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7
8<article>
9  <articleinfo>
10    <title>Definition of the Porting Layer for the X v11 Sample Server</title>
11    <titleabbrev>X Porting Layer</titleabbrev>
12    <author>
13      <firstname>Susan</firstname><surname>Angebranndt</surname>
14      <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
15    </author>
16    <author>
17      <firstname>Raymond</firstname><surname>Drewry</surname>
18      <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
19    </author>
20    <author>
21      <firstname>Philip</firstname><surname>Karlton</surname>
22      <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
23    </author>
24    <author>
25      <firstname>Todd</firstname><surname>Newman</surname>
26      <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
27    </author>
28    <author>
29      <firstname>Bob</firstname><surname>Scheifler</surname>
30      <affiliation><orgname>Massachusetts Institute of Technology</orgname></affiliation>
31    </author>
32    <author>
33      <firstname>Keith</firstname><surname>Packard</surname>
34      <affiliation><orgname>MIT X Consortium</orgname></affiliation>
35    </author>
36    <author>
37      <firstname>David</firstname><othername>P.</othername><surname>Wiggins</surname>
38      <affiliation><orgname>X Consortium</orgname></affiliation>
39    </author>
40    <author>
41      <firstname>Jim</firstname><surname>Gettys</surname>
42      <affiliation><orgname>X.org Foundation and Hewlett Packard</orgname></affiliation>
43    </author>
44    <publisher><publishername>The X.Org Foundation</publishername></publisher>
45    <releaseinfo>X Version 11, Release &fullrelvers;</releaseinfo>
46    <releaseinfo>X Server Version &xserver.version;</releaseinfo>
47    <copyright><year>1994</year><holder>X Consortium, Inc.</holder></copyright>
48    <copyright><year>2004</year><holder>X.org Foundation, Inc.</holder></copyright>
49    <legalnotice>
50      <para>Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ``Software''), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:</para>
51      <para>The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.</para>
52      <para>THE SOFTWARE IS PROVIDED ``AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</para>
53      <para>LK201 and DEC are trademarks of Digital Equipment Corporation.  Macintosh and Apple are trademarks of Apple Computer, Inc.  PostScript is a trademark of Adobe Systems, Inc.  Ethernet is a trademark of Xerox Corporation.  X Window System is a trademark of the X.org Foundation, Inc.  Cray is a trademark of Cray Research, Inc.</para>
54    </legalnotice>
55    <pubdate>&xserver.reldate;</pubdate>
56    <revhistory>
57      <revision>
58	<revnumber>1.0</revnumber>
59	<date>27 Oct 2004</date>
60	<authorinitials>sa</authorinitials>
61	<revremark>Initial Version</revremark>
62      </revision>
63      <revision>
64	<revnumber>1.1</revnumber>
65	<date>27 Oct 2004</date>
66	<authorinitials>bs</authorinitials>
67	<revremark>Minor Revisions</revremark>
68      </revision>
69      <revision>
70	<revnumber>2.0</revnumber>
71	<date>27 Oct 2004</date>
72	<authorinitials>kp</authorinitials>
73	<revremark>Revised for Release 4 and 5</revremark>
74      </revision>
75      <revision>
76	<revnumber>3.0</revnumber>
77	<date>27 Oct 2004</date>
78	<authorinitials>dpw</authorinitials>
79	<revremark>Revised for Release 6</revremark>
80      </revision>
81      <revision>
82	<revnumber>3.1</revnumber>
83	<date>27 Oct 2004</date>
84	<authorinitials>jg</authorinitials>
85	<revremark>Revised for Release 6.8.2</revremark>
86      </revision>
87      <revision>
88	<revnumber>3.2</revnumber>
89	<date>17 Dec 2006</date>
90	<authorinitials>efw</authorinitials>
91	<revremark>DocBook conversion</revremark>
92      </revision>
93      <revision>
94	<revnumber>3.3</revnumber>
95	<date>17 Feb 2008</date>
96	<authorinitials>aj</authorinitials>
97	<revremark>Revised for backing store changes</revremark>
98      </revision>
99      <revision>
100	<revnumber>3.4</revnumber>
101	<date>31 Mar 2008</date>
102	<authorinitials>efw</authorinitials>
103	<revremark>Revised for devPrivates changes</revremark>
104      </revision>
105      <revision>
106	<revnumber>3.5</revnumber>
107	<date>July 2010</date>
108	<authorinitials>ac</authorinitials>
109	<revremark>Revised for Xorg 1.9 devPrivates changes
110	  and 1.8 CreateNewResourceType changes</revremark>
111      </revision>
112      <revision>
113	<revnumber>3.6</revnumber>
114	<date>July 2012</date>
115	<authorinitials>kp</authorinitials>
116	<revremark>Revised for X server 1.13 screen-specific devPrivates changes</revremark>
117      </revision>
118    </revhistory>
119    <abstract>
120      <para>The following document explains the structure of the X Window System display server and the interfaces among the larger pieces.  It is intended as a reference for programmers who are implementing an X Display Server on their workstation hardware.  It is included with the X Window System source tape, along with the document "Strategies for Porting the X v11 Sample Server."  The order in which you should read these documents is:
121      <orderedlist>
122	<listitem><para>Read the first section of the "Strategies for Porting" document (Overview of Porting Process).</para></listitem>
123	<listitem><para>Skim over this document (the Definition document).</para></listitem>
124	<listitem><para>Skim over the remainder of the Strategies document.</para></listitem>
125	<listitem><para>Start planning and working, referring to the Strategies and Definition documents.</para></listitem>
126      </orderedlist>
127      You may also want to look at the following documents:
128      <itemizedlist>
129	<listitem><para>"The X Window System" for an overview of X.</para></listitem>
130	<listitem><para>"Xlib - C Language X Interface" for a view of what the client programmer sees.</para></listitem>
131	<listitem><para>"X Window System Protocol" for a terse description of the byte stream protocol between the client and server.</para></listitem>
132      </itemizedlist>
133      </para>
134      <para>To understand this document and the accompanying source code, you should know the C language.  You should be familiar with 2D graphics and windowing concepts such as clipping, bitmaps, fonts, etc.  You should have a general knowledge of the X Window System.  To implement the server code on your hardware, you need to know a lot about your hardware, its graphic display device(s), and (possibly) its networking and multitasking facilities.  This document depends a lot on the source code, so you should have a listing of the code handy.</para>
135      <para>Some source in the distribution is directly compilable on your machine.  Some of it will require modification.  Other parts may have to be completely written from scratch.  The distribution also includes source for a sample implementation of a display server which runs on a very wide variety of color and monochrome displays on Linux and *BSD which you will find useful for implementing any type of X server.</para>
136      <para>Note to the 2008 edition: at this time this document must be considered incomplete, though improved over the 2004 edition.  In particular, the new Render extension is still lacking good documentation, and has become vital to high performance X implementations.  Modern applications and desktop environments are now much more sensitive to good implementation of the Render extension than in most operations of the old X graphics model.  The shadow frame buffer implementation is also very useful in many circumstances, and also needs documentation.  We hope to rectify these shortcomings in our documentation in the future.  Help would be greatly appreciated.</para>
137    </abstract>
138  </articleinfo>
139
140<!-- Original authorship information:
141
142.OF 'Porting Layer Definition'- % -'October 27, 2004'
143Definition of the Porting Layer
144for the X v11 Sample Server
145Susan Angebranndt
146Raymond Drewry
147Philip Karlton
148Todd Newman
149Digital Equipment Corporation
150
151minor revisions by
152Bob Scheifler
153Massachusetts Institute of Technology
154
155Revised for Release 4 and Release 5 by
156Keith Packard
157MIT X Consortium
158
159Revised for Release 6 by
160David P. Wiggins
161X Consortium
162
163Minor Revisions for Release 6.8.2 by
164Jim Gettys
165X.org Foundation and Hewlett Packard
166-->
167
168<section>
169  <title>The X Window System</title>
170<para>
171The X Window System, or simply "X," is a
172windowing system that provides high-performance, high-level,
173device-independent graphics.
174</para>
175<para>
176X is a windowing system designed for bitmapped graphic displays.
177The display can have a
178simple, monochrome display or it can have a color display with up to 32 bits
179per pixel with a special graphics processor doing the work.  (In this
180document, monochrome means a black and white display with one bit per pixel.
181Even though the usual meaning of monochrome is more general, this special
182case is so common that we decided to reserve the word for this purpose.)
183In practice, monochrome displays are now almost unheard of, with 4 bit
184gray scale displays being the low end.
185</para>
186<para>
187X is designed for a networking environment where
188users can run applications on machines other than their own workstations.
189Sometimes, the connection is over an Ethernet network with a protocol such as TCP/IP;
190but, any "reliable" byte stream is allowable.
191A high-bandwidth byte stream is preferable; RS-232 at
1929600 baud would be slow without compression techniques.
193</para>
194<para>
195X by itself allows great freedom of design.
196For instance, it does not include any user interface standard.
197Its intent is to "provide mechanism, not policy."
198By making it general, it can be the foundation for a wide
199variety of interactive software.
200</para>
201<para>
202For a more detailed overview, see the document "The X Window System."
203For details on the byte stream protocol, see "X Window System protocol."
204</para>
205</section>
206<section>
207<title>Overview of the Server</title>
208<para>
209The display server
210manages windows and simple graphics requests
211for the user on behalf of different client applications.
212The client applications can be running on any machine on the network.
213The server mainly does three things:
214<itemizedlist>
215  <listitem><para>Responds to protocol requests from existing clients (mostly graphic and text drawing commands)</para></listitem>
216  <listitem><para>Sends device input (keystrokes and mouse actions) and other events to existing clients</para></listitem>
217  <listitem><para>Maintains client connections</para></listitem>
218</itemizedlist>
219</para>
220<para>
221The server code is organized into four major pieces:
222<itemizedlist>
223  <listitem><para>Device Independent (DIX) layer - code shared among all implementations</para></listitem>
224  <listitem><para>Operating System (OS) layer - code that is different for each operating system but is shared among all graphic devices for this operating system</para></listitem>
225  <listitem><para>Device Dependent (DDX) layer - code that is (potentially) different for each combination of operating system and graphic device</para></listitem>
226  <listitem><para>Extension Interface - a standard way to add features to the X server</para></listitem>
227</itemizedlist>
228</para>
229<para>
230The "porting layer" consists of the OS and DDX layers; these are
231actually parallel and neither one is on top of the other.
232The DIX layer is intended to be portable
233without change to target systems and is not
234detailed here, although several routines
235in DIX that are called by DDX are
236documented.
237Extensions incorporate new functionality into the server; and require
238additional functionality over a simple DDX.
239</para>
240<para>
241The following sections outline the functions of the layers.
242Section 3 briefly tells what you need to know about the DIX layer.
243The OS layer is explained in Section 4.
244Section 5 gives the theory of operation and procedural interface for the
245DDX layer.
246Section 6 describes the functions which exist for the extension writer.
247</para>
248</section>
249
250<section>
251  <title>DIX Layer</title>
252<para>
253The DIX layer is the machine and device independent part of X.
254The source should be common to all operating systems and devices.
255The port process should not include changes to this part, therefore internal interfaces to DIX
256modules are not discussed, except for public interfaces to the DDX and the OS layers.
257The functions described in this section are available for extension writers to use.
258</para>
259<para>
260In the process of getting your server to work, if
261you think that DIX must be modified for purposes other than bug fixes,
262you may be doing something wrong.
263Keep looking for a more compatible solution.
264When the next release of the X server code is available,
265you should be able to just drop in the new DIX code and compile it.
266If you change DIX,
267you will have to remember what changes you made and will have
268to change the new sources before you can update to the new version.
269</para>
270<para>
271The heart of the DIX code is a loop called the dispatch loop.
272Each time the processor goes around the loop, it sends off accumulated input events
273from the input devices to the clients, and it processes requests from the clients.
274This loop is the most organized way for the server to
275process the asynchronous requests that
276it needs to process.
277Most of these operations are performed by OS and DDX routines that you must supply.
278</para>
279<section>
280  <title>Server Resource System</title>
281<para>
282X resources are C structs inside the server.
283Client applications create and manipulate these objects
284according to the rules of the X byte stream protocol.
285Client applications refer to resources with resource IDs,
286which are 32-bit integers that are sent over the network.
287Within the server, of course, they are just C structs, and we refer to them
288by pointers.
289</para>
290<section>
291  <title>Pre-Defined Resource Types</title>
292<para>
293The DDX layer has several kinds of resources:
294<itemizedlist>
295<listitem><para>Window</para></listitem>
296<listitem><para>Pixmap</para></listitem>
297<listitem><para>Screen</para></listitem>
298<listitem><para>Device</para></listitem>
299<listitem><para>Colormap</para></listitem>
300<listitem><para>Font</para></listitem>
301<listitem><para>Cursor</para></listitem>
302<listitem><para>Graphics Contexts</para></listitem>
303</itemizedlist>
304</para>
305<para>
306The type names of the more
307important server
308structs usually end in "Rec," such as "DeviceRec;"
309the pointer types usually end in "Ptr," such as "DevicePtr."
310</para>
311<para>
312The structs and
313important defined constants are declared
314in .h files that have names that suggest the name of the object.
315For instance, there are two .h files for windows,
316window.h and windowstr.h.
317window.h defines only what needs to be defined in order to use windows
318without peeking inside of them;
319windowstr.h defines the structs with all of their components in great detail
320for those who need it.
321</para>
322<para>
323Three kinds of fields are in these structs:
324<itemizedlist>
325<listitem><para>Attribute fields - struct fields that contain values like normal structs</para></listitem>
326<listitem><para>Pointers to procedures, or structures of procedures, that operate on the object</para></listitem>
327<listitem><para>A single private field or a devPrivates list (see <xref linkend="wrappers_and_privates"/>)
328used by your DDX code to store private data.</para></listitem>
329</itemizedlist>
330</para>
331<para>
332DIX calls through
333the struct's procedure pointers to do its tasks.
334These procedures are set either directly or indirectly by DDX procedures.
335Most of
336the procedures described in the remainder of this
337document are accessed through one of these structs.
338For example, the procedure to create a pixmap
339is attached to a ScreenRec and might be called by using the expression
340</para>
341<para>
342<blockquote>
343<programlisting>(* pScreen->CreatePixmap)(pScreen, width, height, depth).</programlisting>
344</blockquote>
345</para>
346<para>
347All procedure pointers must be set to some routine unless noted otherwise;
348a null pointer will have unfortunate consequences.
349</para>
350<para>
351Procedure routines will be indicated in the documentation by this convention:
352<blockquote>
353<programlisting>void pScreen->MyScreenRoutine(arg, arg, ...)</programlisting>
354</blockquote>
355as opposed to a free routine, not in a data structure:
356<blockquote>
357<programlisting>void MyFreeRoutine(arg, arg, ...)</programlisting>
358</blockquote>
359</para>
360<para>
361The attribute fields are mostly set by DIX; DDX should not modify them
362unless noted otherwise.
363</para>
364</section>
365<section>
366  <title>Creating Resources and Resource Types</title>
367<para>
368These functions should also be called from your extensionInitProc to
369allocate all of the various resource classes and types required for
370the extension.  Each time the server resets, these types must be reallocated
371as the old allocations will have been discarded.
372Resource types are integer values starting at 1.  Get
373a resource type by calling
374<blockquote><programlisting>
375
376    RESTYPE CreateNewResourceType(deleteFunc, char *name)
377
378</programlisting></blockquote>
379deleteFunc will be called to destroy all resources with this
380type.   name will be used to identify this type of resource
381to clients using the X-Resource extension, to security
382extensions such as SELinux, and to tracing frameworks such as DTrace.
383[The name argument was added in xorg-server 1.8.]
384</para>
385<para>
386Resource classes are masks starting at 1 &lt;&lt; 31 which can
387be or'ed with any resource type to provide attributes for the
388type.  To allocate a new class bit, call
389<blockquote><programlisting>
390
391    RESTYPE CreateNewResourceClass()
392
393</programlisting></blockquote>
394</para>
395<para>
396There are two ways of looking up resources, by type or
397by class.  Classes are non-exclusive subsets of the space of
398all resources, so you can lookup the union of multiple classes.
399(RC_ANY is the union of all classes).</para>
400<para>
401Note that the appropriate class bits must be or'ed into the value returned
402by CreateNewResourceType when calling resource lookup functions.</para>
403<para>
404If you need to create a ``private'' resource ID for internal use, you
405can call FakeClientID.
406<blockquote><programlisting>
407
408	XID FakeClientID(client)
409	    int client;
410
411</programlisting></blockquote>
412This allocates from ID space reserved for the server.</para>
413<para>
414To associate a resource value with an ID, use AddResource.
415<blockquote><programlisting>
416
417	Bool AddResource(id, type, value)
418	    XID id;
419	    RESTYPE type;
420	    pointer value;
421
422</programlisting></blockquote>
423The type should be the full type of the resource, including any class
424bits.  If AddResource fails to allocate memory to store the resource,
425it will call the deleteFunc for the type, and then return False.</para>
426<para>
427To free a resource, use one of the following.
428<blockquote><programlisting>
429
430	void FreeResource(id, skipDeleteFuncType)
431	    XID id;
432	    RESTYPE skipDeleteFuncType;
433
434	void FreeResourceByType(id, type, skipFree)
435	    XID id;
436	    RESTYPE type;
437	    Bool    skipFree;
438
439</programlisting></blockquote>
440FreeResource frees all resources matching the given id, regardless of
441type; the type's deleteFunc will be called on each matching resource,
442except that skipDeleteFuncType can be set to a single type for which
443the deleteFunc should not be called (otherwise pass RT_NONE).
444FreeResourceByType frees a specific resource matching a given id
445and type; if skipFree is true, then the deleteFunc is not called.
446</para>
447</section>
448<section>
449  <title>Looking Up Resources</title>
450<para>
451To look up a resource, use one of the following.
452<blockquote><programlisting>
453
454	int dixLookupResourceByType(
455	    pointer *result,
456	    XID id,
457	    RESTYPE rtype,
458	    ClientPtr client,
459	    Mask access_mode);
460
461	int dixLookupResourceByClass(
462	    pointer *result,
463	    XID id,
464	    RESTYPE rclass,
465	    ClientPtr client,
466	    Mask access_mode);
467
468</programlisting></blockquote>
469dixLookupResourceByType finds a resource with the given id and exact type.
470dixLookupResourceByClass finds a resource with the given id whose type is
471included in any one of the specified classes.
472The client and access_mode must be provided to allow security extensions to
473check if the client has the right privileges for the requested access.
474The bitmask values defined in the dixaccess.h header are or'ed together
475to define the requested access_mode.
476</para>
477</section>
478</section>
479<section>
480  <title>Callback Manager</title>
481<para>
482To satisfy a growing number of requests for the introduction of ad hoc
483notification style hooks in the server, a generic callback manager was
484introduced in R6.  A callback list object can be introduced for each
485new hook that is desired, and other modules in the server can register
486interest in the new callback list.  The following functions support
487these operations.</para>
488<para>
489Before getting bogged down in the interface details, an typical usage
490example should establish the framework.  Let's look at the
491ClientStateCallback in dix/dispatch.c.  The purpose of this particular
492callback is to notify interested parties when a client's state
493(initial, running, gone) changes.  The callback is "created" in this
494case by simply declaring a variable:
495<blockquote><programlisting>
496	CallbackListPtr ClientStateCallback;
497</programlisting></blockquote>
498</para>
499<para>
500Whenever the client's state changes, the following code appears, which notifies
501all interested parties of the change:
502<blockquote><programlisting>
503	if (ClientStateCallback) CallCallbacks(&amp;ClientStateCallback, (pointer)client);
504</programlisting></blockquote>
505</para>
506<para>
507Interested parties subscribe to the ClientStateCallback list by saying:
508<blockquote><programlisting>
509	AddCallback(&amp;ClientStateCallback, func, data);
510</programlisting></blockquote>
511</para>
512<para>
513When CallCallbacks is invoked on the list, func will be called thusly:
514<blockquote><programlisting>
515	(*func)(&amp;ClientStateCallback, data, client)
516</programlisting></blockquote>
517</para>
518<para>
519Now for the details.
520<blockquote><programlisting>
521
522	Bool AddCallback(pcbl, callback, subscriber_data)
523	    CallbackListPtr *pcbl;
524	    CallbackProcPtr callback;
525	    pointer         subscriber_data;
526
527</programlisting></blockquote>
528Adds the (callback, subscriber_data) pair to the given callback list.  Creates the callback
529list if it doesn't exist.  Returns TRUE if successful.</para>
530<para>
531<blockquote><programlisting>
532
533	Bool DeleteCallback(pcbl, callback, subscriber_data)
534	    CallbackListPtr *pcbl;
535	    CallbackProcPtr callback;
536	    pointer         subscriber_data;
537
538</programlisting></blockquote>
539Removes the (callback, data) pair to the given callback list if present.
540Returns TRUE if (callback, data) was found.</para>
541<para>
542<blockquote><programlisting>
543
544	void CallCallbacks(pcbl, call_data)
545	    CallbackListPtr    *pcbl;
546	    pointer	    call_data;
547
548</programlisting></blockquote>
549For each callback currently registered on the given callback list, call
550it as follows:
551<blockquote><programlisting>
552
553	(*callback)(pcbl, subscriber_data, call_data);
554</programlisting></blockquote>
555</para>
556<para>
557<blockquote><programlisting>
558	void DeleteCallbackList(pcbl)
559	    CallbackListPtr    *pcbl;
560
561</programlisting></blockquote>
562Destroys the given callback list.</para>
563</section>
564<section>
565  <title>Extension Interfaces</title>
566<para>
567This function should be called from your extensionInitProc which
568should be called by InitExtensions.
569<blockquote><programlisting>
570
571	ExtensionEntry *AddExtension(name, NumEvents,NumErrors,
572		MainProc, SwappedMainProc, CloseDownProc, MinorOpcodeProc)
573
574		const char *name;  /*Null terminate string; case matters*/
575		int NumEvents;
576		int NumErrors;
577		int (* MainProc)(ClientPtr);/*Called if client matches server order*/
578		int (* SwappedMainProc)(ClientPtr);/*Called if client differs from server*/
579		void (* CloseDownProc)(ExtensionEntry *);
580		unsigned short (*MinorOpcodeProc)(ClientPtr);
581
582</programlisting></blockquote>
583name is the name used by clients to refer to the extension.  NumEvents is the
584number of event types used by the extension, NumErrors is the number of
585error codes needed by the extension.  MainProc is called whenever a client
586accesses the major opcode assigned to the extension.  SwappedMainProc is
587identical, except the client using the extension has reversed byte-sex.
588CloseDownProc is called at server reset time to deallocate any private
589storage used by the extension.  MinorOpcodeProc is used by DIX to place the
590appropriate value into errors.  The DIX routine StandardMinorOpcode can be
591used here which takes the minor opcode from the normal place in the request
592(i.e. just after the major opcode).</para>
593</section>
594<section>
595  <title>Macros and Other Helpers</title>
596<para>
597There are a number of macros in Xserver/include/dix.h which
598are useful to the extension writer.  Ones of particular interest
599are: REQUEST, REQUEST_SIZE_MATCH, REQUEST_AT_LEAST_SIZE,
600REQUEST_FIXED_SIZE, LEGAL_NEW_RESOURCE, and
601VALIDATE_DRAWABLE_AND_GC. Useful byte swapping macros can be found
602in Xserver/include/dix.h: WriteReplyToClient and WriteSwappedDataToClient; and
603in Xserver/include/misc.h: bswap_64, bswap_32, bswap_16, LengthRestB, LengthRestS,
604LengthRestL, SwapRestS, SwapRestL, swapl, swaps, cpswapl, and cpswaps.</para>
605</section>
606</section>
607
608<section>
609  <title>OS Layer</title>
610<para>
611This part of the source consists of a few routines that you have to rewrite
612for each operating system.
613These OS functions maintain the client connections and schedule work
614to be done for clients.
615They also provide an interface to font files,
616font name to file name translation, and
617low level memory management.
618<blockquote>
619<programlisting>void OsInit()</programlisting>
620</blockquote>
621OsInit initializes your OS code, performing whatever tasks need to be done.
622Frequently there is not much to be done.
623The sample server implementation is in Xserver/os/osinit.c.
624</para>
625<section>
626  <title>Scheduling and Request Delivery</title>
627<para>
628The main dispatch loop in DIX creates the illusion of multitasking between
629different windows, while the server is itself but a single process.
630The dispatch loop breaks up the work for each client into small digestible parts.
631Some parts are requests from a client, such as individual graphic commands.
632Some parts are events delivered to the client, such as keystrokes from the user.
633The processing of events and requests for different
634clients can be interleaved with one another so true multitasking
635is not needed in the server.
636</para>
637<para>
638You must supply some of the pieces for proper scheduling between clients.
639<blockquote>
640<programlisting>
641	int WaitForSomething(pClientReady)
642		int *pClientReady;
643</programlisting>
644</blockquote>
645</para>
646<para>
647WaitForSomething is the scheduler procedure you must write that will
648suspend your server process until something needs to be done.
649This call should
650make the server suspend until one or more of the following occurs:
651<itemizedlist>
652<listitem><para>There is an input event from the user or hardware (see SetInputCheck())</para></listitem>
653<listitem><para>There are requests waiting from known clients, in which case you should return a count of clients stored in pClientReady</para></listitem>
654<listitem><para>A new client tries to connect, in which case you should create the client and then continue waiting</para></listitem>
655</itemizedlist>
656</para>
657<para>
658Before WaitForSomething() computes the masks to pass to select, poll or
659similar operating system interface, it needs to
660see if there is anything to do on the work queue; if so, it must call a DIX
661routine called ProcessWorkQueue.
