i830_3d.c revision fa225cbc
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifdef HAVE_CONFIG_H
29#include "config.h"
30#endif
31
32#include "xf86.h"
33#include "i830.h"
34
35#include "i830_reg.h"
36
37void I830EmitInvarientState( ScrnInfoPtr pScrn )
38{
39   I830Ptr pI830 = I830PTR(pScrn);
40
41   BEGIN_BATCH(58);
42
43   OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0));
44   OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1));
45   OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2));
46   OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3));
47
48   OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
49   OUT_BATCH(0);
50
51   OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
52   OUT_BATCH(0);
53
54   OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
55   OUT_BATCH(0);
56
57   OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
58   OUT_BATCH(FOGFUNC_ENABLE |
59	     FOG_LINEAR_CONST |
60	     FOGSRC_INDEX_Z |
61	     ENABLE_FOG_DENSITY);
62   OUT_BATCH(0);
63   OUT_BATCH(0);
64
65   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
66	     MAP_UNIT(0) |
67	     DISABLE_TEX_STREAM_BUMP |
68	     ENABLE_TEX_STREAM_COORD_SET |
69	     TEX_STREAM_COORD_SET(0) |
70	     ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
71   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
72	     MAP_UNIT(1) |
73	     DISABLE_TEX_STREAM_BUMP |
74	     ENABLE_TEX_STREAM_COORD_SET |
75	     TEX_STREAM_COORD_SET(1) |
76	     ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
77   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
78	     MAP_UNIT(2) |
79	     DISABLE_TEX_STREAM_BUMP |
80	     ENABLE_TEX_STREAM_COORD_SET |
81	     TEX_STREAM_COORD_SET(2) |
82	     ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
83   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
84	     MAP_UNIT(3) |
85	     DISABLE_TEX_STREAM_BUMP |
86	     ENABLE_TEX_STREAM_COORD_SET |
87	     TEX_STREAM_COORD_SET(3) |
88	     ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
89
90   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
91   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
92   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
93   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
94   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
95   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
96   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
97   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
98
99   OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
100	     ENABLE_POINT_RASTER_RULE |
101	     OGL_POINT_RASTER_RULE |
102	     ENABLE_LINE_STRIP_PROVOKE_VRTX |
103	     ENABLE_TRI_FAN_PROVOKE_VRTX |
104	     ENABLE_TRI_STRIP_PROVOKE_VRTX |
105	     LINE_STRIP_PROVOKE_VRTX(1) |
106	     TRI_FAN_PROVOKE_VRTX(2) |
107	     TRI_STRIP_PROVOKE_VRTX(2));
108
109   OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD |
110	     DISABLE_SCISSOR_RECT);
111
112   OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
113   OUT_BATCH(0);
114   OUT_BATCH(0);
115
116   OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
117   OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
118
119   OUT_BATCH(_3DSTATE_W_STATE_CMD);
120   OUT_BATCH(MAGIC_W_STATE_DWORD1);
121   OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
122
123   OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
124   OUT_BATCH(0x80808080);	/* .5 required in alpha for GL_DOT3_RGBA_EXT */
125
126   OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
127   OUT_BATCH(TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
128	     TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
129	     TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
130	     TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
131
132   /* copy from mesa */
133   OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD |
134	     DISABLE_INDPT_ALPHA_BLEND |
