dixutils.c revision 1b5d61b8
1/*********************************************************** 2 3Copyright 1987, 1998 The Open Group 4 5Permission to use, copy, modify, distribute, and sell this software and its 6documentation for any purpose is hereby granted without fee, provided that 7the above copyright notice appear in all copies and that both that 8copyright notice and this permission notice appear in supporting 9documentation. 10 11The above copyright notice and this permission notice shall be included in 12all copies or substantial portions of the Software. 13 14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 18AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 19CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 20 21Except as contained in this notice, the name of The Open Group shall not be 22used in advertising or otherwise to promote the sale, use or other dealings 23in this Software without prior written authorization from The Open Group. 24 25Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. 26 27 All Rights Reserved 28 29Permission to use, copy, modify, and distribute this software and its 30documentation for any purpose and without fee is hereby granted, 31provided that the above copyright notice appear in all copies and that 32both that copyright notice and this permission notice appear in 33supporting documentation, and that the name of Digital not be 34used in advertising or publicity pertaining to distribution of the 35software without specific, written prior permission. 36 37DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING 38ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL 39DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR 40ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, 41WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, 42ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS 43SOFTWARE. 44 45******************************************************************/ 46 47/* 48 49(c)Copyright 1988,1991 Adobe Systems Incorporated. All rights reserved. 50 51Permission to use, copy, modify, distribute, and sublicense this software and its 52documentation for any purpose and without fee is hereby granted, provided that 53the above copyright notices appear in all copies and that both those copyright 54notices and this permission notice appear in supporting documentation and that 55the name of Adobe Systems Incorporated not be used in advertising or publicity 56pertaining to distribution of the software without specific, written prior 57permission. No trademark license to use the Adobe trademarks is hereby 58granted. If the Adobe trademark "Display PostScript"(tm) is used to describe 59this software, its functionality or for any other purpose, such use shall be 60limited to a statement that this software works in conjunction with the Display 61PostScript system. Proper trademark attribution to reflect Adobe's ownership 62of the trademark shall be given whenever any such reference to the Display 63PostScript system is made. 64 65ADOBE MAKES NO REPRESENTATIONS ABOUT THE SUITABILITY OF THE SOFTWARE FOR ANY 66PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY. ADOBE 67DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED 68WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON- 69INFRINGEMENT OF THIRD PARTY RIGHTS. IN NO EVENT SHALL ADOBE BE LIABLE TO YOU 70OR ANY OTHER PARTY FOR ANY SPECIAL, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY 71DAMAGES WHATSOEVER WHETHER IN AN ACTION OF CONTRACT,NEGLIGENCE, STRICT 72LIABILITY OR ANY OTHER ACTION ARISING OUT OF OR IN CONNECTION WITH THE USE OR 73PERFORMANCE OF THIS SOFTWARE. ADOBE WILL NOT PROVIDE ANY TRAINING OR OTHER 74SUPPORT FOR THE SOFTWARE. 