8428d7b3dSmrg * and/or sell copies of the Software, and to permit persons to whom the
9428d7b3dSmrg * Software is furnished to do so, subject to the following conditions:
10428d7b3dSmrg *
11428d7b3dSmrg * The above copyright notice and this permission notice (including the next
12428d7b3dSmrg * paragraph) shall be included in all copies or substantial portions of the
13428d7b3dSmrg * Software.
14428d7b3dSmrg *
15428d7b3dSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16428d7b3dSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17428d7b3dSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18428d7b3dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19428d7b3dSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20428d7b3dSmrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21428d7b3dSmrg * IN THE SOFTWARE.
22428d7b3dSmrg *
23428d7b3dSmrg * Authors:
24428d7b3dSmrg *    Keith Packard <keithp@keithp.com>
25428d7b3dSmrg *    Eric Anholt <eric@anholt.net>
26428d7b3dSmrg *
27428d7b3dSmrg */
28428d7b3dSmrg
29428d7b3dSmrg/*
30428d7b3dSmrg * Inputs (note all sub-register addresses are bytes, not float indices)
31428d7b3dSmrg *
32428d7b3dSmrg * Note that the vertices will have been reordered:
33428d7b3dSmrg *
34428d7b3dSmrg * V0 is topmost (leftmost among topmost) (upper left)
35428d7b3dSmrg * V1 is next clockwise (lower right)
36428d7b3dSmrg * V2 is remaining (lower left)
37428d7b3dSmrg *
38428d7b3dSmrg *  V0 ...................... XX
39428d7b3dSmrg *  |                          .
40428d7b3dSmrg *  |                          .
41428d7b3dSmrg *  |                          .
42428d7b3dSmrg *  V2------------------------V1
43428d7b3dSmrg *
44428d7b3dSmrg *  G0	    thread state -- just pass along
45428d7b3dSmrg *
46428d7b3dSmrg *  G1 and G2 are fixed by SF spec
47428d7b3dSmrg *
48428d7b3dSmrg *  G1.0    reserved
49428d7b3dSmrg *  G1.4    Provoking vertex
50428d7b3dSmrg *  G1.8    Determinant
51428d7b3dSmrg *  G1.12   X1 - X0
52428d7b3dSmrg *  G1.16   X2 - X0
53428d7b3dSmrg *  G1.20   Y1 - Y0
54428d7b3dSmrg *  G1.24   Y2 - Y0
55428d7b3dSmrg *  G1.30   reserved
56428d7b3dSmrg *
57428d7b3dSmrg *  G2.0    Z0
58428d7b3dSmrg *  G2.4    1/W0
59428d7b3dSmrg *  G2.8    Z1
60428d7b3dSmrg *  G2.12   1/W1
61428d7b3dSmrg *  G2.16   Z2
62428d7b3dSmrg *  G2.20   1/W2
63428d7b3dSmrg *  G2.24   reserved
64428d7b3dSmrg *  G2.30   reserved
65428d7b3dSmrg *
66428d7b3dSmrg *  G3 is V0 Vertex Attribute Data from URB (upper left)
67428d7b3dSmrg *
68428d7b3dSmrg *  G3.0    u0
69428d7b3dSmrg *  G3.4    v0
70428d7b3dSmrg *
71428d7b3dSmrg *  G4 is V1 Vertex Attribute Data from URB (lower right)
72428d7b3dSmrg *
73428d7b3dSmrg *  G4.0    u1
74428d7b3dSmrg *  G4.4    v1
75428d7b3dSmrg *
76428d7b3dSmrg *  G5 is V2 Vertex Attribute Data from URB (lower left)
77428d7b3dSmrg *
78428d7b3dSmrg */
79428d7b3dSmrg
80428d7b3dSmrg/* Compute inverses of the input deltas */
81428d7b3dSmrgsend (4) 0 g6<1>F g1.12<4,4,1>F math inv mlen 1 rlen 1 { align1 };
82428d7b3dSmrg
83428d7b3dSmrg/* texture location at V0 */
84428d7b3dSmrgmov (4) m3<1>F g3<4,4,1>F { align1 };
85428d7b3dSmrg
86428d7b3dSmrg/* compute V1 - V2 (motion in X) for texture coordinates */
87428d7b3dSmrgadd (4) g7<1>F g4<4,4,1>F -g5<4,4,1>F { align1 };
88428d7b3dSmrg
89428d7b3dSmrg/* multiply by 1/dx */
90428d7b3dSmrgmul (4) m1<1>F g7<4,4,1>F g6.0<0,1,0>F { align1 };
91428d7b3dSmrg
92428d7b3dSmrg/* Compute V2 - V0 (motion in Y) for texture coordinates */
93428d7b3dSmrgadd (4) g7<1>F g5<4,4,1>F -g3<4,4,1>F { align1 };
94428d7b3dSmrg
95428d7b3dSmrg/* multiply by 1/dy */
96428d7b3dSmrgmul (4) m2<1>F g7<4,4,1>F g6.8<0,1,0>F {align1 };
97428d7b3dSmrg
98428d7b3dSmrg/* and we're done */
99428d7b3dSmrgsend (8) 0 null g0<8,8,1>F urb 0 transpose used complete mlen 4 rlen 0 { align1 EOT };
100428d7b3dSmrgnop;
101428d7b3dSmrgnop;
102428d7b3dSmrgnop;
103428d7b3dSmrgnop;
104428d7b3dSmrgnop;
105428d7b3dSmrgnop;
106428d7b3dSmrgnop;
107428d7b3dSmrgnop;
108