662<blockquote>
663<programlisting>
664	extern WorkQueuePtr	workQueue;
665
666	if (workQueue)
667		ProcessWorkQueue ();
668</programlisting>
669</blockquote>
670</para>
671<para>
672If WaitForSomething() decides it is about to do something that might block
673(in the sample server,  before it calls select() or poll) it must call a DIX
674routine called BlockHandler().
675<blockquote>
676<programlisting>
677	void BlockHandler(void *pTimeout)
678</programlisting>
679</blockquote>
680The types of the arguments are for agreement between the OS and DDX
681implementations,  but the pTimeout is a pointer to the information
682determining how long the block is allowed to last.
683</para>
684<para>
685In the sample server,  pTimeout is a pointer.
686</para>
687<para>
688The DIX BlockHandler() iterates through the Screens,  for each one calling
689its BlockHandler.  A BlockHandler is declared thus:
690<blockquote>
691<programlisting>
692	void xxxBlockHandler(ScreenPtr pScreen, void *pTimeout)
693</programlisting>
694</blockquote>
695The arguments are a pointer to the Screen, and the arguments to the
696DIX BlockHandler().
697</para>
698<para>
699Immediately after WaitForSomething returns from the
700block,  even if it didn't actually block,  it must call the DIX routine
701WakeupHandler().
702<blockquote>
703<programlisting>
704	void WakeupHandler(int result)
705</programlisting>
706</blockquote>
707Once again,  the types are not specified by DIX.  The result is the
708success indicator for the thing that (may have) blocked.
709In the sample server, result is the result from select() (or equivalent
710operating system function).
711</para>
712<para>
713The DIX WakeupHandler() calls each Screen's
714WakeupHandler.  A WakeupHandler is declared thus:
715<blockquote>
716<programlisting>
717	void xxxWakeupHandler(ScreenPtr pScreen, int result)
718</programlisting>
719</blockquote>
720The arguments are the Screen, of the Screen, and the arguments to
721the DIX WakeupHandler().
722</para>
723<para>
724In addition to the per-screen BlockHandlers, any module may register
725block and wakeup handlers (only together) using:
726<blockquote>
727<programlisting>
728	Bool RegisterBlockAndWakeupHandlers (blockHandler, wakeupHandler, blockData)
729		ServerBlockHandlerProcPtr    blockHandler;
730		ServerWakeupHandlerProcPtr   wakeupHandler;
731		pointer blockData;
732</programlisting>
733</blockquote>
734A FALSE return code indicates that the registration failed for lack of
735memory.  To remove a registered Block handler at other than server reset time
736(when they are all removed automatically), use:
737<blockquote>
738<programlisting>
739	RemoveBlockAndWakeupHandlers (blockHandler, wakeupHandler, blockData)
740		ServerBlockHandlerProcPtr   blockHandler;
741		ServerWakeupHandlerProcPtr  wakeupHandler;
742		pointer blockData;
743</programlisting>
744</blockquote>
745All three arguments must match the values passed to
746RegisterBlockAndWakeupHandlers.
747</para>
748<para>
749These registered block handlers are called before the per-screen handlers:
750<blockquote>
751<programlisting>
752	void (*ServerBlockHandler) (void *blockData, void *pTimeout)
753</programlisting>
754</blockquote>
755</para>
756<para>
757Sometimes block handlers need to adjust the time referenced by pTimeout,
758which on UNIX family systems is generally represented by a struct timeval
759consisting of seconds and microseconds in 32 bit values.
760As a convenience to reduce error prone struct timeval computations which
761require modulus arithmetic and correct overflow behavior in the face of
762millisecond wrapping through 32 bits,
763<blockquote><programlisting>
764
765	void AdjustWaitForDelay(void *pTimeout, unsigned long newdelay)
766
767</programlisting></blockquote>
768has been provided.
769</para>
770<para>
771Any wakeup handlers registered with RegisterBlockAndWakeupHandlers will
772be called after the Screen handlers:
773<blockquote><programlisting>
774
775	void (*ServerWakeupHandler) (void *blockData, int result)
776</programlisting></blockquote>
777</para>
778<para>
779The WaitForSomething on the sample server also has a built
780in screen saver that darkens the screen if no input happens for a period of time.
781The sample server implementation is in Xserver/os/WaitFor.c.
782</para>
783<para>
784Note that WaitForSomething() may be called when you already have several
785outstanding things (events, requests, or new clients) queued up.
786For instance, your server may have just done a large graphics request,
787and it may have been a long time since WaitForSomething() was last called.
788If many clients have lots of requests queued up, DIX will only service
789some of them for a given client
790before going on to the next client (see isItTimeToYield, below).
791Therefore, WaitForSomething() will have to report that these same clients
792still have requests queued up the next time around.
793</para>
794<para>
795An implementation should return information on as
796many outstanding things as it can.
797For instance, if your implementation always checks for client data first and does not
798report any input events until there is no client data left,
799your mouse and keyboard might get locked out by an application that constantly
800barrages the server with graphics drawing requests.
801Therefore, as a general rule, input devices should always have priority over graphics
802devices.
803</para>
804<para>
805A list of indexes (client->index) for clients with data ready to be read or
806processed should be returned in pClientReady, and the count of indexes
807returned as the result value of the call.
808These are not clients that have full requests ready, but any clients who have
809any data ready to be read or processed.
810The DIX dispatcher
811will process requests from each client in turn by calling
812ReadRequestFromClient(), below.
813</para>
814<para>
815WaitForSomething() must create new clients as they are requested (by
816whatever mechanism at the transport level).  A new client is created
817by calling the DIX routine:
818<blockquote><programlisting>
819
820	ClientPtr NextAvailableClient(ospriv)
821		pointer ospriv;
822</programlisting></blockquote>
823This routine returns NULL if a new client cannot be allocated (e.g. maximum
824number of clients reached).  The ospriv argument will be stored into the OS
825private field (pClient->osPrivate), to store OS private information about the
826client.  In the sample server, the osPrivate field contains the
827number of the socket for this client. See also "New Client Connections."
828NextAvailableClient() will call InsertFakeRequest(), so you must be
829prepared for this.
830</para>
831<para>
832If there are outstanding input events,
833you should make sure that the two SetInputCheck() locations are unequal.
834The DIX dispatcher will call your implementation of ProcessInputEvents()
835until the SetInputCheck() locations are equal.
836</para>
837<para>
838The sample server contains an implementation of WaitForSomething().
839The
840following two routines indicate to WaitForSomething() what devices should
841be waited for.   fd is an OS dependent type; in the sample server
842it is an open file descriptor.
843<blockquote><programlisting>
844
845	int AddEnabledDevice(fd)
846		int fd;
847
848	int RemoveEnabledDevice(fd)
849		int fd;
850</programlisting></blockquote>
851These two routines are
852usually called by DDX from the initialize cases of the
853Input Procedures that are stored in the DeviceRec (the
854routine passed to AddInputDevice()).
855The sample server implementation of AddEnabledDevice
856and RemoveEnabledDevice are in Xserver/os/connection.c.
857</para>
858<section>
859  <title>Timer Facilities</title>
860<para>
861Similarly, the X server or an extension may need to wait for some timeout.
862Early X releases implemented this functionality using block and wakeup handlers,
863but this has been rewritten to use a general timer facilty, and the
864internal screen saver facilities reimplemented to use Timers.
865These functions are TimerInit, TimerForce, TimerSet, TimerCheck, TimerCancel,
866and TimerFree, as defined in Xserver/include/os.h. A callback function will be called
867when the timer fires, along with the current time, and a user provided argument.
868<blockquote><programlisting>
869	typedef	struct _OsTimerRec *OsTimerPtr;
870
871	typedef CARD32 (*OsTimerCallback)(
872		OsTimerPtr /* timer */,
873		CARD32 /* time */,
874		pointer /* arg */);
875
876	 OsTimerPtr TimerSet( OsTimerPtr /* timer */,
877		int /* flags */,
878		CARD32 /* millis */,
879		OsTimerCallback /* func */,
880		pointer /* arg */);
881
882</programlisting></blockquote>
883</para>
884<para>
885TimerSet returns a pointer to a timer structure and sets a timer to the specified time
886with the specified argument.  The flags can be TimerAbsolute and TimerForceOld.
887The TimerSetOld flag controls whether if the timer is reset and the timer is pending, the
888whether the callback function will get called.
889The TimerAbsolute flag sets the callback time to an absolute time in the future rather
890than a time relative to when TimerSet is called.
891TimerFree should be called to free the memory allocated
892for the timer entry.
893<blockquote><programlisting>
894	void TimerInit(void)
895
896	Bool TimerForce(OsTimerPtr /* pTimer */)
897
898	void TimerCheck(void);
899
900	void TimerCancel(OsTimerPtr /* pTimer */)
901
902	void TimerFree(OsTimerPtr /* pTimer */)
903</programlisting></blockquote>
904</para>
905<para>
906TimerInit frees any existing timer entries. TimerForce forces a call to the timer's
907callback function and returns true if the timer entry existed, else it returns false and
908does not call the callback function. TimerCancel will cancel the specified timer.
909TimerFree calls TimerCancel and frees the specified timer.
910Calling TimerCheck will force the server to see if any timer callbacks should be called.
911</para>
912</section>
913</section>
914<section>
915  <title>New Client Connections</title>
916<para>
917The process whereby a new client-server connection starts up is
918very dependent upon what your byte stream mechanism.
919This section describes byte stream initiation using examples from the TCP/IP
920implementation on the sample server.
921</para>
922<para>
923The first thing that happens is a client initiates a connection with the server.
924How a client knows to do this depends upon your network facilities and the
925Xlib implementation.
926In a typical scenario, a user named Fred
927on his X workstation is logged onto a Cray
928supercomputer running a command shell in an X window.  Fred can type shell
929commands and have the Cray respond as though the X server were a dumb terminal.
930Fred types in a command to run an X client application that was linked with Xlib.
931Xlib looks at the shell environment variable DISPLAY, which has the
932value "fredsbittube:0.0."
933The host name of Fred's workstation is "fredsbittube," and the 0s are
934for multiple screens and multiple X server processes.
935(Precisely what
936happens on your system depends upon how X and Xlib are implemented.)
937</para>
938<para>
939The client application calls a TCP routine on the
940Cray to open a TCP connection for X
941to communicate with the network node "fredsbittube."
942The TCP software on the Cray does this by looking up the TCP
943address of "fredsbittube" and sending an open request to TCP port 6000
944on fredsbittube.
945</para>
946<para>
947All X servers on TCP listen for new clients on port 6000 by default;
948this is known as a "well-known port" in IP terminology.
949</para>
950<para>
951The server receives this request from its port 6000
952and checks where it came from to see if it is on the server's list
953of "trustworthy" hosts to talk to.
954Then, it opens another port for communications with the client.
955This is the byte stream that all X communications will go over.
956</para>
957<para>
958Actually, it is a bit more complicated than that.
959Each X server process running on the host machine is called a "display."
960Each display can have more than one screen that it manages.
961"corporatehydra:3.2" represents screen 2 on display 3 on
962the multi-screened network node corporatehydra.
963The open request would be sent on well-known port number 6003.
964</para>
965<para>
966Once the byte stream is set up, what goes on does not depend very much
967upon whether or not it is TCP.
968The client sends an xConnClientPrefix struct (see Xproto.h) that has the
969version numbers for the version of Xlib it is running, some byte-ordering information,
970and two character strings used for authorization.
971If the server does not like the authorization strings
972or the version numbers do not match within the rules,
973or if anything else is wrong, it sends a failure
974response with a reason string.
975</para>
976<para>
977If the information never comes, or comes much too slowly, the connection
978should be broken off.  You must implement the connection timeout.  The
979sample server implements this by keeping a timestamp for each still-connecting
980client and, each time just before it attempts to accept new connections, it
981closes any connection that are too old.
982The connection timeout can be set from the command line.
983</para>
984<para>
985You must implement whatever authorization schemes you want to support.
986The sample server on the distribution tape supports a simple authorization
987scheme.  The only interface seen by DIX is:
988<blockquote><programlisting>
989
990	char *
991	ClientAuthorized(client, proto_n, auth_proto, string_n, auth_string)
992	    ClientPtr client;
993	    unsigned int proto_n;
994	    char *auth_proto;
995	    unsigned int string_n;
996	    char *auth_string;
997</programlisting></blockquote>
998DIX will only call this once per client, once it has read the full initial
999connection data from the client.  If the connection should be
1000accepted ClientAuthorized() should return NULL, and otherwise should
1001return an error message string.
1002</para>
1003<para>
1004Accepting new connections happens internally to WaitForSomething().
1005WaitForSomething() must call the DIX routine NextAvailableClient()
1006to create a client object.
1007Processing of the initial connection data will be handled by DIX.
1008Your OS layer must be able to map from a client
1009to whatever information your OS code needs to communicate
1010on the given byte stream to the client.
1011DIX uses this ClientPtr to refer to
1012the client from now on.   The sample server uses the osPrivate field in
1013the ClientPtr to store the file descriptor for the socket, the
1014input and output buffers, and authorization information.
1015</para>
1016<para>
1017To initialize the methods you choose to allow clients to connect to
1018your server, main() calls the routine
1019<blockquote><programlisting>
1020
1021	void CreateWellKnownSockets()
1022</programlisting></blockquote>
1023This routine is called only once, and not called when the server
1024is reset.  To recreate any sockets during server resets, the following
1025routine is called from the main loop:
1026<blockquote><programlisting>
1027
1028	void ResetWellKnownSockets()
1029</programlisting></blockquote>
1030Sample implementations of both of these routines are found in
1031Xserver/os/connection.c.
1032</para>
1033<para>
1034For more details, see the section called "Connection Setup" in the X protocol specification.
1035</para>
1036</section>
1037<section>
1038  <title>Reading Data from Clients</title>
1039<para>
1040Requests from the client are read in as a byte stream by the OS layer.
1041They may be in the form of several blocks of bytes delivered in sequence; requests may
1042be broken up over block boundaries or there may be many requests per block.
1043Each request carries with it length information.
1044It is the responsibility of the following routine to break it up into request blocks.
1045<blockquote><programlisting>
1046
1047	int ReadRequestFromClient(who)
1048		ClientPtr who;
1049</programlisting></blockquote>
1050</para>
1051<para>
1052You must write
1053the routine ReadRequestFromClient() to get one request from the byte stream
1054belonging to client "who."
1055You must swap the third and fourth bytes (the second 16-bit word) according to the
1056byte-swap rules of
1057the protocol to determine the length of the
1058request.
1059This length is measured in 32-bit words, not in bytes.  Therefore, the
1060theoretical maximum request is 256K.
1061(However, the maximum length allowed is dependent upon the server's input
1062buffer.  This size is sent to the client upon connection.  The maximum
1063size is the constant MAX_REQUEST_SIZE in Xserver/include/os.h)
1064The rest of the request you return is
1065assumed NOT to be correctly swapped for internal
1066use, because that is the responsibility of DIX.
1067</para>
1068<para>
1069The 'who' argument is the ClientPtr returned from WaitForSomething.
1070The return value indicating status should be set to the (positive) byte count if the read is successful,
10710 if the read was blocked, or a negative error code if an error happened.
1072</para>
1073<para>
1074You must then store a pointer to
1075the bytes of the request in the client request buffer field;
1076who->requestBuffer.  This can simply be a pointer into your buffer;
1077DIX may modify it in place but will not otherwise cause damage.
1078Of course, the request must be contiguous; you must
1079shuffle it around in your buffers if not.
1080</para>
1081<para>
1082The sample server implementation is in Xserver/os/io.c.
1083</para>
1084<section><title>Inserting Data for Clients</title>
1085<para>
1086DIX can insert data into the client stream, and can cause a "replay" of
1087the current request.
1088<blockquote><programlisting>
1089
1090	Bool InsertFakeRequest(client, data, count)
1091	    ClientPtr client;
1092	    char *data;
1093	    int count;
1094
1095	int ResetCurrentRequest(client)
1096	    ClientPtr client;
1097</programlisting></blockquote>
1098</para>
1099<para>
1100InsertFakeRequest() must insert the specified number of bytes of data
1101into the head of the input buffer for the client.  This may be a
1102complete request, or it might be a partial request.  For example,
1103NextAvailableCient() will insert a partial request in order to read
1104the initial connection data sent by the client.  The routine returns FALSE
1105if memory could not be allocated.  ResetCurrentRequest()
1106should "back up" the input buffer so that the currently executing request
1107will be reexecuted.  DIX may have altered some values (e.g. the overall
1108request length), so you must recheck to see if you still have a complete
1109request.  ResetCurrentRequest() should always cause a yield (isItTimeToYield).
1110</para>
1111</section>
1112</section>
1113
1114<section>
1115  <title>Sending Events, Errors And Replies To Clients</title>
1116<para>
1117<blockquote><programlisting>
1118
1119	int WriteToClient(who, n, buf)
1120		ClientPtr who;
1121		int n;
1122		char *buf;
1123</programlisting></blockquote>
1124WriteToClient should write n bytes starting at buf to the
1125ClientPtr "who".
1126It returns the number of bytes written, but for simplicity,
1127the number returned must be either the same value as the number
1128requested, or -1, signaling an error.
1129The sample server implementation is in Xserver/os/io.c.
1130</para>
1131<para>
1132<blockquote><programlisting>
1133	void SendErrorToClient(client, majorCode, minorCode, resId, errorCode)
1134	    ClientPtr client;
1135	    unsigned int majorCode;
1136	    unsigned int minorCode;
1137	    XID resId;
1138	    int errorCode;
1139</programlisting></blockquote>
1140SendErrorToClient can be used to send errors back to clients,
1141although in most cases your request function should simply return
1142the error code, having set client->errorValue to the appropriate
1143error value to return to the client, and DIX will call this
1144function with the correct opcodes for you.
1145</para>
1146<para>
1147<blockquote><programlisting>
1148
1149	void FlushAllOutput()
1150
1151	void FlushIfCriticalOutputPending()
1152
1153	void SetCriticalOutputPending()
1154</programlisting></blockquote>
1155These three routines may be implemented to support buffered or delayed
1156writes to clients, but at the very least, the stubs must exist.
1157FlushAllOutput() unconditionally flushes all output to clients;
1158FlushIfCriticalOutputPending() flushes output only if
1159SetCriticalOutputPending() has be called since the last time output
1160was flushed.
1161The sample server implementation is in Xserver/os/io.c and
1162actually ignores requests to flush output on a per-client basis
1163if it knows that there
1164are requests in that client's input queue.
1165</para>
1166</section>
1167<section>
1168  <title>Font Support</title>
1169<para>
1170In the sample server, fonts are encoded in disk files or fetched from the
1171font server.   The two fonts required by the server, <quote>fixed</quote>
1172and <quote>cursor</quote> are commonly compiled into the font library.
1173For disk fonts, there is one file per font, with a file name like
1174"fixed.pcf".  Font server fonts are read over the network using the
1175X Font Server Protocol.  The disk directories containing disk fonts and
1176the names of the font servers are listed together in the current "font path."
1177</para>
1178<para>
1179In principle, you can put all your fonts in ROM or in RAM in your server.
1180You can put them all in one library file on disk.
1181You could generate them on the fly from stroke descriptions.  By placing the
1182appropriate code in the Font Library, you will automatically export fonts in
1183that format both through the X server and the Font server.
1184</para>
1185<para>
1186The code for processing fonts in different formats, as well as handling the
1187metadata files for them on disk (such as <filename>fonts.dir</filename>) is
1188located in the libXfont library, which is provided as a separately compiled
1189module.  These routines are
1190shared between the X server and the Font server, so instead of this document
1191specifying what you must implement, simply refer to the font
1192library interface specification for the details.  All of the interface code to the Font
1193library is contained in dix/dixfonts.c
1194</para>
1195</section>
1196<section>
1197  <title>Memory Management</title>
1198<para>
1199Memory management is based on functions in the C runtime library, malloc(),
1200realloc(), and free(), and you should simply call the C library functions
1201directly.  Consult a C runtime library reference manual for more details.
1202</para>
1203<para>
1204Treat memory allocation carefully in your implementation.  Memory
1205leaks can be very hard to find and are frustrating to a user.  An X
1206server could be running for days or weeks without being reset, just
1207like a regular terminal.  If you leak a few dozen k per day, that will
1208add up and will cause problems for users that leave their workstations
1209on.
1210</para>
1211</section>
1212<section>
1213  <title>Client Scheduling</title>
1214<para>
1215The X server
1216has the ability to schedule clients much like an operating system would,
1217suspending and restarting them without regard for the state of their input
1218buffers.  This functionality allows the X server to suspend one client and
1219continue processing requests from other clients while waiting for a
1220long-term network activity (like loading a font) before continuing with the
1221first client.
1222<blockquote><programlisting>
1223	Bool isItTimeToYield;
1224</programlisting></blockquote>
1225isItTimeToYield is a global variable you can set
1226if you want to tell
1227DIX to end the client's "time slice" and start paying attention to the next client.
1228After the current request is finished, DIX will move to the next client.
1229</para>
1230<para>
1231In the sample
1232server, ReadRequestFromClient() sets isItTimeToYield after
123310 requests packets in a row are read from the same client.
1234</para>
1235<para>
1236This scheduling algorithm can have a serious effect upon performance when two
1237clients are drawing into their windows simultaneously.
1238If it allows one client to run until its request
1239queue is empty by ignoring isItTimeToYield, the client's queue may
1240in fact never empty and other clients will be blocked out.
1241On the other hand, if it switches between different clients too quickly,
1242performance may suffer due to too much switching between contexts.
1243For example, if a graphics processor needs to be set up with drawing modes
1244before drawing, and two different clients are drawing with
1245different modes into two different windows, you may
1246switch your graphics processor modes so often that performance is impacted.
1247</para>
1248<para>
1249See the Strategies document for
1250heuristics on setting isItTimeToYield.
1251</para>
1252<para>
1253The following functions provide the ability to suspend request
1254processing on a particular client, resuming it at some later time:
1255<blockquote><programlisting>
1256
1257	int IgnoreClient (who)
1258		ClientPtr who;
1259
1260	int AttendClient (who)
1261		ClientPtr who;
1262</programlisting></blockquote>
1263Ignore client is responsible for pretending that the given client doesn't
1264exist.  WaitForSomething should not return this client as ready for reading
1265and should not return if only this client is ready.  AttendClient undoes
1266whatever IgnoreClient did, setting it up for input again.
1267</para>
1268<para>
1269Three functions support "process control" for X clients:
1270<blockquote><programlisting>
1271
1272	Bool ClientSleep (client, function, closure)
1273		ClientPtr	client;
1274		Bool		(*function)();
1275		pointer		closure;
1276
1277</programlisting></blockquote>
1278This suspends the current client (the calling routine is responsible for
1279making its way back to Dispatch()).  No more X requests will be processed
1280for this client until ClientWakeup is called.
1281<blockquote><programlisting>
1282
1283	Bool ClientSignal (client)
1284		ClientPtr	client;
1285
1286</programlisting></blockquote>
1287This function causes a call to the (*function) parameter passed to
1288ClientSleep to be queued on the work queue.  This does not automatically
1289"wakeup" the client, but the function called is free to do so by calling:
1290<blockquote><programlisting>
1291
1292	ClientWakeup (client)
1293		ClientPtr	client;
1294
1295</programlisting></blockquote>
1296This re-enables X request processing for the specified client.
1297</para>
1298</section>
1299<section>
1300  <title>Other OS Functions</title>
1301<para>
1302<blockquote><programlisting>
1303	void
1304	ErrorF(char *f, ...)
1305
1306	void
1307	FatalError(char *f, ...)
1308</programlisting></blockquote>
1309You should write these three routines to provide for diagnostic output
1310from the dix and ddx layers, although implementing them to produce no
1311output will not affect the correctness of your server.  ErrorF() and
1312FatalError() take a printf() type of format specification in the first
1313argument and an implementation-dependent number of arguments following
1314that.  Normally, the formats passed to ErrorF() and FatalError()
1315should be terminated with a newline.
1316</para>
1317<para>
1318After printing the message arguments, FatalError() must be implemented
1319such that the server will call ddxGiveUp(EXIT_ERR_ABORT) to give the ddx layer
1320a chance to reset the hardware, and then
1321terminate the server; it must not return.
1322</para>
1323<para>
1324The sample server implementation for these routines
1325is in Xserver/os/log.c along with other routines for logging messages.
1326</para>
1327</section>
1328</section>
1329
1330<section>
1331  <title>DDX Layer</title>
1332<para>
1333This section describes the
1334interface between DIX and DDX.
1335While there may be an OS-dependent driver interface between DDX
1336and the physical device, that interface is left to the DDX
1337implementor and is not specified here.
1338</para>
1339<para>
1340The DDX layer does most of its work through procedures that are
1341pointed to by different structs.
1342As previously described, the behavior of these resources is largely determined by
1343these procedure pointers.
1344Most of these routines are for graphic display on the screen or support functions thereof.
1345The rest are for user input from input devices.
1346</para>
1347<section>
1348  <title>Input</title>
1349<para>
1350In this document "input" refers to input from the user,
1351such as mouse, keyboard, and
1352bar code readers.
1353X input devices are of several types: keyboard, pointing device, and
1354many others.  The core server has support for extension devices as
1355described by the X Input Extension document; the interfaces used by
1356that extension are described elsewhere.  The core devices are actually
1357implemented as two collections of devices, the mouse is a ButtonDevice,
1358a ValuatorDevice and a PtrFeedbackDevice while the keyboard is a KeyDevice,
1359a FocusDevice and a KbdFeedbackDevice.  Each part implements a portion of
1360the functionality of the device.  This abstraction is hidden from view for
1361core devices by DIX.
1362</para>
1363<para>
1364You, the DDX programmer, are
1365responsible for some of the routines in this section.
