1<?xml version="1.0" encoding="ISO-8859-1"?> 2<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" 3 "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [ 4 <!ENTITY % xorg-defs SYSTEM "defs.ent"> %xorg-defs; 5 <!ENTITY % defs SYSTEM "/xserver/doc/xml/xserver.ent"> %defs; 6]> 7 8<article> 9 <articleinfo> 10 <title>Definition of the Porting Layer for the X v11 Sample Server</title> 11 <titleabbrev>X Porting Layer</titleabbrev> 12 <author> 13 <firstname>Susan</firstname><surname>Angebranndt</surname> 14 <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation> 15 </author> 16 <author> 17 <firstname>Raymond</firstname><surname>Drewry</surname> 18 <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation> 19 </author> 20 <author> 21 <firstname>Philip</firstname><surname>Karlton</surname> 22 <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation> 23 </author> 24 <author> 25 <firstname>Todd</firstname><surname>Newman</surname> 26 <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation> 27 </author> 28 <author> 29 <firstname>Bob</firstname><surname>Scheifler</surname> 30 <affiliation><orgname>Massachusetts Institute of Technology</orgname></affiliation> 31 </author> 32 <author> 33 <firstname>Keith</firstname><surname>Packard</surname> 34 <affiliation><orgname>MIT X Consortium</orgname></affiliation> 35 </author> 36 <author> 37 <firstname>David</firstname><othername>P.</othername><surname>Wiggins</surname> 38 <affiliation><orgname>X Consortium</orgname></affiliation> 39 </author> 40 <author> 41 <firstname>Jim</firstname><surname>Gettys</surname> 42 <affiliation><orgname>X.org Foundation and Hewlett Packard</orgname></affiliation> 43 </author> 44 <publisher><publishername>The X.Org Foundation</publishername></publisher> 45 <releaseinfo>X Version 11, Release &fullrelvers;</releaseinfo> 46 <releaseinfo>X Server Version &xserver.version;</releaseinfo> 47 <copyright><year>1994</year><holder>X Consortium, Inc.</holder></copyright> 48 <copyright><year>2004</year><holder>X.org Foundation, Inc.</holder></copyright> 49 <legalnotice> 50 <para>Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ``Software''), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:</para> 51 <para>The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.</para> 52 <para>THE SOFTWARE IS PROVIDED ``AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</para> 53 <para>LK201 and DEC are trademarks of Digital Equipment Corporation. Macintosh and Apple are trademarks of Apple Computer, Inc. PostScript is a trademark of Adobe Systems, Inc. Ethernet is a trademark of Xerox Corporation. X Window System is a trademark of the X.org Foundation, Inc. Cray is a trademark of Cray Research, Inc.</para> 54 </legalnotice> 55 <pubdate>&xserver.reldate;</pubdate> 56 <revhistory> 57 <revision> 58 <revnumber>1.0</revnumber> 59 <date>27 Oct 2004</date> 60 <authorinitials>sa</authorinitials> 61 <revremark>Initial Version</revremark> 62 </revision> 63 <revision> 64 <revnumber>1.1</revnumber> 65 <date>27 Oct 2004</date> 66 <authorinitials>bs</authorinitials> 67 <revremark>Minor Revisions</revremark> 68 </revision> 69 <revision> 70 <revnumber>2.0</revnumber> 71 <date>27 Oct 2004</date> 72 <authorinitials>kp</authorinitials> 73 <revremark>Revised for Release 4 and 5</revremark> 74 </revision> 75 <revision> 76 <revnumber>3.0</revnumber> 77 <date>27 Oct 2004</date> 78 <authorinitials>dpw</authorinitials> 79 <revremark>Revised for Release 6</revremark> 80 </revision> 81 <revision> 82 <revnumber>3.1</revnumber> 83 <date>27 Oct 2004</date> 84 <authorinitials>jg</authorinitials> 85 <revremark>Revised for Release 6.8.2</revremark> 86 </revision> 87 <revision> 88 <revnumber>3.2</revnumber> 89 <date>17 Dec 2006</date> 90 <authorinitials>efw</authorinitials> 91 <revremark>DocBook conversion</revremark> 92 </revision> 93 <revision> 94 <revnumber>3.3</revnumber> 95 <date>17 Feb 2008</date> 96 <authorinitials>aj</authorinitials> 97 <revremark>Revised for backing store changes</revremark> 98 </revision> 99 <revision> 100 <revnumber>3.4</revnumber> 101 <date>31 Mar 2008</date> 102 <authorinitials>efw</authorinitials> 103 <revremark>Revised for devPrivates changes</revremark> 104 </revision> 105 <revision> 106 <revnumber>3.5</revnumber> 107 <date>July 2010</date> 108 <authorinitials>ac</authorinitials> 109 <revremark>Revised for Xorg 1.9 devPrivates changes 110 and 1.8 CreateNewResourceType changes</revremark> 111 </revision> 112 <revision> 113 <revnumber>3.6</revnumber> 114 <date>July 2012</date> 115 <authorinitials>kp</authorinitials> 116 <revremark>Revised for X server 1.13 screen-specific devPrivates changes</revremark> 117 </revision> 118 </revhistory> 119 <abstract> 120 <para>The following document explains the structure of the X Window System display server and the interfaces among the larger pieces. It is intended as a reference for programmers who are implementing an X Display Server on their workstation hardware. It is included with the X Window System source tape, along with the document "Strategies for Porting the X v11 Sample Server." The order in which you should read these documents is: 121 <orderedlist> 122 <listitem><para>Read the first section of the "Strategies for Porting" document (Overview of Porting Process).</para></listitem> 123 <listitem><para>Skim over this document (the Definition document).</para></listitem> 124 <listitem><para>Skim over the remainder of the Strategies document.</para></listitem> 125 <listitem><para>Start planning and working, referring to the Strategies and Definition documents.</para></listitem> 126 </orderedlist> 127 You may also want to look at the following documents: 128 <itemizedlist> 129 <listitem><para>"The X Window System" for an overview of X.</para></listitem> 130 <listitem><para>"Xlib - C Language X Interface" for a view of what the client programmer sees.</para></listitem> 131 <listitem><para>"X Window System Protocol" for a terse description of the byte stream protocol between the client and server.</para></listitem> 132 </itemizedlist> 133 </para> 134 <para>To understand this document and the accompanying source code, you should know the C language. You should be familiar with 2D graphics and windowing concepts such as clipping, bitmaps, fonts, etc. You should have a general knowledge of the X Window System. To implement the server code on your hardware, you need to know a lot about your hardware, its graphic display device(s), and (possibly) its networking and multitasking facilities. This document depends a lot on the source code, so you should have a listing of the code handy.</para> 135 <para>Some source in the distribution is directly compilable on your machine. Some of it will require modification. Other parts may have to be completely written from scratch. The distribution also includes source for a sample implementation of a display server which runs on a very wide variety of color and monochrome displays on Linux and *BSD which you will find useful for implementing any type of X server.</para> 136 <para>Note to the 2008 edition: at this time this document must be considered incomplete, though improved over the 2004 edition. In particular, the new Render extension is still lacking good documentation, and has become vital to high performance X implementations. Modern applications and desktop environments are now much more sensitive to good implementation of the Render extension than in most operations of the old X graphics model. The shadow frame buffer implementation is also very useful in many circumstances, and also needs documentation. We hope to rectify these shortcomings in our documentation in the future. Help would be greatly appreciated.</para> 137 </abstract> 138 </articleinfo> 139 140<!-- Original authorship information: 141 142.OF 'Porting Layer Definition'- % -'October 27, 2004' 143Definition of the Porting Layer 144for the X v11 Sample Server 145Susan Angebranndt 146Raymond Drewry 147Philip Karlton 148Todd Newman 149Digital Equipment Corporation 150 151minor revisions by 152Bob Scheifler 153Massachusetts Institute of Technology 154 155Revised for Release 4 and Release 5 by 156Keith Packard 157MIT X Consortium 158 159Revised for Release 6 by 160David P. Wiggins 161X Consortium 162 163Minor Revisions for Release 6.8.2 by 164Jim Gettys 165X.org Foundation and Hewlett Packard 166--> 167 168<section> 169 <title>The X Window System</title> 170<para> 171The X Window System, or simply "X," is a 172windowing system that provides high-performance, high-level, 173device-independent graphics. 174</para> 175<para> 176X is a windowing system designed for bitmapped graphic displays. 177The display can have a 178simple, monochrome display or it can have a color display with up to 32 bits 179per pixel with a special graphics processor doing the work. (In this 180document, monochrome means a black and white display with one bit per pixel. 181Even though the usual meaning of monochrome is more general, this special 182case is so common that we decided to reserve the word for this purpose.) 183In practice, monochrome displays are now almost unheard of, with 4 bit 184gray scale displays being the low end. 185</para> 186<para> 187X is designed for a networking environment where 188users can run applications on machines other than their own workstations. 189Sometimes, the connection is over an Ethernet network with a protocol such as TCP/IP; 190but, any "reliable" byte stream is allowable. 191A high-bandwidth byte stream is preferable; RS-232 at 1929600 baud would be slow without compression techniques. 193</para> 194<para> 195X by itself allows great freedom of design. 196For instance, it does not include any user interface standard. 197Its intent is to "provide mechanism, not policy." 198By making it general, it can be the foundation for a wide 199variety of interactive software. 200</para> 201<para> 202For a more detailed overview, see the document "The X Window System." 203For details on the byte stream protocol, see "X Window System protocol." 204</para> 205</section> 206<section> 207<title>Overview of the Server</title> 208<para> 209The display server 210manages windows and simple graphics requests 211for the user on behalf of different client applications. 212The client applications can be running on any machine on the network. 213The server mainly does three things: 214<itemizedlist> 215 <listitem><para>Responds to protocol requests from existing clients (mostly graphic and text drawing commands)</para></listitem> 216 <listitem><para>Sends device input (keystrokes and mouse actions) and other events to existing clients</para></listitem> 217 <listitem><para>Maintains client connections</para></listitem> 218</itemizedlist> 219</para> 220<para> 221The server code is organized into four major pieces: 222<itemizedlist> 223 <listitem><para>Device Independent (DIX) layer - code shared among all implementations</para></listitem> 224 <listitem><para>Operating System (OS) layer - code that is different for each operating system but is shared among all graphic devices for this operating system</para></listitem> 225 <listitem><para>Device Dependent (DDX) layer - code that is (potentially) different for each combination of operating system and graphic device</para></listitem> 226 <listitem><para>Extension Interface - a standard way to add features to the X server</para></listitem> 227</itemizedlist> 228</para> 229<para> 230The "porting layer" consists of the OS and DDX layers; these are 231actually parallel and neither one is on top of the other. 232The DIX layer is intended to be portable 233without change to target systems and is not 234detailed here, although several routines 235in DIX that are called by DDX are 236documented. 237Extensions incorporate new functionality into the server; and require 238additional functionality over a simple DDX. 239</para> 240<para> 241The following sections outline the functions of the layers. 242Section 3 briefly tells what you need to know about the DIX layer. 243The OS layer is explained in Section 4. 244Section 5 gives the theory of operation and procedural interface for the 245DDX layer. 246Section 6 describes the functions which exist for the extension writer. 247</para> 248</section> 249 250<section> 251 <title>DIX Layer</title> 252<para> 253The DIX layer is the machine and device independent part of X. 254The source should be common to all operating systems and devices. 255The port process should not include changes to this part, therefore internal interfaces to DIX 256modules are not discussed, except for public interfaces to the DDX and the OS layers. 257The functions described in this section are available for extension writers to use. 258</para> 259<para> 260In the process of getting your server to work, if 261you think that DIX must be modified for purposes other than bug fixes, 262you may be doing something wrong. 263Keep looking for a more compatible solution. 264When the next release of the X server code is available, 265you should be able to just drop in the new DIX code and compile it. 266If you change DIX, 267you will have to remember what changes you made and will have 268to change the new sources before you can update to the new version. 269</para> 270<para> 271The heart of the DIX code is a loop called the dispatch loop. 272Each time the processor goes around the loop, it sends off accumulated input events 273from the input devices to the clients, and it processes requests from the clients. 274This loop is the most organized way for the server to 275process the asynchronous requests that 276it needs to process. 277Most of these operations are performed by OS and DDX routines that you must supply. 278</para> 279<section> 280 <title>Server Resource System</title> 281<para> 282X resources are C structs inside the server. 283Client applications create and manipulate these objects 284according to the rules of the X byte stream protocol. 285Client applications refer to resources with resource IDs, 286which are 32-bit integers that are sent over the network. 287Within the server, of course, they are just C structs, and we refer to them 288by pointers. 