75 76Adobe, PostScript, and Display PostScript are trademarks of Adobe Systems 77Incorporated which may be registered in certain jurisdictions. 78 79Author: Adobe Systems Incorporated 80 81*/ 82 83#ifdef HAVE_DIX_CONFIG_H 84#include <dix-config.h> 85#endif 86 87#include <X11/X.h> 88#include <X11/Xmd.h> 89#include "misc.h" 90#include "windowstr.h" 91#include "dixstruct.h" 92#include "pixmapstr.h" 93#include "gcstruct.h" 94#include "scrnintstr.h" 95#define XK_LATIN1 96#include <X11/keysymdef.h> 97#include "xace.h" 98 99/* 100 * CompareTimeStamps returns -1, 0, or +1 depending on if the first 101 * argument is less than, equal to or greater than the second argument. 102 */ 103 104int 105CompareTimeStamps(TimeStamp a, TimeStamp b) 106{ 107 if (a.months < b.months) 108 return EARLIER; 109 if (a.months > b.months) 110 return LATER; 111 if (a.milliseconds < b.milliseconds) 112 return EARLIER; 113 if (a.milliseconds > b.milliseconds) 114 return LATER; 115 return SAMETIME; 116} 117 118/* 119 * convert client times to server TimeStamps 120 */ 121 122#define HALFMONTH ((unsigned long) 1<<31) 123TimeStamp 124ClientTimeToServerTime(CARD32 c) 125{ 126 TimeStamp ts; 127 128 if (c == CurrentTime) 129 return currentTime; 130 ts.months = currentTime.months; 131 ts.milliseconds = c; 132 if (c > currentTime.milliseconds) { 133 if (((unsigned long) c - currentTime.milliseconds) > HALFMONTH) 134 ts.months -= 1; 135 } 136 else if (c < currentTime.milliseconds) { 137 if (((unsigned long) currentTime.milliseconds - c) > HALFMONTH) 138 ts.months += 1; 139 } 140 return ts; 141} 142 143/* 144 * ISO Latin-1 case conversion routine 145 * 146 * this routine always null-terminates the result, so 147 * beware of too-small buffers 148 */ 149 150static unsigned char 151ISOLatin1ToLower(unsigned char source) 152{ 153 unsigned char dest; 154 155 if ((source >= XK_A) && (source <= XK_Z)) 156 dest = source + (XK_a - XK_A); 157 else if ((source >= XK_Agrave) && (source <= XK_Odiaeresis)) 158 dest = source + (XK_agrave - XK_Agrave); 159 else if ((source >= XK_Ooblique) && (source <= XK_Thorn)) 160 dest = source + (XK_oslash - XK_Ooblique); 161 else 162 dest = source; 163 return dest; 164} 165 166int 167CompareISOLatin1Lowered(const unsigned char *s1, int s1len, 168 const unsigned char *s2, int s2len) 169{ 170 unsigned char c1, c2; 171 172 for (;;) { 173 /* note -- compare against zero so that -1 ignores len */ 174 c1 = s1len-- ? *s1++ : '\0'; 175 c2 = s2len-- ? *s2++ : '\0'; 176 if (!c1 || 177 (c1 != c2 && 178 (c1 = ISOLatin1ToLower(c1)) != (c2 = ISOLatin1ToLower(c2)))) 179 break; 180 } 181 return (int) c1 - (int) c2; 182} 183 184/* 185 * dixLookupWindow and dixLookupDrawable: 186 * Look up the window/drawable taking into account the client doing the 187 * lookup, the type of drawable desired, and the type of access desired. 188 * Return Success with *pDraw set if the window/drawable exists and the client 189 * is allowed access, else return an error code with *pDraw set to NULL. The 190 * access mask values are defined in resource.h. The type mask values are 191 * defined in pixmap.h, with zero equivalent to M_DRAWABLE. 