1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifdef HAVE_CONFIG_H
29#include "config.h"
30#endif
31
32#include "xorg-server.h"
33#include "xf86.h"
34#include "intel.h"
35#include "intel_uxa.h"
36
37#include "i915_reg.h"
38
39void I915EmitInvarientState(ScrnInfoPtr scrn)
40{
41	intel_screen_private *intel = intel_get_screen_private(scrn);
42
43	assert(intel->in_batch_atomic);
44
45	OUT_BATCH(_3DSTATE_AA_CMD |
46		  AA_LINE_ECAAR_WIDTH_ENABLE |
47		  AA_LINE_ECAAR_WIDTH_1_0 |
48		  AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
49
50	/* Disable independent alpha blend */
51	OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
52		  IAB_MODIFY_ENABLE |
53		  IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
54		  IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE <<
55					   IAB_SRC_FACTOR_SHIFT) |
56		  IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO <<
57					   IAB_DST_FACTOR_SHIFT));
58
59	OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
60	OUT_BATCH(0);
61
62	OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
63	OUT_BATCH(0);
64
65	OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
66	OUT_BATCH(0);
67
68	/* Don't support texture crossbar yet */
69	OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
70		  CSB_TCB(0, 0) |
71		  CSB_TCB(1, 1) |
72		  CSB_TCB(2, 2) |
73		  CSB_TCB(3, 3) |
74		  CSB_TCB(4, 4) |
75		  CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
76
77	OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
78		  ENABLE_POINT_RASTER_RULE |
79		  OGL_POINT_RASTER_RULE |
80		  ENABLE_LINE_STRIP_PROVOKE_VRTX |
81		  ENABLE_TRI_FAN_PROVOKE_VRTX |
82		  LINE_STRIP_PROVOKE_VRTX(1) |
83		  TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
84
85	OUT_BATCH(_3DSTATE_MODES_4_CMD |
86		  ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
87		  ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
88		  ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
89
90	OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
91	OUT_BATCH(0x00000000);	/* Disable texture coordinate wrap-shortest */
92	OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) |
93		  S4_LINE_WIDTH_ONE |
94		  S4_CULLMODE_NONE |
95		  S4_VFMT_XY);
96	OUT_BATCH(0x00000000);	/* Stencil. */
97
98	OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
99	OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
100	OUT_BATCH(0);
101	OUT_BATCH(0);
102
103	OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
104
105	OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);	/* disable indirect state */
106	OUT_BATCH(0);
107
108	OUT_BATCH(_3DSTATE_STIPPLE);
109	OUT_BATCH(0x00000000);
110
111	OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
112}
113