1/* 2 * File: glwindows.h 3 * Purpose: Header for GLX implementation using native Windows OpenGL library 4 * 5 * Authors: Alexander Gottwald 6 * Jon TURNEY 7 * 8 * Copyright (c) Jon TURNEY 2009 9 * Copyright (c) Alexander Gottwald 2004 10 * 11 * 12 * Permission is hereby granted, free of charge, to any person obtaining a 13 * copy of this software and associated documentation files (the "Software"), 14 * to deal in the Software without restriction, including without limitation 15 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 16 * and/or sell copies of the Software, and to permit persons to whom the 17 * Software is furnished to do so, subject to the following conditions: 18 * 19 * The above copyright notice and this permission notice shall be included in 20 * all copies or substantial portions of the Software. 21 * 22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 23 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 25 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR 26 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 27 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 28 * DEALINGS IN THE SOFTWARE. 29 */ 30 31 32#include <GL/gl.h> 33 34typedef struct { 35 unsigned int enableDebug : 1; 36 unsigned int enableTrace : 1; 37 unsigned int dumpPFD : 1; 38 unsigned int dumpHWND : 1; 39 unsigned int dumpDC : 1; 40 unsigned int enableGLcallTrace : 1; 41 unsigned int enableWGLcallTrace :1; 42} glxWinDebugSettingsRec; 43 44extern glxWinDebugSettingsRec glxWinDebugSettings; 45 46void glWinCallDelta(void); 47void glxWinPushNativeProvider(void); 48const GLubyte* glGetStringWrapperNonstatic(GLenum name); 49void glAddSwapHintRectWINWrapperNonstatic(GLint x, GLint y, GLsizei width, GLsizei height); 50void glWinSetupDispatchTable(void); 51 52#if 1 53#define GLWIN_TRACE_MSG(msg, args...) if (glxWinDebugSettings.enableTrace) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ ) 54#define GLWIN_DEBUG_MSG(msg, args...) if (glxWinDebugSettings.enableDebug) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ ) 55#else 56#define GLWIN_TRACE_MSG(a, ...) 57#define GLWIN_DEBUG_MSG(a, ...) 58#endif 59