1366Others are DIX routines that you should call to do the things you need to do in these DDX routines.
1367Pay attention to which is which.
1368</para>
1369<section>
1370  <title>Input Device Data Structures</title>
1371<para>
1372DIX keeps a global directory of devices in a central data structure
1373called InputInfo.
1374For each device there is a device structure called a DeviceRec.
1375DIX can locate any DeviceRec through InputInfo.
1376In addition, it has a special pointer to identify the main pointing device
1377and a special pointer to identify the main keyboard.
1378</para>
1379<para>
1380The DeviceRec (Xserver/include/input.h) is a device-independent
1381structure that contains the state of an input device.
1382A DevicePtr is simply a pointer to a DeviceRec.
1383</para>
1384<para>
1385An xEvent describes an event the server reports to a client.
1386Defined in Xproto.h, it is a huge struct of union of structs that have fields for
1387all kinds of events.
1388All of the variants overlap, so that the struct is actually very small in memory.
1389</para>
1390</section>
1391<section>
1392  <title>Processing Events</title>
1393<para>
1394The main DDX input interface is the following routine:
1395<blockquote><programlisting>
1396
1397	void ProcessInputEvents()
1398</programlisting></blockquote>
1399You must write this routine to deliver input events from the user.
1400DIX calls it when input is pending (see next section), and possibly
1401even when it is not.
1402You should write it to get events from each device and deliver
1403the events to DIX.
1404To deliver the events to DIX, DDX should call the following
1405routine:
1406<blockquote><programlisting>
1407
1408	void DevicePtr->processInputProc(pEvent, device, count)
1409		    xEventPtr events;
1410		    DeviceIntPtr device;
1411		    int count;
1412</programlisting></blockquote>
1413This is the "input proc" for the device, a DIX procedure.
1414DIX will fill in this procedure pointer to one of its own routines by
1415the time ProcessInputEvents() is called the first time.
1416Call this input proc routine as many times as needed to
1417deliver as many events as should be delivered.
1418DIX will buffer them up and send them out as needed.  Count is set
1419to the number of event records which make up one atomic device event and
1420is always 1 for the core devices (see the X Input Extension for descriptions
1421of devices which may use count &#x3E; 1).
1422</para>
1423<para>
1424For example, your ProcessInputEvents() routine might check the mouse and the
1425keyboard.
1426If the keyboard had several keystrokes queued up, it could just call
1427the keyboard's processInputProc as many times as needed to flush its internal queue.
1428</para>
1429<para>
1430event is an xEvent struct you pass to the input proc.
1431When the input proc returns, it is finished with the event rec, and you can fill
1432in new values and call the input proc again with it.
1433</para>
1434<para>
1435You should deliver the events in the same order that they were generated.
1436</para>
1437<para>
1438For keyboard and pointing devices the xEvent variant should be keyButtonPointer.
1439Fill in the following fields in the xEvent record:
1440<itemizedlist>
1441
1442<listitem><para>type - is one of the following: KeyPress, KeyRelease, ButtonPress,
1443					ButtonRelease, or MotionNotify</para></listitem>
1444<listitem><para>detail - for KeyPress or KeyRelease fields, this should be the
1445					key number (not the ASCII code); otherwise unused</para></listitem>
1446<listitem><para>time - is the time that the event happened (32-bits, in milliseconds, arbitrary origin)</para></listitem>
1447<listitem><para>rootX - is the x coordinate of cursor</para></listitem>
1448<listitem><para>rootY - is the y coordinate of cursor</para></listitem>
1449
1450</itemizedlist>
1451The rest of the fields are filled in by DIX.
1452</para>
1453<para>
1454The time stamp is maintained by your code in the DDX layer, and it is your responsibility to
1455stamp all events correctly.
1456</para>
1457<para>
1458The x and y coordinates of the pointing device and the time must be filled in for all event types
1459including keyboard events.
1460</para>
1461<para>
1462The pointing device must report all button press and release events.
1463In addition, it should report a MotionNotify event every time it gets called
1464if the pointing device has moved since the last notify.
1465Intermediate pointing device moves are stored in a special GetMotionEvents buffer,
1466because most client programs are not interested in them.
1467</para>
1468<para>
1469There are quite a collection of sample implementations of this routine,
1470one for each supported device.
1471</para>
1472</section>
1473<section>
1474<title>Telling DIX When Input is Pending</title>
1475<para>
1476In the server's dispatch loop, DIX checks to see
1477if there is any device input pending whenever WaitForSomething() returns.
1478If the check says that input is pending, DIX calls the
1479DDX routine ProcessInputEvents().
1480</para>
1481<para>
1482This check for pending input must be very quick; a procedure call
1483is too slow.
1484The code that does the check is a hardwired IF
1485statement in DIX code that simply compares the values
1486pointed to by two pointers.
1487If the values are different, then it assumes that input is pending and
1488ProcessInputEvents() is called by DIX.
1489</para>
1490<para>
1491You must pass pointers to DIX to tell it what values to compare.
1492The following procedure
1493is used to set these pointers:
1494<blockquote><programlisting>
1495
1496	void SetInputCheck(p1, p2)
1497		long *p1, *p2;
1498</programlisting></blockquote>
1499You should call it sometime during initialization to indicate to DIX the
1500correct locations to check.
1501You should
1502pay special attention to the size of what they actually point to,
1503because the locations are assumed to be longs.
1504</para>
1505<para>
1506These two pointers are initialized by DIX
1507to point to arbitrary values that
1508are different.
1509In other words, if you forget to call this routine during initialization,
1510the worst thing that will happen is that
1511ProcessInputEvents will be called when
1512there are no events to process.
1513</para>
1514<para>
1515p1 and p2 might
1516point at the head and tail of some shared
1517memory queue.
1518Another use would be to have one point at a constant 0, with the
1519other pointing at some mask containing 1s
1520for each input device that has
1521something pending.
1522</para>
1523<para>
1524The DDX layer of the sample server calls SetInputCheck()
1525once when the
1526server's private internal queue is initialized.
1527It passes pointers to the queue's head and tail.  See Xserver/mi/mieq.c.
1528</para>
1529<para>
1530<blockquote><programlisting>
1531	int TimeSinceLastInputEvent()
1532</programlisting></blockquote>
1533DDX must time stamp all hardware input
1534events.  But DIX sometimes needs to know the
1535time and the OS layer needs to know the time since the last hardware
1536input event in
1537order for the screen saver to work.   TimeSinceLastInputEvent() returns
1538the this time in milliseconds.
1539</para>
1540</section>
1541<section>
1542  <title>Controlling Input Devices</title>
1543<para>
1544You must write four routines to do various device-specific
1545things with the keyboard and pointing device.
1546They can have any name you wish because
1547you pass the procedure pointers to DIX routines.
1548</para>
1549<para>
1550<blockquote><programlisting>
1551
1552	int pInternalDevice->valuator->GetMotionProc(pdevice, coords, start, stop, pScreen)
1553		DeviceIntPtr pdevice;
1554		xTimecoord * coords;
1555		unsigned long start;
1556		unsigned long stop;
1557		ScreenPtr pScreen;
1558</programlisting></blockquote>
1559You write this DDX routine to fill in coords with all the motion
1560events that have times (32-bit count of milliseconds) between time
1561start and time stop.  It should return the number of motion events
1562returned.  If there is no motion events support, this routine should
1563do nothing and return zero.  The maximum number of coords to return is
1564set in InitPointerDeviceStruct(), below.
1565</para>
1566<para>
1567When the user drags the pointing device, the cursor position
1568theoretically sweeps through an infinite number of points.  Normally,
1569a client that is concerned with points other than the starting and
1570ending points will receive a pointer-move event only as often as the
1571server generates them. (Move events do not queue up; each new one
1572replaces the last in the queue.)  A server, if desired, can implement
1573a scheme to save these intermediate events in a motion buffer.  A
1574client application, like a paint program, may then request that these
1575events be delivered to it through the GetMotionProc routine.
1576</para>
1577<para>
1578<blockquote><programlisting>
1579
1580	void pInternalDevice->bell->BellProc(percent, pDevice, ctrl, unknown)
1581		int percent;
1582		DeviceIntPtr pDevice;
1583		pointer ctrl;
1584		int class;
1585</programlisting></blockquote>
1586You need to write this routine to ring the bell on the keyboard.
1587loud is a number from 0 to 100, with 100 being the loudest.
1588Class is either BellFeedbackClass or KbdFeedbackClass (from XI.h).
1589</para>
1590<para>
1591<blockquote><programlisting>
1592
1593	void pInternalDevice->somedevice->CtrlProc(device, ctrl)
1594		DevicePtr device;
1595		SomethingCtrl *ctrl;
1596
1597</programlisting></blockquote>
1598You write two versions of this procedure, one for the keyboard and one for the pointing device.
1599DIX calls it to inform DDX when a client has requested changes in the current
1600settings for the particular device.
1601For a keyboard, this might be the repeat threshold and rate.
1602For a pointing device, this might be a scaling factor (coarse or fine) for position reporting.
1603See input.h for the ctrl structures.
1604</para>
1605</section>
1606<section>
1607  <title>Input Initialization</title>
1608<para>
1609Input initialization is a bit complicated.
1610It all starts with InitInput(), a routine that you write to call
1611AddInputDevice() twice
1612(once for pointing device and once for keyboard.)
1613</para>
1614<para>
1615When you Add the devices, a routine you supply for each device
1616gets called to initialize them.
1617Your individual initialize routines must call InitKeyboardDeviceStruct()
1618or InitPointerDeviceStruct(), depending upon which it is.
1619In other words, you indicate twice that the keyboard is the keyboard and
1620the pointer is the pointer.
1621</para>
1622<para>
1623<blockquote><programlisting>
1624
1625	void InitInput(argc, argv)
1626	    int argc;
1627	    char **argv;
1628</programlisting></blockquote>
1629InitInput is a DDX routine you must write to initialize the
1630input subsystem in DDX.
1631It must call AddInputDevice() for each device that might generate events.
1632</para>
1633<para>
1634<blockquote><programlisting>
1635
1636	DevicePtr AddInputDevice(deviceProc, autoStart)
1637		DeviceProc deviceProc;
1638		Bool autoStart;
1639</programlisting></blockquote>
1640AddInputDevice is a DIX routine you call to create a device object.
1641deviceProc is a DDX routine that is called by DIX to do various operations.
1642AutoStart should be TRUE for devices that need to be turned on at
1643initialization time with a special call, as opposed to waiting for some
1644client application to
1645turn them on.
1646This routine returns NULL if sufficient memory cannot be allocated to
1647install the device.
1648</para>
1649<para>
1650Note also that except for the main keyboard and pointing device,
1651an extension is needed to provide for a client interface to a device.
1652</para>
1653<para>
1654The following DIX
1655procedures return the specified DevicePtr. They may or may not be useful
1656to DDX implementors.
1657</para>
1658<para>
1659<blockquote><programlisting>
1660
1661	DevicePtr LookupKeyboardDevice()
1662</programlisting></blockquote>
1663LookupKeyboardDevice returns pointer for current main keyboard device.
1664</para>
1665<para>
1666<blockquote><programlisting>
1667
1668	DevicePtr LookupPointerDevice()
1669</programlisting></blockquote>
1670LookupPointerDevice returns pointer for current main pointing device.
1671</para>
1672<para>
1673A DeviceProc (the kind passed to AddInputDevice()) in the following form:
1674<blockquote><programlisting>
1675
1676	Bool pInternalDevice->DeviceProc(device, action);
1677		DeviceIntPtr device;
1678		int action;
1679</programlisting></blockquote>
1680You must write a DeviceProc for each device.
1681device points to the device record.
1682action tells what action to take;
1683it will be one of  these defined constants  (defined in input.h):
1684<itemizedlist>
1685<listitem><para>
1686DEVICE_INIT -
1687At DEVICE_INIT time, the device should initialize itself by calling
1688InitPointerDeviceStruct(), InitKeyboardDeviceStruct(), or a similar
1689routine (see below)
1690and "opening" the device if necessary.
1691If you return a non-zero (i.e., != Success) value from the DEVICE_INIT
1692call, that device will be considered unavailable. If either the main keyboard
1693or main pointing device cannot be initialized, the DIX code will refuse
1694to continue booting up.</para></listitem>
1695<listitem><para>
1696DEVICE_ON - If the DeviceProc is called with DEVICE_ON, then it is
1697allowed to start
1698putting events into the client stream by calling through the ProcessInputProc
1699in the device.</para></listitem>
1700<listitem><para>
1701DEVICE_OFF - If the DeviceProc is called with DEVICE_OFF, no further
1702events from that
1703device should be given to the DIX layer.
1704The device will appear to be dead to the user.</para></listitem>
1705<listitem><para>
1706DEVICE_CLOSE - At DEVICE_CLOSE (terminate or reset) time, the device should
1707be totally closed down.</para></listitem>
1708</itemizedlist>
1709</para>
1710<para>
1711<blockquote><programlisting>
1712
1713	void InitPointerDeviceStruct(device, map, mapLength,
1714			GetMotionEvents, ControlProc, numMotionEvents)
1715		DevicePtr device;
1716		CARD8 *map;
1717		int mapLength;
1718		ValuatorMotionProcPtr ControlProc;
1719		PtrCtrlProcPtr GetMotionEvents;
1720		int numMotionEvents;
1721</programlisting></blockquote>
1722InitPointerDeviceStruct is a DIX routine you call at DEVICE_INIT time to declare
1723some operating routines and data structures for a pointing device.
1724map and mapLength are as described in the X Window
1725System protocol specification.
1726ControlProc and GetMotionEvents are DDX routines, see above.
1727</para>
1728<para>
1729numMotionEvents is for the motion-buffer-size for the GetMotionEvents
1730request.
1731A typical length for a motion buffer would be 100 events.
1732A server that does not implement this capability should set
1733numMotionEvents to zero.
1734</para>
1735<para>
1736<blockquote><programlisting>
1737
1738	void InitKeyboardDeviceStruct(device, pKeySyms, pModifiers, Bell, ControlProc)
1739		DevicePtr device;
1740		KeySymsPtr pKeySyms;
1741		CARD8 *pModifiers;
1742		BellProcPtr Bell;
1743		KbdCtrlProcPtr ControlProc;
1744
1745</programlisting></blockquote>
1746You call this DIX routine when a keyboard device is initialized and
1747its device procedure is called with
1748DEVICE_INIT.
1749The formats of the keysyms and modifier maps are defined in
1750Xserver/include/input.h.
1751They describe the layout of keys on the keyboards, and the glyphs
1752associated with them.  ( See the next section for information on
1753setting up the modifier map and the keysym map.)
1754ControlProc and Bell are DDX routines, see above.
1755</para>
1756</section>
1757<section>
1758  <title>Keyboard Mapping and Keycodes</title>
1759<para>
1760When you send a keyboard event, you send a report that a given key has
1761either been pressed or has been released.  There must be a keycode for
1762each key that identifies the key; the keycode-to-key mapping can be
1763any mapping you desire, because you specify the mapping in a table you
1764set up for DIX.  However, you are restricted by the protocol
1765specification to keycode values in the range 8 to 255 inclusive.
1766</para>
1767<para>
1768The keycode mapping information that you set up consists of the following:
1769<itemizedlist>
1770<listitem><para>
1771A minimum and maximum keycode number</para></listitem>
1772<listitem><para>
1773An array of sets of keysyms for each key, that is of length
1774maxkeycode - minkeycode + 1.
1775Each element of this array is a list of codes for symbols that are on that key.
1776There is no limit to the number of symbols that can be on a key.</para></listitem>
1777</itemizedlist>
1778Once the map is set up, DIX keeps and
1779maintains the client's changes to it.
1780</para>
1781<para>
1782The X protocol defines standard names to indicate the symbol(s)
1783printed on each keycap. (See X11/keysym.h)
1784</para>
1785</section>
1786</section>
1787<section>
1788<title>Screens</title>
1789<para>
1790Different computer graphics
1791displays have different capabilities.
1792Some are simple monochrome
1793frame buffers that are just lying
1794there in memory, waiting to be written into.
1795Others are color displays with many bits per pixel using some color lookup table.
1796Still others have high-speed graphic processors that prefer to do all of the work
1797themselves,
1798including maintaining their own high-level, graphic data structures.
1799</para>
1800<section>
1801  <title>Screen Hardware Requirements</title>
1802<para>
1803The only requirement on screens is that you be able to both read
1804and write locations in the frame buffer.
1805All screens must have a depth of 32 or less (unless you use
1806an X extension to allow a greater depth).
1807All screens must fit into one of the classes listed in the section
1808in this document on Visuals and Depths.
1809</para>
1810<para>
1811X uses the pixel as its fundamental unit of distance on the screen.
1812Therefore, most programs will measure everything in pixels.</para>
1813<para>
1814The sample server assumes square pixels.
1815Serious WYSIWYG (what you see is what you get) applications for
1816publishing and drawing programs will adjust for
1817different screen resolutions automatically.
1818Considerable work
1819is involved in compensating for non-square pixels (a bit in the DDX
1820code for the sample server but quite a bit in the client applications).</para>
1821</section>
1822<section>
1823  <title>Data Structures</title>
1824<para>
1825X supports multiple screens that are connected to the same
1826server.  Therefore, all the per-screen information is bundled into one data
1827structure of attributes and procedures, which is the ScreenRec (see
1828Xserver/include/scrnintstr.h).
1829The procedure entry points in a ScreenRec operate on
1830regions, colormaps, cursors, and fonts, because these resources
1831can differ in format from one screen to another.</para>
1832<para>
1833Windows are areas on the screen that can be drawn into by graphic
1834routines.  "Pixmaps" are off-screen graphic areas that can be drawn
1835into.  They are both considered drawables and are described in the
1836section on Drawables.  All graphic operations work on drawables, and
1837operations are available to copy patches from one drawable to another.</para>
1838<para>
1839The pixel image data in all drawables is in a format that is private
1840to DDX.  In fact, each instance of a drawable is associated with a
1841given screen.  Presumably, the pixel image data for pixmaps is chosen
1842to be conveniently understood by the hardware.  All screens in a
1843single server must be able to handle all pixmaps depths declared in
1844the connection setup information.</para>
1845<para>
1846Pixmap images are transferred to the server in one of two ways:
1847XYPixmap or ZPimap.  XYPixmaps are a series of bitmaps, one for each
1848bit plane of the image, using the bitmap padding rules from the
1849connection setup.  ZPixmaps are a series of bits, nibbles, bytes or
1850words, one for each pixel, using the format rules (padding and so on)
1851for the appropriate depth.</para>
1852<para>
1853All screens in a given server must agree on a set of pixmap image
1854formats (PixmapFormat) to support (depth, number of bits per pixel,
1855etc.).</para>
1856<para>
1857There is no color interpretation of bits in the pixmap.  Pixmaps
1858do not contain pixel values.  The interpretation is made only when
1859the bits are transferred onto the screen.</para>
1860<para>
1861The screenInfo structure (in scrnintstr.h) is a global data structure
1862that has a pointer to an array of ScreenRecs, one for each screen on
1863the server.  (These constitute the one and only description of each
1864screen in the server.)  Each screen has an identifying index (0, 1, 2, ...).
1865In addition, the screenInfo struct contains global server-wide
1866details, such as the bit- and byte- order in all bit images, and the
1867list of pixmap image formats that are supported.  The X protocol
1868insists that these must be the same for all screens on the server.</para>
1869</section>
1870<section>
1871  <title>Output Initialization</title>
1872<para>
1873<blockquote><programlisting>
1874
1875	InitOutput(pScreenInfo, argc, argv)
1876		ScreenInfo *pScreenInfo;
1877		int argc;
1878		char **argv;
1879</programlisting></blockquote>
1880Upon initialization, your DDX routine InitOutput() is called by DIX.
1881It is passed a pointer to screenInfo to initialize.  It is also passed
1882the argc and argv from main() for your server for the command-line
1883arguments.  These arguments may indicate what or how many screen
1884device(s) to use or in what way to use them.  For instance, your
1885server command line may allow a "-D" flag followed by the name of the
1886screen device to use.</para>
1887<para>
1888Your InitOutput() routine should initialize each screen you wish to
1889use by calling AddScreen(), and then it should initialize the pixmap
1890formats that you support by storing values directly into the
1891screenInfo data structure.  You should also set certain
1892implementation-dependent numbers and procedures in your screenInfo,
1893which determines the pixmap and scanline padding rules for all screens
1894in the server.</para>
1895<para>
1896<blockquote><programlisting>
1897
1898	int AddScreen(scrInitProc, argc, argv)
1899		Bool (*scrInitProc)();
1900		int argc;
1901		char **argv;
1902</programlisting></blockquote>
1903You should call AddScreen(), a DIX procedure, in InitOutput() once for
1904each screen to add it to the screenInfo database.  The first argument
1905is an initialization procedure for the screen that you supply.  The
1906second and third are the argc and argv from main().  It returns the
1907screen number of the screen installed, or -1 if there is either
1908insufficient memory to add the screen, or (*scrInitProc) returned
1909FALSE.</para>
1910<para>
1911The scrInitProc should be of the following form:
1912<blockquote><programlisting>
1913
1914	Bool scrInitProc(pScreen, argc, argv)
1915		ScreenPtr pScreen;
1916		int argc;
1917		char **argv;
1918</programlisting></blockquote>
1919pScreen is the pointer to the screen's new ScreenRec. argc and argv
1920are as before.  Your screen initialize procedure should return TRUE
1921upon success or FALSE if the screen cannot be initialized (for
1922 instance, if the screen hardware does not exist on this machine).</para>
1923<para>
1924This procedure must determine what actual device it is supposed to initialize.
1925If you have a different procedure for each screen, then it is no problem.
1926If you have the same procedure for multiple screens, it may have trouble
1927figuring out which screen to initialize each time around, especially if
1928InitOutput() does not initialize all of the screens.
1929It is probably easiest to have one procedure for each screen.</para>
1930<para>
1931The initialization procedure should fill in all the screen procedures
1932for that screen (windowing functions, region functions, etc.) and certain
1933screen attributes for that screen.</para>
1934</section>
1935<section>
1936  <title>Region Routines in the ScreenRec</title>
1937<para>
1938A region is a dynamically allocated data structure that describes an
1939irregularly shaped piece of real estate in XY pixel space.  You can
1940think of it as a set of pixels on the screen to be operated upon with
1941set operations such as AND and OR.</para>
1942<para>
1943A region is frequently implemented as a list of rectangles or bitmaps
1944that enclose the selected pixels.  Region operators control the
1945"clipping policy," or the operations that work on regions.  (The
1946sample server uses YX-banded rectangles.  Unless you have something
1947already implemented for your graphics system, you should keep that
1948implementation.)  The procedure pointers to the region operators are
1949located in the ScreenRec data structure.  The definition of a region
1950can be found in the file Xserver/include/regionstr.h.  The region code
1951is found in Xserver/mi/miregion.c.  DDX implementations using other
1952region formats will need to supply different versions of the region
1953operators.</para>
1954<para>
1955Since the list of rectangles is unbounded in size, part of the region
1956data structure is usually a large, dynamically allocated chunk of
1957memory.  As your region operators calculate logical combinations of
1958regions, these blocks may need to be reallocated by your region
1959software.  For instance, in the sample server, a RegionRec has some
1960header information and a pointer to a dynamically allocated rectangle
1961list.  Periodically, the rectangle list needs to be expanded with
1962realloc(), whereupon the new pointer is remembered in the RegionRec.</para>
1963<para>
1964Most of the region operations come in two forms: a function pointer in
1965the Screen structure, and a macro.  The server can be compiled so that
1966the macros make direct calls to the appropriate functions (instead of
1967indirecting through a screen function pointer), or it can be compiled
1968so that the macros are identical to the function pointer forms.
1969Making direct calls is faster on many architectures.</para>
1970<para>
1971<blockquote><programlisting>
1972
1973	RegionPtr pScreen->RegionCreate( rect, size)
1974		BoxPtr rect;
1975		int size;
1976
1977	macro: RegionPtr RegionCreate(rect, size)
1978
1979</programlisting></blockquote>
1980RegionCreate creates a region that describes ONE rectangle.  The
1981caller can avoid unnecessary reallocation and copying by declaring the
1982probable maximum number of rectangles that this region will need to
1983describe itself.  Your region routines, though, cannot fail just
1984because the region grows beyond this size.  The caller of this routine
1985can pass almost anything as the size; the value is merely a good guess
1986as to the maximum size until it is proven wrong by subsequent use.
1987Your region procedures are then on their own in estimating how big the
1988region will get.  Your implementation might ignore size, if
1989applicable.</para>
1990<para>
1991<blockquote><programlisting>
1992
1993	void pScreen->RegionInit (pRegion, rect, size)
1994		RegionPtr	pRegion;
1995		BoxPtr		rect;
1996		int		size;
1997
1998	macro: RegionInit(pRegion, rect, size)
1999
2000</programlisting></blockquote>
2001Given an existing raw region structure (such as an local variable), this
2002routine fills in the appropriate fields to make this region as usable as
2003one returned from RegionCreate.  This avoids the additional dynamic memory
2004allocation overhead for the region structure itself.