289</para> 290<section> 291 <title>Pre-Defined Resource Types</title> 292<para> 293The DDX layer has several kinds of resources: 294<itemizedlist> 295<listitem><para>Window</para></listitem> 296<listitem><para>Pixmap</para></listitem> 297<listitem><para>Screen</para></listitem> 298<listitem><para>Device</para></listitem> 299<listitem><para>Colormap</para></listitem> 300<listitem><para>Font</para></listitem> 301<listitem><para>Cursor</para></listitem> 302<listitem><para>Graphics Contexts</para></listitem> 303</itemizedlist> 304</para> 305<para> 306The type names of the more 307important server 308structs usually end in "Rec," such as "DeviceRec;" 309the pointer types usually end in "Ptr," such as "DevicePtr." 310</para> 311<para> 312The structs and 313important defined constants are declared 314in .h files that have names that suggest the name of the object. 315For instance, there are two .h files for windows, 316window.h and windowstr.h. 317window.h defines only what needs to be defined in order to use windows 318without peeking inside of them; 319windowstr.h defines the structs with all of their components in great detail 320for those who need it. 321</para> 322<para> 323Three kinds of fields are in these structs: 324<itemizedlist> 325<listitem><para>Attribute fields - struct fields that contain values like normal structs</para></listitem> 326<listitem><para>Pointers to procedures, or structures of procedures, that operate on the object</para></listitem> 327<listitem><para>A single private field or a devPrivates list (see <xref linkend="wrappers_and_privates"/>) 328used by your DDX code to store private data.</para></listitem> 329</itemizedlist> 330</para> 331<para> 332DIX calls through 333the struct's procedure pointers to do its tasks. 334These procedures are set either directly or indirectly by DDX procedures. 335Most of 336the procedures described in the remainder of this 337document are accessed through one of these structs. 338For example, the procedure to create a pixmap 339is attached to a ScreenRec and might be called by using the expression 340</para> 341<para> 342<blockquote> 343<programlisting>(* pScreen->CreatePixmap)(pScreen, width, height, depth).</programlisting> 344</blockquote> 345</para> 346<para> 347All procedure pointers must be set to some routine unless noted otherwise; 348a null pointer will have unfortunate consequences. 349</para> 350<para> 351Procedure routines will be indicated in the documentation by this convention: 352<blockquote> 353<programlisting>void pScreen->MyScreenRoutine(arg, arg, ...)</programlisting> 354</blockquote> 355as opposed to a free routine, not in a data structure: 356<blockquote> 357<programlisting>void MyFreeRoutine(arg, arg, ...)</programlisting> 358</blockquote> 359</para> 360<para> 361The attribute fields are mostly set by DIX; DDX should not modify them 362unless noted otherwise. 363</para> 364</section> 365<section> 366 <title>Creating Resources and Resource Types</title> 367<para> 368These functions should also be called from your extensionInitProc to 369allocate all of the various resource classes and types required for 370the extension. Each time the server resets, these types must be reallocated 371as the old allocations will have been discarded. 372Resource types are integer values starting at 1. Get 373a resource type by calling 374<blockquote><programlisting> 375 376 RESTYPE CreateNewResourceType(deleteFunc, char *name) 377 378</programlisting></blockquote> 379deleteFunc will be called to destroy all resources with this 380type. name will be used to identify this type of resource 381to clients using the X-Resource extension, to security 382extensions such as SELinux, and to tracing frameworks such as DTrace. 383[The name argument was added in xorg-server 1.8.] 384</para> 385<para> 386Resource classes are masks starting at 1 << 31 which can 387be or'ed with any resource type to provide attributes for the 388type. To allocate a new class bit, call 389<blockquote><programlisting> 390 391 RESTYPE CreateNewResourceClass() 392 393</programlisting></blockquote> 394</para> 395<para> 396There are two ways of looking up resources, by type or 397by class. Classes are non-exclusive subsets of the space of 398all resources, so you can lookup the union of multiple classes. 399(RC_ANY is the union of all classes).</para> 400<para> 401Note that the appropriate class bits must be or'ed into the value returned 402by CreateNewResourceType when calling resource lookup functions.</para> 403<para> 404If you need to create a ``private'' resource ID for internal use, you 405can call FakeClientID. 406<blockquote><programlisting> 407 408 XID FakeClientID(client) 409 int client; 410 411</programlisting></blockquote> 412This allocates from ID space reserved for the server.</para> 413<para> 414To associate a resource value with an ID, use AddResource. 415<blockquote><programlisting> 416 417 Bool AddResource(id, type, value) 418 XID id; 419 RESTYPE type; 420 pointer value; 421 422</programlisting></blockquote> 423The type should be the full type of the resource, including any class 424bits. If AddResource fails to allocate memory to store the resource, 425it will call the deleteFunc for the type, and then return False.</para> 426<para> 427To free a resource, use one of the following. 428<blockquote><programlisting> 429 430 void FreeResource(id, skipDeleteFuncType) 431 XID id; 432 RESTYPE skipDeleteFuncType; 433 434 void FreeResourceByType(id, type, skipFree) 435 XID id; 436 RESTYPE type; 437 Bool skipFree; 438 439</programlisting></blockquote> 440FreeResource frees all resources matching the given id, regardless of 441type; the type's deleteFunc will be called on each matching resource, 442except that skipDeleteFuncType can be set to a single type for which 443the deleteFunc should not be called (otherwise pass RT_NONE). 444FreeResourceByType frees a specific resource matching a given id 445and type; if skipFree is true, then the deleteFunc is not called. 446</para> 447</section> 448<section> 449 <title>Looking Up Resources</title> 450<para> 451To look up a resource, use one of the following. 452<blockquote><programlisting> 453 454 int dixLookupResourceByType( 455 pointer *result, 456 XID id, 457 RESTYPE rtype, 458 ClientPtr client, 459 Mask access_mode); 460 461 int dixLookupResourceByClass( 462 pointer *result, 463 XID id, 464 RESTYPE rclass, 465 ClientPtr client, 466 Mask access_mode); 467 468</programlisting></blockquote> 469dixLookupResourceByType finds a resource with the given id and exact type. 470dixLookupResourceByClass finds a resource with the given id whose type is 471included in any one of the specified classes. 472The client and access_mode must be provided to allow security extensions to 473check if the client has the right privileges for the requested access. 474The bitmask values defined in the dixaccess.h header are or'ed together 475to define the requested access_mode. 476</para> 477</section> 478</section> 479<section> 480 <title>Callback Manager</title> 481<para> 482To satisfy a growing number of requests for the introduction of ad hoc 483notification style hooks in the server, a generic callback manager was 484introduced in R6. A callback list object can be introduced for each 485new hook that is desired, and other modules in the server can register 486interest in the new callback list. The following functions support 487these operations.</para> 488<para> 489Before getting bogged down in the interface details, an typical usage 490example should establish the framework. Let's look at the 491ClientStateCallback in dix/dispatch.c. The purpose of this particular 492callback is to notify interested parties when a client's state 493(initial, running, gone) changes. The callback is "created" in this 494case by simply declaring a variable: 495<blockquote><programlisting> 496 CallbackListPtr ClientStateCallback; 497</programlisting></blockquote> 498</para> 499<para> 500Whenever the client's state changes, the following code appears, which notifies 501all interested parties of the change: 502<blockquote><programlisting> 503 if (ClientStateCallback) CallCallbacks(&ClientStateCallback, (pointer)client); 504</programlisting></blockquote> 505</para> 506<para> 507Interested parties subscribe to the ClientStateCallback list by saying: 508<blockquote><programlisting> 509 AddCallback(&ClientStateCallback, func, data); 510</programlisting></blockquote> 511</para> 512<para> 513When CallCallbacks is invoked on the list, func will be called thusly: 514<blockquote><programlisting> 515 (*func)(&ClientStateCallback, data, client) 516</programlisting></blockquote> 517</para> 518<para> 519Now for the details. 520<blockquote><programlisting> 521 522 Bool AddCallback(pcbl, callback, subscriber_data) 523 CallbackListPtr *pcbl; 524 CallbackProcPtr callback; 525 pointer subscriber_data; 526 527</programlisting></blockquote> 528Adds the (callback, subscriber_data) pair to the given callback list. Creates the callback 529list if it doesn't exist. Returns TRUE if successful.</para> 530<para> 531<blockquote><programlisting> 532 533 Bool DeleteCallback(pcbl, callback, subscriber_data) 534 CallbackListPtr *pcbl; 535 CallbackProcPtr callback; 536 pointer subscriber_data; 537 538</programlisting></blockquote> 539Removes the (callback, data) pair to the given callback list if present. 540Returns TRUE if (callback, data) was found.</para> 541<para> 542<blockquote><programlisting> 543 544 void CallCallbacks(pcbl, call_data) 545 CallbackListPtr *pcbl; 546 pointer call_data; 547 548</programlisting></blockquote> 549For each callback currently registered on the given callback list, call 550it as follows: 551<blockquote><programlisting> 552 553 (*callback)(pcbl, subscriber_data, call_data); 554</programlisting></blockquote> 555</para> 556<para> 557<blockquote><programlisting> 558 void DeleteCallbackList(pcbl) 559 CallbackListPtr *pcbl; 560 561</programlisting></blockquote> 562Destroys the given callback list.</para> 563</section> 564<section> 565 <title>Extension Interfaces</title> 566<para> 567This function should be called from your extensionInitProc which 568should be called by InitExtensions. 569<blockquote><programlisting> 570 571 ExtensionEntry *AddExtension(name, NumEvents,NumErrors, 572 MainProc, SwappedMainProc, CloseDownProc, MinorOpcodeProc) 573 574 const char *name; /*Null terminate string; case matters*/ 575 int NumEvents; 576 int NumErrors; 577 int (* MainProc)(ClientPtr);/*Called if client matches server order*/ 578 int (* SwappedMainProc)(ClientPtr);/*Called if client differs from server*/ 579 void (* CloseDownProc)(ExtensionEntry *); 580 unsigned short (*MinorOpcodeProc)(ClientPtr); 581 582</programlisting></blockquote> 583name is the name used by clients to refer to the extension. NumEvents is the 584number of event types used by the extension, NumErrors is the number of 585error codes needed by the extension. MainProc is called whenever a client 586accesses the major opcode assigned to the extension. SwappedMainProc is 587identical, except the client using the extension has reversed byte-sex. 588CloseDownProc is called at server reset time to deallocate any private 589storage used by the extension. MinorOpcodeProc is used by DIX to place the 590appropriate value into errors. The DIX routine StandardMinorOpcode can be 591used here which takes the minor opcode from the normal place in the request 592(i.e. just after the major opcode).</para> 593</section> 594<section> 595 <title>Macros and Other Helpers</title> 596<para> 597There are a number of macros in Xserver/include/dix.h which 598are useful to the extension writer. Ones of particular interest 599are: REQUEST, REQUEST_SIZE_MATCH, REQUEST_AT_LEAST_SIZE, 600REQUEST_FIXED_SIZE, LEGAL_NEW_RESOURCE, and 601VALIDATE_DRAWABLE_AND_GC. Useful byte swapping macros can be found 602in Xserver/include/dix.h: WriteReplyToClient and WriteSwappedDataToClient; and 603in Xserver/include/misc.h: bswap_64, bswap_32, bswap_16, LengthRestB, LengthRestS, 604LengthRestL, SwapRestS, SwapRestL, swapl, swaps, cpswapl, and cpswaps.</para> 605</section> 606</section> 607 608<section> 609 <title>OS Layer</title> 610<para> 611This part of the source consists of a few routines that you have to rewrite 612for each operating system. 613These OS functions maintain the client connections and schedule work 614to be done for clients. 615They also provide an interface to font files, 616font name to file name translation, and 617low level memory management. 618<blockquote> 619<programlisting>void OsInit()</programlisting> 620</blockquote> 621OsInit initializes your OS code, performing whatever tasks need to be done. 622Frequently there is not much to be done. 623The sample server implementation is in Xserver/os/osinit.c. 624</para> 625<section> 626 <title>Scheduling and Request Delivery</title> 627<para> 628The main dispatch loop in DIX creates the illusion of multitasking between 629different windows, while the server is itself but a single process. 630The dispatch loop breaks up the work for each client into small digestible parts. 631Some parts are requests from a client, such as individual graphic commands. 632Some parts are events delivered to the client, such as keystrokes from the user. 633The processing of events and requests for different 634clients can be interleaved with one another so true multitasking 635is not needed in the server. 636</para> 637<para> 638You must supply some of the pieces for proper scheduling between clients. 639<blockquote> 640<programlisting> 641 int WaitForSomething(pClientReady) 642 int *pClientReady; 643</programlisting> 644</blockquote> 645</para> 646<para> 647WaitForSomething is the scheduler procedure you must write that will 648suspend your server process until something needs to be done. 649This call should 650make the server suspend until one or more of the following occurs: 651<itemizedlist> 652<listitem><para>There is an input event from the user or hardware (see SetInputCheck())</para></listitem> 653<listitem><para>There are requests waiting from known clients, in which case you should return a count of clients stored in pClientReady</para></listitem> 654<listitem><para>A new client tries to connect, in which case you should create the client and then continue waiting</para></listitem> 655</itemizedlist> 656</para> 657<para> 658Before WaitForSomething() computes the masks to pass to select, poll or 659similar operating system interface, it needs to 660see if there is anything to do on the work queue; if so, it must call a DIX 661routine called ProcessWorkQueue. 662<blockquote> 663<programlisting> 664 extern WorkQueuePtr workQueue; 665 666 if (workQueue) 667 ProcessWorkQueue (); 668</programlisting> 669</blockquote> 670</para> 671<para> 672If WaitForSomething() decides it is about to do something that might block 673(in the sample server, before it calls select() or poll) it must call a DIX 674routine called BlockHandler(). 