192 */ 193int 194dixLookupDrawable(DrawablePtr *pDraw, XID id, ClientPtr client, 195 Mask type, Mask access) 196{ 197 DrawablePtr pTmp; 198 int rc; 199 200 *pDraw = NULL; 201 202 rc = dixLookupResourceByClass((void **) &pTmp, id, RC_DRAWABLE, client, 203 access); 204 205 if (rc != Success) 206 client->errorValue = id; 207 208 if (rc == BadValue) 209 return BadDrawable; 210 if (rc != Success) 211 return rc; 212 if (!((1 << pTmp->type) & (type ? type : M_DRAWABLE))) 213 return BadMatch; 214 215 *pDraw = pTmp; 216 return Success; 217} 218 219int 220dixLookupWindow(WindowPtr *pWin, XID id, ClientPtr client, Mask access) 221{ 222 int rc; 223 224 rc = dixLookupDrawable((DrawablePtr *) pWin, id, client, M_WINDOW, access); 225 /* dixLookupDrawable returns BadMatch iff id is a valid Drawable 226 but is not a Window. Users of dixLookupWindow expect a BadWindow 227 error in this case; they don't care that it's a valid non-Window XID */ 228 if (rc == BadMatch) 229 rc = BadWindow; 230 /* Similarly, users of dixLookupWindow don't want BadDrawable. */ 231 if (rc == BadDrawable) 232 rc = BadWindow; 233 return rc; 234} 235 236int 237dixLookupGC(GCPtr *pGC, XID id, ClientPtr client, Mask access) 238{ 239 return dixLookupResourceByType((void **) pGC, id, RT_GC, client, access); 240} 241 242int 243dixLookupFontable(FontPtr *pFont, XID id, ClientPtr client, Mask access) 244{ 245 int rc; 246 GC *pGC; 247 248 client->errorValue = id; /* EITHER font or gc */ 249 rc = dixLookupResourceByType((void **) pFont, id, RT_FONT, client, 250 access); 251 if (rc != BadFont) 252 return rc; 253 rc = dixLookupResourceByType((void **) &pGC, id, RT_GC, client, access); 254 if (rc == BadGC) 255 return BadFont; 256 if (rc == Success) 257 *pFont = pGC->font; 258 return rc; 259} 260 261int 262dixLookupClient(ClientPtr *pClient, XID rid, ClientPtr client, Mask access) 263{ 264 void *pRes; 265 int rc = BadValue, clientIndex = CLIENT_ID(rid); 266 267 if (!clientIndex || !clients[clientIndex] || (rid & SERVER_BIT)) 268 goto bad; 269 270 rc = dixLookupResourceByClass(&pRes, rid, RC_ANY, client, DixGetAttrAccess); 271 if (rc != Success) 272 goto bad; 273 274 rc = XaceHook(XACE_CLIENT_ACCESS, client, clients[clientIndex], access); 275 if (rc != Success) 276 goto bad; 277 278 *pClient = clients[clientIndex]; 279 return Success; 280 bad: 281 if (client) 282 client->errorValue = rid; 283 *pClient = NULL; 284 return rc; 285} 286 287int 288AlterSaveSetForClient(ClientPtr client, WindowPtr pWin, unsigned mode, 289 Bool toRoot, Bool map) 290{ 291 int numnow; 292 SaveSetElt *pTmp = NULL; 293 int j; 294 295 numnow = client->numSaved; 296 j = 0; 297 if (numnow) { 298 pTmp = client->saveSet; 299 while ((j < numnow) && (SaveSetWindow(pTmp[j]) != (void *) pWin)) 300 j++; 301 } 302 if (mode == SetModeInsert) { 303 if (j < numnow) /* duplicate */ 304 return Success; 305 numnow++; 306 pTmp = (SaveSetElt *) realloc(client->saveSet, sizeof(*pTmp) * numnow); 307 if (!pTmp) 308 return BadAlloc; 309 client->saveSet = pTmp; 310 client->numSaved = numnow; 311 SaveSetAssignWindow(client->saveSet[numnow - 1], pWin); 312 SaveSetAssignToRoot(client->saveSet[numnow - 1], toRoot); 313 SaveSetAssignMap(client->saveSet[numnow - 1], map); 314 return Success; 315 } 316 else if ((mode == SetModeDelete) && (j < numnow)) { 317 while (j < numnow - 1) { 318 pTmp[j] = pTmp[j + 1]; 319 j++; 320 } 321 numnow--; 322 if (numnow) { 323 pTmp = 324 (SaveSetElt *) realloc(client->saveSet, sizeof(*pTmp) * numnow); 325 if (pTmp) 326 client->saveSet = pTmp; 327 } 328 else { 329 free(client->saveSet); 330 