2005</para>
2006<para>
2007<blockquote><programlisting>
2008
2009	Bool pScreen->RegionCopy(dstrgn, srcrgn)
2010		RegionPtr dstrgn, srcrgn;
2011
2012	macro: Bool RegionCopy(dstrgn, srcrgn)
2013
2014</programlisting></blockquote>
2015RegionCopy copies the description of one region, srcrgn, to another
2016already-created region,
2017dstrgn; returning TRUE if the copy succeeded, and FALSE otherwise.</para>
2018<para>
2019<blockquote><programlisting>
2020
2021	void pScreen->RegionDestroy( pRegion)
2022		RegionPtr pRegion;
2023
2024	macro: RegionDestroy(pRegion)
2025
2026</programlisting></blockquote>
2027RegionDestroy destroys a region and frees all allocated memory.</para>
2028<para>
2029<blockquote><programlisting>
2030
2031	void pScreen->RegionUninit (pRegion)
2032		RegionPtr pRegion;
2033
2034	macro: RegionUninit(pRegion)
2035
2036</programlisting></blockquote>
2037Frees everything except the region structure itself, useful when the
2038region was originally passed to RegionInit instead of received from
2039RegionCreate.  When this call returns, pRegion must not be reused until
2040it has been RegionInit'ed again.</para>
2041<para>
2042<blockquote><programlisting>
2043
2044	Bool pScreen->Intersect(newReg, reg1, reg2)
2045		RegionPtr newReg, reg1, reg2;
2046
2047	macro: Bool RegionIntersect(newReg, reg1, reg2)
2048
2049	Bool  pScreen->Union(newReg, reg1, reg2)
2050		RegionPtr newReg, reg1, reg2;
2051
2052	macro: Bool RegionUnion(newReg, reg1, reg2)
2053
2054	Bool  pScreen->Subtract(newReg, regMinuend, regSubtrahend)
2055		RegionPtr newReg, regMinuend, regSubtrahend;
2056
2057	macro: Bool RegionUnion(newReg, regMinuend, regSubtrahend)
2058
2059	Bool pScreen->Inverse(newReg, pReg,  pBox)
2060		RegionPtr newReg, pReg;
2061		BoxPtr pBox;
2062
2063	macro: Bool RegionInverse(newReg, pReg,  pBox)
2064
2065</programlisting></blockquote>
2066The above four calls all do basic logical operations on regions.  They
2067set the new region (which already exists) to describe the logical
2068intersection, union, set difference, or inverse of the region(s) that
2069were passed in.  Your routines must be able to handle a situation
2070where the newReg is the same region as one of the other region
2071arguments.</para>
2072<para>
2073The subtract function removes the Subtrahend from the Minuend and
2074puts the result in newReg.</para>
2075<para>
2076The inverse function returns a region that is the pBox minus the
2077region passed in.  (A true "inverse" would make a region that extends
2078to infinity in all directions but has holes in the middle.)  It is
2079undefined for situations where the region extends beyond the box.</para>
2080<para>
2081Each routine must return the value TRUE for success.</para>
2082<para>
2083<blockquote><programlisting>
2084
2085	void pScreen->RegionReset(pRegion, pBox)
2086		RegionPtr pRegion;
2087		BoxPtr pBox;
2088
2089	macro: RegionReset(pRegion, pBox)
2090
2091</programlisting></blockquote>
2092RegionReset sets the region to describe
2093one rectangle and reallocates it to a size of one rectangle, if applicable.</para>
2094<para>
2095<blockquote><programlisting>
2096
2097	void  pScreen->TranslateRegion(pRegion, x, y)
2098		RegionPtr pRegion;
2099		int x, y;
2100
2101	macro: RegionTranslate(pRegion, x, y)
2102
2103</programlisting></blockquote>
2104TranslateRegion simply moves a region +x in the x direction and +y in the y
2105direction.</para>
2106<para>
2107<blockquote><programlisting>
2108
2109	int  pScreen->RectIn(pRegion, pBox)
2110		RegionPtr pRegion;
2111		BoxPtr pBox;
2112
2113	macro: int RegionContainsRect(pRegion, pBox)
2114
2115</programlisting></blockquote>
2116RectIn returns one of the defined constants rgnIN, rgnOUT, or rgnPART,
2117depending upon whether the box is entirely inside the region, entirely
2118outside of the region, or partly in and partly out of the region.
2119These constants are defined in Xserver/include/region.h.</para>
2120<para>
2121<blockquote><programlisting>
2122
2123	Bool pScreen->PointInRegion(pRegion, x, y, pBox)
2124		RegionPtr pRegion;
2125		int x, y;
2126		BoxPtr pBox;
2127
2128	macro: Bool RegionContainsPoint(pRegion, x, y, pBox)
2129
2130</programlisting></blockquote>
2131PointInRegion returns true if the point x, y is in the region.  In
2132addition, it fills the rectangle pBox with coordinates of a rectangle
2133that is entirely inside of pRegion and encloses the point.  In the mi
2134implementation, it is the largest such rectangle.  (Due to the sample
2135server implementation, this comes cheaply.)</para>
2136<para>
2137This routine used by DIX when tracking the pointing device and
2138deciding whether to report mouse events or change the cursor.  For
2139instance, DIX needs to change the cursor when it moves from one window
2140to another.  Due to overlapping windows, the shape to check may be
2141irregular.  A PointInRegion() call for every pointing device movement
2142may be too expensive.  The pBox is a kind of wake-up box; DIX need not
2143call PointInRegion() again until the cursor wanders outside of the
2144returned box.</para>
2145<para>
2146<blockquote><programlisting>
2147
2148	Bool pScreen->RegionNotEmpty(pRegion)
2149		RegionPtr pRegion;
2150
2151	macro: Bool RegionNotEmpty(pRegion)
2152
2153</programlisting></blockquote>
2154RegionNotEmpty is a boolean function that returns
2155true or false depending upon whether the region encloses any pixels.</para>
2156<para>
2157<blockquote><programlisting>
2158
2159	void pScreen->RegionEmpty(pRegion)
2160		RegionPtr pRegion;
2161
2162	macro: RegionEmpty(pRegion)
2163
2164</programlisting></blockquote>
2165RegionEmpty sets the region to be empty.</para>
2166<para>
2167<blockquote><programlisting>
2168
2169	BoxPtr pScreen->RegionExtents(pRegion)
2170		RegionPtr pRegion;
2171
2172	macro: RegionExtents(pRegion)
2173
2174</programlisting></blockquote>
2175RegionExtents returns a rectangle that is the smallest
2176possible superset of the entire region.
2177The caller will not modify this rectangle, so it can be the one
2178in your region struct.</para>
2179<para>
2180<blockquote><programlisting>
2181
2182	Bool pScreen->RegionAppend (pDstRgn, pRegion)
2183		RegionPtr pDstRgn;
2184		RegionPtr pRegion;
2185
2186	macro: Bool RegionAppend(pDstRgn, pRegion)
2187
2188	Bool pScreen->RegionValidate (pRegion, pOverlap)
2189		RegionPtr pRegion;
2190		Bool *pOverlap;
2191
2192	macro: Bool RegionValidate(pRegion, pOverlap)
2193
2194</programlisting></blockquote>
2195These functions provide an optimization for clip list generation and
2196must be used in conjunction.  The combined effect is to produce the
2197union of a collection of regions, by using RegionAppend several times,
2198and finally calling RegionValidate which takes the intermediate
2199representation (which needn't be a valid region) and produces the
2200desired union.  pOverlap is set to TRUE if any of the original
2201regions overlap; FALSE otherwise.</para>
2202<para>
2203<blockquote><programlisting>
2204
2205	RegionPtr pScreen->BitmapToRegion (pPixmap)
2206		PixmapPtr pPixmap;
2207
2208	macro: RegionPtr BitmapToRegion(pScreen, pPixmap)
2209
2210</programlisting></blockquote>
2211Given a depth-1 pixmap, this routine must create a valid region which
2212includes all the areas of the pixmap filled with 1's and excludes the
2213areas filled with 0's.  This routine returns NULL if out of memory.</para>
2214<para>
2215<blockquote><programlisting>
2216
2217	RegionPtr pScreen->RectsToRegion (nrects, pRects, ordering)
2218		int nrects;
2219		xRectangle *pRects;
2220		int ordering;
2221
2222	macro: RegionPtr RegionFromRects(nrects, pRects, ordering)
2223
2224</programlisting></blockquote>
2225Given a client-supplied list of rectangles, produces a region which includes
2226the union of all the rectangles.  Ordering may be used as a hint which
2227describes how the rectangles are sorted.  As the hint is provided by a
2228client, it must not be required to be correct, but the results when it is
2229not correct are not defined (core dump is not an option here).</para>
2230<para>
2231<blockquote><programlisting>
2232
2233	void pScreen->SendGraphicsExpose(client,pRegion,drawable,major,minor)
2234		ClientPtr client;
2235		RegionPtr pRegion;
2236		XID drawable;
2237		int major;
2238		int minor;
2239
2240</programlisting></blockquote>
2241SendGraphicsExpose dispatches a list of GraphicsExposure events which
2242span the region to the specified client.  If the region is empty, or
2243a NULL pointer, a NoExpose event is sent instead.</para>
2244</section>
2245<section>
2246  <title>Cursor Routines for a Screen</title>
2247<para>
2248A cursor is the visual form tied to the pointing device.  The default
2249cursor is an "X" shape, but the cursor can have any shape.  When a
2250client creates a window, it declares what shape the cursor will be
2251when it strays into that window on the screen.</para>
2252<para>
2253For each possible shape the cursor assumes, there is a CursorRec data
2254structure.  This data structure contains a pointer to a CursorBits
2255data structure which contains a bitmap for the image of the cursor and
2256a bitmap for a mask behind the cursor, in addition, the CursorRec data
2257structure contains foreground and background colors for the cursor.
2258The CursorBits data structure is shared among multiple CursorRec
2259structures which use the same font and glyph to describe both source
2260and mask.  The cursor image is applied to the screen by applying the
2261mask first, clearing 1 bits in its form to the background color, and
2262then overwriting on the source image, in the foreground color.  (One
2263bits of the source image that fall on top of zero bits of the mask
2264image are undefined.)  This way, a cursor can have transparent parts,
2265and opaque parts in two colors.  X allows any cursor size, but some
2266hardware cursor schemes allow a maximum of N pixels by M pixels.
2267Therefore, you are allowed to transform the cursor to a smaller size,
2268but be sure to include the hot-spot.</para>
2269<para>
2270CursorBits in Xserver/include/cursorstr.h is a device-independent
2271structure containing a device-independent representation of the bits
2272for the source and mask.  (This is possible because the bitmap
2273representation is the same for all screens.)</para>
2274<para>
2275When a cursor is created, it is "realized" for each screen.  At
2276realization time, each screen has the chance to convert the bits into
2277some other representation that may be more convenient (for instance,
2278putting the cursor into off-screen memory) and set up its
2279device-private area in either the CursorRec data structure or
2280CursorBits data structure as appropriate to possibly point to whatever
2281data structures are needed.  It is more memory-conservative to share
2282realizations by using the CursorBits private field, but this makes the
2283assumption that the realization is independent of the colors used
2284(which is typically true).  For instance, the following are the device
2285private entries for a particular screen and cursor:
2286<blockquote><programlisting>
2287
2288	pCursor->devPriv[pScreen->myNum]
2289	pCursor->bits->devPriv[pScreen->myNum]
2290
2291</programlisting></blockquote>
2292This is done because the change from one cursor shape to another must
2293be fast and responsive; the cursor image should be able to flutter as
2294fast as the user moves it across the screen.</para>
2295<para>
2296You must implement the following routines for your hardware:
2297<blockquote><programlisting>
2298
2299	Bool pScreen->RealizeCursor( pScr, pCurs)
2300		ScreenPtr pScr;
2301		CursorPtr pCurs;
2302
2303	Bool pScreen->UnrealizeCursor( pScr, pCurs)
2304		ScreenPtr pScr;
2305		CursorPtr pCurs;
2306
2307</programlisting></blockquote>
2308</para>
2309<para>
2310RealizeCursor and UnrealizeCursor should realize (allocate and
2311calculate all data needed) and unrealize (free the dynamically
2312allocated data) a given cursor when DIX needs them.  They are called
2313whenever a device-independent cursor is created or destroyed.  The
2314source and mask bits pointed to by fields in pCurs are undefined for
2315bits beyond the right edge of the cursor.  This is so because the bits
2316are in Bitmap format, which may have pad bits on the right edge.  You
2317should inhibit UnrealizeCursor() if the cursor is currently in use;
2318this happens when the system is reset.</para>
2319<para>
2320<blockquote><programlisting>
2321
2322	Bool pScreen->DisplayCursor( pScr, pCurs)
2323		ScreenPtr pScr;
2324		CursorPtr pCurs;
2325
2326</programlisting></blockquote>
2327DisplayCursor should change the cursor on the given screen to the one
2328passed in.  It is called by DIX when the user moves the pointing
2329device into a different window with a different cursor.  The hotspot
2330in the cursor should be aligned with the current cursor position.</para>
2331<para>
2332<blockquote><programlisting>
2333
2334	void pScreen->RecolorCursor( pScr, pCurs, displayed)
2335		ScreenPtr pScr;
2336		CursorPtr pCurs;
2337		Bool displayed;
2338</programlisting></blockquote>
2339RecolorCursor notifies DDX that the colors in pCurs have changed and
2340indicates whether this is the cursor currently being displayed.  If it
2341is, the cursor hardware state may have to be updated.  Whether
2342displayed or not, state created at RealizeCursor time may have to be
2343updated.  A generic version, miRecolorCursor, may be used that
2344does an unrealize, a realize, and possibly a display (in micursor.c);
2345however this constrains UnrealizeCursor and RealizeCursor to always return
2346TRUE as no error indication is returned here.</para>
2347<para>
2348<blockquote><programlisting>
2349
2350	void pScreen->ConstrainCursor( pScr, pBox)
2351		ScreenPtr pScr;
2352		BoxPtr pBox;
2353
2354</programlisting></blockquote>
2355ConstrainCursor should cause the cursor to restrict its motion to the
2356rectangle pBox.  DIX code is capable of enforcing this constraint by
2357forcefully moving the cursor if it strays out of the rectangle, but
2358ConstrainCursor offers a way to send a hint to the driver or hardware
2359if such support is available.  This can prevent the cursor from
2360wandering out of the box, then jumping back, as DIX forces it back.</para>
2361<para>
2362<blockquote><programlisting>
2363
2364	void pScreen->PointerNonInterestBox( pScr, pBox)
2365		ScreenPtr pScr;
2366		BoxPtr pBox;
2367
2368</programlisting></blockquote>
2369PointerNonInterestBox is DIX's way of telling the pointing device code
2370not to report motion events while the cursor is inside a given
2371rectangle on the given screen.  It is optional and, if not
2372implemented, it should do nothing.  This routine is called only when
2373the client has declared that it is not interested in motion events in
2374a given window.  The rectangle you get may be a subset of that window.
2375It saves DIX code the time required to discard uninteresting mouse
2376motion events.  This is only a hint, which may speed performance.
2377Nothing in DIX currently calls PointerNonInterestBox.</para>
2378<para>
2379<blockquote><programlisting>
2380
2381	void pScreen->CursorLimits( pScr, pCurs, pHotBox, pTopLeftBox)
2382		ScreenPtr pScr;
2383		CursorPtr pCurs;
2384		BoxPtr pHotBox;
2385		BoxPtr pTopLeftBox;	/* return value */
2386
2387</programlisting></blockquote>
2388CursorLimits should calculate the box that the cursor hot spot is
2389physically capable of moving within, as a function of the screen pScr,
2390the device-independent cursor pCurs, and a box that DIX hypothetically
2391would want the hot spot confined within, pHotBox.  This routine is for
2392informing DIX only; it alters no state within DDX.</para>
2393<para>
2394<blockquote><programlisting>
2395
2396	Bool pScreen->SetCursorPosition( pScr, newx, newy, generateEvent)
2397		ScreenPtr pScr;
2398		int newx;
2399		int newy;
2400		Bool generateEvent;
2401
2402</programlisting></blockquote>
2403SetCursorPosition should artificially move the cursor as though the
2404user had jerked the pointing device very quickly.  This is called in
2405response to the WarpPointer request from the client, and at other
2406times.  If generateEvent is True, the device should decide whether or
2407not to call ProcessInputEvents() and then it must call
2408DevicePtr->processInputProc.  Its effects are, of course, limited in
2409value for absolute pointing devices such as a tablet.</para>
2410<para>
2411<blockquote><programlisting>
2412
2413	void NewCurrentScreen(newScreen, x, y)
2414	    ScreenPtr newScreen;
2415	    int x,y;
2416
2417</programlisting></blockquote>
2418If your ddx provides some mechanism for the user to magically move the
2419pointer between multiple screens, you need to inform DIX when this
2420occurs.  You should call NewCurrentScreen to accomplish this, specifying
2421the new screen and the new x and y coordinates of the pointer on that screen.</para>
2422</section>
2423<section>
2424  <title>Visuals, Depths and Pixmap Formats for Screens</title>
2425<para>
2426The "depth" of a image is the number of bits that are used per pixel to display it.</para>
2427<para>
2428The "bits per pixel" of a pixmap image that is sent over the client
2429byte stream is a number that is either 4, 8, 16, 24 or 32.  It is the
2430number of bits used per pixel in Z format.  For instance, a pixmap
2431image that has a depth of six is best sent in Z format as 8 bits per
2432pixel.</para>
2433<para>
2434A "pixmap image format" or a "pixmap format" is a description of the
2435format of a pixmap image as it is sent over the byte stream.  For each
2436depth available on a server, there is one and only one pixmap format.
2437This pixmap image format gives the bits per pixel and the scanline
2438padding unit. (For instance, are pixel rows padded to bytes, 16-bit
2439words, or 32-bit words?)</para>
2440<para>
2441For each screen, you must decide upon what depth(s) it supports.  You
2442should only count the number of bits used for the actual image.  Some
2443displays store additional bits to indicate what window this pixel is
2444in, how close this object is to a viewer, transparency, and other
2445data; do not count these bits.</para>
2446<para>
2447A "display class" tells whether the display is monochrome or color,
2448whether there is a lookup table, and how the lookup table works.</para>
2449<para>
2450A "visual" is a combination of depth, display class, and a description
2451of how the pixel values result in a color on the screen.  Each visual
2452has a set of masks and offsets that are used to separate a pixel value
2453into its red, green, and blue components and a count of the number of
2454colormap entries.  Some of these fields are only meaningful when the
2455class dictates so.  Each visual also has a screen ID telling which
2456screen it is usable on.  Note that the depth does not imply the number
2457of map_entries; for instance, a display can have 8 bits per pixel but
2458only 254 colormap entries for use by applications (the other two being
2459reserved by hardware for the cursor).</para>
2460<para>
2461Each visual is identified by a 32-bit visual ID which the client uses
2462to choose what visual is desired on a given window.  Clients can be
2463using more than one visual on the same screen at the same time.</para>
2464<para>
2465The class of a display describes how this translation takes place.
2466There are three ways to do the translation.
2467<itemizedlist>
2468<listitem><para>
2469Pseudo - The pixel value, as a whole, is looked up
2470in a table of length map_entries to
2471determine the color to display.</para></listitem>
2472<listitem><para>
2473True - The
2474pixel value is broken up into red, green, and blue fields, each of which
2475are looked up in separate red, green, and blue lookup tables,
2476each of length map_entries.</para></listitem>
2477<listitem><para>
2478Gray - The pixel value is looked up in a table of length map_entries to
2479determine a gray level to display.</para></listitem>
2480</itemizedlist>
2481</para>
2482<para>
2483In addition, the lookup table can be static (resulting colors are fixed for each
2484pixel value)
2485or dynamic (lookup entries are under control of the client program).
2486This leads to a total of six classes:
2487<itemizedlist>
2488<listitem><para>
2489Static Gray - The pixel value (of however many bits) determines directly the
2490level of gray
2491that the pixel assumes.</para></listitem>
2492<listitem><para>
2493Gray Scale - The pixel value is fed through a lookup table to arrive at the level
2494of gray to display
2495for the given pixel.</para></listitem>
2496<listitem><para>
2497Static Color - The pixel value is fed through a fixed lookup table that yields the
2498color to display
2499for that pixel.</para></listitem>
2500<listitem><para>
2501PseudoColor - The whole pixel value is fed through a programmable lookup
2502table that has one
2503color (including red, green, and blue intensities) for each possible pixel value,
2504and that color is displayed.</para></listitem>
2505<listitem><para>
2506True Color - Each pixel value consists of one or more bits
2507that directly determine each primary color intensity after being fed through
2508a fixed table.</para></listitem>
2509<listitem><para>
2510Direct Color - Each pixel value consists of one or more bits for each primary color.
2511Each primary color value is individually looked up in a table for that primary
2512color, yielding
2513an intensity for that primary color.
2514For each pixel, the red value is looked up in the
2515red table, the green value in the green table, and
2516the blue value in the blue table.</para></listitem>
2517</itemizedlist>
2518</para>
2519<para>
2520Here are some examples:
2521<itemizedlist>
2522<listitem><para>
2523A simple monochrome 1 bit per pixel display is Static Gray.</para></listitem>
2524<listitem><para>
2525A display that has 2 bits per pixel for a choice
2526between the colors of black, white, green and violet is Static Color.</para></listitem>
2527<listitem><para>
2528A display that has three bits per pixel, where
2529each bit turns on or off one of the red, green or
2530blue guns, is in the True Color class.</para></listitem>
2531<listitem><para>
2532If you take the last example and scramble the
2533correspondence between pixel values and colors
2534it becomes a Static Color display.</para></listitem>
2535</itemizedlist></para>
2536<para>
2537A display has 8 bits per pixel.  The 8 bits select one entry out of 256 entries
2538in a lookup table, each entry consisting of 24 bits (8bits each for red, green,
2539and blue).
2540The display can show any 256 of 16 million colors on the screen at once.
2541This is a pseudocolor display.
2542The client application gets to fill the lookup table in this class of display.</para>
2543<para>
2544Imagine the same hardware from the last example.
2545Your server software allows the user, on the
2546command line that starts up the server
2547program,
2548to fill the lookup table to his liking once and for all.
2549From then on, the server software would not change the lookup table
2550until it exits.
2551For instance, the default might be a lookup table with a reasonable sample of
2552colors from throughout the color space.
2553But the user could specify that the table be filled with 256 steps of gray scale
2554because he knew ahead of time he would be manipulating a lot of black-and-white
2555scanned photographs
2556and not very many color things.
2557Clients would be presented with this unchangeable lookup table.
2558Although the hardware qualifies as a PseudoColor display,
2559the facade presented to the X client is that this is a Static Color display.</para>
2560<para>
2561You have to decide what kind of display you have or want
2562to pretend you have.
2563When you initialize the screen(s), this class value must be set in the
2564VisualRec data structure along with other display characteristics like the
2565depth and other numbers.</para>
2566<para>
2567The allowable DepthRec's and VisualRec's are pointed to by fields in the ScreenRec.
2568These are set up when InitOutput() is called; you should malloc() appropriate blocks
2569or use static variables initialized to the correct values.</para>
2570</section>
2571<section>
2572<title>Colormaps for Screens</title>
2573<para>
2574A colormap is a device-independent
2575mapping between pixel values and colors displayed on the screen.</para>
2576<para>
2577Different windows on the same screen can have different
2578colormaps at the same time.
2579At any given time, the most recently installed
2580colormap(s) will be in use in the server
2581so that its (their) windows' colors will be guaranteed to be correct.
2582Other windows may be off-color.
2583Although this may seem to be chaotic, in practice most clients
2584use the default colormap for the screen.</para>
2585<para>
2586The default colormap for a screen is initialized when the screen is initialized.
2587It always remains in existence and is not owned by any regular client.  It
2588is owned by client 0 (the server itself).
2589Many clients will simply use this default colormap for their drawing.
2590Depending upon the class of the screen, the entries in this colormap may
2591be modifiable by client applications.</para>
2592</section>
2593<section>
2594  <title>Colormap Routines</title>
2595<para>
2596You need to implement the following routines to handle the device-dependent
2597aspects of color maps.  You will end up placing pointers to these procedures
2598in your ScreenRec data structure(s).  The sample server implementations of
2599many of these routines are in fbcmap.c.</para>
2600<para>
2601<blockquote><programlisting>
2602
2603	Bool pScreen->CreateColormap(pColormap)
2604		ColormapPtr pColormap;
2605
2606</programlisting></blockquote>
2607This routine is called by the DIX CreateColormap routine after it has allocated
2608all the data for the new colormap and just before it returns to the dispatcher.
2609It is the DDX layer's chance to initialize the colormap, particularly if it is
2610a static map.  See the following
2611section for more details on initializing colormaps.
2612The routine returns FALSE if creation failed, such as due to memory
2613limitations.
2614Notice that the colormap has a devPriv field from which you can hang any
2615colormap specific storage you need.  Since each colormap might need special
2616information, we attached the field to the colormap and not the visual.</para>
2617<para>
2618<blockquote><programlisting>
2619
2620	void pScreen->DestroyColormap(pColormap)
2621		ColormapPtr pColormap;
2622
2623</programlisting></blockquote>
2624This routine is called by the DIX FreeColormap routine after it has uninstalled
2625the colormap and notified all interested parties, and before it has freed
2626any of the colormap storage.
2627It is the DDX layer's chance to free any data it added to the colormap.</para>
2628<para>
2629<blockquote><programlisting>
2630
2631	void pScreen->InstallColormap(pColormap)
2632		ColormapPtr pColormap;
2633
2634</programlisting></blockquote>
2635InstallColormap should
2636fill a lookup table on the screen with which the colormap is associated with
2637the colors in pColormap.
2638If there is only one hardware lookup table for the screen, then all colors on
2639the screen may change simultaneously.</para>
2640<para>
2641In the more general case of multiple hardware lookup tables,
2642this may cause some other colormap to be
2643uninstalled, meaning that windows that subscribed to the colormap
2644that was uninstalled may end up being off-color.
2645See the note, below, about uninstalling maps.</para>
2646<para>
2647<blockquote><programlisting>
2648
2649	void pScreen->UninstallColormap(pColormap)
2650		ColormapPtr pColormap;
2651
2652</programlisting></blockquote>
2653UninstallColormap should
2654remove pColormap from screen pColormap->pScreen.