675<blockquote> 676<programlisting> 677 void BlockHandler(void *pTimeout) 678</programlisting> 679</blockquote> 680The types of the arguments are for agreement between the OS and DDX 681implementations, but the pTimeout is a pointer to the information 682determining how long the block is allowed to last. 683</para> 684<para> 685In the sample server, pTimeout is a pointer. 686</para> 687<para> 688The DIX BlockHandler() iterates through the Screens, for each one calling 689its BlockHandler. A BlockHandler is declared thus: 690<blockquote> 691<programlisting> 692 void xxxBlockHandler(ScreenPtr pScreen, void *pTimeout) 693</programlisting> 694</blockquote> 695The arguments are a pointer to the Screen, and the arguments to the 696DIX BlockHandler(). 697</para> 698<para> 699Immediately after WaitForSomething returns from the 700block, even if it didn't actually block, it must call the DIX routine 701WakeupHandler(). 702<blockquote> 703<programlisting> 704 void WakeupHandler(int result) 705</programlisting> 706</blockquote> 707Once again, the types are not specified by DIX. The result is the 708success indicator for the thing that (may have) blocked. 709In the sample server, result is the result from select() (or equivalent 710operating system function). 711</para> 712<para> 713The DIX WakeupHandler() calls each Screen's 714WakeupHandler. A WakeupHandler is declared thus: 715<blockquote> 716<programlisting> 717 void xxxWakeupHandler(ScreenPtr pScreen, int result) 718</programlisting> 719</blockquote> 720The arguments are the Screen, of the Screen, and the arguments to 721the DIX WakeupHandler(). 722</para> 723<para> 724In addition to the per-screen BlockHandlers, any module may register 725block and wakeup handlers (only together) using: 726<blockquote> 727<programlisting> 728 Bool RegisterBlockAndWakeupHandlers (blockHandler, wakeupHandler, blockData) 729 ServerBlockHandlerProcPtr blockHandler; 730 ServerWakeupHandlerProcPtr wakeupHandler; 731 pointer blockData; 732</programlisting> 733</blockquote> 734A FALSE return code indicates that the registration failed for lack of 735memory. To remove a registered Block handler at other than server reset time 736(when they are all removed automatically), use: 737<blockquote> 738<programlisting> 739 RemoveBlockAndWakeupHandlers (blockHandler, wakeupHandler, blockData) 740 ServerBlockHandlerProcPtr blockHandler; 741 ServerWakeupHandlerProcPtr wakeupHandler; 742 pointer blockData; 743</programlisting> 744</blockquote> 745All three arguments must match the values passed to 746RegisterBlockAndWakeupHandlers. 747</para> 748<para> 749These registered block handlers are called before the per-screen handlers: 750<blockquote> 751<programlisting> 752 void (*ServerBlockHandler) (void *blockData, void *pTimeout) 753</programlisting> 754</blockquote> 755</para> 756<para> 757Sometimes block handlers need to adjust the time referenced by pTimeout, 758which on UNIX family systems is generally represented by a struct timeval 759consisting of seconds and microseconds in 32 bit values. 760As a convenience to reduce error prone struct timeval computations which 761require modulus arithmetic and correct overflow behavior in the face of 762millisecond wrapping through 32 bits, 763<blockquote><programlisting> 764 765 void AdjustWaitForDelay(void *pTimeout, unsigned long newdelay) 766 767</programlisting></blockquote> 768has been provided. 769</para> 770<para> 771Any wakeup handlers registered with RegisterBlockAndWakeupHandlers will 772be called after the Screen handlers: 773<blockquote><programlisting> 774 775 void (*ServerWakeupHandler) (void *blockData, int result) 776</programlisting></blockquote> 777</para> 778<para> 779The WaitForSomething on the sample server also has a built 780in screen saver that darkens the screen if no input happens for a period of time. 781The sample server implementation is in Xserver/os/WaitFor.c. 782</para> 783<para> 784Note that WaitForSomething() may be called when you already have several 785outstanding things (events, requests, or new clients) queued up. 786For instance, your server may have just done a large graphics request, 787and it may have been a long time since WaitForSomething() was last called. 788If many clients have lots of requests queued up, DIX will only service 789some of them for a given client 790before going on to the next client (see isItTimeToYield, below). 791Therefore, WaitForSomething() will have to report that these same clients 792still have requests queued up the next time around. 793</para> 794<para> 795An implementation should return information on as 796many outstanding things as it can. 797For instance, if your implementation always checks for client data first and does not 798report any input events until there is no client data left, 799your mouse and keyboard might get locked out by an application that constantly 800barrages the server with graphics drawing requests. 801Therefore, as a general rule, input devices should always have priority over graphics 802devices. 803</para> 804<para> 805A list of indexes (client->index) for clients with data ready to be read or 806processed should be returned in pClientReady, and the count of indexes 807returned as the result value of the call. 808These are not clients that have full requests ready, but any clients who have 809any data ready to be read or processed. 810The DIX dispatcher 811will process requests from each client in turn by calling 812ReadRequestFromClient(), below. 813</para> 814<para> 815WaitForSomething() must create new clients as they are requested (by 816whatever mechanism at the transport level). A new client is created 817by calling the DIX routine: 818<blockquote><programlisting> 819 820 ClientPtr NextAvailableClient(ospriv) 821 pointer ospriv; 822</programlisting></blockquote> 823This routine returns NULL if a new client cannot be allocated (e.g. maximum 824number of clients reached). The ospriv argument will be stored into the OS 825private field (pClient->osPrivate), to store OS private information about the 826client. In the sample server, the osPrivate field contains the 827number of the socket for this client. See also "New Client Connections." 828NextAvailableClient() will call InsertFakeRequest(), so you must be 829prepared for this. 830</para> 831<para> 832If there are outstanding input events, 833you should make sure that the two SetInputCheck() locations are unequal. 834The DIX dispatcher will call your implementation of ProcessInputEvents() 835until the SetInputCheck() locations are equal. 836</para> 837<para> 838The sample server contains an implementation of WaitForSomething(). 839The 840following two routines indicate to WaitForSomething() what devices should 841be waited for. fd is an OS dependent type; in the sample server 842it is an open file descriptor. 843<blockquote><programlisting> 844 845 int AddEnabledDevice(fd) 846 int fd; 847 848 int RemoveEnabledDevice(fd) 849 int fd; 850</programlisting></blockquote> 851These two routines are 852usually called by DDX from the initialize cases of the 853Input Procedures that are stored in the DeviceRec (the 854routine passed to AddInputDevice()). 855The sample server implementation of AddEnabledDevice 856and RemoveEnabledDevice are in Xserver/os/connection.c. 857</para> 858<section> 859 <title>Timer Facilities</title> 860<para> 861Similarly, the X server or an extension may need to wait for some timeout. 862Early X releases implemented this functionality using block and wakeup handlers, 863but this has been rewritten to use a general timer facilty, and the 864internal screen saver facilities reimplemented to use Timers. 865These functions are TimerInit, TimerForce, TimerSet, TimerCheck, TimerCancel, 866and TimerFree, as defined in Xserver/include/os.h. A callback function will be called 867when the timer fires, along with the current time, and a user provided argument. 868<blockquote><programlisting> 869 typedef struct _OsTimerRec *OsTimerPtr; 870 871 typedef CARD32 (*OsTimerCallback)( 872 OsTimerPtr /* timer */, 873 CARD32 /* time */, 874 pointer /* arg */); 875 876 OsTimerPtr TimerSet( OsTimerPtr /* timer */, 877 int /* flags */, 878 CARD32 /* millis */, 879 OsTimerCallback /* func */, 880 pointer /* arg */); 881 882</programlisting></blockquote> 883</para> 884<para> 885TimerSet returns a pointer to a timer structure and sets a timer to the specified time 886with the specified argument. The flags can be TimerAbsolute and TimerForceOld. 887The TimerSetOld flag controls whether if the timer is reset and the timer is pending, the 888whether the callback function will get called. 889The TimerAbsolute flag sets the callback time to an absolute time in the future rather 890than a time relative to when TimerSet is called. 891TimerFree should be called to free the memory allocated 892for the timer entry. 893<blockquote><programlisting> 894 void TimerInit(void) 895 896 Bool TimerForce(OsTimerPtr /* pTimer */) 897 898 void TimerCheck(void); 899 900 void TimerCancel(OsTimerPtr /* pTimer */) 901 902 void TimerFree(OsTimerPtr /* pTimer */) 903</programlisting></blockquote> 904</para> 905<para> 906TimerInit frees any existing timer entries. TimerForce forces a call to the timer's 907callback function and returns true if the timer entry existed, else it returns false and 908does not call the callback function. TimerCancel will cancel the specified timer. 909TimerFree calls TimerCancel and frees the specified timer. 910Calling TimerCheck will force the server to see if any timer callbacks should be called. 911</para> 912</section> 913</section> 914<section> 915 <title>New Client Connections</title> 916<para> 917The process whereby a new client-server connection starts up is 918very dependent upon what your byte stream mechanism. 919This section describes byte stream initiation using examples from the TCP/IP 920implementation on the sample server. 921</para> 922<para> 923The first thing that happens is a client initiates a connection with the server. 924How a client knows to do this depends upon your network facilities and the 925Xlib implementation. 926In a typical scenario, a user named Fred 927on his X workstation is logged onto a Cray 928supercomputer running a command shell in an X window. Fred can type shell 929commands and have the Cray respond as though the X server were a dumb terminal. 930Fred types in a command to run an X client application that was linked with Xlib. 931Xlib looks at the shell environment variable DISPLAY, which has the 932value "fredsbittube:0.0." 933The host name of Fred's workstation is "fredsbittube," and the 0s are 934for multiple screens and multiple X server processes. 935(Precisely what 936happens on your system depends upon how X and Xlib are implemented.) 937</para> 938<para> 939The client application calls a TCP routine on the 940Cray to open a TCP connection for X 941to communicate with the network node "fredsbittube." 942The TCP software on the Cray does this by looking up the TCP 943address of "fredsbittube" and sending an open request to TCP port 6000 944on fredsbittube. 945</para> 946<para> 947All X servers on TCP listen for new clients on port 6000 by default; 948this is known as a "well-known port" in IP terminology. 949</para> 950<para> 951The server receives this request from its port 6000 952and checks where it came from to see if it is on the server's list 953of "trustworthy" hosts to talk to. 954Then, it opens another port for communications with the client. 955This is the byte stream that all X communications will go over. 956</para> 957<para> 958Actually, it is a bit more complicated than that. 959Each X server process running on the host machine is called a "display." 960Each display can have more than one screen that it manages. 961"corporatehydra:3.2" represents screen 2 on display 3 on 962the multi-screened network node corporatehydra. 963The open request would be sent on well-known port number 6003. 964</para> 965<para> 966Once the byte stream is set up, what goes on does not depend very much 967upon whether or not it is TCP. 968The client sends an xConnClientPrefix struct (see Xproto.h) that has the 969version numbers for the version of Xlib it is running, some byte-ordering information, 970and two character strings used for authorization. 971If the server does not like the authorization strings 972or the version numbers do not match within the rules, 973or if anything else is wrong, it sends a failure 974response with a reason string. 975</para> 976<para> 977If the information never comes, or comes much too slowly, the connection 978should be broken off. You must implement the connection timeout. The 979sample server implements this by keeping a timestamp for each still-connecting 980client and, each time just before it attempts to accept new connections, it 981closes any connection that are too old. 982The connection timeout can be set from the command line. 983</para> 984<para> 985You must implement whatever authorization schemes you want to support. 986The sample server on the distribution tape supports a simple authorization 987scheme. The only interface seen by DIX is: 988<blockquote><programlisting> 989 990 char * 991 ClientAuthorized(client, proto_n, auth_proto, string_n, auth_string) 992 ClientPtr client; 993 unsigned int proto_n; 994 char *auth_proto; 995 unsigned int string_n; 996 char *auth_string; 997</programlisting></blockquote> 998DIX will only call this once per client, once it has read the full initial 999connection data from the client. If the connection should be 1000accepted ClientAuthorized() should return NULL, and otherwise should 1001return an error message string. 1002</para> 1003<para> 1004Accepting new connections happens internally to WaitForSomething(). 1005WaitForSomething() must call the DIX routine NextAvailableClient() 1006to create a client object. 1007Processing of the initial connection data will be handled by DIX. 1008Your OS layer must be able to map from a client 1009to whatever information your OS code needs to communicate 1010on the given byte stream to the client. 1011DIX uses this ClientPtr to refer to 1012the client from now on. The sample server uses the osPrivate field in 1013the ClientPtr to store the file descriptor for the socket, the 1014input and output buffers, and authorization information. 