135	     ENABLE_ALPHA_BLENDFUNC |
136	     ABLENDFUNC_ADD);
137
138   OUT_BATCH(_3DSTATE_FOG_COLOR_CMD |
139	     FOG_COLOR_RED(0) |
140	     FOG_COLOR_GREEN(0) |
141	     FOG_COLOR_BLUE(0));
142
143   OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
144   OUT_BATCH(0);
145
146   OUT_BATCH(_3DSTATE_MODES_1_CMD |
147	     ENABLE_COLR_BLND_FUNC |
148	     BLENDFUNC_ADD |
149	     ENABLE_SRC_BLND_FACTOR |
150	     SRC_BLND_FACT(BLENDFACTOR_ONE) |
151	     ENABLE_DST_BLND_FACTOR |
152	     DST_BLND_FACT(BLENDFACTOR_ZERO));
153   OUT_BATCH(_3DSTATE_MODES_2_CMD |
154	     ENABLE_GLOBAL_DEPTH_BIAS |
155	     GLOBAL_DEPTH_BIAS(0) |
156	     ENABLE_ALPHA_TEST_FUNC|
157	     ALPHA_TEST_FUNC(0) | /* always */
158	     ALPHA_REF_VALUE(0));
159   OUT_BATCH(_3DSTATE_MODES_3_CMD |
160	     ENABLE_DEPTH_TEST_FUNC |
161	     DEPTH_TEST_FUNC(0x2) | /* COMPAREFUNC_LESS */
162	     ENABLE_ALPHA_SHADE_MODE |
163	     ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
164	     ENABLE_FOG_SHADE_MODE |
165	     FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
166	     ENABLE_SPEC_SHADE_MODE |
167	     SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
168	     ENABLE_COLOR_SHADE_MODE |
169	     COLOR_SHADE_MODE(SHADE_MODE_LINEAR) |
170	     ENABLE_CULL_MODE | CULLMODE_NONE);
171
172   OUT_BATCH(_3DSTATE_MODES_4_CMD |
173	     ENABLE_LOGIC_OP_FUNC |
174	     LOGIC_OP_FUNC(LOGICOP_COPY) |
175	     ENABLE_STENCIL_TEST_MASK |
176	     STENCIL_TEST_MASK(0xff) |
177	     ENABLE_STENCIL_WRITE_MASK |
178	     STENCIL_WRITE_MASK(0xff));
179
180   OUT_BATCH(_3DSTATE_STENCIL_TEST_CMD |
181	     ENABLE_STENCIL_PARMS |
182	     STENCIL_FAIL_OP(0) | /* STENCILOP_KEEP */
183	     STENCIL_PASS_DEPTH_FAIL_OP(0) | /* STENCILOP_KEEP */
184	     STENCIL_PASS_DEPTH_PASS_OP(0) | /* STENCILOP_KEEP */
185	     ENABLE_STENCIL_TEST_FUNC |
186	     STENCIL_TEST_FUNC(0) | /* COMPAREFUNC_ALWAYS */
187	     ENABLE_STENCIL_REF_VALUE |
188	     STENCIL_REF_VALUE(0));
189
190   OUT_BATCH(_3DSTATE_MODES_5_CMD |
191	     FLUSH_TEXTURE_CACHE |
192	     ENABLE_SPRITE_POINT_TEX |
193	     SPRITE_POINT_TEX_OFF |
194	     ENABLE_FIXED_LINE_WIDTH |
195	     FIXED_LINE_WIDTH(0x2) |       /* 1.0 */
196	     ENABLE_FIXED_POINT_WIDTH |
197	     FIXED_POINT_WIDTH(1));
198
199   OUT_BATCH(_3DSTATE_ENABLES_1_CMD |
200	     DISABLE_LOGIC_OP |
201	     DISABLE_STENCIL_TEST |
202	     DISABLE_DEPTH_BIAS |
203	     DISABLE_SPEC_ADD |
204	     DISABLE_FOG |
205	     DISABLE_ALPHA_TEST |
206	     ENABLE_COLOR_BLEND |
207	     DISABLE_DEPTH_TEST);
208   OUT_BATCH(_3DSTATE_ENABLES_2_CMD |
209	     DISABLE_STENCIL_WRITE |
210	     ENABLE_TEX_CACHE |
211	     DISABLE_DITHER |
212	     ENABLE_COLOR_MASK |
213	     ENABLE_COLOR_WRITE |
214	     DISABLE_DEPTH_WRITE);
215
216   OUT_BATCH(_3DSTATE_STIPPLE);
217
218   /* Set default blend state */
219   OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
220	     TEXPIPE_COLOR |
221	     ENABLE_TEXOUTPUT_WRT_SEL |
222	     TEXOP_OUTPUT_CURRENT |
223	     DISABLE_TEX_CNTRL_STAGE |
224	     TEXOP_SCALE_1X |
225	     TEXOP_MODIFY_PARMS |
226	     TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
227   OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
228	     TEXPIPE_ALPHA |
229	     ENABLE_TEXOUTPUT_WRT_SEL |
230	     TEXOP_OUTPUT_CURRENT |
231	     TEXOP_SCALE_1X |
232	     TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
233   OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
234	     TEXPIPE_COLOR |
235	     TEXBLEND_ARG1 |
236	     TEXBLENDARG_MODIFY_PARMS |
237	     TEXBLENDARG_DIFFUSE);
238   OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
239	     TEXPIPE_ALPHA |
240	     TEXBLEND_ARG1 |
241	     TEXBLENDARG_MODIFY_PARMS |
242	     TEXBLENDARG_DIFFUSE);
243
244   OUT_BATCH(_3DSTATE_AA_CMD |
245	     AA_LINE_ECAAR_WIDTH_ENABLE |
246	     AA_LINE_ECAAR_WIDTH_1_0 |
247	     AA_LINE_REGION_WIDTH_ENABLE |
248	     AA_LINE_REGION_WIDTH_1_0 |
249	     AA_LINE_DISABLE);
250
251   ADVANCE_BATCH();
252}
253