client->saveSet = (SaveSetElt *) NULL; 331 } 332 client->numSaved = numnow; 333 return Success; 334 } 335 return Success; 336} 337 338void 339DeleteWindowFromAnySaveSet(WindowPtr pWin) 340{ 341 int i; 342 ClientPtr client; 343 344 for (i = 0; i < currentMaxClients; i++) { 345 client = clients[i]; 346 if (client && client->numSaved) 347 (void) AlterSaveSetForClient(client, pWin, SetModeDelete, FALSE, 348 TRUE); 349 } 350} 351 352/* No-op Don't Do Anything : sometimes we need to be able to call a procedure 353 * that doesn't do anything. For example, on screen with only static 354 * colormaps, if someone calls install colormap, it's easier to have a dummy 355 * procedure to call than to check if there's a procedure 356 */ 357void 358NoopDDA(void) 359{ 360} 361 362typedef struct _BlockHandler { 363 ServerBlockHandlerProcPtr BlockHandler; 364 ServerWakeupHandlerProcPtr WakeupHandler; 365 void *blockData; 366 Bool deleted; 367} BlockHandlerRec, *BlockHandlerPtr; 368 369static BlockHandlerPtr handlers; 370static int numHandlers; 371static int sizeHandlers; 372static Bool inHandler; 373static Bool handlerDeleted; 374 375/** 376 * 377 * \param pTimeout DIX doesn't want to know how OS represents time 378 * \param pReadMask nor how it represents the det of descriptors 379 */ 380void 381BlockHandler(void *pTimeout) 382{ 383 int i, j; 384 385 ++inHandler; 386 for (i = 0; i < numHandlers; i++) 387 if (!handlers[i].deleted) 388 (*handlers[i].BlockHandler) (handlers[i].blockData, pTimeout); 389 390 for (i = 0; i < screenInfo.numGPUScreens; i++) 391 (*screenInfo.gpuscreens[i]->BlockHandler) (screenInfo.gpuscreens[i], pTimeout); 392 393 for (i = 0; i < screenInfo.numScreens; i++) 394 (*screenInfo.screens[i]->BlockHandler) (screenInfo.screens[i], pTimeout); 395 396 if (handlerDeleted) { 397 for (i = 0; i < numHandlers;) 398 if (handlers[i].deleted) { 399 for (j = i; j < numHandlers - 1; j++) 400 handlers[j] = handlers[j + 1]; 401 numHandlers--; 402 } 403 else 404 i++; 405 handlerDeleted = FALSE; 406 } 407 --inHandler; 408} 409 410/** 411 * 412 * \param result 32 bits of undefined result from the wait 413 * \param pReadmask the resulting descriptor mask 414 */ 415void 416WakeupHandler(int result) 417{ 418 int i, j; 419 420 ++inHandler; 421 for (i = 0; i < screenInfo.numScreens; i++) 422 (*screenInfo.screens[i]->WakeupHandler) (screenInfo.screens[i], result); 423 for (i = 0; i < screenInfo.numGPUScreens; i++) 424 (*screenInfo.gpuscreens[i]->WakeupHandler) (screenInfo.gpuscreens[i], result); 425 for (i = numHandlers - 1; i >= 0; i--) 426 if (!handlers[i].deleted) 427 (*handlers[i].WakeupHandler) (handlers[i].blockData, result); 428 if (handlerDeleted) { 429 for (i = 0; i < numHandlers;) 430 if (handlers[i].deleted) { 431 for (j = i; j < numHandlers - 1; j++) 432 handlers[j] = handlers[j + 1]; 433 numHandlers--; 434 } 435 else 436 i++; 437 handlerDeleted = FALSE; 438 } 439 --inHandler; 440} 441 442/** 443 * Reentrant with BlockHandler and WakeupHandler, except wakeup won't 444 * get called until next time 445 */ 446Bool 447RegisterBlockAndWakeupHandlers(ServerBlockHandlerProcPtr blockHandler, 448 ServerWakeupHandlerProcPtr wakeupHandler, 449 void *blockData) 450{ 451 BlockHandlerPtr new; 452 453 if (numHandlers >= sizeHandlers) { 454 new = (BlockHandlerPtr) realloc(handlers, (numHandlers + 1) * 455 sizeof(BlockHandlerRec)); 456 if (!new) 457 return FALSE; 458 handlers = new; 459 sizeHandlers = numHandlers + 1; 460 } 461 handlers[numHandlers].BlockHandler = blockHandler; 462 handlers[numHandlers].WakeupHandler = wakeupHandler; 463 handlers[numHandlers].blockData = blockData; 464 handlers[numHandlers].deleted = FALSE; 465 numHandlers = numHandlers + 1; 466 return TRUE; 467} 468 469void 470RemoveBlockAndWakeupHandlers(ServerBlockHandlerProcPtr blockHandler, 471 ServerWakeupHandlerProcPtr wakeupHandler, 472 void *blockData) 473{ 474 int i; 475 476 for (i = 0; i < numHandlers; i++) 477 if (handlers[i].BlockHandler == blockHandler && 478 handlers[i].WakeupHandler == wakeupHandler && 479 handlers[i].blockData == blockData) { 480 if (inHandler) { 481 handlerDeleted = TRUE; 482 handlers[i].deleted = TRUE; 483 } 484 else { 485 for (; i < numHandlers - 1; i++) 486 handlers[i] = handlers[i + 1]; 487 numHandlers--; 488 } 489 break; 490 } 491} 492 493void 494InitBlockAndWakeupHandlers(void) 495{ 496 free(handlers); 497 handlers = (BlockHandlerPtr) 0; 498 numHandlers = 0; 499 sizeHandlers = 0; 500} 501 502/* 503 * A general work queue. Perform some task before the server 504 * sleeps for input. 505 */ 506 507WorkQueuePtr workQueue; 508static WorkQueuePtr *workQueueLast = &workQueue; 509 510void 511ProcessWorkQueue(void) 512{ 513 WorkQueuePtr q, *p; 514 515 p = &workQueue; 516 /* 517 * Scan the work queue once, calling each function. Those 518 * which return TRUE are removed from the queue, otherwise 519 * they will be called again. This must be reentrant with 520 * QueueWorkProc. 521 */ 522 while ((q = *p)) { 523 if ((*q->function) (q->client, q->closure)) { 524 /* remove q from the list */ 525 *p = q->next; /* don't fetch until after func called */ 526 free(q); 527 } 528 else { 529 p = &q->next; /* don't fetch until after func called */ 530 } 531 } 532 workQueueLast = p; 533} 534 535void 536ProcessWorkQueueZombies(void) 537{ 538 WorkQueuePtr q, *p; 539 540 p = &workQueue; 541 while ((q = *p)) { 542 if (q->client && q->client->clientGone) { 543 (void) (*q->function) (q->client, q->closure); 544 /* remove q from the list */ 545 *p = q->next; /* don't fetch until after func called */ 546 free(q); 547 } 548 else { 549 p = &q->next; /* don't fetch until after func called */ 550 } 551 } 552 workQueueLast = p; 553} 554 555Bool 556QueueWorkProc(Bool (*function) (ClientPtr pClient, void *closure), 557 ClientPtr client, void *closure) 558{ 559 WorkQueuePtr q; 560 561 q = malloc(sizeof *q); 562 if (!q) 563 return FALSE; 564 q->function = function; 565 q->client = client; 566 q->closure = closure; 567 q->next = NULL; 568 *workQueueLast = q; 569 workQueueLast = &q->next; 570 return TRUE; 571} 572 573/* 574 * Manage a queue of sleeping clients, awakening them 575 * when requested, by using the OS functions IgnoreClient 576 * and AttendClient. Note that this *ignores* the troubles 577 * with request data interleaving itself with events, but 578 * we'll leave that until a later time. 579 */ 580 581typedef struct _SleepQueue { 582 struct _SleepQueue *next; 583 ClientPtr client; 584 ClientSleepProcPtr function; 585 void *closure; 586} SleepQueueRec, *SleepQueuePtr; 587 588static SleepQueuePtr sleepQueue = NULL; 589 590Bool 591ClientSleep(ClientPtr client, ClientSleepProcPtr function, void *closure) 592{ 593 SleepQueuePtr q; 594 595 q = malloc(sizeof *q); 596 if (!q) 597 return FALSE; 598 599 IgnoreClient(client); 600 q->next = sleepQueue; 601 q->client = client; 602 q->function = function; 603 q->closure = closure; 604 sleepQueue = q; 605 return TRUE; 606} 607 608Bool 609ClientSignal(ClientPtr client) 610{ 611 SleepQueuePtr q; 612 613 for (q = sleepQueue; q; q = q->next) 614 if (q->client == client) { 615 return QueueWorkProc(q->function, q->client, q->closure); 616 } 617 return FALSE; 618} 619 620int 621ClientSignalAll(ClientPtr client, ClientSleepProcPtr function, void *closure) 622{ 623 SleepQueuePtr q; 624 int count = 0; 625 626 for (q = sleepQueue; q; q = q->next) { 627 if (!