1015</para> 1016<para> 1017To initialize the methods you choose to allow clients to connect to 1018your server, main() calls the routine 1019<blockquote><programlisting> 1020 1021 void CreateWellKnownSockets() 1022</programlisting></blockquote> 1023This routine is called only once, and not called when the server 1024is reset. To recreate any sockets during server resets, the following 1025routine is called from the main loop: 1026<blockquote><programlisting> 1027 1028 void ResetWellKnownSockets() 1029</programlisting></blockquote> 1030Sample implementations of both of these routines are found in 1031Xserver/os/connection.c. 1032</para> 1033<para> 1034For more details, see the section called "Connection Setup" in the X protocol specification. 1035</para> 1036</section> 1037<section> 1038 <title>Reading Data from Clients</title> 1039<para> 1040Requests from the client are read in as a byte stream by the OS layer. 1041They may be in the form of several blocks of bytes delivered in sequence; requests may 1042be broken up over block boundaries or there may be many requests per block. 1043Each request carries with it length information. 1044It is the responsibility of the following routine to break it up into request blocks. 1045<blockquote><programlisting> 1046 1047 int ReadRequestFromClient(who) 1048 ClientPtr who; 1049</programlisting></blockquote> 1050</para> 1051<para> 1052You must write 1053the routine ReadRequestFromClient() to get one request from the byte stream 1054belonging to client "who." 1055You must swap the third and fourth bytes (the second 16-bit word) according to the 1056byte-swap rules of 1057the protocol to determine the length of the 1058request. 1059This length is measured in 32-bit words, not in bytes. Therefore, the 1060theoretical maximum request is 256K. 1061(However, the maximum length allowed is dependent upon the server's input 1062buffer. This size is sent to the client upon connection. The maximum 1063size is the constant MAX_REQUEST_SIZE in Xserver/include/os.h) 1064The rest of the request you return is 1065assumed NOT to be correctly swapped for internal 1066use, because that is the responsibility of DIX. 1067</para> 1068<para> 1069The 'who' argument is the ClientPtr returned from WaitForSomething. 1070The return value indicating status should be set to the (positive) byte count if the read is successful, 10710 if the read was blocked, or a negative error code if an error happened. 1072</para> 1073<para> 1074You must then store a pointer to 1075the bytes of the request in the client request buffer field; 1076who->requestBuffer. This can simply be a pointer into your buffer; 1077DIX may modify it in place but will not otherwise cause damage. 1078Of course, the request must be contiguous; you must 1079shuffle it around in your buffers if not. 1080</para> 1081<para> 1082The sample server implementation is in Xserver/os/io.c. 1083</para> 1084<section><title>Inserting Data for Clients</title> 1085<para> 1086DIX can insert data into the client stream, and can cause a "replay" of 1087the current request. 1088<blockquote><programlisting> 1089 1090 Bool InsertFakeRequest(client, data, count) 1091 ClientPtr client; 1092 char *data; 1093 int count; 1094 1095 int ResetCurrentRequest(client) 1096 ClientPtr client; 1097</programlisting></blockquote> 1098</para> 1099<para> 1100InsertFakeRequest() must insert the specified number of bytes of data 1101into the head of the input buffer for the client. This may be a 1102complete request, or it might be a partial request. For example, 1103NextAvailableCient() will insert a partial request in order to read 1104the initial connection data sent by the client. The routine returns FALSE 1105if memory could not be allocated. ResetCurrentRequest() 1106should "back up" the input buffer so that the currently executing request 1107will be reexecuted. DIX may have altered some values (e.g. the overall 1108request length), so you must recheck to see if you still have a complete 1109request. ResetCurrentRequest() should always cause a yield (isItTimeToYield). 1110</para> 1111</section> 1112</section> 1113 1114<section> 1115 <title>Sending Events, Errors And Replies To Clients</title> 1116<para> 1117<blockquote><programlisting> 1118 1119 int WriteToClient(who, n, buf) 1120 ClientPtr who; 1121 int n; 1122 char *buf; 1123</programlisting></blockquote> 1124WriteToClient should write n bytes starting at buf to the 1125ClientPtr "who". 1126It returns the number of bytes written, but for simplicity, 1127the number returned must be either the same value as the number 1128requested, or -1, signaling an error. 1129The sample server implementation is in Xserver/os/io.c. 1130</para> 1131<para> 1132<blockquote><programlisting> 1133 void SendErrorToClient(client, majorCode, minorCode, resId, errorCode) 1134 ClientPtr client; 1135 unsigned int majorCode; 1136 unsigned int minorCode; 1137 XID resId; 1138 int errorCode; 1139</programlisting></blockquote> 1140SendErrorToClient can be used to send errors back to clients, 1141although in most cases your request function should simply return 1142the error code, having set client->errorValue to the appropriate 1143error value to return to the client, and DIX will call this 1144function with the correct opcodes for you. 1145</para> 1146<para> 1147<blockquote><programlisting> 1148 1149 void FlushAllOutput() 1150 1151 void FlushIfCriticalOutputPending() 1152 1153 void SetCriticalOutputPending() 1154</programlisting></blockquote> 1155These three routines may be implemented to support buffered or delayed 1156writes to clients, but at the very least, the stubs must exist. 1157FlushAllOutput() unconditionally flushes all output to clients; 1158FlushIfCriticalOutputPending() flushes output only if 1159SetCriticalOutputPending() has be called since the last time output 1160was flushed. 1161The sample server implementation is in Xserver/os/io.c and 1162actually ignores requests to flush output on a per-client basis 1163if it knows that there 1164are requests in that client's input queue. 1165</para> 1166</section> 1167<section> 1168 <title>Font Support</title> 1169<para> 1170In the sample server, fonts are encoded in disk files or fetched from the 1171font server. The two fonts required by the server, <quote>fixed</quote> 1172and <quote>cursor</quote> are commonly compiled into the font library. 1173For disk fonts, there is one file per font, with a file name like 1174"fixed.pcf". Font server fonts are read over the network using the 1175X Font Server Protocol. The disk directories containing disk fonts and 1176the names of the font servers are listed together in the current "font path." 1177</para> 1178<para> 1179In principle, you can put all your fonts in ROM or in RAM in your server. 1180You can put them all in one library file on disk. 1181You could generate them on the fly from stroke descriptions. By placing the 1182appropriate code in the Font Library, you will automatically export fonts in 1183that format both through the X server and the Font server. 1184</para> 1185<para> 1186The code for processing fonts in different formats, as well as handling the 1187metadata files for them on disk (such as <filename>fonts.dir</filename>) is 1188located in the libXfont library, which is provided as a separately compiled 1189module. These routines are 1190shared between the X server and the Font server, so instead of this document 1191specifying what you must implement, simply refer to the font 1192library interface specification for the details. All of the interface code to the Font 1193library is contained in dix/dixfonts.c 1194</para> 1195</section> 1196<section> 1197 <title>Memory Management</title> 1198<para> 1199Memory management is based on functions in the C runtime library, malloc(), 1200realloc(), and free(), and you should simply call the C library functions 1201directly. Consult a C runtime library reference manual for more details. 1202</para> 1203<para> 1204Treat memory allocation carefully in your implementation. Memory 1205leaks can be very hard to find and are frustrating to a user. An X 1206server could be running for days or weeks without being reset, just 1207like a regular terminal. If you leak a few dozen k per day, that will 1208add up and will cause problems for users that leave their workstations 1209on. 1210</para> 1211</section> 1212<section> 1213 <title>Client Scheduling</title> 1214<para> 1215The X server 1216has the ability to schedule clients much like an operating system would, 1217suspending and restarting them without regard for the state of their input 1218buffers. This functionality allows the X server to suspend one client and 1219continue processing requests from other clients while waiting for a 1220long-term network activity (like loading a font) before continuing with the 1221first client. 1222<blockquote><programlisting> 1223 Bool isItTimeToYield; 1224</programlisting></blockquote> 1225isItTimeToYield is a global variable you can set 1226if you want to tell 1227DIX to end the client's "time slice" and start paying attention to the next client. 1228After the current request is finished, DIX will move to the next client. 1229</para> 1230<para> 1231In the sample 1232server, ReadRequestFromClient() sets isItTimeToYield after 123310 requests packets in a row are read from the same client. 1234</para> 1235<para> 1236This scheduling algorithm can have a serious effect upon performance when two 1237clients are drawing into their windows simultaneously. 1238If it allows one client to run until its request 1239queue is empty by ignoring isItTimeToYield, the client's queue may 1240in fact never empty and other clients will be blocked out. 1241On the other hand, if it switches between different clients too quickly, 1242performance may suffer due to too much switching between contexts. 1243For example, if a graphics processor needs to be set up with drawing modes 1244before drawing, and two different clients are drawing with 1245different modes into two different windows, you may 1246switch your graphics processor modes so often that performance is impacted. 1247</para> 1248<para> 1249See the Strategies document for 1250heuristics on setting isItTimeToYield. 1251</para> 1252<para> 1253The following functions provide the ability to suspend request 1254processing on a particular client, resuming it at some later time: 1255<blockquote><programlisting> 1256 1257 int IgnoreClient (who) 1258 ClientPtr who; 1259 1260 int AttendClient (who) 1261 ClientPtr who; 1262</programlisting></blockquote> 1263Ignore client is responsible for pretending that the given client doesn't 1264exist. WaitForSomething should not return this client as ready for reading 1265and should not return if only this client is ready. AttendClient undoes 1266whatever IgnoreClient did, setting it up for input again. 1267</para> 1268<para> 1269Three functions support "process control" for X clients: 1270<blockquote><programlisting> 1271 1272 Bool ClientSleep (client, function, closure) 1273 ClientPtr client; 1274 Bool (*function)(); 1275 pointer closure; 1276 1277</programlisting></blockquote> 1278This suspends the current client (the calling routine is responsible for 1279making its way back to Dispatch()). No more X requests will be processed 1280for this client until ClientWakeup is called. 1281<blockquote><programlisting> 1282 1283 Bool ClientSignal (client) 1284 ClientPtr client; 1285 1286</programlisting></blockquote> 1287This function causes a call to the (*function) parameter passed to 1288ClientSleep to be queued on the work queue. This does not automatically 1289"wakeup" the client, but the function called is free to do so by calling: 1290<blockquote><programlisting> 1291 1292 ClientWakeup (client) 1293 ClientPtr client; 1294 1295</programlisting></blockquote> 1296This re-enables X request processing for the specified client. 1297</para> 1298</section> 1299<section> 1300 <title>Other OS Functions</title> 1301<para> 1302<blockquote><programlisting> 1303 void 1304 ErrorF(char *f, ...) 1305 1306 void 1307 FatalError(char *f, ...) 1308</programlisting></blockquote> 1309You should write these three routines to provide for diagnostic output 1310from the dix and ddx layers, although implementing them to produce no 1311output will not affect the correctness of your server. ErrorF() and 1312FatalError() take a printf() type of format specification in the first 1313argument and an implementation-dependent number of arguments following 1314that. Normally, the formats passed to ErrorF() and FatalError() 1315should be terminated with a newline. 1316</para> 1317<para> 1318After printing the message arguments, FatalError() must be implemented 1319such that the server will call ddxGiveUp(EXIT_ERR_ABORT) to give the ddx layer 1320a chance to reset the hardware, and then 1321terminate the server; it must not return. 1322</para> 1323<para> 1324The sample server implementation for these routines 1325is in Xserver/os/log.c along with other routines for logging messages. 1326</para> 1327</section> 1328</section> 1329 1330<section> 1331 <title>DDX Layer</title> 1332<para> 1333This section describes the 1334interface between DIX and DDX. 1335While there may be an OS-dependent driver interface between DDX 1336and the physical device, that interface is left to the DDX 1337implementor and is not specified here. 1338</para> 1339<para> 1340The DDX layer does most of its work through procedures that are 1341pointed to by different structs. 1342As previously described, the behavior of these resources is largely determined by 1343these procedure pointers. 1344Most of these routines are for graphic display on the screen or support functions thereof. 1345The rest are for user input from input devices. 1346</para> 1347<section> 1348 <title>Input</title> 1349<para> 1350In this document "input" refers to input from the user, 1351such as mouse, keyboard, and 1352bar code readers. 1353X input devices are of several types: keyboard, pointing device, and 1354many others. The core server has support for extension devices as 1355described by the X Input Extension document; the interfaces used by 1356that extension are described elsewhere. The core devices are actually 1357implemented as two collections of devices, the mouse is a ButtonDevice, 1358a ValuatorDevice and a PtrFeedbackDevice while the keyboard is a KeyDevice, 1359a FocusDevice and a KbdFeedbackDevice. Each part implements a portion of 1360the functionality of the device. This abstraction is hidden from view for 1361core devices by DIX. 1362</para> 1363<para> 1364You, the DDX programmer, are 1365responsible for some of the routines in this section. 