2655Some other map, such as the default map if possible,
2656should be installed in place of pColormap if applicable.
2657If
2658pColormap is the default map, do nothing.
2659If any client has requested ColormapNotify events, the DDX layer must notify the client.
2660(The routine WalkTree() is
2661be used to find such windows.  The DIX routines TellNoMap(),
2662TellNewMap()  and TellGainedMap() are provided to be used as
2663the procedure parameter to WalkTree.  These procedures are in
2664Xserver/dix/colormap.c.)</para>
2665<para>
2666<blockquote><programlisting>
2667
2668	int pScreen->ListInstalledColormaps(pScreen, pCmapList)
2669		ScreenPtr pScreen;
2670		XID *pCmapList;
2671
2672
2673</programlisting></blockquote>
2674ListInstalledColormaps fills the pCmapList in with the resource ids
2675of the installed maps and returns a count of installed maps.
2676pCmapList will point to an array of size MaxInstalledMaps that was allocated
2677by the caller.</para>
2678<para>
2679<blockquote><programlisting>
2680
2681	void pScreen->StoreColors (pmap, ndef, pdefs)
2682		ColormapPtr pmap;
2683		int ndef;
2684		xColorItem *pdefs;
2685
2686</programlisting></blockquote>
2687StoreColors changes some of the entries in the colormap pmap.
2688The number of entries to change are ndef, and pdefs points to the information
2689describing what to change.
2690Note that partial changes of entries in the colormap are allowed.
2691Only the colors
2692indicated in the flags field of each xColorItem need to be changed.
2693However, all three color fields will be sent with the proper value for the
2694benefit of screens that may not be able to set part of a colormap value.
2695If the screen is a static class, this routine does nothing.
2696The structure of colormap entries is nontrivial; see colormapst.h
2697and the definition of xColorItem in Xproto.h for
2698more details.</para>
2699<para>
2700<blockquote><programlisting>
2701
2702	void pScreen->ResolveColor(pRed, pGreen, pBlue, pVisual)
2703		unsigned short *pRed, *pGreen, *pBlue;
2704		VisualPtr pVisual;
2705
2706
2707</programlisting></blockquote>
2708Given a requested color, ResolveColor returns the nearest color that this hardware is
2709capable of displaying on this visual.
2710In other words, this rounds off each value, in place, to the number of bits
2711per primary color that your screen can use.
2712Remember that each screen has one of these routines.
2713The level of roundoff should be what you would expect from the value
2714you put in the bits_per_rgb field of the pVisual.</para>
2715<para>
2716Each value is an unsigned value ranging from 0 to 65535.
2717The bits least likely to be used are the lowest ones.</para>
2718<para>
2719For example, if you had a pseudocolor display
2720with any number of bits per pixel
2721that had a lookup table supplying 6 bits for each color gun
2722(a total of 256K different colors), you would
2723round off each value to 6 bits.  Please don't simply truncate these values
2724to the upper 6 bits, scale the result so that the maximum value seen
2725by the client will be 65535 for each primary.  This makes color values
2726more portable between different depth displays (a 6-bit truncated white
2727will not look white on an 8-bit display).</para>
2728<section>
2729<title>Initializing a Colormap</title>
2730<para>
2731When a client requests a new colormap and when the server creates the default
2732colormap, the procedure CreateColormap in the DIX layer is invoked.
2733That procedure allocates memory for the colormap and related storage such as
2734the lists of which client owns which pixels.
2735It then sets a bit, BeingCreated, in the flags field of the ColormapRec
2736and calls the DDX layer's CreateColormap routine.
2737This is your chance to initialize the colormap.
2738If the colormap is static, which you can tell by looking at the class field,
2739you will want to fill in each color cell to match the hardwares notion of the
2740color for that pixel.
2741If the colormap is the default for the screen, which you can tell by looking
2742at the IsDefault bit in the flags field, you should allocate BlackPixel
2743and WhitePixel to match the values you set in the pScreen structure.
2744(Of course, you picked those values to begin with.)</para>
2745<para>
2746You can also wait and use AllocColor() to allocate blackPixel
2747and whitePixel after the default colormap has been created.
2748If the default colormap is static and you initialized it in
2749pScreen->CreateColormap, then use can use AllocColor afterwards
2750to choose pixel values with the closest rgb values to those
2751desired for blackPixel and whitePixel.
2752If the default colormap is dynamic and uninitialized, then
2753the rgb values you request will be obeyed, and AllocColor will
2754again choose pixel values for you.
2755These pixel values can then be stored into the screen.</para>
2756<para>
2757There are two ways to fill in the colormap.
2758The simplest way is to use the DIX function AllocColor.
2759<blockquote><programlisting>
2760
2761int AllocColor (pmap, pred, pgreen, pblue, pPix, client)
2762    ColormapPtr         pmap;
2763    unsigned short      *pred, *pgreen, *pblue;
2764    Pixel               *pPix;
2765    int                 client;
2766
2767</programlisting></blockquote>
2768This takes three pointers to 16 bit color values and a pointer to a suggested
2769pixel value.  The pixel value is either an index into one colormap or a
2770combination of three indices depending on the type of pmap.
2771If your colormap starts out empty, and you don't deliberately pick the same
2772value twice, you will always get your suggested pixel.
2773The truly nervous could check that the value returned in *pPix is the one
2774AllocColor was called with.
2775If you don't care which pixel is used, or would like them sequentially
2776allocated from entry 0, set *pPix to 0.  This will find the first free
2777pixel and use that.</para>
2778<para>
2779AllocColor will take care of all the  bookkeeping  and  will
2780call StoreColors to get the colormap rgb values initialized.
2781The hardware colormap will be changed whenever this colormap
2782is installed.</para>
2783<para>
2784If for some reason AllocColor doesn't do what you want, you can do your
2785own bookkeeping and call StoreColors yourself.  This is much more difficult
2786and shouldn't be necessary for most devices.</para>
2787</section>
2788</section>
2789<section>
2790  <title>Fonts for Screens</title>
2791<para>
2792A font is a set of bitmaps that depict the symbols in a character set.
2793Each font is for only one typeface in a given size, in other words,
2794just one bitmap for each character.  Parallel fonts may be available
2795in a variety of sizes and variations, including "bold" and "italic."
2796X supports fonts for 8-bit and 16-bit character codes (for oriental
2797languages that have more than 256 characters in the font).  Glyphs are
2798bitmaps for individual characters.</para>
2799<para>
2800The source comes with some useful font files in an ASCII, plain-text
2801format that should be comprehensible on a wide variety of operating
2802systems.  The text format, referred to as BDF, is a slight extension
2803of the current Adobe 2.1 Bitmap Distribution Format (Adobe Systems,
2804Inc.).</para>
2805<para>
2806A short paper in PostScript format is included with the sample server
2807that defines BDF.  It includes helpful pictures, which is why it is
2808done in PostScript and is not included in this document.</para>
2809<para>
2810Your implementation should include some sort of font compiler to read
2811these files and generate binary files that are directly usable by your
2812server implementation.  The sample server comes with the source for a
2813font compiler.</para>
2814<para>
2815It is important the font properties contained in the BDF files are
2816preserved across any font compilation. In particular, copyright
2817information cannot be casually tossed aside without legal
2818ramifications. Other properties will be important to some
2819sophisticated applications.</para>
2820<para>
2821All clients get font information from the server.  Therefore, your
2822server can support any fonts it wants to.  It should probably support
2823at least the fonts supplied with the X11 tape.  In principle, you can
2824convert fonts from other sources or dream up your own fonts for use on
2825your server.</para>
2826<section>
2827<title>Portable Compiled Format</title>
2828<para>
2829A font compiler is supplied with the sample server.  It has
2830compile-time switches to convert the BDF files into a portable binary
2831form, called Portable Compiled Format or PCF.  This allows for an
2832arbitrary data format inside the file, and by describing the details
2833of the format in the header of the file, any PCF file can be read by
2834any PCF reading client.  By selecting the format which matches the
2835required internal format for your renderer, the PCF reader can avoid
2836reformatting the data each time it is read in.  The font compiler
2837should be quite portable.</para>
2838<para>
2839The fonts included with the tape are stored in fonts/bdf.  The
2840font compiler is found in fonts/tools/bdftopcf.</para>
2841</section>
2842<section>
2843  <title>Font Realization</title>
2844<para>
2845Each screen configured into the server
2846has an opportunity at font-load time
2847to "realize" a font into some internal format if necessary.
2848This happens every time the font is loaded into memory.</para>
2849<para>
2850A font (FontRec in Xserver/include/dixfontstr.h) is
2851a device-independent structure containing a device-independent
2852representation of the font.  When a font is created, it is "realized"
2853for each screen.  At this point, the screen has the chance to convert
2854the font into some other format.  The DDX layer can also put information
2855in the devPrivate storage.</para>
2856<para>
2857<blockquote><programlisting>
2858
2859	Bool pScreen->RealizeFont(pScr, pFont)
2860		ScreenPtr pScr;
2861		FontPtr pFont;
2862
2863	Bool pScreen->UnrealizeFont(pScr, pFont)
2864		ScreenPtr pScr;
2865		FontPtr pFont;
2866
2867</programlisting></blockquote>
2868RealizeFont and UnrealizeFont should calculate and allocate these extra data structures and
2869dispose of them when no longer needed.
2870These are called in response to OpenFont and CloseFont requests from
2871the client.
2872The sample server implementation is in fbscreen.c (which does very little).</para>
2873</section>
2874</section>
2875<section>
2876  <title>Other Screen Routines</title>
2877<para>
2878You must supply several other screen-specific routines for
2879your X server implementation.
2880Some of these are described in other sections:
2881<itemizedlist>
2882<listitem><para>
2883GetImage() is described in the Drawing Primitives section.</para></listitem>
2884<listitem><para>
2885GetSpans() is described in the Pixblit routine section.</para></listitem>
2886<listitem><para>
2887Several window and pixmap manipulation procedures are
2888described in the Window section under Drawables.</para></listitem>
2889<listitem><para>
2890The CreateGC() routine is described under Graphics Contexts.</para></listitem>
2891</itemizedlist>
2892</para>
2893<para>
2894<blockquote><programlisting>
2895
2896	void pScreen->QueryBestSize(kind, pWidth, pHeight)
2897		int kind;
2898		unsigned short *pWidth, *pHeight;
2899		ScreenPtr pScreen;
2900
2901</programlisting></blockquote>
2902QueryBestSize() returns the best sizes for cursors, tiles, and stipples
2903in response to client requests.
2904kind is one of the defined constants CursorShape, TileShape, or StippleShape
2905(defined in X.h).
2906For CursorShape, return the maximum width and
2907height for cursors that you can handle.
2908For TileShape and StippleShape, start with the suggested values in pWidth
2909and pHeight and modify them in place to be optimal values that are
2910greater than or equal to the suggested values.
2911The sample server implementation is in Xserver/fb/fbscreen.c.</para>
2912<para>
2913<blockquote><programlisting>
2914
2915	pScreen->SourceValidate(pDrawable, x, y, width, height)
2916		DrawablePtr pDrawable;
2917		int x, y, width, height;
2918		unsigned int subWindowMode;
2919
2920</programlisting></blockquote>
2921SourceValidate should be called by any primitive that reads from pDrawable.
2922If you know that
2923you will never need SourceValidate, you can avoid this check.  Currently,
2924SourceValidate is used by the mi software cursor code to remove the cursor
2925from the screen when the source rectangle overlaps the cursor position.
2926x,y,width,height describe the source rectangle (source relative, that is)
2927for the copy operation.  subWindowMode comes from the GC or source Picture.
2928</para>
2929<para>
2930<blockquote><programlisting>
2931
2932	Bool pScreen->SaveScreen(pScreen, on)
2933		ScreenPtr pScreen;
2934		int on;
2935
2936</programlisting></blockquote>
2937SaveScreen() is used for Screen Saver support (see WaitForSomething()).
2938pScreen is the screen to save.</para>
2939<para>
2940<blockquote><programlisting>
2941
2942	Bool pScreen->CloseScreen(pScreen)
2943	    ScreenPtr pScreen;
2944
2945</programlisting></blockquote>
2946When the server is reset, it calls this routine for each screen.</para>
2947<para>
2948<blockquote><programlisting>
2949
2950	Bool pScreen->CreateScreenResources(pScreen)
2951	    ScreenPtr pScreen;
2952
2953</programlisting></blockquote>
2954If this routine is not NULL, it will be called once per screen per
2955server initialization/reset after all modules have had a chance to
2956request private space on all structures that support them (see
2957<xref linkend="wrappers_and_privates"/> below).  You may create resources
2958in this function instead of in the
2959screen init function passed to AddScreen in order to guarantee that
2960all pre-allocated space requests have been registered first.  With the
2961new devPrivates mechanism, this is not strictly necessary, however.
2962This routine returns TRUE if successful.</para>
2963</section>
2964</section>
2965<section>
2966<title>Drawables</title>
2967<para>
2968A drawable is a descriptor of a surface that graphics are drawn into, either
2969a window on the screen or a pixmap in memory.</para>
2970<para>
2971Each drawable has a type, class,
2972ScreenPtr for the screen it is associated with, depth, position, size,
2973and serial number.
2974The type is one of the defined constants DRAWABLE_PIXMAP,
2975DRAWABLE_WINDOW and UNDRAWABLE_WINDOW.
2976(An undrawable window is used for window class InputOnly.)
2977The serial number is guaranteed to be unique across drawables, and
2978is used in determining
2979the validity of the clipping information in a GC.
2980The screen selects the set of procedures used to manipulate and draw into the
2981drawable.  Position is used (currently) only by windows; pixmaps must
2982set these fields to 0,0 as this reduces the amount of conditional code
2983executed throughout the mi code.  Size indicates the actual client-specified
2984size of the drawable.
2985There are, in fact, no other fields that a window drawable and pixmap
2986drawable have in common besides those mentioned here.</para>
2987<para>
2988Both PixmapRecs and WindowRecs are structs that start with a drawable
2989and continue on with more fields.  Pixmaps have a single pointer field
2990named devPrivate which usually points to the pixmap data but could conceivably be
2991used for anything that DDX wants.  Both windows and pixmaps also have a
2992devPrivates field which can be used for DDX specific data (see <xref linkend="wrappers_and_privates"/>
2993below).  This is done because different graphics hardware has
2994different requirements for management; if the graphics is always
2995handled by a processor with an independent address space, there is no
2996point having a pointer to the bit image itself.</para>
2997<para>
2998The definition of a drawable and a pixmap can be found in the file
2999Xserver/include/pixmapstr.h.
3000The definition of a window can be found in the file Xserver/include/windowstr.h.</para>
3001<section>
3002  <title>Pixmaps</title>
3003<para>
3004A pixmap is a three-dimensional array of bits stored somewhere offscreen,
3005rather than in the visible portion of the screen's display frame buffer.  It
3006can be used as a source or destination in graphics operations.  There is no
3007implied interpretation of the pixel values in a pixmap, because it has no
3008associated visual or colormap.  There is only a depth that indicates the
3009number of significant bits per pixel.  Also, there is no implied physical
3010size for each pixel; all graphic units are in numbers of pixels.  Therefore,
3011a pixmap alone does not constitute a complete image; it represents only a
3012rectangular array of pixel values.</para>
3013<para>
3014Note that the pixmap data structure is reference-counted.</para>
3015<para>
3016The server implementation is free to put the pixmap data
3017anywhere it sees fit, according to its graphics hardware setup.  Many
3018implementations will simply have the data dynamically allocated in the
3019server's address space.  More sophisticated implementations may put the
3020data in undisplayed framebuffer storage.</para>
3021<para>
3022In addition to dynamic devPrivates (see <xref linkend="wrappers_and_privates"/>
3023below), the pixmap data structure has two fields that are private to
3024the device.  Although you can use them for anything you want, they
3025have intended purposes.  devKind is intended to be a device specific
3026indication of the pixmap location (host memory, off-screen, etc.).  In
3027the sample server, since all pixmaps are in memory, devKind stores the
3028width of the pixmap in bitmap scanline units.  devPrivate is usually
3029a pointer to the bits in the pixmap.</para>
3030<para>
3031A bitmap is a pixmap that is one bit deep.</para>
3032<para>
3033<blockquote><programlisting>
3034
3035	PixmapPtr pScreen->CreatePixmap(pScreen, width, height, depth)
3036		ScreenPtr pScreen;
3037		int width, height, depth;
3038
3039</programlisting></blockquote>
3040This ScreenRec procedure must create a pixmap of the size
3041requested.
3042It must allocate a PixmapRec and fill in all of the fields.
3043The reference count field must be set to 1.
3044If width or height are zero, no space should be allocated
3045for the pixmap data, and if the implementation is using the
3046devPrivate field as a pointer to the pixmap data, it should be
3047set to NULL.
3048If successful, it returns a pointer to the new pixmap; if not, it returns NULL.
3049See Xserver/fb/fbpixmap.c for the sample server implementation.</para>
3050<para>
3051<blockquote><programlisting>
3052
3053	Bool pScreen->DestroyPixmap(pPixmap)
3054		PixmapPtr pPixmap;
3055
3056</programlisting></blockquote>
3057This ScreenRec procedure must "destroy" a pixmap.
3058It should decrement the reference count and, if zero, it
3059must deallocate the PixmapRec and all attached devPrivate blocks.
3060If successful, it returns TRUE.
3061See Xserver/fb/fbpixmap.c for the sample server implementation.</para>
3062<para>
3063<blockquote><programlisting>
3064
3065	Bool
3066	pScreen->ModifyPixmapHeader(pPixmap, width, height, depth, bitsPerPixel, devKind, pPixData)
3067		PixmapPtr   pPixmap;
3068		int	    width;
3069		int	    height;
3070		int	    depth;
3071		int	    bitsPerPixel;
3072		int	    devKind;
3073		pointer     pPixData;
3074
3075</programlisting></blockquote>
3076This routine takes a pixmap header and initializes the fields of the PixmapRec to the
3077parameters of the same name.  pPixmap must have been created via
3078pScreen->CreatePixmap with a zero width or height to avoid
3079allocating space for the pixmap data.  pPixData is assumed to be the
3080pixmap data; it will be stored in an implementation-dependent place
3081(usually pPixmap->devPrivate.ptr).  This routine returns
3082TRUE if successful.  See Xserver/mi/miscrinit.c for the sample
3083server implementation.</para>
3084<para>
3085<blockquote><programlisting>
3086
3087	PixmapPtr
3088	GetScratchPixmapHeader(pScreen, width, height, depth, bitsPerPixel, devKind, pPixData)
3089		ScreenPtr   pScreen;
3090		int	    width;
3091		int	    height;
3092		int	    depth;
3093		int	    bitsPerPixel;
3094		int	    devKind;
3095		pointer     pPixData;
3096
3097	void FreeScratchPixmapHeader(pPixmap)
3098		PixmapPtr pPixmap;
3099
3100</programlisting></blockquote>
3101DDX should use these two DIX routines when it has a buffer of raw
3102image data that it wants to manipulate as a pixmap temporarily,
3103usually so that some other part of the server can be leveraged to
3104perform some operation on the data.  The data should be passed in
3105pPixData, and will be stored in an implementation-dependent place
3106(usually pPixmap->devPrivate.ptr). The other
3107fields go into the corresponding PixmapRec fields.
3108If successful, GetScratchPixmapHeader returns a valid PixmapPtr which can
3109be used anywhere the server expects a pixmap, else
3110it returns NULL.  The pixmap should be released when no longer needed
3111(usually within the same function that allocated it)
3112with FreeScratchPixmapHeader.</para>
3113</section>
3114<section>
3115  <title>Windows</title>
3116<para>
3117A window is a visible, or potentially visible, rectangle on the screen.
3118DIX windowing functions maintain an internal n-ary tree data structure, which
3119represents the current relationships of the mapped windows.
3120Windows that are contained in another window are children of that window and
3121are clipped to the boundaries of the parent.
3122The root window in the tree is the window for the entire screen.
3123Sibling windows constitute a doubly-linked list; the parent window has a pointer
3124to the head and tail of this list.
3125Each child also has a pointer to its parent.</para>
3126<para>
3127The border of a window is drawn by a DDX procedure when DIX requests that it
3128be drawn.  The contents of the window is drawn by the client through
3129requests to the server.</para>
3130<para>
3131Window painting is orchestrated through an expose event system.
3132When a region is exposed,
3133DIX generates an expose event, telling the client to repaint the window and
3134passing the region that is the minimal area needed to be repainted.</para>
3135<para>
3136As a favor to clients, the server may retain
3137the output to the hidden parts of windows
3138in off-screen memory; this is called "backing store".
3139When a part of such a window becomes exposed, it
3140can quickly move pixels into place instead of
3141triggering an expose event and waiting for a client on the other
3142end of the network to respond.
3143Even if the network response is insignificant, the time to
3144intelligently paint a section of a window is usually more than
3145the time to just copy already-painted sections.
3146At best, the repainting involves blanking out the area to a background color,
3147which will take about the
3148same amount of time.
3149In this way, backing store can dramatically increase the
3150performance of window moves.</para>
3151<para>
3152On the other hand, backing store can be quite complex, because
3153all graphics drawn to hidden areas must be intercepted and redirected
3154to the off-screen window sections.
3155Not only can this be complicated for the server programmer,
3156but it can also impact window painting performance.
3157The backing store implementation can choose, at any time, to
3158forget pieces of backing that are written into, relying instead upon
3159expose events to repaint for simplicity.</para>
3160<para>
3161In X, the decision to use the backing-store scheme is made
3162by you, the server implementor.  The sample server implements
3163backing store "for free" by reusing the infrastructure for the Composite
3164extension.  As a side effect, it treats the WhenMapped and Always hints
3165as equivalent.  However, it will never forget pixel contents when the
3166window is mapped.</para>
3167<para>
3168When a window operation is requested by the client,
3169such as a window being created or moved,
3170a new state is computed.
3171During this transition, DIX informs DDX what rectangles in what windows are about to
3172become obscured and what rectangles in what windows have become exposed.
3173This provides a hook for the implementation of backing store.
3174If DDX is unable to restore exposed regions, DIX generates expose
3175events to the client.
3176It is then the client's responsibility to paint the
3177window parts that were exposed but not restored.</para>
3178<para>
3179If a window is resized, pixels sometimes need to be
3180moved, depending upon
3181the application.
3182The client can request "Gravity" so that
3183certain blocks of the window are
3184moved as a result of a resize.
3185For instance, if the window has controls or other items
3186that always hang on the edge of the
3187window, and that edge is moved as a result of the resize,
3188then those pixels should be moved
3189to avoid having the client repaint it.
3190If the client needs to repaint it anyway, such an operation takes
3191time, so it is desirable
3192for the server to approximate the appearance of the window as best
3193it can while waiting for the client
3194to do it perfectly.
3195Gravity is used for that, also.</para>
3196<para>
3197The window has several fields used in drawing
3198operations:
3199<itemizedlist>
3200<listitem><para>
3201clipList - This region, in conjunction with
3202the client clip region in the gc, is used to clip output.
3203clipList has the window's children subtracted from it, in addition to pieces of sibling windows
3204that overlap this window.  To get the list with the
3205children included (subwindow-mode is IncludeInferiors),
3206the routine NotClippedByChildren(pWin) returns the unclipped region.</para></listitem>
3207<listitem><para>
3208borderClip is the region used by CopyWindow and
3209includes the area of the window, its children, and the border, but with the
3210overlapping areas of sibling children removed.</para></listitem>
3211</itemizedlist>
3212Most of the other fields are for DIX use only.</para>
3213<section>
3214<title>Window Procedures in the ScreenRec</title>
3215<para>
3216You should implement
3217all of the following procedures and store pointers to them in the screen record.</para>
3218<para>
3219The device-independent portion of the server "owns" the window tree.
3220However, clever hardware might want to know the relationship of
3221mapped windows.  There are pointers to procedures
3222in the ScreenRec data structure that are called to give the hardware
3223a chance to update its internal state.  These are helpers and
3224hints to DDX only;
3225they do not change the window tree, which is only changed by DIX.</para>
3226<para>
3227<blockquote><programlisting>
3228
3229	Bool pScreen->CreateWindow(pWin)
3230		WindowPtr pWin;
3231
3232</programlisting></blockquote>
3233This routine is a hook for when DIX creates a window.
3234It should fill in the "Window Procedures in the WindowRec" below
3235and also allocate the devPrivate block for it.</para>
3236<para>
3237See Xserver/fb/fbwindow.c for the sample server implementation.</para>
3238<para>
3239<blockquote><programlisting>
3240
3241	Bool pScreen->DestroyWindow(pWin);
3242		WindowPtr pWin;
3243
3244</programlisting></blockquote>
3245This routine is a hook for when DIX destroys a window.
3246It should deallocate the devPrivate block for it and any other blocks that need
3247to be freed, besides doing other cleanup actions.</para>
3248<para>
3249See Xserver/fb/fbwindow.c for the sample server implementation.</para>
3250<para>
3251<blockquote><programlisting>
3252
3253	Bool pScreen->PositionWindow(pWin, x, y);
3254		WindowPtr pWin;
3255		int x, y;
3256
3257</programlisting></blockquote>
3258This routine is a hook for when DIX moves or resizes a window.
3259It should do whatever private operations need to be done when a window is moved or resized.
3260For instance, if DDX keeps a pixmap tile used for drawing the background
3261or border, and it keeps the tile rotated such that it is longword
3262aligned to longword locations in the frame buffer, then you should rotate your tiles here.