(client == CLIENT_SIGNAL_ANY || q->client == client)) 628 continue; 629 630 if (!(function == CLIENT_SIGNAL_ANY || q->function == function)) 631 continue; 632 633 if (!(closure == CLIENT_SIGNAL_ANY || q->closure == closure)) 634 continue; 635 636 count += QueueWorkProc(q->function, q->client, q->closure); 637 } 638 639 return count; 640} 641 642void 643ClientWakeup(ClientPtr client) 644{ 645 SleepQueuePtr q, *prev; 646 647 prev = &sleepQueue; 648 while ((q = *prev)) { 649 if (q->client == client) { 650 *prev = q->next; 651 free(q); 652 if (client->clientGone) 653 /* Oops -- new zombie cleanup code ensures this only 654 * happens from inside CloseDownClient; don't want to 655 * recurse here... 656 */ 657 /* CloseDownClient(client) */ ; 658 else 659 AttendClient(client); 660 break; 661 } 662 prev = &q->next; 663 } 664} 665 666Bool 667ClientIsAsleep(ClientPtr client) 668{ 669 SleepQueuePtr q; 670 671 for (q = sleepQueue; q; q = q->next) 672 if (q->client == client) 673 return TRUE; 674 return FALSE; 675} 676 677/* 678 * Generic Callback Manager 679 */ 680 681/* ===== Private Procedures ===== */ 682 683static int numCallbackListsToCleanup = 0; 684static CallbackListPtr **listsToCleanup = NULL; 685 686static Bool 687_AddCallback(CallbackListPtr *pcbl, CallbackProcPtr callback, void *data) 688{ 689 CallbackPtr cbr; 690 691 cbr = malloc(sizeof(CallbackRec)); 692 if (!cbr) 693 return FALSE; 694 cbr->proc = callback; 695 cbr->data = data; 696 cbr->next = (*pcbl)->list; 697 cbr->deleted = FALSE; 698 (*pcbl)->list = cbr; 699 return TRUE; 700} 701 702static Bool 703_DeleteCallback(CallbackListPtr *pcbl, CallbackProcPtr callback, void *data) 704{ 705 CallbackListPtr cbl = *pcbl; 706 CallbackPtr cbr, pcbr; 707 708 for (pcbr = NULL, cbr = cbl->list; cbr != NULL; pcbr = cbr, cbr = cbr->next) { 709 if ((cbr->proc == callback) && (cbr->data == data)) 710 break; 711 } 712 if (cbr != NULL) { 713 if (cbl->inCallback) { 714 ++(cbl->numDeleted); 715 cbr->deleted = TRUE; 716 } 717 else { 718 if (pcbr == NULL) 719 cbl->list = cbr->next; 720 else 721 pcbr->next = cbr->next; 722 free(cbr); 723 } 724 return TRUE; 725 } 726 return FALSE; 727} 728 729void 730_CallCallbacks(CallbackListPtr *pcbl, void *call_data) 731{ 732 CallbackListPtr cbl = *pcbl; 733 CallbackPtr cbr, pcbr; 734 735 ++(cbl->inCallback); 736 for (cbr = cbl->list; cbr != NULL; cbr = cbr->next) { 737 (*(cbr->proc)) (pcbl, cbr->data, call_data); 738 } 739 --(cbl->inCallback); 740 741 if (cbl->inCallback) 742 return; 743 744 /* Was the entire list marked for deletion? */ 745 746 if (cbl->deleted) { 747 DeleteCallbackList(pcbl); 748 return; 749 } 750 751 /* Were some individual callbacks on the list marked for deletion? 752 * If so, do the deletions. 