1366Others are DIX routines that you should call to do the things you need to do in these DDX routines. 1367Pay attention to which is which. 1368</para> 1369<section> 1370 <title>Input Device Data Structures</title> 1371<para> 1372DIX keeps a global directory of devices in a central data structure 1373called InputInfo. 1374For each device there is a device structure called a DeviceRec. 1375DIX can locate any DeviceRec through InputInfo. 1376In addition, it has a special pointer to identify the main pointing device 1377and a special pointer to identify the main keyboard. 1378</para> 1379<para> 1380The DeviceRec (Xserver/include/input.h) is a device-independent 1381structure that contains the state of an input device. 1382A DevicePtr is simply a pointer to a DeviceRec. 1383</para> 1384<para> 1385An xEvent describes an event the server reports to a client. 1386Defined in Xproto.h, it is a huge struct of union of structs that have fields for 1387all kinds of events. 1388All of the variants overlap, so that the struct is actually very small in memory. 1389</para> 1390</section> 1391<section> 1392 <title>Processing Events</title> 1393<para> 1394The main DDX input interface is the following routine: 1395<blockquote><programlisting> 1396 1397 void ProcessInputEvents() 1398</programlisting></blockquote> 1399You must write this routine to deliver input events from the user. 1400DIX calls it when input is pending (see next section), and possibly 1401even when it is not. 1402You should write it to get events from each device and deliver 1403the events to DIX. 1404To deliver the events to DIX, DDX should call the following 1405routine: 1406<blockquote><programlisting> 1407 1408 void DevicePtr->processInputProc(pEvent, device, count) 1409 xEventPtr events; 1410 DeviceIntPtr device; 1411 int count; 1412</programlisting></blockquote> 1413This is the "input proc" for the device, a DIX procedure. 1414DIX will fill in this procedure pointer to one of its own routines by 1415the time ProcessInputEvents() is called the first time. 1416Call this input proc routine as many times as needed to 1417deliver as many events as should be delivered. 1418DIX will buffer them up and send them out as needed. Count is set 1419to the number of event records which make up one atomic device event and 1420is always 1 for the core devices (see the X Input Extension for descriptions 1421of devices which may use count > 1). 1422</para> 1423<para> 1424For example, your ProcessInputEvents() routine might check the mouse and the 1425keyboard. 1426If the keyboard had several keystrokes queued up, it could just call 1427the keyboard's processInputProc as many times as needed to flush its internal queue. 1428</para> 1429<para> 1430event is an xEvent struct you pass to the input proc. 1431When the input proc returns, it is finished with the event rec, and you can fill 1432in new values and call the input proc again with it. 1433</para> 1434<para> 1435You should deliver the events in the same order that they were generated. 1436</para> 1437<para> 1438For keyboard and pointing devices the xEvent variant should be keyButtonPointer. 1439Fill in the following fields in the xEvent record: 1440<itemizedlist> 1441 1442<listitem><para>type - is one of the following: KeyPress, KeyRelease, ButtonPress, 1443 ButtonRelease, or MotionNotify</para></listitem> 1444<listitem><para>detail - for KeyPress or KeyRelease fields, this should be the 1445 key number (not the ASCII code); otherwise unused</para></listitem> 1446<listitem><para>time - is the time that the event happened (32-bits, in milliseconds, arbitrary origin)</para></listitem> 1447<listitem><para>rootX - is the x coordinate of cursor</para></listitem> 1448<listitem><para>rootY - is the y coordinate of cursor</para></listitem> 1449 1450</itemizedlist> 1451The rest of the fields are filled in by DIX. 1452</para> 1453<para> 1454The time stamp is maintained by your code in the DDX layer, and it is your responsibility to 1455stamp all events correctly. 1456</para> 1457<para> 1458The x and y coordinates of the pointing device and the time must be filled in for all event types 1459including keyboard events. 1460</para> 1461<para> 1462The pointing device must report all button press and release events. 1463In addition, it should report a MotionNotify event every time it gets called 1464if the pointing device has moved since the last notify. 1465Intermediate pointing device moves are stored in a special GetMotionEvents buffer, 1466because most client programs are not interested in them. 1467</para> 1468<para> 1469There are quite a collection of sample implementations of this routine, 1470one for each supported device. 1471</para> 1472</section> 1473<section> 1474<title>Telling DIX When Input is Pending</title> 1475<para> 1476In the server's dispatch loop, DIX checks to see 1477if there is any device input pending whenever WaitForSomething() returns. 1478If the check says that input is pending, DIX calls the 1479DDX routine ProcessInputEvents(). 1480</para> 1481<para> 1482This check for pending input must be very quick; a procedure call 1483is too slow. 1484The code that does the check is a hardwired IF 1485statement in DIX code that simply compares the values 1486pointed to by two pointers. 1487If the values are different, then it assumes that input is pending and 1488ProcessInputEvents() is called by DIX. 1489</para> 1490<para> 1491You must pass pointers to DIX to tell it what values to compare. 1492The following procedure 1493is used to set these pointers: 1494<blockquote><programlisting> 1495 1496 void SetInputCheck(p1, p2) 1497 long *p1, *p2; 1498</programlisting></blockquote> 1499You should call it sometime during initialization to indicate to DIX the 1500correct locations to check. 1501You should 1502pay special attention to the size of what they actually point to, 1503because the locations are assumed to be longs. 1504</para> 1505<para> 1506These two pointers are initialized by DIX 1507to point to arbitrary values that 1508are different. 1509In other words, if you forget to call this routine during initialization, 1510the worst thing that will happen is that 1511ProcessInputEvents will be called when 1512there are no events to process. 1513</para> 1514<para> 1515p1 and p2 might 1516point at the head and tail of some shared 1517memory queue. 1518Another use would be to have one point at a constant 0, with the 1519other pointing at some mask containing 1s 1520for each input device that has 1521something pending. 1522</para> 1523<para> 1524The DDX layer of the sample server calls SetInputCheck() 1525once when the 1526server's private internal queue is initialized. 1527It passes pointers to the queue's head and tail. See Xserver/mi/mieq.c. 1528</para> 1529<para> 1530<blockquote><programlisting> 1531 int TimeSinceLastInputEvent() 1532</programlisting></blockquote> 1533DDX must time stamp all hardware input 1534events. But DIX sometimes needs to know the 1535time and the OS layer needs to know the time since the last hardware 1536input event in 1537order for the screen saver to work. TimeSinceLastInputEvent() returns 1538the this time in milliseconds. 1539</para> 1540</section> 1541<section> 1542 <title>Controlling Input Devices</title> 1543<para> 1544You must write four routines to do various device-specific 1545things with the keyboard and pointing device. 1546They can have any name you wish because 1547you pass the procedure pointers to DIX routines. 1548</para> 1549<para> 1550<blockquote><programlisting> 1551 1552 int pInternalDevice->valuator->GetMotionProc(pdevice, coords, start, stop, pScreen) 1553 DeviceIntPtr pdevice; 1554 xTimecoord * coords; 1555 unsigned long start; 1556 unsigned long stop; 1557 ScreenPtr pScreen; 1558</programlisting></blockquote> 1559You write this DDX routine to fill in coords with all the motion 1560events that have times (32-bit count of milliseconds) between time 1561start and time stop. It should return the number of motion events 1562returned. If there is no motion events support, this routine should 1563do nothing and return zero. The maximum number of coords to return is 1564set in InitPointerDeviceStruct(), below. 1565</para> 1566<para> 1567When the user drags the pointing device, the cursor position 1568theoretically sweeps through an infinite number of points. Normally, 1569a client that is concerned with points other than the starting and 1570ending points will receive a pointer-move event only as often as the 1571server generates them. (Move events do not queue up; each new one 1572replaces the last in the queue.) A server, if desired, can implement 1573a scheme to save these intermediate events in a motion buffer. A 1574client application, like a paint program, may then request that these 1575events be delivered to it through the GetMotionProc routine. 1576</para> 1577<para> 1578<blockquote><programlisting> 1579 1580 void pInternalDevice->bell->BellProc(percent, pDevice, ctrl, unknown) 1581 int percent; 1582 DeviceIntPtr pDevice; 1583 pointer ctrl; 1584 int class; 1585</programlisting></blockquote> 1586You need to write this routine to ring the bell on the keyboard. 1587loud is a number from 0 to 100, with 100 being the loudest. 1588Class is either BellFeedbackClass or KbdFeedbackClass (from XI.h). 1589</para> 1590<para> 1591<blockquote><programlisting> 1592 1593 void pInternalDevice->somedevice->CtrlProc(device, ctrl) 1594 DevicePtr device; 1595 SomethingCtrl *ctrl; 1596 1597</programlisting></blockquote> 1598You write two versions of this procedure, one for the keyboard and one for the pointing device. 1599DIX calls it to inform DDX when a client has requested changes in the current 1600settings for the particular device. 1601For a keyboard, this might be the repeat threshold and rate. 1602For a pointing device, this might be a scaling factor (coarse or fine) for position reporting. 1603See input.h for the ctrl structures. 1604</para> 1605</section> 1606<section> 1607 <title>Input Initialization</title> 1608<para> 1609Input initialization is a bit complicated. 1610It all starts with InitInput(), a routine that you write to call 1611AddInputDevice() twice 1612(once for pointing device and once for keyboard.) 1613</para> 1614<para> 1615When you Add the devices, a routine you supply for each device 1616gets called to initialize them. 1617Your individual initialize routines must call InitKeyboardDeviceStruct() 1618or InitPointerDeviceStruct(), depending upon which it is. 1619In other words, you indicate twice that the keyboard is the keyboard and 1620the pointer is the pointer. 1621</para> 1622<para> 1623<blockquote><programlisting> 1624 1625 void InitInput(argc, argv) 1626 int argc; 1627 char **argv; 1628</programlisting></blockquote> 1629InitInput is a DDX routine you must write to initialize the 1630input subsystem in DDX. 1631It must call AddInputDevice() for each device that might generate events. 1632</para> 1633<para> 1634<blockquote><programlisting> 1635 1636 DevicePtr AddInputDevice(deviceProc, autoStart) 1637 DeviceProc deviceProc; 1638 Bool autoStart; 1639</programlisting></blockquote> 1640AddInputDevice is a DIX routine you call to create a device object. 1641deviceProc is a DDX routine that is called by DIX to do various operations. 1642AutoStart should be TRUE for devices that need to be turned on at 1643initialization time with a special call, as opposed to waiting for some 1644client application to 1645turn them on. 1646This routine returns NULL if sufficient memory cannot be allocated to 1647install the device. 1648</para> 1649<para> 1650Note also that except for the main keyboard and pointing device, 1651an extension is needed to provide for a client interface to a device. 1652</para> 1653<para> 1654The following DIX 1655procedures return the specified DevicePtr. They may or may not be useful 1656to DDX implementors. 1657</para> 1658<para> 1659<blockquote><programlisting> 1660 1661 DevicePtr LookupKeyboardDevice() 1662</programlisting></blockquote> 1663LookupKeyboardDevice returns pointer for current main keyboard device. 1664</para> 1665<para> 1666<blockquote><programlisting> 1667 1668 DevicePtr LookupPointerDevice() 1669</programlisting></blockquote> 1670LookupPointerDevice returns pointer for current main pointing device. 1671</para> 1672<para> 1673A DeviceProc (the kind passed to AddInputDevice()) in the following form: 1674<blockquote><programlisting> 1675 1676 Bool pInternalDevice->DeviceProc(device, action); 1677 DeviceIntPtr device; 1678 int action; 1679</programlisting></blockquote> 1680You must write a DeviceProc for each device. 1681device points to the device record. 1682action tells what action to take; 1683it will be one of these defined constants (defined in input.h): 1684<itemizedlist> 1685<listitem><para> 1686DEVICE_INIT - 1687At DEVICE_INIT time, the device should initialize itself by calling 1688InitPointerDeviceStruct(), InitKeyboardDeviceStruct(), or a similar 1689routine (see below) 1690and "opening" the device if necessary. 1691If you return a non-zero (i.e., != Success) value from the DEVICE_INIT 1692call, that device will be considered unavailable. If either the main keyboard 1693or main pointing device cannot be initialized, the DIX code will refuse 1694to continue booting up.</para></listitem> 1695<listitem><para> 1696DEVICE_ON - If the DeviceProc is called with DEVICE_ON, then it is 1697allowed to start 1698putting events into the client stream by calling through the ProcessInputProc 1699in the device.</para></listitem> 1700<listitem><para> 1701DEVICE_OFF - If the DeviceProc is called with DEVICE_OFF, no further 1702events from that 1703device should be given to the DIX layer. 1704The device will appear to be dead to the user.</para></listitem> 1705<listitem><para> 1706DEVICE_CLOSE - At DEVICE_CLOSE (terminate or reset) time, the device should 1707be totally closed down.</para></listitem> 1708</itemizedlist> 1709</para> 1710<para> 1711<blockquote><programlisting> 1712 1713 void InitPointerDeviceStruct(device, map, mapLength, 1714 GetMotionEvents, ControlProc, numMotionEvents) 1715 DevicePtr device; 1716 CARD8 *map; 1717 int mapLength; 1718 ValuatorMotionProcPtr ControlProc; 1719 PtrCtrlProcPtr GetMotionEvents; 1720 int numMotionEvents; 1721</programlisting></blockquote> 1722InitPointerDeviceStruct is a DIX routine you call at DEVICE_INIT time to declare 1723some operating routines and data structures for a pointing device. 