3263The actual graphics involved in moving the pixels on the screen and drawing the
3264border are handled by CopyWindow(), below.</para>
3265<para>
3266See Xserver/fb/fbwindow.c for the sample server implementation.</para>
3267<para>
3268<blockquote><programlisting>
3269
3270	Bool pScreen->RealizeWindow(pWin);
3271		WindowPtr pWin;
3272
3273	Bool  pScreen->UnrealizeWindow(pWin);
3274		WindowPtr pWin;
3275
3276</programlisting></blockquote>
3277These routines are hooks for when DIX maps (makes visible) and unmaps
3278(makes invisible) a window.  It should do whatever private operations
3279need to be done when these happen, such as allocating or deallocating
3280structures that are only needed for visible windows.  RealizeWindow
3281does NOT draw the window border, background or contents;
3282UnrealizeWindow does NOT erase the window or generate exposure events
3283for underlying windows; this is taken care of by DIX.  DIX does,
3284however, call PaintWindowBackground() and PaintWindowBorder() to
3285perform some of these.</para>
3286<para>
3287<blockquote><programlisting>
3288
3289	Bool pScreen->ChangeWindowAttributes(pWin, vmask)
3290		WindowPtr pWin;
3291		unsigned long vmask;
3292
3293</programlisting></blockquote>
3294ChangeWindowAttributes is called whenever DIX changes window
3295attributes, such as the size, front-to-back ordering, title, or
3296anything of lesser severity that affects the window itself.  The
3297sample server implements this routine.  It computes accelerators for
3298quickly putting up background and border tiles.  (See description of
3299the set of routines stored in the WindowRec.)</para>
3300<para>
3301<blockquote><programlisting>
3302
3303	int pScreen->ValidateTree(pParent,  pChild, kind)
3304		WindowPtr pParent, pChild;
3305		VTKind kind;
3306
3307</programlisting></blockquote>
3308ValidateTree calculates the clipping region for the parent window and
3309all of its children.  This routine must be provided. The sample server
3310has a machine-independent version in Xserver/mi/mivaltree.c.  This is
3311a very difficult routine to replace.</para>
3312<para>
3313<blockquote><programlisting>
3314
3315	void pScreen->PostValidateTree(pParent,  pChild, kind)
3316		WindowPtr pParent, pChild;
3317		VTKind kind;
3318
3319</programlisting></blockquote>
3320If this routine is not NULL, DIX calls it shortly after calling
3321ValidateTree, passing it the same arguments.  This is useful for
3322managing multi-layered framebuffers.
3323The sample server sets this to NULL.</para>
3324<para>
3325<blockquote><programlisting>
3326
3327	void pScreen->WindowExposures(pWin, pRegion, pBSRegion)
3328		WindowPtr pWin;
3329		RegionPtr pRegion;
3330		RegionPtr pBSRegion;
3331
3332</programlisting></blockquote>
3333The WindowExposures() routine
3334paints the border and generates exposure events for the window.
3335pRegion is an unoccluded region of the window, and pBSRegion is an
3336occluded region that has backing store.
3337Since exposure events include a rectangle describing what was exposed,
3338this routine may have to send back a series of exposure events, one for
3339each rectangle of the region.
3340The count field in the expose event is a hint to the
3341client as to the number of
3342regions that are after this one.
3343This routine must be provided. The sample
3344server has a machine-independent version in Xserver/mi/miexpose.c.</para>
3345<para>
3346<blockquote><programlisting>
3347
3348	void pScreen->ClipNotify (pWin, dx, dy)
3349		WindowPtr pWin;
3350		int dx, dy;
3351
3352</programlisting></blockquote>
3353Whenever the cliplist for a window is changed, this function is called to
3354perform whatever hardware manipulations might be necessary.  When called,
3355the clip list and border clip regions in the window are set to the new
3356values.  dx,dy are the distance that the window has been moved (if at all).</para>
3357</section>
3358<section>
3359  <title>Window Painting Procedures</title>
3360<para>
3361In addition to the procedures listed above, there are two routines which
3362manipulate the actual window image directly.
3363In the sample server, mi implementations will work for
3364most purposes and fb routines speed up situations, such
3365as solid backgrounds/borders or tiles that are 8, 16 or 32 pixels square.</para>
3366<para>
3367<blockquote><programlisting>
3368
3369	void pScreen->ClearToBackground(pWin, x, y, w, h, generateExposures);
3370		WindowPtr pWin;
3371		int x, y, w, h;
3372		Bool generateExposures;
3373
3374</programlisting></blockquote>
3375This routine is called on a window in response to a ClearToBackground request
3376from the client.
3377This request has two different but related functions, depending upon generateExposures.</para>
3378<para>
3379If generateExposures is true, the client is declaring that the given rectangle
3380on the window is incorrectly painted and needs to be repainted.
3381The sample server implementation calculates the exposure region
3382and hands it to the DIX procedure HandleExposures(), which
3383calls the WindowExposures() routine, below, for the window
3384and all of its child windows.</para>
3385<para>
3386If generateExposures is false, the client is trying to simply erase part
3387of the window to the background fill style.
3388ClearToBackground should write the background color or tile to the
3389rectangle in question (probably using PaintWindowBackground).
3390If w or h is zero, it clears all the way to the right or lower edge of the window.</para>
3391<para>
3392The sample server implementation is in Xserver/mi/miwindow.c.</para>
3393<para>
3394<blockquote><programlisting>
3395
3396	void pScreen->CopyWindow(pWin, oldpt, oldRegion);
3397		WindowPtr pWin;
3398		DDXPointRec oldpt;
3399		RegionPtr oldRegion;
3400
3401</programlisting></blockquote>
3402CopyWindow is called when a window is moved, and graphically moves to
3403pixels of a window on the screen.  It should not change any other
3404state within DDX (see PositionWindow(), above).</para>
3405<para>
3406oldpt is the old location of the upper-left corner.  oldRegion is the
3407old region it is coming from.  The new location and new region is
3408stored in the WindowRec.  oldRegion might modified in place by this
3409routine (the sample implementation does this).</para>
3410<para>
3411CopyArea could be used, except that this operation has more
3412complications.  First of all, you do not want to copy a rectangle onto
3413a rectangle.  The original window may be obscured by other windows,
3414and the new window location may be similarly obscured.  Second, some
3415hardware supports multiple windows with multiple depths, and your
3416routine needs to take care of that.</para>
3417<para>
3418The pixels in oldRegion (with reference point oldpt) are copied to the
3419window's new region (pWin->borderClip).  pWin->borderClip is gotten
3420directly from the window, rather than passing it as a parameter.</para>
3421<para>
3422The sample server implementation is in Xserver/fb/fbwindow.c.</para>
3423</section>
3424<section>
3425<title>Screen Operations for Multi-Layered Framebuffers</title>
3426<para>
3427The following screen functions are useful if you have a framebuffer with
3428multiple sets of independent bit planes, e.g. overlays or underlays in
3429addition to the "main" planes.  If you have a simple single-layer
3430framebuffer, you should probably use the mi versions of these routines
3431in mi/miwindow.c.  This can be easily accomplished by calling miScreenInit.</para>
3432<para>
3433<blockquote><programlisting>
3434
3435    void pScreen->MarkWindow(pWin)
3436	WindowPtr pWin;
3437
3438</programlisting></blockquote>
3439This formerly dix function MarkWindow has moved to ddx and is accessed
3440via this screen function.  This function should store something,
3441usually a pointer to a device-dependent structure, in pWin->valdata so
3442that ValidateTree has the information it needs to validate the window.</para>
3443<para>
3444<blockquote><programlisting>
3445
3446    Bool pScreen->MarkOverlappedWindows(parent, firstChild, ppLayerWin)
3447	WindowPtr parent;
3448	WindowPtr firstChild;
3449	WindowPtr * ppLayerWin;
3450
3451</programlisting></blockquote>
3452This formerly dix function MarkWindow has moved to ddx and is accessed
3453via this screen function.  In the process, it has grown another
3454parameter: ppLayerWin, which is filled in with a pointer to the window
3455at which save under marking and ValidateTree should begin.  In the
3456single-layered framebuffer case, pLayerWin == pWin.</para>
3457<para>
3458<blockquote><programlisting>
3459
3460    Bool pScreen->ChangeSaveUnder(pLayerWin, firstChild)
3461	WindowPtr pLayerWin;
3462	WindowPtr firstChild;
3463
3464</programlisting></blockquote>
3465The dix functions ChangeSaveUnder and CheckSaveUnder have moved to ddx and
3466are accessed via this screen function.  pLayerWin should be the window
3467returned in the ppLayerWin parameter of MarkOverlappedWindows.  The function
3468may turn on backing store for windows that might be covered, and may partially
3469turn off backing store for windows.  It returns TRUE if PostChangeSaveUnder
3470needs to be called to finish turning off backing store.</para>
3471<para>
3472<blockquote><programlisting>
3473
3474    void pScreen->PostChangeSaveUnder(pLayerWin, firstChild)
3475	WindowPtr pLayerWin;
3476	WindowPtr firstChild;
3477
3478</programlisting></blockquote>
3479The dix function DoChangeSaveUnder has moved to ddx and is accessed via
3480this screen function.  This function completes the job of turning off
3481backing store that was started by ChangeSaveUnder.</para>
3482<para>
3483<blockquote><programlisting>
3484
3485    void pScreen->MoveWindow(pWin, x, y, pSib, kind)
3486	WindowPtr pWin;
3487	int x;
3488	int y;
3489	WindowPtr pSib;
3490	VTKind kind;
3491
3492</programlisting></blockquote>
3493The formerly dix function MoveWindow has moved to ddx and is accessed via
3494this screen function.  The new position of the window is given by
3495x,y.  kind is VTMove if the window is only moving, or VTOther if
3496the border is also changing.</para>
3497<para>
3498<blockquote><programlisting>
3499
3500    void pScreen->ResizeWindow(pWin, x, y, w, h, pSib)
3501	WindowPtr pWin;
3502	int x;
3503	int y;
3504	unsigned int w;
3505	unsigned int h;
3506	WindowPtr pSib;
3507
3508</programlisting></blockquote>
3509The formerly dix function SlideAndSizeWindow has moved to ddx and is accessed via
3510this screen function.  The new position is given by x,y.  The new size
3511is given by w,h.</para>
3512<para>
3513<blockquote><programlisting>
3514
3515    WindowPtr pScreen->GetLayerWindow(pWin)
3516	WindowPtr pWin
3517
3518</programlisting></blockquote>
3519This is a new function which returns a child of the layer parent of pWin.</para>
3520<para>
3521<blockquote><programlisting>
3522
3523    void pScreen->HandleExposures(pWin)
3524	WindowPtr pWin;
3525
3526</programlisting></blockquote>
3527The formerly dix function HandleExposures has moved to ddx and is accessed via
3528this screen function.  This function is called after ValidateTree and
3529uses the information contained in valdata to send exposures to windows.</para>
3530<para>
3531<blockquote><programlisting>
3532
3533    void pScreen->ReparentWindow(pWin, pPriorParent)
3534	WindowPtr pWin;
3535	WindowPtr pPriorParent;
3536
3537</programlisting></blockquote>
3538This function will be called when a window is reparented.  At the time of
3539the call, pWin will already be spliced into its new position in the
3540window tree, and pPriorParent is its previous parent.  This function
3541can be NULL.</para>
3542<para>
3543<blockquote><programlisting>
3544
3545    void pScreen->SetShape(pWin)
3546	WindowPtr pWin;
3547
3548</programlisting></blockquote>
3549The formerly dix function SetShape has moved to ddx and is accessed via
3550this screen function.  The window's new shape will have already been
3551stored in the window when this function is called.</para>
3552<para>
3553<blockquote><programlisting>
3554
3555    void pScreen->ChangeBorderWidth(pWin, width)
3556	WindowPtr pWin;
3557	unsigned int width;
3558
3559</programlisting></blockquote>
3560The formerly dix function ChangeBorderWidth has moved to ddx and is accessed via
3561this screen function.  The new border width is given by width.</para>
3562<para>
3563<blockquote><programlisting>
3564
3565    void pScreen->MarkUnrealizedWindow(pChild, pWin, fromConfigure)
3566	WindowPtr pChild;
3567	WindowPtr pWin;
3568	Bool fromConfigure;
3569
3570</programlisting></blockquote>
3571This function is called for windows that are being unrealized as part of
3572an UnrealizeTree.  pChild is the window being unrealized, pWin is an
3573ancestor, and the fromConfigure value is simply propagated from UnrealizeTree.</para>
3574</section>
3575</section>
3576</section>
3577<section>
3578<title>Graphics Contexts and Validation</title>
3579<para>
3580This graphics context (GC) contains state variables such as foreground and
3581background pixel value (color), the current line style and width,
3582the current tile or stipple for pattern generation, the current font for text
3583generation, and other similar attributes.</para>
3584<para>
3585In many graphics systems, the equivalent of the graphics context and the
3586drawable are combined as one entity.
3587The main distinction between the two kinds of status is that a drawable
3588describes a writing surface and the writings that may have already been done
3589on it, whereas a graphics context describes the drawing process.
3590A drawable is like a chalkboard.
3591A GC is like a piece of chalk.</para>
3592<para>
3593Unlike many similar systems, there is no "current pen location."
3594Every graphic operation is accompanied by the coordinates where it is to happen.</para>
3595<para>
3596The GC also includes two vectors of procedure pointers, the first
3597operate on the GC itself and are called GC funcs.  The second, called
3598GC ops,
3599contains the functions that carry out the fundamental graphic operations
3600such as drawing lines, polygons, arcs, text, and copying bitmaps.
3601The DDX graphic software can, if it
3602wants to be smart, change these two vectors of procedure pointers
3603to take advantage of hardware/firmware in the server machine, which can do
3604a better job under certain circumstances.  To reduce the amount of memory
3605consumed by each GC, it is wise to create a few "boilerplate" GC ops vectors
3606which can be shared by every GC which matches the constraints for that set.
3607Also, it is usually reasonable to have every GC created by a particular
3608module to share a common set of GC funcs.  Samples of this sort of
3609sharing can be seen in fb/fbgc.c.</para>
3610<para>
3611The DDX software is notified any time the client (or DIX) uses a changed GC.
3612For instance, if the hardware has special support for drawing fixed-width
3613fonts, DDX can intercept changes to the current font in a GC just before
3614drawing is done.  It can plug into either a fixed-width procedure that makes
3615the hardware draw characters, or a variable-width procedure that carefully
3616lays out glyphs by hand in software, depending upon the new font that is
3617selected.</para>
3618<para>
3619A definition of these structures can be found in the file
3620Xserver/include/gcstruct.h.</para>
3621<para>
3622Also included in each GC is support for dynamic devPrivates, which the
3623DDX can use for any purpose (see <xref linkend="wrappers_and_privates"/> below).</para>
3624<para>
3625The DIX routines available for manipulating GCs are
3626CreateGC, ChangeGC, ChangeGCXIDs, CopyGC, SetClipRects, SetDashes, and FreeGC.
3627<blockquote><programlisting>
3628
3629	GCPtr CreateGC(pDrawable, mask, pval, pStatus)
3630	    DrawablePtr pDrawable;
3631	    BITS32 mask;
3632	    XID *pval;
3633	    int *pStatus;
3634
3635	int ChangeGC(client, pGC, mask, pUnion)
3636	    ClientPtr client;
3637	    GCPtr pGC;
3638	    BITS32 mask;
3639	    ChangeGCValPtr pUnion;
3640
3641	int ChangeGCXIDs(client, pGC, mask, pC32)
3642	    ClientPtr client;
3643	    GCPtr pGC;
3644	    BITS32 mask;
3645	    CARD32 *pC32;
3646
3647	int CopyGC(pgcSrc, pgcDst, mask)
3648	    GCPtr pgcSrc;
3649	    GCPtr pgcDst;
3650	    BITS32 mask;
3651
3652	int SetClipRects(pGC, xOrigin, yOrigin, nrects, prects, ordering)
3653	    GCPtr pGC;
3654	    int xOrigin, yOrigin;
3655	    int nrects;
3656	    xRectangle *prects;
3657	    int ordering;
3658
3659	SetDashes(pGC, offset, ndash, pdash)
3660	    GCPtr pGC;
3661	    unsigned offset;
3662	    unsigned ndash;
3663	    unsigned char *pdash;
3664
3665	int FreeGC(pGC, gid)
3666	    GCPtr pGC;
3667	    GContext gid;
3668
3669</programlisting></blockquote>
3670</para>
3671<para>
3672As a convenience, each Screen structure contains an array of
3673GCs that are preallocated, one at each depth the screen supports.
3674These are particularly useful in the mi code.  Two DIX routines
3675must be used to get these GCs:
3676<blockquote><programlisting>
3677
3678	GCPtr GetScratchGC(depth, pScreen)
3679	    int depth;
3680	    ScreenPtr pScreen;
3681
3682	FreeScratchGC(pGC)
3683	    GCPtr pGC;
3684
3685</programlisting></blockquote>
3686Always use these two routines, don't try to extract the scratch
3687GC yourself -- someone else might be using it, so a new one must
3688be created on the fly.</para>
3689<para>
3690If you need a GC for a very long time, say until the server is restarted,
3691you should not take one from the pool used by GetScratchGC, but should
3692get your own using CreateGC or CreateScratchGC.
3693This leaves the ones in the pool free for routines that only need it for
3694a little while and don't want to pay a heavy cost to get it.
3695<blockquote><programlisting>
3696
3697	GCPtr CreateScratchGC(pScreen, depth)
3698	    ScreenPtr pScreen;
3699	    int depth;
3700
3701</programlisting></blockquote>
3702NULL is returned if the GC cannot be created.
3703The GC returned can be freed with FreeScratchGC.</para>
3704<section>
3705  <title>Details of Operation</title>
3706<para>
3707At screen initialization, a screen must supply a GC creation procedure.
3708At GC creation, the screen must fill in GC funcs and GC ops vectors
3709(Xserver/include/gcstruct.h).  For any particular GC, the func vector
3710must remain constant, while the op vector may vary.  This invariant is to
3711ensure that Wrappers work correctly.</para>
3712<para>
3713When a client request is processed that results in a change
3714to the GC, the device-independent state of the GC is updated.
3715This includes a record of the state that changed.
3716Then the ChangeGC GC func is called.
3717This is useful for graphics subsystems that are able to process
3718state changes in parallel with the server CPU.
3719DDX may opt not to take any action at GC-modify time.
3720This is more efficient if multiple GC-modify requests occur
3721between draws using a given GC.</para>
3722<para>
3723Validation occurs at the first draw operation that specifies the GC after
3724that GC was modified.  DIX calls then the ValidateGC GC func.  DDX should
3725then update its internal state.  DDX internal state may be stored as one or
3726more of the following:  1) device private block on the GC; 2) hardware
3727state; 3) changes to the GC ops.</para>
3728<para>
3729The GC contains a serial number, which is loaded with a number fetched from
3730the window that was drawn into the last time the GC was used.  The serial
3731number in the drawable is changed when the drawable's
3732clipList or absCorner changes.  Thus, by
3733comparing the GC serial number with the drawable serial number, DIX can
3734force a validate if the drawable has been changed since the last time it
3735was used with this GC.</para>
3736<para>
3737In addition, the drawable serial number is always guaranteed to have the
3738most significant bit set to 0.  Thus, the DDX layer can set the most
3739significant bit of the serial number to 1 in a GC to force a validate the next time
3740the GC is used.  DIX also uses this technique to indicate that a change has
3741been made to the GC by way of a SetGC, a SetDashes or a SetClip request.</para>
3742</section>
3743<section>
3744  <title>GC Handling Routines</title>
3745<para>
3746The ScreenRec data structure has a pointer for
3747CreateGC().
3748<blockquote><programlisting>
3749
3750	Bool pScreen->CreateGC(pGC)
3751		GCPtr pGC;
3752</programlisting></blockquote>
3753This routine must fill in the fields of
3754a dynamically allocated GC that is passed in.
3755It does NOT allocate the GC record itself or fill
3756in the defaults; DIX does that.</para>
3757<para>
3758This must fill in both the GC funcs and ops; none of the drawing
3759functions will be called before the GC has been validated,
3760but the others (dealing with allocating of clip regions,
3761changing and destroying the GC, etc.) might be.</para>
3762<para>
3763The GC funcs vector contains pointers to 7
3764routines and a devPrivate field:
3765<blockquote><programlisting>
3766
3767	pGC->funcs->ChangeGC(pGC, changes)
3768		GCPtr pGC;
3769		unsigned long changes;
3770
3771</programlisting></blockquote>
3772This GC func is called immediately after a field in the GC is changed.
3773changes is a bit mask indicating the changed fields of the GC in this
3774request.</para>
3775<para>
3776The ChangeGC routine is useful if you have a system where
3777state-changes to the GC can be swallowed immediately by your graphics
3778system, and a validate is not necessary.</para>
3779<para>
3780<blockquote><programlisting>
3781
3782	pGC->funcs->ValidateGC(pGC, changes, pDraw)
3783		GCPtr pGC;
3784		unsigned long changes;
3785		DrawablePtr pDraw;
3786
3787</programlisting></blockquote>
3788ValidateGC is called by DIX just before the GC will be used when one
3789of many possible changes to the GC or the graphics system has
3790happened.  It can modify devPrivates data attached to the GC,
3791change the op vector, or change hardware according to the
3792values in the GC.  It may not change the device-independent portion of
3793the GC itself.</para>
3794<para>
3795In almost all cases, your ValidateGC() procedure should take the
3796regions that drawing needs to be clipped to and combine them into a
3797composite clip region, which you keep a pointer to in the private part
3798of the GC.  In this way, your drawing primitive routines (and whatever
3799is below them) can easily determine what to clip and where.  You
3800should combine the regions clientClip (the region that the client
3801desires to clip output to) and the region returned by
3802NotClippedByChildren(), in DIX.  An example is in Xserver/fb/fbgc.c.</para>
3803<para>
3804Some kinds of extension software may cause this routine to be called
3805more than originally intended; you should not rely on algorithms that
3806will break under such circumstances.</para>
3807<para>
3808See the Strategies document for more information on creatively using
3809this routine.</para>
3810<para>
3811<blockquote><programlisting>
3812
3813	pGC->funcs->CopyGC(pGCSrc, mask, pGCDst)
3814		GCPtr pGCSrc;
3815		unsigned long mask;
3816		GCPtr pGCDst;
3817
3818</programlisting></blockquote>
3819This routine is called by DIX when a GC is being copied to another GC.
3820This is for situations where dynamically allocated chunks of memory
3821are stored in the GC's dynamic devPrivates and need to be transferred to
3822the destination GC.</para>
3823<para>
3824<blockquote><programlisting>
3825
3826	pGC->funcs->DestroyGC(pGC)
3827		GCPtr pGC;
3828
3829</programlisting></blockquote>
3830This routine is called before the GC is destroyed for the
3831entity interested in this GC to clean up after itself.
3832This routine is responsible for freeing any auxiliary storage allocated.</para>
3833</section>
3834<section>
3835  <title>GC Clip Region Routines</title>
3836<para>
3837The GC clientClip field requires three procedures to manage it.  These
3838procedures are in the GC funcs vector.  The underlying principle is that dix
3839knows nothing about the internals of the clipping information, (except when
3840it has come from the client), and so calls ddX whenever it needs to copy,
3841set, or destroy such information.  It could have been possible for dix not
3842to allow ddX to touch the field in the GC, and require it to keep its own
3843copy in devPriv, but since clip masks can be very large, this seems like a
3844bad idea.  Thus, the server allows ddX to do whatever it wants to the
3845clientClip field of the GC, but requires it to do all manipulation itself.</para>
3846<para>
3847<blockquote><programlisting>
3848
3849	void pGC->funcs->ChangeClip(pGC, type, pValue, nrects)
3850		GCPtr pGC;
3851		int type;
3852		char *pValue;
3853		int nrects;
3854
3855</programlisting></blockquote>
3856This routine is called whenever the client changes the client clip
3857region.  The pGC points to the GC involved, the type tells what form
3858the region has been sent in.  If type is CT_NONE, then there is no
3859client clip.  If type is CT_UNSORTED, CT_YBANDED or CT_YXBANDED, then
3860pValue pointer to a list of rectangles, nrects long.  If type is
3861CT_REGION, then pValue pointer to a RegionRec from the mi region code.
3862If type is CT_PIXMAP pValue is a pointer to a pixmap.  (The defines
3863for CT_NONE, etc. are in Xserver/include/gc.h.)  This routine is
3864responsible for incrementing any necessary reference counts (e.g. for
3865a pixmap clip mask) for the new clipmask and freeing anything that
3866used to be in the GC's clipMask field.  The lists of rectangles passed
3867in can be freed with free(), the regions can be destroyed with the
3868RegionDestroy field in the screen, and pixmaps can be destroyed by
3869calling the screen's DestroyPixmap function.  DIX and MI code expect
3870what they pass in to this to be freed or otherwise inaccessible, and
3871will never look inside what's been put in the GC.  This is a good
3872place to be wary of storage leaks.</para>
3873<para>
3874In the sample server, this routine transforms either the bitmap or the
3875rectangle list into a region, so that future routines will have a more
3876predictable starting point to work from.  (The validate routine must
3877take this client clip region and merge it with other regions to arrive
3878at a composite clip region before any drawing is done.)</para>
3879<para>
3880<blockquote><programlisting>
3881
3882	void pGC->funcs->DestroyClip(pGC)
3883		GCPtr pGC;
3884
3885</programlisting></blockquote>
3886This routine is called whenever the client clip region must be destroyed.
3887The pGC points to the GC involved.  This call should set the clipType
3888field of the GC to CT_NONE.
