shadow.c revision 706f2543
1/*
2 * Copyright � 2000 Keith Packard
3 *
4 * Permission to use, copy, modify, distribute, and sell this software and its
5 * documentation for any purpose is hereby granted without fee, provided that
6 * the above copyright notice appear in all copies and that both that
7 * copyright notice and this permission notice appear in supporting
8 * documentation, and that the name of Keith Packard not be used in
9 * advertising or publicity pertaining to distribution of the software without
10 * specific, written prior permission.  Keith Packard makes no
11 * representations about the suitability of this software for any purpose.  It
12 * is provided "as is" without express or implied warranty.
13 *
14 * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
15 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
16 * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
17 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
18 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
19 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
20 * PERFORMANCE OF THIS SOFTWARE.
21 */
22
23#ifdef HAVE_DIX_CONFIG_H
24#include <dix-config.h>
25#endif
26
27#include <stdlib.h>
28
29#include    <X11/X.h>
30#include    "scrnintstr.h"
31#include    "windowstr.h"
32#include    "dixfontstr.h"
33#include    "mi.h"
34#include    "regionstr.h"
35#include    "globals.h"
36#include    "gcstruct.h"
37#include    "shadow.h"
38
39static DevPrivateKeyRec shadowScrPrivateKeyRec;
40#define shadowScrPrivateKey (&shadowScrPrivateKeyRec)
41
42#define wrap(priv, real, mem) {\
43    priv->mem = real->mem; \
44    real->mem = shadow##mem; \
45}
46
47#define unwrap(priv, real, mem) {\
48    real->mem = priv->mem; \
49}
50
51static void
52shadowRedisplay(ScreenPtr pScreen)
53{
54    shadowBuf(pScreen);
55    RegionPtr pRegion;
56
57    if (!pBuf || !pBuf->pDamage || !pBuf->update)
58	return;
59    pRegion = DamageRegion(pBuf->pDamage);
60    if (RegionNotEmpty(pRegion)) {
61	(*pBuf->update)(pScreen, pBuf);
62	DamageEmpty(pBuf->pDamage);
63    }
64}
65
66static void
67shadowBlockHandler(pointer data, OSTimePtr pTimeout, pointer pRead)
68{
69    ScreenPtr pScreen = (ScreenPtr) data;
70
71    shadowRedisplay(pScreen);
72}
73
74static void
75shadowWakeupHandler(pointer data, int i, pointer LastSelectMask)
76{
77}
78
79static void
80shadowGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h,
81	       unsigned int format, unsigned long planeMask, char *pdstLine)
82{
83    ScreenPtr pScreen = pDrawable->pScreen;
84    shadowBuf(pScreen);
85
86    /* Many apps use GetImage to sync with the visable frame buffer */
87    if (pDrawable->type == DRAWABLE_WINDOW)
88	shadowRedisplay(pScreen);
89    unwrap(pBuf, pScreen, GetImage);
90    pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine);
91    wrap(pBuf, pScreen, GetImage);
92}
93
94#define BACKWARDS_COMPATIBILITY
95
96static Bool
97shadowCloseScreen(int i, ScreenPtr pScreen)
98{
99    shadowBuf(pScreen);
100
101    unwrap(pBuf, pScreen, GetImage);
102    unwrap(pBuf, pScreen, CloseScreen);
103    shadowRemove(pScreen, pBuf->pPixmap);
104    DamageDestroy(pBuf->pDamage);
105#ifdef BACKWARDS_COMPATIBILITY
106    RegionUninit(&pBuf->damage); /* bc */
107#endif
108    if (pBuf->pPixmap)
109	pScreen->DestroyPixmap(pBuf->pPixmap);
110    free(pBuf);
111    return pScreen->CloseScreen(i, pScreen);
112}
113
114#ifdef BACKWARDS_COMPATIBILITY
115static void
116shadowReportFunc(DamagePtr pDamage, RegionPtr pRegion, void *closure)
117{
118    ScreenPtr pScreen = closure;
119    shadowBufPtr pBuf = (shadowBufPtr)
120	dixLookupPrivate(&pScreen->devPrivates, shadowScrPrivateKey);
121
122    /* Register the damaged region, use DamageReportNone below when we
123     * want to break BC below... */
124    RegionUnion(&pDamage->damage, &pDamage->damage, pRegion);
125
126    /*
127     * BC hack.  In 7.0 and earlier several drivers would inspect the
128     * 'damage' member directly, so we have to keep it existing.