1724map and mapLength are as described in the X Window 1725System protocol specification. 1726ControlProc and GetMotionEvents are DDX routines, see above. 1727</para> 1728<para> 1729numMotionEvents is for the motion-buffer-size for the GetMotionEvents 1730request. 1731A typical length for a motion buffer would be 100 events. 1732A server that does not implement this capability should set 1733numMotionEvents to zero. 1734</para> 1735<para> 1736<blockquote><programlisting> 1737 1738 void InitKeyboardDeviceStruct(device, pKeySyms, pModifiers, Bell, ControlProc) 1739 DevicePtr device; 1740 KeySymsPtr pKeySyms; 1741 CARD8 *pModifiers; 1742 BellProcPtr Bell; 1743 KbdCtrlProcPtr ControlProc; 1744 1745</programlisting></blockquote> 1746You call this DIX routine when a keyboard device is initialized and 1747its device procedure is called with 1748DEVICE_INIT. 1749The formats of the keysyms and modifier maps are defined in 1750Xserver/include/input.h. 1751They describe the layout of keys on the keyboards, and the glyphs 1752associated with them. ( See the next section for information on 1753setting up the modifier map and the keysym map.) 1754ControlProc and Bell are DDX routines, see above. 1755</para> 1756</section> 1757<section> 1758 <title>Keyboard Mapping and Keycodes</title> 1759<para> 1760When you send a keyboard event, you send a report that a given key has 1761either been pressed or has been released. There must be a keycode for 1762each key that identifies the key; the keycode-to-key mapping can be 1763any mapping you desire, because you specify the mapping in a table you 1764set up for DIX. However, you are restricted by the protocol 1765specification to keycode values in the range 8 to 255 inclusive. 1766</para> 1767<para> 1768The keycode mapping information that you set up consists of the following: 1769<itemizedlist> 1770<listitem><para> 1771A minimum and maximum keycode number</para></listitem> 1772<listitem><para> 1773An array of sets of keysyms for each key, that is of length 1774maxkeycode - minkeycode + 1. 1775Each element of this array is a list of codes for symbols that are on that key. 1776There is no limit to the number of symbols that can be on a key.</para></listitem> 1777</itemizedlist> 1778Once the map is set up, DIX keeps and 1779maintains the client's changes to it. 1780</para> 1781<para> 1782The X protocol defines standard names to indicate the symbol(s) 1783printed on each keycap. (See X11/keysym.h) 1784</para> 1785</section> 1786</section> 1787<section> 1788<title>Screens</title> 1789<para> 1790Different computer graphics 1791displays have different capabilities. 1792Some are simple monochrome 1793frame buffers that are just lying 1794there in memory, waiting to be written into. 1795Others are color displays with many bits per pixel using some color lookup table. 1796Still others have high-speed graphic processors that prefer to do all of the work 1797themselves, 1798including maintaining their own high-level, graphic data structures. 1799</para> 1800<section> 1801 <title>Screen Hardware Requirements</title> 1802<para> 1803The only requirement on screens is that you be able to both read 1804and write locations in the frame buffer. 1805All screens must have a depth of 32 or less (unless you use 1806an X extension to allow a greater depth). 1807All screens must fit into one of the classes listed in the section 1808in this document on Visuals and Depths. 1809</para> 1810<para> 1811X uses the pixel as its fundamental unit of distance on the screen. 1812Therefore, most programs will measure everything in pixels.</para> 1813<para> 1814The sample server assumes square pixels. 1815Serious WYSIWYG (what you see is what you get) applications for 1816publishing and drawing programs will adjust for 1817different screen resolutions automatically. 1818Considerable work 1819is involved in compensating for non-square pixels (a bit in the DDX 1820code for the sample server but quite a bit in the client applications).</para> 1821</section> 1822<section> 1823 <title>Data Structures</title> 1824<para> 1825X supports multiple screens that are connected to the same 1826server. Therefore, all the per-screen information is bundled into one data 1827structure of attributes and procedures, which is the ScreenRec (see 1828Xserver/include/scrnintstr.h). 1829The procedure entry points in a ScreenRec operate on 1830regions, colormaps, cursors, and fonts, because these resources 1831can differ in format from one screen to another.</para> 1832<para> 1833Windows are areas on the screen that can be drawn into by graphic 1834routines. "Pixmaps" are off-screen graphic areas that can be drawn 1835into. They are both considered drawables and are described in the 1836section on Drawables. All graphic operations work on drawables, and 1837operations are available to copy patches from one drawable to another.</para> 1838<para> 1839The pixel image data in all drawables is in a format that is private 1840to DDX. In fact, each instance of a drawable is associated with a 1841given screen. Presumably, the pixel image data for pixmaps is chosen 1842to be conveniently understood by the hardware. All screens in a 1843single server must be able to handle all pixmaps depths declared in 1844the connection setup information.</para> 1845<para> 1846Pixmap images are transferred to the server in one of two ways: 1847XYPixmap or ZPimap. XYPixmaps are a series of bitmaps, one for each 1848bit plane of the image, using the bitmap padding rules from the 1849connection setup. ZPixmaps are a series of bits, nibbles, bytes or 1850words, one for each pixel, using the format rules (padding and so on) 1851for the appropriate depth.</para> 1852<para> 1853All screens in a given server must agree on a set of pixmap image 1854formats (PixmapFormat) to support (depth, number of bits per pixel, 1855etc.).</para> 1856<para> 1857There is no color interpretation of bits in the pixmap. Pixmaps 1858do not contain pixel values. The interpretation is made only when 1859the bits are transferred onto the screen.</para> 1860<para> 1861The screenInfo structure (in scrnintstr.h) is a global data structure 1862that has a pointer to an array of ScreenRecs, one for each screen on 1863the server. (These constitute the one and only description of each 1864screen in the server.) Each screen has an identifying index (0, 1, 2, ...). 1865In addition, the screenInfo struct contains global server-wide 1866details, such as the bit- and byte- order in all bit images, and the 1867list of pixmap image formats that are supported. The X protocol 1868insists that these must be the same for all screens on the server.</para> 1869</section> 1870<section> 1871 <title>Output Initialization</title> 1872<para> 1873<blockquote><programlisting> 1874 1875 InitOutput(pScreenInfo, argc, argv) 1876 ScreenInfo *pScreenInfo; 1877 int argc; 1878 char **argv; 1879</programlisting></blockquote> 1880Upon initialization, your DDX routine InitOutput() is called by DIX. 1881It is passed a pointer to screenInfo to initialize. It is also passed 1882the argc and argv from main() for your server for the command-line 1883arguments. These arguments may indicate what or how many screen 1884device(s) to use or in what way to use them. For instance, your 1885server command line may allow a "-D" flag followed by the name of the 1886screen device to use.</para> 1887<para> 1888Your InitOutput() routine should initialize each screen you wish to 1889use by calling AddScreen(), and then it should initialize the pixmap 1890formats that you support by storing values directly into the 1891screenInfo data structure. You should also set certain 1892implementation-dependent numbers and procedures in your screenInfo, 1893which determines the pixmap and scanline padding rules for all screens 1894in the server.</para> 1895<para> 1896<blockquote><programlisting> 1897 1898 int AddScreen(scrInitProc, argc, argv) 1899 Bool (*scrInitProc)(); 1900 int argc; 1901 char **argv; 1902</programlisting></blockquote> 1903You should call AddScreen(), a DIX procedure, in InitOutput() once for 1904each screen to add it to the screenInfo database. The first argument 1905is an initialization procedure for the screen that you supply. The 1906second and third are the argc and argv from main(). It returns the 1907screen number of the screen installed, or -1 if there is either 1908insufficient memory to add the screen, or (*scrInitProc) returned 1909FALSE.</para> 1910<para> 1911The scrInitProc should be of the following form: 1912<blockquote><programlisting> 1913 1914 Bool scrInitProc(pScreen, argc, argv) 1915 ScreenPtr pScreen; 1916 int argc; 1917 char **argv; 1918</programlisting></blockquote> 1919pScreen is the pointer to the screen's new ScreenRec. argc and argv 1920are as before. Your screen initialize procedure should return TRUE 1921upon success or FALSE if the screen cannot be initialized (for 1922 instance, if the screen hardware does not exist on this machine).</para> 1923<para> 1924This procedure must determine what actual device it is supposed to initialize. 1925If you have a different procedure for each screen, then it is no problem. 1926If you have the same procedure for multiple screens, it may have trouble 1927figuring out which screen to initialize each time around, especially if 1928InitOutput() does not initialize all of the screens. 1929It is probably easiest to have one procedure for each screen.</para> 1930<para> 1931The initialization procedure should fill in all the screen procedures 1932for that screen (windowing functions, region functions, etc.) and certain 1933screen attributes for that screen.</para> 1934</section> 1935<section> 1936 <title>Region Routines in the ScreenRec</title> 1937<para> 1938A region is a dynamically allocated data structure that describes an 1939irregularly shaped piece of real estate in XY pixel space. You can 1940think of it as a set of pixels on the screen to be operated upon with 1941set operations such as AND and OR.</para> 1942<para> 1943A region is frequently implemented as a list of rectangles or bitmaps 1944that enclose the selected pixels. Region operators control the 1945"clipping policy," or the operations that work on regions. (The 1946sample server uses YX-banded rectangles. Unless you have something 1947already implemented for your graphics system, you should keep that 1948implementation.) The procedure pointers to the region operators are 1949located in the ScreenRec data structure. The definition of a region 1950can be found in the file Xserver/include/regionstr.h. The region code 1951is found in Xserver/mi/miregion.c. DDX implementations using other 1952region formats will need to supply different versions of the region 1953operators.</para> 1954<para> 1955Since the list of rectangles is unbounded in size, part of the region 1956data structure is usually a large, dynamically allocated chunk of 1957memory. As your region operators calculate logical combinations of 1958regions, these blocks may need to be reallocated by your region 1959software. For instance, in the sample server, a RegionRec has some 1960header information and a pointer to a dynamically allocated rectangle 1961list. Periodically, the rectangle list needs to be expanded with 1962realloc(), whereupon the new pointer is remembered in the RegionRec.</para> 1963<para> 1964Most of the region operations come in two forms: a function pointer in 1965the Screen structure, and a macro. The server can be compiled so that 1966the macros make direct calls to the appropriate functions (instead of 1967indirecting through a screen function pointer), or it can be compiled 1968so that the macros are identical to the function pointer forms. 1969Making direct calls is faster on many architectures.</para> 1970<para> 1971<blockquote><programlisting> 1972 1973 RegionPtr pScreen->RegionCreate( rect, size) 1974 BoxPtr rect; 1975 int size; 1976 1977 macro: RegionPtr RegionCreate(rect, size) 1978 1979</programlisting></blockquote> 1980RegionCreate creates a region that describes ONE rectangle. The 1981caller can avoid unnecessary reallocation and copying by declaring the 1982probable maximum number of rectangles that this region will need to 1983describe itself. Your region routines, though, cannot fail just 1984because the region grows beyond this size. The caller of this routine 1985can pass almost anything as the size; the value is merely a good guess 1986as to the maximum size until it is proven wrong by subsequent use. 1987Your region procedures are then on their own in estimating how big the 1988region will get. Your implementation might ignore size, if 1989applicable.</para> 1990<para> 1991<blockquote><programlisting> 1992 1993 void pScreen->RegionInit (pRegion, rect, size) 1994 RegionPtr pRegion; 1995 BoxPtr rect; 1996 int size; 1997 1998 macro: RegionInit(pRegion, rect, size) 1999 2000</programlisting></blockquote> 2001Given an existing raw region structure (such as an local variable), this 2002routine fills in the appropriate fields to make this region as usable as 2003one returned from RegionCreate. This avoids the additional dynamic memory 2004allocation overhead for the region structure itself. 2005</para> 2006<para> 2007<blockquote><programlisting> 2008 2009 Bool pScreen->RegionCopy(dstrgn, srcrgn) 2010 RegionPtr dstrgn, srcrgn; 2011 2012 macro: Bool RegionCopy(dstrgn, srcrgn) 2013 2014</programlisting></blockquote> 2015RegionCopy copies the description of one region, srcrgn, to another 2016already-created region, 2017dstrgn; returning TRUE if the copy succeeded, and FALSE otherwise.</para> 2018<para> 2019<blockquote><programlisting> 2020 2021 void pScreen->RegionDestroy( pRegion) 2022 RegionPtr pRegion; 2023 2024 macro: RegionDestroy(pRegion) 2025 2026</programlisting></blockquote> 2027RegionDestroy destroys a region and frees all allocated memory.</para> 2028<para> 2029<blockquote><programlisting> 2030 2031 void pScreen->RegionUninit (pRegion) 2032 RegionPtr pRegion; 2033 2034 macro: RegionUninit(pRegion) 2035 2036</programlisting></blockquote> 2037Frees everything except the region structure itself, useful when the 2038region was originally passed to RegionInit instead of received from 2039RegionCreate. When this call returns, pRegion must not be reused until 2040it has been RegionInit'ed again.