3889In the sample server, the pointer to the client clip region is set to NULL
3890by this routine after destroying the region, so that other software
3891(including ChangeClip() above) will recognize that there is no client clip region.</para>
3892<para>
3893<blockquote><programlisting>
3894
3895	void pGC->funcs->CopyClip(pgcDst, pgcSrc)
3896		GCPtr pgcDst, pgcSrc;
3897
3898</programlisting></blockquote>
3899This routine makes a copy of the clipMask and clipType from pgcSrc
3900into pgcDst.  It is responsible for destroying any previous clipMask
3901in pgcDst.  The clip mask in the source can be the same as the
3902clip mask in the dst (clients do the strangest things), so care must
3903be taken when destroying things.  This call is required because dix
3904does not know how to copy the clip mask from pgcSrc.</para>
3905</section>
3906</section>
3907<section>
3908  <title>Drawing Primitives</title>
3909<para>
3910The X protocol (rules for the byte stream that goes between client and server)
3911does all graphics using primitive
3912operations, which are called Drawing Primitives.
3913These include line drawing, area filling, arcs, and text drawing.
3914Your implementation must supply 16 routines
3915to perform these on your hardware.
3916(The number 16 is arbitrary.)</para>
3917<para>
3918More specifically, 16 procedure pointers are in each
3919GC op vector.
3920At any given time, ALL of them MUST point to a valid procedure that
3921attempts to do the operation assigned, although
3922the procedure pointers may change and may
3923point to different procedures to carry out the same operation.
3924A simple server will leave them all pointing to the same 16 routines, while
3925a more optimized implementation will switch each from one
3926procedure to another, depending upon what is most optimal
3927for the current GC and drawable.</para>
3928<para>
3929The sample server contains a considerable chunk of code called the
3930mi (machine independent)
3931routines, which serve as drawing primitive routines.
3932Many server implementations will be able to use these as-is,
3933because they work for arbitrary depths.
3934They make no assumptions about the formats of pixmaps
3935and frame buffers, since they call a set of routines
3936known as the "Pixblit Routines" (see next section).
3937They do assume that the way to draw is
3938through these low-level routines that apply pixel values rows at a time.
3939If your hardware or firmware gives more performance when
3940things are done differently, you will want to take this fact into account
3941and rewrite some or all of the drawing primitives to fit your needs.</para>
3942<section>
3943  <title>GC Components</title>
3944<para>
3945This section describes the fields in the GC that affect each drawing primitive.
3946The only primitive that is not affected is GetImage, which does not use a GC
3947because its destination is a protocol-style bit image.
3948Since each drawing primitive mirrors exactly the X protocol request of the
3949same name, you should refer to the X protocol specification document
3950for more details.</para>
3951<para>
3952ALL of these routines MUST CLIP to the
3953appropriate regions in the drawable.
3954Since there are many regions to clip to simultaneously,
3955your ValidateGC routine should combine these into a unified
3956clip region to which your drawing routines can quickly refer.
3957This is exactly what the fb routines supplied with the sample server
3958do.
3959The mi implementation passes responsibility for clipping while drawing
3960down to the Pixblit routines.</para>
3961<para>
3962Also, all of them must adhere to the current plane mask.
3963The plane mask has one bit for every bit plane in the drawable;
3964only planes with 1 bits in the mask are affected by any drawing operation.</para>
3965<para>
3966All functions except for ImageText calls must obey the alu function.
3967This is usually Copy, but could be any of the allowable 16 raster-ops.</para>
3968<para>
3969All of the functions, except for CopyArea, might use the current
3970foreground and background pixel values.
3971Each pixel value is 32 bits.
3972These correspond to foreground and background colors, but you have
3973to run them through the colormap to find out what color the pixel values
3974represent.  Do not worry about the color, just apply the pixel value.</para>
3975<para>
3976The routines that draw lines (PolyLine, PolySegment, PolyRect, and PolyArc)
3977use the line width, line style, cap style, and join style.
3978Line width is in pixels.
3979The line style specifies whether it is solid or dashed, and what kind of dash.
3980The cap style specifies whether Rounded, Butt, etc.
3981The join style specifies whether joins between joined lines are Miter, Round or Beveled.
3982When lines cross as part of the same polyline, they are assumed to be drawn once.
3983(See the X protocol specification for more details.)</para>
3984<para>
3985Zero-width lines are NOT meant to be really zero width; this is the client's way
3986of telling you that you can optimize line drawing with little regard to
3987the end caps and joins.
3988They are called "thin" lines and are meant to be one pixel wide.
3989These are frequently done in hardware or in a streamlined assembly language
3990routine.</para>
3991<para>
3992Lines with widths greater than zero, though, must all be drawn with the same
3993algorithm, because client software assumes that every jag on every
3994line at an angle will come at the same place.
3995Two lines that should have
3996one pixel in the space between them
3997(because of their distance apart and their widths) should have such a one-pixel line
3998of space between them if drawn, regardless of angle.</para>
3999<para>
4000The solid area fill routines (FillPolygon, PolyFillRect, PolyFillArc)
4001all use the fill rule, which specifies subtle interpretations of
4002what points are inside and what are outside of a given polygon.
4003The PolyFillArc routine also uses the arc mode, which specifies
4004whether to fill pie segments or single-edge slices of an ellipse.</para>
4005<para>
4006The line drawing, area fill, and PolyText routines must all
4007apply the correct "fill style."
4008This can be either a solid foreground color, a transparent stipple,
4009an opaque stipple, or a tile.
4010Stipples are bitmaps where the 1 bits represent that the foreground color is written,
4011and 0 bits represent that either the pixel is left alone (transparent) or that
4012the background color is written (opaque).
4013A tile is a pixmap of the full depth of the GC that is applied in its full glory to all areas.
4014The stipple and tile patterns can be any rectangular size, although some implementations
4015will be faster for certain sizes such as 8x8 or 32x32.
4016The mi implementation passes this responsibility down to the Pixblit routines.</para>
4017<para>
4018See the X protocol document for full details.
4019The description of the CreateGC request has a very good, detailed description of these
4020attributes.</para>
4021</section>
4022<section>
4023<title>The Primitives</title>
4024<para>
4025The Drawing Primitives are as follows:
4026
4027<blockquote><programlisting>
4028
4029	RegionPtr pGC->ops->CopyArea(src, dst, pGC, srcx, srcy, w, h, dstx, dsty)
4030		DrawablePtr dst, src;
4031		GCPtr pGC;
4032		int srcx, srcy, w, h, dstx, dsty;
4033
4034</programlisting></blockquote>
4035CopyArea copies a rectangle of pixels from one drawable to another of
4036the same depth.  To effect scrolling, this must be able to copy from
4037any drawable to itself, overlapped.  No squeezing or stretching is done
4038because the source and destination are the same size.  However,
4039everything is still clipped to the clip regions of the destination
4040drawable.</para>
4041<para>
4042If pGC->graphicsExposures is True, any portions of the destination which
4043were not valid in the source (either occluded by covering windows, or
4044outside the bounds of the drawable) should be collected together and
4045returned as a region (if this resultant region is empty, NULL can be
4046returned instead).  Furthermore, the invalid bits of the source are
4047not copied to the destination and (when the destination is a window)
4048are filled with the background tile.  The sample routine
4049miHandleExposures generates the appropriate return value and fills the
4050invalid area using pScreen->PaintWindowBackground.</para>
4051<para>
4052For instance, imagine a window that is partially obscured by other
4053windows in front of it.  As text is scrolled on your window, the pixels
4054that are scrolled out from under obscuring windows will not be
4055available on the screen to copy to the right places, and so an exposure
4056event must be sent for the client to correctly repaint them.  Of
4057course, if you implement backing store, you could do this without resorting
4058to exposure events.</para>
4059<para>
4060An example implementation is fbCopyArea() in Xserver/fb/fbcopy.c.</para>
4061<para>
4062<blockquote><programlisting>
4063
4064	RegionPtr pGC->ops->CopyPlane(src, dst, pGC, srcx, srcy, w, h, dstx, dsty, plane)
4065		DrawablePtr dst, src;
4066		GCPtr pGC;
4067		int srcx, srcy, w, h, dstx, dsty;
4068		unsigned long plane;
4069
4070</programlisting></blockquote>
4071CopyPlane must copy one plane of a rectangle from the source drawable
4072onto the destination drawable.  Because this routine only copies one
4073bit out of each pixel, it can copy between drawables of different
4074depths.  This is the only way of copying between drawables of
4075different depths, except for copying bitmaps to pixmaps and applying
4076foreground and background colors to it.  All other conditions of
4077CopyArea apply to CopyPlane too.</para>
4078<para>
4079An example implementation is fbCopyPlane() in
4080Xserver/fb/fbcopy.c.</para>
4081<para>
4082<blockquote><programlisting>
4083
4084	void pGC->ops->PolyPoint(dst, pGC, mode, n, pPoint)
4085		DrawablePtr dst;
4086		GCPtr pGC;
4087		int mode;
4088		int n;
4089		DDXPointPtr pPoint;
4090
4091</programlisting></blockquote>
4092PolyPoint draws a set of one-pixel dots (foreground color)
4093at the locations given in the array.
4094mode is one of the defined constants Origin (absolute coordinates) or Previous
4095(each coordinate is relative to the last).
4096Note that this does not use the background color or any tiles or stipples.</para>
4097<para>
4098Example implementations are fbPolyPoint() in Xserver/fb/fbpoint.c and
4099miPolyPoint in Xserver/mi/mipolypnt.c.</para>
4100<para>
4101<blockquote><programlisting>
4102
4103	void pGC->ops->Polylines(dst, pGC, mode, n, pPoint)
4104		DrawablePtr dst;
4105		GCPtr pGC;
4106		int mode;
4107		int n;
4108		DDXPointPtr pPoint;
4109
4110</programlisting></blockquote>
4111Similar to PolyPoint, Polylines draws lines between the locations given in the array.
4112Zero-width lines are NOT meant to be really zero width; this is the client's way of
4113telling you that you can maximally optimize line drawing with little regard to
4114the end caps and joins.
4115mode is one of the defined constants Previous or Origin, depending upon
4116whether the points are each relative to the last or are absolute.</para>
4117<para>
4118Example implementations are miWideLine() and miWideDash() in
4119mi/miwideline.c and miZeroLine() in mi/mizerline.c.</para>
4120<para>
4121<blockquote><programlisting>
4122
4123	void pGC->ops->PolySegment(dst, pGC, n, pPoint)
4124		DrawablePtr dst;
4125		GCPtr pGC;
4126		int n;
4127		xSegment *pSegments;
4128
4129</programlisting></blockquote>
4130PolySegments draws unconnected
4131lines between pairs of points in the array; the array must be of
4132even size; no interconnecting lines are drawn.</para>
4133<para>
4134An example implementation is miPolySegment() in mipolyseg.c.</para>
4135<para>
4136<blockquote><programlisting>
4137
4138	void pGC->ops->PolyRectangle(dst, pGC, n, pRect)
4139		DrawablePtr dst;
4140		GCPtr pGC;
4141		int n;
4142		xRectangle *pRect;
4143
4144</programlisting></blockquote>
4145PolyRectangle draws outlines of rectangles for each rectangle in the array.</para>
4146<para>
4147An example implementation is miPolyRectangle() in Xserver/mi/mipolyrect.c.</para>
4148<para>
4149<blockquote><programlisting>
4150
4151	void pGC->ops->PolyArc(dst, pGC, n, pArc)
4152		DrawablePtr dst;
4153		GCPtr pGC;
4154		int n;
4155		xArc*pArc;
4156
4157</programlisting></blockquote>
4158PolyArc draws connected conic arcs according to the descriptions in the array.
4159See the protocol specification for more details.</para>
4160<para>
4161Example implementations are miZeroPolyArc in Xserver/mi/mizerarc. and
4162miPolyArc() in Xserver/mi/miarc.c.</para>
4163<para>
4164<blockquote><programlisting>
4165
4166	void pGC->ops->FillPolygon(dst, pGC, shape, mode, count, pPoint)
4167		DrawablePtr dst;
4168		GCPtr pGC;
4169		int shape;
4170		int mode;
4171		int count;
4172		DDXPointPtr pPoint;
4173
4174</programlisting></blockquote>
4175FillPolygon fills a polygon specified by the points in the array
4176with the appropriate fill style.
4177If necessary, an extra border line is assumed between the starting and ending lines.
4178The shape can be used as a hint
4179to optimize filling; it indicates whether it is convex (all interior angles
4180less than 180), nonconvex (some interior angles greater than 180 but
4181border does not cross itself), or complex (border crosses itself).
4182You can choose appropriate algorithms or hardware based upon mode.
4183mode is one of the defined constants Previous or Origin, depending upon
4184whether the points are each relative to the last or are absolute.</para>
4185<para>
4186An example implementation is miFillPolygon() in Xserver/mi/mipoly.c.</para>
4187<para>
4188<blockquote><programlisting>
4189
4190	void pGC->ops->PolyFillRect(dst, pGC, n, pRect)
4191		DrawablePtr dst;
4192		GCPtr pGC;
4193		int n;
4194		xRectangle *pRect;
4195
4196</programlisting></blockquote>
4197PolyFillRect fills multiple rectangles.</para>
4198<para>
4199Example implementations are fbPolyFillRect() in Xserver/fb/fbfillrect.c and
4200miPolyFillRect() in Xserver/mi/mifillrct.c.</para>
4201<para>
4202<blockquote><programlisting>
4203
4204	void pGC->ops->PolyFillArc(dst, pGC, n, pArc)
4205		DrawablePtr dst;
4206		GCPtr pGC;
4207		int n;
4208		xArc *pArc;
4209
4210</programlisting></blockquote>
4211PolyFillArc fills a shape for each arc in the
4212list that is bounded by the arc and one or two
4213line segments with the current fill style.</para>
4214<para>
4215An example implementation is miPolyFillArc() in Xserver/mi/mifillarc.c.</para>
4216<para>
4217<blockquote><programlisting>
4218
4219	void pGC->ops->PutImage(dst, pGC, depth, x, y, w, h, leftPad, format, pBinImage)
4220		DrawablePtr dst;
4221		GCPtr pGC;
4222		int x, y, w, h;
4223		int format;
4224		char *pBinImage;
4225
4226</programlisting></blockquote>
4227PutImage copies a pixmap image into the drawable.  The pixmap image
4228must be in X protocol format (either Bitmap, XYPixmap, or ZPixmap),
4229and format tells the format.  (See the X protocol specification for
4230details on these formats).  You must be able to accept all three
4231formats, because the client gets to decide which format to send.
4232Either the drawable and the pixmap image have the same depth, or the
4233source pixmap image must be a Bitmap.  If a Bitmap, the foreground and
4234background colors will be applied to the destination.</para>
4235<para>
4236An example implementation is fbPutImage() in Xserver/fb/fbimage.c.</para>
4237<para>
4238<blockquote><programlisting>
4239
4240	void pScreen->GetImage(src, x, y, w, h, format, planeMask, pBinImage)
4241		 DrawablePtr src;
4242		 int x, y, w, h;
4243		 unsigned int format;
4244		 unsigned long planeMask;
4245		 char *pBinImage;
4246
4247</programlisting></blockquote>
4248GetImage copies the bits from the source drawable into
4249the destination pointer.  The bits are written into the buffer
4250according to the server-defined pixmap padding rules.
4251pBinImage is guaranteed to be big enough to hold all
4252the bits that must be written.</para>
4253<para>
4254This routine does not correspond exactly to the X protocol GetImage
4255request, since DIX has to break the reply up into buffers of a size
4256requested by the transport layer.  If format is ZPixmap, the bits are
4257written in the ZFormat for the depth of the drawable; if there is a 0
4258bit in the planeMask for a particular plane, all pixels must have the
4259bit in that plane equal to 0.  If format is XYPixmap, planemask is
4260guaranteed to have a single bit set; the bits should be written in
4261Bitmap format, which is the format for a single plane of an XYPixmap.</para>
4262<para>
4263An example implementation is miGetImage() in Xserver/mi/mibitblt.c.
4264<blockquote><programlisting>
4265
4266	void pGC->ops->ImageText8(pDraw, pGC, x, y, count, chars)
4267		DrawablePtr pDraw;
4268		GCPtr pGC;
4269		int x, y;
4270		int count;
4271		char *chars;
4272
4273</programlisting></blockquote>
4274ImageText8 draws text.  The text is drawn in the foreground color; the
4275background color fills the remainder of the character rectangles.  The
4276coordinates specify the baseline and start of the text.</para>
4277<para>
4278An example implementation is miImageText8() in Xserver/mi/mipolytext.c.</para>
4279<para>
4280<blockquote><programlisting>
4281
4282	int pGC->ops->PolyText8(pDraw, pGC, x, y, count, chars)
4283		DrawablePtr pDraw;
4284		GCPtr pGC;
4285		int x, y;
4286		int count;
4287		char *chars;
4288
4289</programlisting></blockquote>
4290PolyText8 works like ImageText8, except it draws with
4291the current fill style for special effects such as
4292shaded text.
4293See the X protocol specification for more details.</para>
4294<para>
4295An example implementation is miPolyText8() in Xserver/mi/mipolytext.c.</para>
4296<para>
4297<blockquote><programlisting>
4298
4299	int pGC->ops->PolyText16(pDraw, pGC, x, y, count, chars)
4300		DrawablePtr pDraw;
4301		GCPtr pGC;
4302		int x, y;
4303		int count;
4304		unsigned short *chars;
4305
4306	void pGC->ops->ImageText16(pDraw, pGC, x, y, count, chars)
4307		DrawablePtr pDraw;
4308		GCPtr pGC;
4309		int x, y;
4310		int count;
4311		unsigned short *chars;
4312
4313</programlisting></blockquote>
4314These two routines are the same as the "8" versions,
4315except that they are for 16-bit character codes (useful
4316for oriental writing systems).</para>
4317<para>
4318The primary difference is in the way the character information is
4319looked up.  The 8-bit and the 16-bit versions obviously have different
4320kinds of character values to look up; the main goal of the lookup is
4321to provide a pointer to the CharInfo structs for the characters to
4322draw and to pass these pointers to the Glyph routines.  Given a
4323CharInfo struct, lower-level software can draw the glyph desired with
4324little concern for other characteristics of the font.</para>
4325<para>
432616-bit character fonts have a row-and-column scheme, where the 2bytes
4327of the character code constitute the row and column in a square matrix
4328of CharInfo structs.  Each font has row and column minimum and maximum
4329values; the CharInfo structures form a two-dimensional matrix.</para>
4330<para>
4331Example implementations are miPolyText16() and
4332miImageText16() in Xserver/mi/mipolytext.c.</para>
4333<para>
4334See the X protocol specification for more details on these graphic operations.</para>
4335<para>
4336There is a hook in the GC ops, called LineHelper, that used to be used in the
4337sample implementation by the code for wide lines.  It no longer servers any
4338purpose in the sample servers, but still exists, #ifdef'ed by NEED_LINEHELPER,
4339in case someone needs it.</para>
4340</section>
4341</section>
4342<section>
4343  <title>Pixblit Procedures</title>
4344<para>
4345The Drawing Primitive functions must be defined for your server.
4346One possible way to do this is to use the mi routines from the sample server.
4347If you choose to use the mi routines (even part of them!) you must implement
4348these Pixblit routines.
4349These routines read and write pixel values
4350and deal directly with the image data.</para>
4351<para>
4352The Pixblit routines for the sample server are part of the "fb"
4353routines.  As with the mi routines, the fb routines are
4354portable but are not as portable as the mi routines.</para>
4355<para>
4356The fb subsystem is a depth-independent framebuffer core, capable of
4357operating at any depth from 1 to 32, based on the depth of the window
4358or pixmap it is currently operating on.  In particular, this means it
4359can support pixmaps of multiple depths on the same screen.  It supplies
4360both Pixblit routines and higher-level optimized implementations of the
4361Drawing Primitive routines.  It does make the assumption that the pixel
4362data it touches is available in the server's address space.</para>
4363<para>
4364In other words, if you have a "normal" frame buffer type display, you
4365can probably use the fb code, and the mi code.  If you
4366have a stranger hardware, you will have to supply your own Pixblit
4367routines, but you can use the mi routines on top of them.  If you have
4368better ways of doing some of the Drawing Primitive functions, then you
4369may want to supply some of your own Drawing Primitive routines.  (Even
4370people who write their own Drawing Primitives save at least some of
4371the mi code for certain special cases that their hardware or library
4372or fancy algorithm does not handle.)</para>
4373<para>
4374The client, DIX, and the machine-independent routines do not carry the
4375final responsibility of clipping.  They all depend upon the Pixblit
4376routines to do their clipping for them.  The rule is, if you touch the
4377frame buffer, you clip.</para>
4378<para>
4379(The higher level routines may decide to clip at a high level, but
4380this is only for increased performance and cannot substitute for
4381bottom-level clipping.  For instance, the mi routines, DIX, or the
4382client may decide to check all character strings to be drawn and chop
4383off all characters that would not be displayed.  If so, it must retain
4384the character on the edge that is partly displayed so that the Pixblit
4385routines can clip off precisely at the right place.)</para>
4386<para>
4387To make this easier, all of the reasons to clip can be combined into
4388one region in your ValidateGC procedure.  You take this composite clip
4389region with you into the Pixblit routines.  (The sample server does
4390this.)</para>
4391<para>
4392Also, FillSpans() has to apply tile and stipple patterns.  The
4393patterns are all aligned to the window origin so that when two people
4394write patches that are contiguous, they will merge nicely.  (Really,
4395they are aligned to the patOrg point in the GC.  This defaults to (0,
43960) but can be set by the client to anything.)</para>
4397<para>
4398However, the mi routines can translate (relocate) the points from
4399window-relative to screen-relative if desired.  If you set the
4400miTranslate field in the GC (set it in the CreateGC or ValidateGC
4401routine), then the mi output routines will translate all coordinates.
4402If it is false, then the coordinates will be passed window-relative.
4403Screens with no hardware translation will probably set miTranslate to
4404TRUE, so that geometry (e.g. polygons, rectangles) can be translated,
4405rather than having the resulting list of scanlines translated; this is
4406good because the list vertices in a drawing request will generally be
4407much smaller than the list of scanlines it produces.  Similarly,
4408hardware that does translation can set miTranslate to FALSE, and avoid
4409the extra addition per vertex, which can be (but is not always)
4410important for getting the highest possible performance.  (Contrast the
4411behavior of GetSpans, which is not expected to be called as often, and
4412so has different constraints.)  The miTranslate field is settable in
4413each GC, if , for example, you are mixing several kinds of
4414destinations (offscreen pixmaps, main memory pixmaps, backing store,
4415and windows), all of which have different requirements, on one screen.</para>
4416<para>
4417As with other drawing routines, there are fields in the GC to direct
4418higher code to the correct routine to execute for each function.  In
4419this way, you can optimize for special cases, for example, drawing
4420solids versus drawing stipples.</para>
4421<para>
4422The Pixblit routines are broken up into three sets.  The Span routines
4423simply fill in rows of pixels.  The Glyph routines fill in character
4424glyphs.  The PushPixels routine is a three-input bitblt for more
4425sophisticated image creation.</para>
4426<para>
4427It turns out that the Glyph and PushPixels routines actually have a
4428machine-independent implementation that depends upon the Span
4429routines.  If you are really pressed for time, you can use these
4430versions, although they are quite slow.</para>
4431<section>
4432<title>Span Routines</title>
4433<para>
4434For these routines, all graphic operations have been reduced to "spans."
4435A span is a horizontal row of pixels.
4436If you can design these routines which write into and read from
4437rows of pixels at a time, you can use the mi routines.</para>
4438<para>
4439Each routine takes
4440a destination drawable to draw into, a GC to use while drawing,
4441the number of spans to do, and two pointers to arrays that indicate the list
4442of starting points and the list of widths of spans.</para>
4443<para>
4444<blockquote><programlisting>
4445
4446	void pGC->ops->FillSpans(dst, pGC, nSpans, pPoints, pWidths, sorted)
4447		DrawablePtr dst;
4448		GCPtr pGC;
4449		int nSpans;
4450		DDXPointPtr pPoints;
4451		int *pWidths;
4452		int sorted;
4453
4454</programlisting></blockquote>
4455FillSpans should fill horizontal rows of pixels with
4456the appropriate patterns, stipples, etc.,
4457based on the values in the GC.
4458The starting points are in the array at pPoints; the widths are in pWidths.
4459If sorted is true, the scan lines are in increasing y order, in which case
4460you may be able to make assumptions and optimizations.</para>
4461<para>
4462GC components: alu, clipOrg, clientClip, and fillStyle.</para>
4463<para>
4464GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg
4465(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple);
4466and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para>
4467<para>
4468<blockquote><programlisting>
4469
4470	void pGC->ops->SetSpans(pDrawable, pGC, pSrc, ppt, pWidths, nSpans, sorted)
4471		DrawablePtr pDrawable;
4472		GCPtr pGC;
4473		char *pSrc;
4474		DDXPointPtr pPoints;
4475		int *pWidths;
4476		int nSpans;
4477		int sorted;
4478
4479</programlisting></blockquote>
4480For each span, this routine should copy pWidths bits from pSrc to
4481pDrawable at pPoints using the raster-op from the GC.
4482If sorted is true, the scan lines are in increasing y order.
4483The pixels in pSrc are
4484padded according to the screen's padding rules.
4485These
4486can be used to support
4487interesting extension libraries, for example, shaded primitives.   It does not
4488use the tile and stipple.</para>
4489<para>
4490GC components: alu, clipOrg, and clientClip</para>
4491<para>
4492The above functions are expected to handle all modifiers in the current
4493GC.  Therefore, it is expedient to have
4494different routines to quickly handle common special cases
4495and reload the procedure pointers
4496at validate time, as with the other output functions.</para>
4497<para>
4498<blockquote><programlisting>
4499
4500	void pScreen->GetSpans(pDrawable, wMax, pPoints, pWidths, nSpans)
4501		DrawablePtr pDrawable;
4502		int wMax;
4503		DDXPointPtr pPoints;
4504		int *pWidths;
4505		int nSpans;
4506		char *pDst;
4507
4508</programlisting></blockquote>
4509For each span, GetSpans gets bits from the drawable starting at pPoints
4510and continuing for pWidths bits.