129     */
130    RegionCopy(&pBuf->damage, pRegion);
131}
132#endif
133
134Bool
135shadowSetup(ScreenPtr pScreen)
136{
137    shadowBufPtr pBuf;
138
139    if (!dixRegisterPrivateKey(&shadowScrPrivateKeyRec, PRIVATE_SCREEN, 0))
140	return FALSE;
141
142    if (!DamageSetup(pScreen))
143	return FALSE;
144
145    pBuf = malloc(sizeof(shadowBufRec));
146    if (!pBuf)
147	return FALSE;
148#ifdef BACKWARDS_COMPATIBILITY
149    pBuf->pDamage = DamageCreate((DamageReportFunc)shadowReportFunc,
150		    		 (DamageDestroyFunc)NULL,
151				 DamageReportRawRegion,
152				 TRUE, pScreen, pScreen);
153#else
154    pBuf->pDamage = DamageCreate((DamageReportFunc)NULL,
155		    		 (DamageDestroyFunc)NULL,
156				 DamageReportNone,
157				 TRUE, pScreen, pScreen);
158#endif
159    if (!pBuf->pDamage) {
160	free(pBuf);
161	return FALSE;
162    }
163
164    wrap(pBuf, pScreen, CloseScreen);
165    wrap(pBuf, pScreen, GetImage);
166    pBuf->update = 0;
167    pBuf->window = 0;
168    pBuf->pPixmap = 0;
169    pBuf->closure = 0;
170    pBuf->randr = 0;
171#ifdef BACKWARDS_COMPATIBILITY
172    RegionNull(&pBuf->damage); /* bc */
173#endif
174
175    dixSetPrivate(&pScreen->devPrivates, shadowScrPrivateKey, pBuf);
176    return TRUE;
177}
178
179Bool
180shadowAdd(ScreenPtr pScreen, PixmapPtr pPixmap, ShadowUpdateProc update,
181	  ShadowWindowProc window, int randr, void *closure)
182{
183    shadowBuf(pScreen);
184
185    if (!RegisterBlockAndWakeupHandlers(shadowBlockHandler, shadowWakeupHandler,
186					(pointer)pScreen))
187	return FALSE;
188
189    /*
190     * Map simple rotation values to bitmasks; fortunately,
191     * these are all unique
192     */
193    switch (randr) {
194    case 0:
195	randr = SHADOW_ROTATE_0;
196	break;
197    case 90:
198	randr = SHADOW_ROTATE_90;
199	break;
200    case 180:
201	randr = SHADOW_ROTATE_180;
202	break;
203    case 270:
204	randr = SHADOW_ROTATE_270;
205	break;
206    }
207    pBuf->update = update;
208    pBuf->window = window;
209    pBuf->randr = randr;
210    pBuf->closure = closure;
211    pBuf->pPixmap = pPixmap;
212    DamageRegister(&pPixmap->drawable, pBuf->pDamage);
213    return TRUE;
214}
215
216void
217shadowRemove(ScreenPtr pScreen, PixmapPtr pPixmap)
218{
219    shadowBuf(pScreen);
220
221    if (pBuf->pPixmap) {
222	DamageUnregister(&pBuf->pPixmap->drawable, pBuf->pDamage);
223	pBuf->update = 0;
224	pBuf->window = 0;
225	pBuf->randr = 0;
226	pBuf->closure = 0;
227	pBuf->pPixmap = 0;
228    }
229
230    RemoveBlockAndWakeupHandlers(shadowBlockHandler, shadowWakeupHandler,
231				 (pointer) pScreen);
232}
233
234Bool
235shadowInit(ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window)
236{
237    PixmapPtr pPixmap;
238
239    pPixmap = pScreen->CreatePixmap(pScreen, pScreen->width, pScreen->height,
240				    pScreen->rootDepth, 0);
241    if (!pPixmap)
242	return FALSE;
243
244    if (!shadowSetup(pScreen)) {
245	pScreen->DestroyPixmap(pPixmap);
246	return FALSE;
247    }
248
249    shadowAdd(pScreen, pPixmap, update, window, SHADOW_ROTATE_0, 0);
250
251    return TRUE;
252}
253