</para> 2041<para> 2042<blockquote><programlisting> 2043 2044 Bool pScreen->Intersect(newReg, reg1, reg2) 2045 RegionPtr newReg, reg1, reg2; 2046 2047 macro: Bool RegionIntersect(newReg, reg1, reg2) 2048 2049 Bool pScreen->Union(newReg, reg1, reg2) 2050 RegionPtr newReg, reg1, reg2; 2051 2052 macro: Bool RegionUnion(newReg, reg1, reg2) 2053 2054 Bool pScreen->Subtract(newReg, regMinuend, regSubtrahend) 2055 RegionPtr newReg, regMinuend, regSubtrahend; 2056 2057 macro: Bool RegionUnion(newReg, regMinuend, regSubtrahend) 2058 2059 Bool pScreen->Inverse(newReg, pReg, pBox) 2060 RegionPtr newReg, pReg; 2061 BoxPtr pBox; 2062 2063 macro: Bool RegionInverse(newReg, pReg, pBox) 2064 2065</programlisting></blockquote> 2066The above four calls all do basic logical operations on regions. They 2067set the new region (which already exists) to describe the logical 2068intersection, union, set difference, or inverse of the region(s) that 2069were passed in. Your routines must be able to handle a situation 2070where the newReg is the same region as one of the other region 2071arguments.</para> 2072<para> 2073The subtract function removes the Subtrahend from the Minuend and 2074puts the result in newReg.</para> 2075<para> 2076The inverse function returns a region that is the pBox minus the 2077region passed in. (A true "inverse" would make a region that extends 2078to infinity in all directions but has holes in the middle.) It is 2079undefined for situations where the region extends beyond the box.</para> 2080<para> 2081Each routine must return the value TRUE for success.</para> 2082<para> 2083<blockquote><programlisting> 2084 2085 void pScreen->RegionReset(pRegion, pBox) 2086 RegionPtr pRegion; 2087 BoxPtr pBox; 2088 2089 macro: RegionReset(pRegion, pBox) 2090 2091</programlisting></blockquote> 2092RegionReset sets the region to describe 2093one rectangle and reallocates it to a size of one rectangle, if applicable.</para> 2094<para> 2095<blockquote><programlisting> 2096 2097 void pScreen->TranslateRegion(pRegion, x, y) 2098 RegionPtr pRegion; 2099 int x, y; 2100 2101 macro: RegionTranslate(pRegion, x, y) 2102 2103</programlisting></blockquote> 2104TranslateRegion simply moves a region +x in the x direction and +y in the y 2105direction.</para> 2106<para> 2107<blockquote><programlisting> 2108 2109 int pScreen->RectIn(pRegion, pBox) 2110 RegionPtr pRegion; 2111 BoxPtr pBox; 2112 2113 macro: int RegionContainsRect(pRegion, pBox) 2114 2115</programlisting></blockquote> 2116RectIn returns one of the defined constants rgnIN, rgnOUT, or rgnPART, 2117depending upon whether the box is entirely inside the region, entirely 2118outside of the region, or partly in and partly out of the region. 2119These constants are defined in Xserver/include/region.h.</para> 2120<para> 2121<blockquote><programlisting> 2122 2123 Bool pScreen->PointInRegion(pRegion, x, y, pBox) 2124 RegionPtr pRegion; 2125 int x, y; 2126 BoxPtr pBox; 2127 2128 macro: Bool RegionContainsPoint(pRegion, x, y, pBox) 2129 2130</programlisting></blockquote> 2131PointInRegion returns true if the point x, y is in the region. In 2132addition, it fills the rectangle pBox with coordinates of a rectangle 2133that is entirely inside of pRegion and encloses the point. In the mi 2134implementation, it is the largest such rectangle. (Due to the sample 2135server implementation, this comes cheaply.)</para> 2136<para> 2137This routine used by DIX when tracking the pointing device and 2138deciding whether to report mouse events or change the cursor. For 2139instance, DIX needs to change the cursor when it moves from one window 2140to another. Due to overlapping windows, the shape to check may be 2141irregular. A PointInRegion() call for every pointing device movement 2142may be too expensive. The pBox is a kind of wake-up box; DIX need not 2143call PointInRegion() again until the cursor wanders outside of the 2144returned box.</para> 2145<para> 2146<blockquote><programlisting> 2147 2148 Bool pScreen->RegionNotEmpty(pRegion) 2149 RegionPtr pRegion; 2150 2151 macro: Bool RegionNotEmpty(pRegion) 2152 2153</programlisting></blockquote> 2154RegionNotEmpty is a boolean function that returns 2155true or false depending upon whether the region encloses any pixels.</para> 2156<para> 2157<blockquote><programlisting> 2158 2159 void pScreen->RegionEmpty(pRegion) 2160 RegionPtr pRegion; 2161 2162 macro: RegionEmpty(pRegion) 2163 2164</programlisting></blockquote> 2165RegionEmpty sets the region to be empty.</para> 2166<para> 2167<blockquote><programlisting> 2168 2169 BoxPtr pScreen->RegionExtents(pRegion) 2170 RegionPtr pRegion; 2171 2172 macro: RegionExtents(pRegion) 2173 2174</programlisting></blockquote> 2175RegionExtents returns a rectangle that is the smallest 2176possible superset of the entire region. 2177The caller will not modify this rectangle, so it can be the one 2178in your region struct.</para> 2179<para> 2180<blockquote><programlisting> 2181 2182 Bool pScreen->RegionAppend (pDstRgn, pRegion) 2183 RegionPtr pDstRgn; 2184 RegionPtr pRegion; 2185 2186 macro: Bool RegionAppend(pDstRgn, pRegion) 2187 2188 Bool pScreen->RegionValidate (pRegion, pOverlap) 2189 RegionPtr pRegion; 2190 Bool *pOverlap; 2191 2192 macro: Bool RegionValidate(pRegion, pOverlap) 2193 2194</programlisting></blockquote> 2195These functions provide an optimization for clip list generation and 2196must be used in conjunction. The combined effect is to produce the 2197union of a collection of regions, by using RegionAppend several times, 2198and finally calling RegionValidate which takes the intermediate 2199representation (which needn't be a valid region) and produces the 2200desired union. pOverlap is set to TRUE if any of the original 2201regions overlap; FALSE otherwise.</para> 2202<para> 2203<blockquote><programlisting> 2204 2205 RegionPtr pScreen->BitmapToRegion (pPixmap) 2206 PixmapPtr pPixmap; 2207 2208 macro: RegionPtr BitmapToRegion(pScreen, pPixmap) 2209 2210</programlisting></blockquote> 2211Given a depth-1 pixmap, this routine must create a valid region which 2212includes all the areas of the pixmap filled with 1's and excludes the 2213areas filled with 0's. This routine returns NULL if out of memory.</para> 2214<para> 2215<blockquote><programlisting> 2216 2217 RegionPtr pScreen->RectsToRegion (nrects, pRects, ordering) 2218 int nrects; 2219 xRectangle *pRects; 2220 int ordering; 2221 2222 macro: RegionPtr RegionFromRects(nrects, pRects, ordering) 2223 2224</programlisting></blockquote> 2225Given a client-supplied list of rectangles, produces a region which includes 2226the union of all the rectangles. Ordering may be used as a hint which 2227describes how the rectangles are sorted. As the hint is provided by a 2228client, it must not be required to be correct, but the results when it is 2229not correct are not defined (core dump is not an option here).</para> 2230<para> 2231<blockquote><programlisting> 2232 2233 void pScreen->SendGraphicsExpose(client,pRegion,drawable,major,minor) 2234 ClientPtr client; 2235 RegionPtr pRegion; 2236 XID drawable; 2237 int major; 2238 int minor; 2239 2240</programlisting></blockquote> 2241SendGraphicsExpose dispatches a list of GraphicsExposure events which 2242span the region to the specified client. If the region is empty, or 2243a NULL pointer, a NoExpose event is sent instead.</para> 2244</section> 2245<section> 2246 <title>Cursor Routines for a Screen</title> 2247<para> 2248A cursor is the visual form tied to the pointing device. The default 2249cursor is an "X" shape, but the cursor can have any shape. When a 2250client creates a window, it declares what shape the cursor will be 2251when it strays into that window on the screen.</para> 2252<para> 2253For each possible shape the cursor assumes, there is a CursorRec data 2254structure. This data structure contains a pointer to a CursorBits 2255data structure which contains a bitmap for the image of the cursor and 2256a bitmap for a mask behind the cursor, in addition, the CursorRec data 2257structure contains foreground and background colors for the cursor. 2258The CursorBits data structure is shared among multiple CursorRec 2259structures which use the same font and glyph to describe both source 2260and mask. The cursor image is applied to the screen by applying the 2261mask first, clearing 1 bits in its form to the background color, and 2262then overwriting on the source image, in the foreground color. (One 2263bits of the source image that fall on top of zero bits of the mask 2264image are undefined.) This way, a cursor can have transparent parts, 2265and opaque parts in two colors. X allows any cursor size, but some 2266hardware cursor schemes allow a maximum of N pixels by M pixels. 2267Therefore, you are allowed to transform the cursor to a smaller size, 2268but be sure to include the hot-spot.</para> 2269<para> 2270CursorBits in Xserver/include/cursorstr.h is a device-independent 2271structure containing a device-independent representation of the bits 2272for the source and mask. (This is possible because the bitmap 2273representation is the same for all screens.)</para> 2274<para> 2275When a cursor is created, it is "realized" for each screen. At 2276realization time, each screen has the chance to convert the bits into 2277some other representation that may be more convenient (for instance, 2278putting the cursor into off-screen memory) and set up its 2279device-private area in either the CursorRec data structure or 2280CursorBits data structure as appropriate to possibly point to whatever 2281data structures are needed. It is more memory-conservative to share 2282realizations by using the CursorBits private field, but this makes the 2283assumption that the realization is independent of the colors used 2284(which is typically true). For instance, the following are the device 2285private entries for a particular screen and cursor: 2286<blockquote><programlisting> 2287 2288 pCursor->devPriv[pScreen->myNum] 2289 pCursor->bits->devPriv[pScreen->myNum] 2290 2291</programlisting></blockquote> 2292This is done because the change from one cursor shape to another must 2293be fast and responsive; the cursor image should be able to flutter as 2294fast as the user moves it across the screen.</para> 2295<para> 2296You must implement the following routines for your hardware: 2297<blockquote><programlisting> 2298 2299 Bool pScreen->RealizeCursor( pScr, pCurs) 2300 ScreenPtr pScr; 2301 CursorPtr pCurs; 2302 2303 Bool pScreen->UnrealizeCursor( pScr, pCurs) 2304 ScreenPtr pScr; 2305 CursorPtr pCurs; 2306 2307</programlisting></blockquote> 2308</para> 2309<para> 2310RealizeCursor and UnrealizeCursor should realize (allocate and 2311calculate all data needed) and unrealize (free the dynamically 2312allocated data) a given cursor when DIX needs them. They are called 2313whenever a device-independent cursor is created or destroyed. The 2314source and mask bits pointed to by fields in pCurs are undefined for 2315bits beyond the right edge of the cursor. This is so because the bits 2316are in Bitmap format, which may have pad bits on the right edge. You 2317should inhibit UnrealizeCursor() if the cursor is currently in use; 2318this happens when the system is reset.</para> 2319<para> 2320<blockquote><programlisting> 2321 2322 Bool pScreen->DisplayCursor( pScr, pCurs) 2323 ScreenPtr pScr; 2324 CursorPtr pCurs; 2325 2326</programlisting></blockquote> 2327DisplayCursor should change the cursor on the given screen to the one 2328passed in. It is called by DIX when the user moves the pointing 2329device into a different window with a different cursor. The hotspot 2330in the cursor should be aligned with the current cursor position.</para> 2331<para> 2332<blockquote><programlisting> 2333 2334 void pScreen->RecolorCursor( pScr, pCurs, displayed) 2335 ScreenPtr pScr; 2336 CursorPtr pCurs; 2337 Bool displayed; 2338</programlisting></blockquote> 2339RecolorCursor notifies DDX that the colors in pCurs have changed and 2340indicates whether this is the cursor currently being displayed. If it 2341is, the cursor hardware state may have to be updated. Whether 2342displayed or not, state created at RealizeCursor time may have to be 2343updated. A generic version, miRecolorCursor, may be used that 2344does an unrealize, a realize, and possibly a display (in micursor.c); 2345however this constrains UnrealizeCursor and RealizeCursor to always return 2346TRUE as no error indication is returned here.</para> 2347<para> 2348<blockquote><programlisting> 2349 2350 void pScreen->ConstrainCursor( pScr, pBox) 2351 ScreenPtr pScr; 2352 BoxPtr pBox; 2353 2354</programlisting></blockquote> 2355ConstrainCursor should cause the cursor to restrict its motion to the 2356rectangle pBox. DIX code is capable of enforcing this constraint by 2357forcefully moving the cursor if it strays out of the rectangle, but 2358ConstrainCursor offers a way to send a hint to the driver or hardware 2359if such support is available. This can prevent the cursor from 2360wandering out of the box, then jumping back, as DIX forces it back.</para> 2361<para> 2362<blockquote><programlisting> 2363 2364 void pScreen->PointerNonInterestBox( pScr, pBox) 2365 ScreenPtr pScr; 2366 BoxPtr pBox; 2367 2368</programlisting></blockquote> 2369PointerNonInterestBox is DIX's way of telling the pointing device code 2370not to report motion events while the cursor is inside a given 2371rectangle on the given screen. It is optional and, if not 2372implemented, it should do nothing. This routine is called only when 2373the client has declared that it is not interested in motion events in 2374a given window. The rectangle you get may be a subset of that window. 2375It saves DIX code the time required to discard uninteresting mouse 2376motion events. This is only a hint, which may speed performance. 2377Nothing in DIX currently calls PointerNonInterestBox.</para> 2378<para> 2379<blockquote><programlisting> 2380 2381 void pScreen->CursorLimits( pScr, pCurs, pHotBox, pTopLeftBox) 2382 ScreenPtr pScr; 2383 CursorPtr pCurs; 2384 BoxPtr pHotBox; 2385 BoxPtr pTopLeftBox; /* return value */ 2386 2387</programlisting></blockquote> 2388CursorLimits should calculate the box that the cursor hot spot is 2389physically capable of moving within, as a function of the screen pScr, 2390the device-independent cursor pCurs, and a box that DIX hypothetically 2391would want the hot spot confined within, pHotBox. This routine is for 2392informing DIX only; it alters no state within DDX.