4511Each scanline returned will be server-scanline padded.
4512The routine can return NULL if memory cannot be allocated to hold the
4513result.</para>
4514<para>
4515GetSpans never translates -- for a window, the coordinates are already
4516screen-relative.  Consider the case of hardware that doesn't do
4517translation: the mi code that calls ddX will translate each shape
4518(rectangle, polygon,. etc.) before scan-converting it, which requires
4519many fewer additions that having GetSpans translate each span does.
4520Conversely, consider hardware that does translate: it can set its
4521translation point to (0, 0) and get each span, and the only penalty is
4522the small number of additions required to translate each shape being
4523scan-converted by the calling code.  Contrast the behavior of
4524FillSpans and SetSpans (discussed above under miTranslate), which are
4525expected to be used more often.</para>
4526<para>
4527Thus, the penalty to hardware that does hardware translation is
4528negligible, and code that wants to call GetSpans() is greatly
4529simplified, both for extensions and the machine-independent core
4530implementation.</para>
4531<section>
4532  <title>Glyph Routines</title>
4533<para>
4534The Glyph routines draw individual character glyphs for text drawing requests.</para>
4535<para>
4536You have a choice in implementing these routines.  You can use the mi
4537versions; they depend ultimately upon the span routines.  Although
4538text drawing will work, it will be very slow.</para>
4539<para>
4540<blockquote><programlisting>
4541
4542	void pGC->ops->PolyGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase)
4543		DrawablePtr pDrawable;
4544		GCPtr pGC;
4545		int x , y;
4546		unsigned int nglyph;
4547		CharInfoRec **ppci;		/* array of character info */
4548		pointer unused;			/* unused since R5 */
4549
4550</programlisting></blockquote>
4551GC components: alu, clipOrg, clientClip, font, and fillStyle.</para>
4552<para>
4553GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg
4554(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple);
4555and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para>
4556<para>
4557<blockquote><programlisting>
4558
4559	void pGC->ops->ImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase)
4560		DrawablePtr pDrawable;
4561		GCPtr pGC;
4562		int x , y;
4563		unsigned int nglyph;
4564		CharInfoRec **ppci;	/* array of character info */
4565		pointer unused;		/* unused since R5 */
4566
4567</programlisting></blockquote>
4568GC components: clipOrg, clientClip, font, fgPixel, bgPixel</para>
4569<para>
4570These routines must copy the glyphs defined by the bitmaps in
4571pglyphBase and the font metrics in ppci to the DrawablePtr, pDrawable.
4572The poly routine follows all fill, stipple, and tile rules.  The image
4573routine simply blasts the glyph onto the glyph's rectangle, in
4574foreground and background colors.</para>
4575<para>
4576More precisely, the Image routine fills the character rectangle with
4577the background color, and then the glyph is applied in the foreground
4578color.  The glyph can extend outside of the character rectangle.
4579ImageGlyph() is used for terminal emulators and informal text purposes
4580such as button labels.</para>
4581<para>
4582The exact specification for the Poly routine is that the glyph is
4583painted with the current fill style.  The character rectangle is
4584irrelevant for this operation.  PolyText, at a higher level, includes
4585facilities for font changes within strings and such; it is to be used
4586for WYSIWYG word processing and similar systems.</para>
4587<para>
4588Both of these routines must clip themselves to the overall clipping region.</para>
4589<para>
4590Example implementations in mi are miPolyGlyphBlt() and
4591miImageGlyphBlt() in Xserver/mi/miglblt.c.</para>
4592</section>
4593<section>
4594<title>PushPixels routine</title>
4595<para>
4596The PushPixels routine writes the current fill style onto the drawable
4597in a certain shape defined by a bitmap.  PushPixels is equivalent to
4598using a second stipple.  You can thing of it as pushing the fillStyle
4599through a stencil.  PushPixels is not used by any of the mi rendering code,
4600but is used by the mi software cursor code.
4601<blockquote><para>
4602	Suppose the stencil is:	00111100
4603	and the stipple is:	10101010
4604	PushPixels result:	00101000
4605</para></blockquote>
4606</para>
4607<para>
4608You have a choice in implementing this routine.
4609You can use the mi version which depends ultimately upon FillSpans().
4610Although it will work, it will be slow.</para>
4611<para>
4612<blockquote><programlisting>
4613
4614	void pGC->ops->PushPixels(pGC, pBitMap, pDrawable, dx, dy, xOrg, yOrg)
4615		GCPtr pGC;
4616		PixmapPtr pBitMap;
4617		DrawablePtr pDrawable;
4618		int dx, dy, xOrg, yOrg;
4619
4620</programlisting></blockquote>
4621GC components: alu, clipOrg, clientClip, and fillStyle.</para>
4622<para>
4623GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg
4624(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple);
4625and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para>
4626<para>
4627PushPixels applies the foreground color, tile, or stipple from the pGC
4628through a stencil onto pDrawable.  pBitMap points to a stencil (of
4629which we use an area dx wide by dy high), which is oriented over the
4630drawable at xOrg, yOrg.  Where there is a 1 bit in the bitmap, the
4631destination is set according to the current fill style.  Where there
4632is a 0 bit in the bitmap, the destination is left the way it is.</para>
4633<para>
4634This routine must clip to the overall clipping region.</para>
4635<para>
4636An Example implementation is miPushPixels() in Xserver/mi/mipushpxl.c.</para>
4637</section>
4638</section>
4639</section>
4640<section>
4641  <title>Shutdown Procedures</title>
4642<para>
4643<blockquote><programlisting>
4644	void ddxGiveUp(enum ExitCode error)
4645</programlisting></blockquote>
4646Some hardware may require special work to be done before the server
4647exits so that it is not left in an intermediate state.  As explained
4648in the OS layer, FatalError() will call ddxGiveUp() just before
4649terminating the server.  In addition, ddxGiveUp() will be called just
4650before terminating the server on a "clean" death.  What
4651ddxGiveUp does is left unspecified, only that it must exist in the
4652ddx layer.  It is up to local implementors as to what they should
4653accomplish before termination.</para>
4654<section>
4655  <title>Command Line Procedures</title>
4656<para>
4657<blockquote><programlisting>
4658	int ddxProcessArgument(argc, argv, i)
4659	    int argc;
4660	    char *argv[];
4661	    int i;
4662
4663	void
4664	ddxUseMsg()
4665
4666</programlisting></blockquote>
4667You should write these routines to deal with device-dependent command line
4668arguments.  The routine ddxProcessArgument() is called with the command line,
4669and the current index into argv; you should return zero if the argument
4670is not a device-dependent one, and otherwise return a count of the number
4671of elements of argv that are part of this one argument.  For a typical
4672option (e.g., "-realtime"), you should return the value one.  This
4673routine gets called before checks are made against device-independent
4674arguments, so it is possible to peek at all arguments or to override
4675device-independent argument processing.  You can document the
4676device-dependent arguments in ddxUseMsg(), which will be
4677called from UseMsg() after printing out the device-independent arguments.</para>
4678</section>
4679</section>
4680<section id="wrappers_and_privates">
4681  <title>Wrappers and Privates</title>
4682<para>
4683Two new extensibility concepts have been developed for release 4, Wrappers
4684and devPrivates.  These replace the R3 GCInterest queues, which were not a
4685general enough mechanism for many extensions and only provided hooks into a
4686single data structure.  devPrivates have been revised substantially for
4687X.Org X server release 1.5, updated again for the 1.9 release and extended
4688again for the 1.13 relealse.</para>
4689<section>
4690  <title>devPrivates</title>
4691<para>
4692devPrivates provides a way to attach arbitrary private data to various server structures.
4693Any structure which contains a <structfield>devPrivates</structfield> field of
4694type <type>PrivateRec</type> supports this mechanism.  Some structures allow
4695allocating space for private data after some objects have been created, others
4696require all space allocations be registered before any objects of that type
4697are created.  <filename class="headerfile">Xserver/include/privates.h</filename>
4698lists which of these cases applies to each structure containing
4699<structfield>devPrivates</structfield>.</para>
4700
4701<para>
4702To request private space, use
4703<blockquote><programlisting>
4704	Bool dixRegisterPrivateKey(DevPrivateKey key, DevPrivateType type, unsigned size);
4705</programlisting></blockquote>
4706The first argument is a pointer to a <type>DevPrivateKeyRec</type> which
4707will serve as the unique identifier for the private data.  Typically this is
4708the address of a static <type>DevPrivateKeyRec</type> in your code.
4709The second argument is the class of objects for which this key will apply.
4710The third argument is the size of the space being requested, or
4711<constant>0</constant> to only allocate a pointer that the caller will manage.
4712If space is requested, this space will be automatically freed when the object
4713is destroyed.  Note that a call to <function>dixSetPrivate</function>
4714that changes the pointer value may cause the space to be unreachable by the caller, however it will still be automatically freed.
4715The function returns <literal>TRUE</literal> unless memory allocation fails.
4716If the function is called more than once on the same key, all calls must use
4717the same value for <type>size</type> or the server will abort.</para>
4718
4719<para>
4720To request per-screen private space in an object, use
4721<blockquote><programlisting>
4722	Bool dixRegisterScreenPrivateKey(DevScreenPrivateKey key, ScreenPtr pScreen, DevPrivateType type, unsigned size);
4723</programlisting></blockquote>
4724The <parameter>type</parameter> and <parameter>size</parameter> arguments are
4725the same as those to <function>dixRegisterPrivateKey</function> but this
4726function ensures the given <parameter>key</parameter> exists on objects of
4727the specified type with distinct storage for the given
4728<parameter>pScreen</parameter>. The key is usable on ScreenPrivate variants
4729that are otherwise equivalent to the following Private functions.</para>
4730
4731<para>
4732  To request private space in objects created for a specific screen, use
4733  <blockquote><programlisting>
4734    Bool dixRegisterScreenSpecificPrivateKey(ScreenPtr pScreen, DevPrivateKey key, DevPrivateType type, unsigned size);
4735  </programlisting></blockquote>
4736  The <parameter>type</parameter> and <parameter>size</parameter> arguments are
4737  the same as those to <function>dixRegisterPrivateKey</function> but this
4738  function ensures only that the given <parameter>key</parameter> exists on objects of
4739  the specified type that are allocated with reference to the specified
4740  <parameter>pScreen</parameter>. Using the key on objects allocated for
4741  other screens will result in incorrect results; there is no check made to
4742  ensure that the caller's screen matches the private's screen. The key is
4743  usable in any of the following functions. Screen-specific private storage is available
4744  only for Windows, GCs, Pixmaps and Pictures. Attempts to allocate screen-specific
4745  privates on other objects will result in a call to FatalError.
4746</para>
4747
4748<para>
4749To attach a piece of private data to an object, use:
4750<blockquote><programlisting>
4751	void dixSetPrivate(PrivateRec **privates, const DevPrivateKey key, pointer val)
4752</programlisting></blockquote>
4753The first argument is the address of the <structfield>devPrivates</structfield>
4754field in the target structure.  This field is managed privately by the DIX
4755layer and should not be directly modified.  The second argument is a pointer
4756to the <type>DevPrivateKeyRec</type> which you registered with
4757<function>dixRegisterPrivateKey</function> or allocated with
4758<function>dixCreatePrivateKey</function>.  Only one
4759piece of data with a given key can be attached to an object, and in most cases
4760each key is specific to the type of object it was registered for.   (An
4761exception is the PRIVATE_XSELINUX class which applies to multiple object types.)
4762The third argument is the value to store.</para>
4763<para>
4764If private data with the given key is already associated with the object,
4765<function>dixSetPrivate</function> will overwrite the old value with the
4766new one.</para>
4767
4768<para>
4769To look up a piece of private data, use one of:
4770<blockquote><programlisting>
4771	pointer dixLookupPrivate(PrivateRec **privates, const DevPrivateKey key)
4772	pointer *dixLookupPrivateAddr(PrivateRec **privates, const DevPrivateKey key)
4773</programlisting></blockquote>
4774The first argument is the address of the <structfield>devPrivates</structfield> field
4775in the target structure.  The second argument is the key to look up.
4776If a non-zero size was given when the key was registered, or if private data
4777with the given key is already associated with the object, then
4778<function>dixLookupPrivate</function> will return the pointer value
4779while <function>dixLookupPrivateAddr</function>
4780will return the address of the pointer.</para>
4781
4782<para>
4783When implementing new server resource objects that support devPrivates, there
4784are four steps to perform:
4785Add a type value to the <type>DevPrivateType</type> enum in
4786<filename class="headerfile">Xserver/include/privates.h</filename>,
4787declare a field of type <type>PrivateRec *</type> in your structure;
4788initialize this field to <literal>NULL</literal> when creating any objects; and
4789when freeing any objects call the <function>dixFreePrivates</function> or
4790<function>dixFreeObjectWithPrivates</function> function.</para>
4791</section>
4792<section>
4793  <title>Wrappers</title>
4794<para>
4795Wrappers are not a body of code, nor an interface spec.  They are, instead,
4796a technique for hooking a new module into an existing calling sequence.
4797There are limitations on other portions of the server implementation which
4798make using wrappers possible; limits on when specific fields of data
4799structures may be modified.  They are intended as a replacement for
4800GCInterest queues, which were not general enough to support existing
4801modules; in particular software cursors needed more
4802control over the activity.  The general mechanism for using wrappers is:
4803<blockquote><programlisting>
4804privateWrapperFunction (object, ...)
4805	ObjectPtr	object;
4806{
4807	pre-wrapped-function-stuff ...
4808
4809	object->functionVector = dixLookupPrivate(&amp;object->devPrivates, privateKey);
4810	(*object->functionVector) (object, ...);
4811	/*
4812	 * this next line is occasionally required by the rules governing
4813	 * wrapper functions.  Always using it will not cause problems.
4814	 * Not using it when necessary can cause severe troubles.
4815	 */
4816	dixSetPrivate(&amp;object->devPrivates, privateKey, object->functionVector);
4817	object->functionVector = privateWrapperFunction;
4818
4819	post-wrapped-function-stuff ...
4820}
4821
4822privateInitialize (object)
4823	ObjectPtr	object;
4824{
4825	dixSetPrivate(&amp;object->devPrivates, privateKey, object->functionVector);
4826	object->functionVector = privateWrapperFunction;
4827}
4828</programlisting></blockquote>
4829</para>
4830<para>
4831Thus the privateWrapperFunction provides hooks for performing work both
4832before and after the wrapped function has been called; the process of
4833resetting the functionVector is called "unwrapping" while the process of
4834fetching the wrapped function and replacing it with the wrapping function
4835is called "wrapping".  It should be clear that GCInterest queues could
4836be emulated using wrappers.  In general, any function vectors contained in
4837objects can be wrapped, but only vectors in GCs and Screens have been tested.</para>
4838<para>
4839Wrapping screen functions is quite easy; each vector is individually
4840wrapped.  Screen functions are not supposed to change after initialization,
4841so rewrapping is technically not necessary, but causes no problems.</para>
4842<para>
4843Wrapping GC functions is a bit more complicated.  GC's have two tables of
4844function vectors, one hanging from gc->ops and the other from gc->funcs, which
4845should be initially wrapped from a CreateGC wrapper.  Wrappers should modify
4846only table pointers, not the contents of the tables, as they
4847may be shared by more than one GC (and, in the case of funcs, are probably
4848shared by all gcs).  Your func wrappers may change the GC funcs or ops
4849pointers, and op wrappers may change the GC op pointers but not the funcs.</para>
4850<para>
4851Thus, the rule for GC wrappings is: wrap the funcs from CreateGC and, in each
4852func wrapper, unwrap the ops and funcs, call down, and re-wrap.  In each op
4853wrapper, unwrap the ops, call down, and rewrap afterwards.  Note that in
4854re-wrapping you must save out the pointer you're replacing again.  This way the
4855chain will be maintained when wrappers adjust the funcs/ops tables they use.</para>
4856</section>
4857</section>
4858<section>
4859    <title>Work Queue</title>
4860<para>
4861To queue work for execution when all clients are in a stable state (i.e.
4862just before calling select() in WaitForSomething), call:
4863<blockquote><programlisting>
4864	Bool QueueWorkProc(function,client,closure)
4865		Bool		(*function)();
4866		ClientPtr	client;
4867		pointer		closure;
4868</programlisting></blockquote>
4869</para>
4870<para>
4871When the server is about to suspend itself, the given function will be
4872executed:
4873<blockquote><programlisting>
4874	(*function) (client, closure)
4875</programlisting></blockquote>
4876</para>
4877<para>
4878Neither client nor closure are actually used inside the work queue routines.</para>
4879</section>
4880</section>
4881<section>
4882  <title>Summary of Routines</title>
4883<para>
4884This is a summary of the routines discussed in this document.
4885The procedure names are in alphabetical order.
4886The Struct is the structure it is attached to; if blank, this
4887procedure is not attached to a struct and must be named as shown.
4888The sample server provides implementations in the following
4889categories.  Notice that many of the graphics routines have both
4890mi and fb implementations.</para>
4891<para>
4892<itemizedlist>
4893<listitem><para>dix	portable to all systems; do not attempt to rewrite (Xserver/dix)</para></listitem>
4894<listitem><para>os	routine provided in Xserver/os or Xserver/include/os.h</para></listitem>
4895<listitem><para>ddx	frame buffer dependent (examples in Xserver/fb)</para></listitem>
4896<listitem><para>mi	routine provided in Xserver/mi</para></listitem>
4897<listitem><para>hd	hardware dependent (examples in many Xserver/hw directories)</para></listitem>
4898<listitem><para>none	not implemented in sample implementation</para></listitem>
4899</itemizedlist>
4900</para>
4901	<table frame="all" id="routines-1">
4902	  <title>Server Routines (Page 1)</title>
4903	  <tgroup cols='3' align='left' colsep='1' rowsep='1'>
4904	    <thead>
4905	      <row>
4906		<entry>Procedure</entry>
4907		<entry>Port</entry>
4908		<entry>Struct</entry>
4909	      </row>
4910	    </thead>
4911	    <tbody>
4912<row><entry><function>ALLOCATE_LOCAL</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4913<row><entry><function>AddCallback</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4914<row><entry><function>AddEnabledDevice</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4915<row><entry><function>AddInputDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4916<row><entry><function>AddScreen</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4917<row><entry><function>AdjustWaitForDelay</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4918<row><entry><function>Bell</function></entry><entry><literal>hd</literal></entry><entry><para>Device</para></entry></row>
4919<row><entry><function>ChangeClip</function></entry><entry><literal>mi</literal></entry><entry><para>GC func</para></entry></row>
4920<row><entry><function>ChangeGC</function></entry><entry><literal></literal></entry><entry><para>GC func</para></entry></row>
4921<row><entry><function>ChangeWindowAttributes</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4922<row><entry><function>ClearToBackground</function></entry><entry><literal>ddx</literal></entry><entry><para>Window</para></entry></row>
4923<row><entry><function>ClientAuthorized</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4924<row><entry><function>ClientSignal</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4925<row><entry><function>ClientSleep</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4926<row><entry><function>ClientWakeup</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4927<row><entry><function>ClipNotify</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4928<row><entry><function>CloseScreen</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
4929<row><entry><function>ConstrainCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
4930<row><entry><function>CopyArea</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4931<row><entry><function>CopyGCDest</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
4932<row><entry><function>CopyGCSource</function></entry><entry><literal>none</literal></entry><entry><para>GC func</para></entry></row>
4933<row><entry><function>CopyPlane</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4934<row><entry><function>CopyWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Window</para></entry></row>
4935<row><entry><function>CreateGC</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4936<row><entry><function>CreateCallbackList</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4937<row><entry><function>CreatePixmap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4938<row><entry><function>CreateScreenResources</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4939<row><entry><function>CreateWellKnowSockets</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4940<row><entry><function>CreateWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4941<row><entry><function>CursorLimits</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
4942<row><entry><function>DEALLOCATE_LOCAL</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4943<row><entry><function>DeleteCallback</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4944<row><entry><function>DeleteCallbackList</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4945<row><entry><function>DestroyClip</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
4946<row><entry><function>DestroyGC</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
4947<row><entry><function>DestroyPixmap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4948<row><entry><function>DestroyWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4949<row><entry><function>DisplayCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
4950<row><entry><function>Error</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4951<row><entry><function>ErrorF</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4952<row><entry><function>FatalError</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4953<row><entry><function>FillPolygon</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4954<row><entry><function>FillSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>GC op</para></entry></row>
4955<row><entry><function>FlushAllOutput</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4956<row><entry><function>FlushIfCriticalOutputPending</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4957<row><entry><function>FreeScratchPixmapHeader</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4958<row><entry><function>GetImage</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
4959<row><entry><function>GetMotionEvents</function></entry><entry><literal>hd</literal></entry><entry><para>Device</para></entry></row>
4960<row><entry><function>GetScratchPixmapHeader</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4961<row><entry><function>GetSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4962<row><entry><function>GetStaticColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4963	    </tbody>
4964	  </tgroup>
4965	</table>
4966
4967	<table frame="all" id="routines-2">
4968	  <title>Server Routines (Page 2)</title>
4969	  <tgroup cols='3' align='left' colsep='1' rowsep='1'>
4970	    <thead>
4971	      <row>
4972		<entry>Procedure</entry>
4973		<entry>Port</entry>
4974		<entry>Struct</entry>
4975	      </row>
4976	    </thead>
4977	    <tbody>
4978<row><entry><function>ImageGlyphBlt</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4979<row><entry><function>ImageText16</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4980<row><entry><function>ImageText8</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4981<row><entry><function>InitInput</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
4982<row><entry><function>InitKeyboardDeviceStruct</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4983<row><entry><function>InitOutput</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
4984<row><entry><function>InitPointerDeviceStruct</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4985<row><entry><function>InsertFakeRequest</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4986<row><entry><function>InstallColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4987<row><entry><function>Intersect</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
4988<row><entry><function>Inverse</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
4989<row><entry><function>LineHelper</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
4990<row><entry><function>ListInstalledColormaps</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
4991<row><entry><function>LookupKeyboardDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4992<row><entry><function>LookupPointerDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4993<row><entry><function>ModifyPixmapHeader</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
4994<row><entry><function>NextAvailableClient</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
4995<row><entry><function>OsInit</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
4996<row><entry><function>PaintWindowBackground</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row>
4997<row><entry><function>PaintWindowBorder</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row>
4998<row><entry><function>PointerNonInterestBox</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
4999<row><entry><function>PointInRegion</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5000<row><entry><function>PolyArc</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5001<row><entry><function>PolyFillArc</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5002<row><entry><function>PolyFillRect</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5003<row><entry><function>PolyGlyphBlt</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5004<row><entry><function>Polylines</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5005<row><entry><function>PolyPoint</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5006<row><entry><function>PolyRectangle</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5007<row><entry><function>PolySegment</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5008<row><entry><function>PolyText16</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5009<row><entry><function>PolyText8</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5010<row><entry><function>PositionWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5011<row><entry><function>ProcessInputEvents</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
5012<row><entry><function>PushPixels</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5013<row><entry><function>PutImage</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
5014<row><entry><function>QueryBestSize</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5015<row><entry><function>ReadRequestFromClient</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5016<row><entry><function>RealizeCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5017<row><entry><function>RealizeFont</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5018<row><entry><function>RealizeWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5019<row><entry><function>RecolorCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5020<row><entry><function>RectIn</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5021<row><entry><function>RegionCopy</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5022<row><entry><function>RegionCreate</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5023<row><entry><function>RegionDestroy</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5024<row><entry><function>RegionEmpty</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5025<row><entry><function>RegionExtents</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5026<row><entry><function>RegionNotEmpty</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5027<row><entry><function>RegionReset</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5028<row><entry><function>ResolveColor</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5029	    </tbody>
5030	  </tgroup>
5031	</table>
5032
5033	<table frame="all" id="routines-3">
5034	  <title>Server Routines (Page 3)</title>
5035	  <tgroup cols='3' align='left' colsep='1' rowsep='1'>
5036	    <thead>
5037	      <row>
5038		<entry>Procedure</entry>
5039		<entry>Port</entry>
5040		<entry>Struct</entry>
5041	      </row>
5042	    </thead>
5043	    <tbody>
5044<row><entry><function>RemoveEnabledDevice</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5045<row><entry><function>ResetCurrentRequest</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5046<row><entry><function>SaveScreen</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5047<row><entry><function>SetCriticalOutputPending</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5048<row><entry><function>SetCursorPosition</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5049<row><entry><function>SetInputCheck</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
5050<row><entry><function>SetSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>GC op</para></entry></row>
5051<row><entry><function>StoreColors</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5052<row><entry><function>Subtract</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5053<row><entry><function>TimerCancel</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5054<row><entry><function>TimerCheck</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5055<row><entry><function>TimerForce</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5056<row><entry><function>TimerFree</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5057<row><entry><function>TimerInit</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5058<row><entry><function>TimerSet</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5059<row><entry><function>TimeSinceLastInputEvent</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
5060<row><entry><function>TranslateRegion</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5061<row><entry><function>UninstallColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5062<row><entry><function>Union</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5063<row><entry><function>UnrealizeCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
5064<row><entry><function>UnrealizeFont</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5065<row><entry><function>UnrealizeWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
5066<row><entry><function>ValidateGC</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
5067<row><entry><function>ValidateTree</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
5068<row><entry><function>WaitForSomething</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5069<row><entry><function>WindowExposures</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row>
5070<row><entry><function>WriteToClient</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
5071	    </tbody>
5072	  </tgroup>
5073	</table>
5074</section>
5075</article>
5076