753 */ 754 755 if (cbl->numDeleted) { 756 for (pcbr = NULL, cbr = cbl->list; (cbr != NULL) && cbl->numDeleted;) { 757 if (cbr->deleted) { 758 if (pcbr) { 759 cbr = cbr->next; 760 free(pcbr->next); 761 pcbr->next = cbr; 762 } 763 else { 764 cbr = cbr->next; 765 free(cbl->list); 766 cbl->list = cbr; 767 } 768 cbl->numDeleted--; 769 } 770 else { /* this one wasn't deleted */ 771 772 pcbr = cbr; 773 cbr = cbr->next; 774 } 775 } 776 } 777} 778 779static void 780_DeleteCallbackList(CallbackListPtr *pcbl) 781{ 782 CallbackListPtr cbl = *pcbl; 783 CallbackPtr cbr, nextcbr; 784 int i; 785 786 if (cbl->inCallback) { 787 cbl->deleted = TRUE; 788 return; 789 } 790 791 for (i = 0; i < numCallbackListsToCleanup; i++) { 792 if (listsToCleanup[i] == pcbl) { 793 listsToCleanup[i] = NULL; 794 break; 795 } 796 } 797 798 for (cbr = cbl->list; cbr != NULL; cbr = nextcbr) { 799 nextcbr = cbr->next; 800 free(cbr); 801 } 802 free(cbl); 803 *pcbl = NULL; 804} 805 806static Bool 807CreateCallbackList(CallbackListPtr *pcbl) 808{ 809 CallbackListPtr cbl; 810 int i; 811 812 if (!pcbl) 813 return FALSE; 814 cbl = malloc(sizeof(CallbackListRec)); 815 if (!cbl) 816 return FALSE; 817 cbl->inCallback = 0; 818 cbl->deleted = FALSE; 819 cbl->numDeleted = 0; 820 cbl->list = NULL; 821 *pcbl = cbl; 822 823 for (i = 0; i < numCallbackListsToCleanup; i++) { 824 if (!listsToCleanup[i]) { 825 listsToCleanup[i] = pcbl; 826 return TRUE; 827 } 828 } 829 830 listsToCleanup = (CallbackListPtr **) xnfrealloc(listsToCleanup, 831 sizeof(CallbackListPtr *) * 832 (numCallbackListsToCleanup 833 + 1)); 834 listsToCleanup[numCallbackListsToCleanup] = pcbl; 835 numCallbackListsToCleanup++; 836 return TRUE; 837} 838 839/* ===== Public Procedures ===== */ 840 841Bool 842AddCallback(CallbackListPtr *pcbl, CallbackProcPtr callback, void *data) 843{ 844 if (!pcbl) 845 return FALSE; 846 if (!*pcbl) { /* list hasn't been created yet; go create it */ 847 if (!CreateCallbackList(pcbl)) 848 return FALSE; 849 } 850 return _AddCallback(pcbl, callback, data); 851} 852 853Bool 854DeleteCallback(CallbackListPtr *pcbl, CallbackProcPtr callback, void *data) 855{ 856 if (!pcbl || !*pcbl) 857 return FALSE; 858 return _DeleteCallback(pcbl, callback, data); 859} 860 861void 862DeleteCallbackList(CallbackListPtr *pcbl) 863{ 864 if (!pcbl || !*pcbl) 865 return; 866 _DeleteCallbackList(pcbl); 867} 868 869void 870DeleteCallbackManager(void) 871{ 872 int i; 873 874 for (i = 0; i < numCallbackListsToCleanup; i++) { 875 DeleteCallbackList(listsToCleanup[i]); 876 } 877 free(listsToCleanup); 878 879 numCallbackListsToCleanup = 0; 880 listsToCleanup = NULL; 881} 882 883void 884InitCallbackManager(void) 885{ 886 DeleteCallbackManager(); 887} 888 889/** 890 * Coordinates the global GL context used by modules in the X Server 891 * doing rendering with OpenGL. 892 * 893 * When setting a GL context (glXMakeCurrent() or eglMakeCurrent()), 894 * there is an expensive implied glFlush() required by the GLX and EGL 895 * APIs, so modules don't want to have to do it on every request. But 896 * the individual modules using GL also don't know about each other, 897 * so they have to coordinate who owns the current context. 898 * 899 * When you're about to do a MakeCurrent, you should set this variable 900 * to your context's address, and you can skip MakeCurrent if it's 901 * already set to yours. 902 * 903 * When you're about to do a DestroyContext, you should set this to 904 * NULL if it's set to your context. 905 * 906 * When you're about to do an unbindContext on a DRI driver, you 907 * should set this to NULL. Despite the unbindContext interface 908 * sounding like it only unbinds the passed in context, it actually 909 * unconditionally clears the dispatch table even if the given 910 * context wasn't current. 911 */ 912void *lastGLContext = NULL; 913