</para> 2393<para> 2394<blockquote><programlisting> 2395 2396 Bool pScreen->SetCursorPosition( pScr, newx, newy, generateEvent) 2397 ScreenPtr pScr; 2398 int newx; 2399 int newy; 2400 Bool generateEvent; 2401 2402</programlisting></blockquote> 2403SetCursorPosition should artificially move the cursor as though the 2404user had jerked the pointing device very quickly. This is called in 2405response to the WarpPointer request from the client, and at other 2406times. If generateEvent is True, the device should decide whether or 2407not to call ProcessInputEvents() and then it must call 2408DevicePtr->processInputProc. Its effects are, of course, limited in 2409value for absolute pointing devices such as a tablet.</para> 2410<para> 2411<blockquote><programlisting> 2412 2413 void NewCurrentScreen(newScreen, x, y) 2414 ScreenPtr newScreen; 2415 int x,y; 2416 2417</programlisting></blockquote> 2418If your ddx provides some mechanism for the user to magically move the 2419pointer between multiple screens, you need to inform DIX when this 2420occurs. You should call NewCurrentScreen to accomplish this, specifying 2421the new screen and the new x and y coordinates of the pointer on that screen.</para> 2422</section> 2423<section> 2424 <title>Visuals, Depths and Pixmap Formats for Screens</title> 2425<para> 2426The "depth" of a image is the number of bits that are used per pixel to display it.</para> 2427<para> 2428The "bits per pixel" of a pixmap image that is sent over the client 2429byte stream is a number that is either 4, 8, 16, 24 or 32. It is the 2430number of bits used per pixel in Z format. For instance, a pixmap 2431image that has a depth of six is best sent in Z format as 8 bits per 2432pixel.</para> 2433<para> 2434A "pixmap image format" or a "pixmap format" is a description of the 2435format of a pixmap image as it is sent over the byte stream. For each 2436depth available on a server, there is one and only one pixmap format. 2437This pixmap image format gives the bits per pixel and the scanline 2438padding unit. (For instance, are pixel rows padded to bytes, 16-bit 2439words, or 32-bit words?)</para> 2440<para> 2441For each screen, you must decide upon what depth(s) it supports. You 2442should only count the number of bits used for the actual image. Some 2443displays store additional bits to indicate what window this pixel is 2444in, how close this object is to a viewer, transparency, and other 2445data; do not count these bits.</para> 2446<para> 2447A "display class" tells whether the display is monochrome or color, 2448whether there is a lookup table, and how the lookup table works.</para> 2449<para> 2450A "visual" is a combination of depth, display class, and a description 2451of how the pixel values result in a color on the screen. Each visual 2452has a set of masks and offsets that are used to separate a pixel value 2453into its red, green, and blue components and a count of the number of 2454colormap entries. Some of these fields are only meaningful when the 2455class dictates so. Each visual also has a screen ID telling which 2456screen it is usable on. Note that the depth does not imply the number 2457of map_entries; for instance, a display can have 8 bits per pixel but 2458only 254 colormap entries for use by applications (the other two being 2459reserved by hardware for the cursor).</para> 2460<para> 2461Each visual is identified by a 32-bit visual ID which the client uses 2462to choose what visual is desired on a given window. Clients can be 2463using more than one visual on the same screen at the same time.</para> 2464<para> 2465The class of a display describes how this translation takes place. 2466There are three ways to do the translation. 2467<itemizedlist> 2468<listitem><para> 2469Pseudo - The pixel value, as a whole, is looked up 2470in a table of length map_entries to 2471determine the color to display.</para></listitem> 2472<listitem><para> 2473True - The 2474pixel value is broken up into red, green, and blue fields, each of which 2475are looked up in separate red, green, and blue lookup tables, 2476each of length map_entries.</para></listitem> 2477<listitem><para> 2478Gray - The pixel value is looked up in a table of length map_entries to 2479determine a gray level to display.</para></listitem> 2480</itemizedlist> 2481</para> 2482<para> 2483In addition, the lookup table can be static (resulting colors are fixed for each 2484pixel value) 2485or dynamic (lookup entries are under control of the client program). 2486This leads to a total of six classes: 2487<itemizedlist> 2488<listitem><para> 2489Static Gray - The pixel value (of however many bits) determines directly the 2490level of gray 2491that the pixel assumes.</para></listitem> 2492<listitem><para> 2493Gray Scale - The pixel value is fed through a lookup table to arrive at the level 2494of gray to display 2495for the given pixel.</para></listitem> 2496<listitem><para> 2497Static Color - The pixel value is fed through a fixed lookup table that yields the 2498color to display 2499for that pixel.</para></listitem> 2500<listitem><para> 2501PseudoColor - The whole pixel value is fed through a programmable lookup 2502table that has one 2503color (including red, green, and blue intensities) for each possible pixel value, 2504and that color is displayed.</para></listitem> 2505<listitem><para> 2506True Color - Each pixel value consists of one or more bits 2507that directly determine each primary color intensity after being fed through 2508a fixed table.</para></listitem> 2509<listitem><para> 2510Direct Color - Each pixel value consists of one or more bits for each primary color. 2511Each primary color value is individually looked up in a table for that primary 2512color, yielding 2513an intensity for that primary color. 2514For each pixel, the red value is looked up in the 2515red table, the green value in the green table, and 2516the blue value in the blue table.</para></listitem> 2517</itemizedlist> 2518</para> 2519<para> 2520Here are some examples: 2521<itemizedlist> 2522<listitem><para> 2523A simple monochrome 1 bit per pixel display is Static Gray.</para></listitem> 2524<listitem><para> 2525A display that has 2 bits per pixel for a choice 2526between the colors of black, white, green and violet is Static Color.</para></listitem> 2527<listitem><para> 2528A display that has three bits per pixel, where 2529each bit turns on or off one of the red, green or 2530blue guns, is in the True Color class.</para></listitem> 2531<listitem><para> 2532If you take the last example and scramble the 2533correspondence between pixel values and colors 2534it becomes a Static Color display.</para></listitem> 2535</itemizedlist></para> 2536<para> 2537A display has 8 bits per pixel. The 8 bits select one entry out of 256 entries 2538in a lookup table, each entry consisting of 24 bits (8bits each for red, green, 2539and blue). 2540The display can show any 256 of 16 million colors on the screen at once. 2541This is a pseudocolor display. 2542The client application gets to fill the lookup table in this class of display.</para> 2543<para> 2544Imagine the same hardware from the last example. 2545Your server software allows the user, on the 2546command line that starts up the server 2547program, 2548to fill the lookup table to his liking once and for all. 2549From then on, the server software would not change the lookup table 2550until it exits. 2551For instance, the default might be a lookup table with a reasonable sample of 2552colors from throughout the color space. 2553But the user could specify that the table be filled with 256 steps of gray scale 2554because he knew ahead of time he would be manipulating a lot of black-and-white 2555scanned photographs 2556and not very many color things. 2557Clients would be presented with this unchangeable lookup table. 2558Although the hardware qualifies as a PseudoColor display, 2559the facade presented to the X client is that this is a Static Color display.</para> 2560<para> 2561You have to decide what kind of display you have or want 2562to pretend you have. 2563When you initialize the screen(s), this class value must be set in the 2564VisualRec data structure along with other display characteristics like the 2565depth and other numbers.</para> 2566<para> 2567The allowable DepthRec's and VisualRec's are pointed to by fields in the ScreenRec. 2568These are set up when InitOutput() is called; you should malloc() appropriate blocks 2569or use static variables initialized to the correct values.</para> 2570</section> 2571<section> 2572<title>Colormaps for Screens</title> 2573<para> 2574A colormap is a device-independent 2575mapping between pixel values and colors displayed on the screen.</para> 2576<para> 2577Different windows on the same screen can have different 2578colormaps at the same time. 2579At any given time, the most recently installed 2580colormap(s) will be in use in the server 2581so that its (their) windows' colors will be guaranteed to be correct. 2582Other windows may be off-color. 2583Although this may seem to be chaotic, in practice most clients 2584use the default colormap for the screen.</para> 2585<para> 2586The default colormap for a screen is initialized when the screen is initialized. 2587It always remains in existence and is not owned by any regular client. It 2588is owned by client 0 (the server itself). 2589Many clients will simply use this default colormap for their drawing. 2590Depending upon the class of the screen, the entries in this colormap may 2591be modifiable by client applications.</para> 2592</section> 2593<section> 2594 <title>Colormap Routines</title> 2595<para> 2596You need to implement the following routines to handle the device-dependent 2597aspects of color maps. You will end up placing pointers to these procedures 2598in your ScreenRec data structure(s). The sample server implementations of 2599many of these routines are in fbcmap.c.</para> 2600<para> 2601<blockquote><programlisting> 2602 2603 Bool pScreen->CreateColormap(pColormap) 2604 ColormapPtr pColormap; 2605 2606</programlisting></blockquote> 2607This routine is called by the DIX CreateColormap routine after it has allocated 2608all the data for the new colormap and just before it returns to the dispatcher. 2609It is the DDX layer's chance to initialize the colormap, particularly if it is 2610a static map. See the following 2611section for more details on initializing colormaps. 2612The routine returns FALSE if creation failed, such as due to memory 2613limitations. 2614Notice that the colormap has a devPriv field from which you can hang any 2615colormap specific storage you need. Since each colormap might need special 2616information, we attached the field to the colormap and not the visual.</para> 2617<para> 2618<blockquote><programlisting> 2619 2620 void pScreen->DestroyColormap(pColormap) 2621 ColormapPtr pColormap; 2622 2623</programlisting></blockquote> 2624This routine is called by the DIX FreeColormap routine after it has uninstalled 2625the colormap and notified all interested parties, and before it has freed 2626any of the colormap storage. 2627It is the DDX layer's chance to free any data it added to the colormap.</para> 2628<para> 2629<blockquote><programlisting> 2630 2631 void pScreen->InstallColormap(pColormap) 2632 ColormapPtr pColormap; 2633 2634</programlisting></blockquote> 2635InstallColormap should 2636fill a lookup table on the screen with which the colormap is associated with 2637the colors in pColormap. 2638If there is only one hardware lookup table for the screen, then all colors on 2639the screen may change simultaneously.</para> 2640<para> 2641In the more general case of multiple hardware lookup tables, 2642this may cause some other colormap to be 2643uninstalled, meaning that windows that subscribed to the colormap 2644that was uninstalled may end up being off-color. 2645See the note, below, about uninstalling maps.</para> 2646<para> 2647<blockquote><programlisting> 2648 2649 void pScreen->UninstallColormap(pColormap) 2650 ColormapPtr pColormap; 2651 2652</programlisting></blockquote> 2653UninstallColormap should 2654remove pColormap from screen pColormap->pScreen. 2655Some other map, such as the default map if possible, 2656should be installed in place of pColormap if applicable. 2657If 2658pColormap is the default map, do nothing. 2659If any client has requested ColormapNotify events, the DDX layer must notify the client. 2660(The routine WalkTree() is 2661be used to find such windows. The DIX routines TellNoMap(), 2662TellNewMap() and TellGainedMap() are provided to be used as 2663the procedure parameter to WalkTree. These procedures are in 2664Xserver/dix/colormap.c.)</para> 2665<para> 2666<blockquote><programlisting> 2667 2668 int pScreen->ListInstalledColormaps(pScreen, pCmapList) 2669 ScreenPtr pScreen; 2670 XID *pCmapList; 2671 2672 2673</programlisting></blockquote> 2674ListInstalledColormaps fills the pCmapList in with the resource ids 2675of the installed maps and returns a count of installed maps. 2676pCmapList will point to an array of size MaxInstalledMaps that was allocated 2677by the caller.</para> 2678<para> 2679<blockquote><programlisting> 2680 2681 void pScreen->StoreColors (pmap, ndef, pdefs) 2682 ColormapPtr pmap; 2683 int ndef; 2684 xColorItem *pdefs; 2685 2686</programlisting></blockquote> 2687StoreColors changes some of the entries in the colormap pmap. 2688The number of entries to change are ndef, and pdefs points to the information 2689describing what to change. 2690Note that partial changes of entries in the colormap are allowed. 2691Only the colors 2692indicated in the flags field of each xColorItem need to be changed. 2693However, all three color fields will be sent with the proper value for the 2694benefit of screens that may not be able to set part of a colormap value. 2695If the screen is a static class, this routine does nothing. 2696The structure of colormap entries is nontrivial; see colormapst.h 2697and the definition of xColorItem in Xproto.h for 2698more details.</para> 2699<para> 2700<blockquote><programlisting> 2701 2702 void pScreen->ResolveColor(pRed, pGreen, pBlue, pVisual) 2703 unsigned short *pRed, *pGreen, *pBlue; 2704 VisualPtr pVisual; 2705 2706 2707</programlisting></blockquote> 2708Given a requested color, ResolveColor returns the nearest color that this hardware is 2709capable of displaying on this visual. 2710In other words, this rounds off each value, in place, to the number of bits 2711per primary color that your screen can use. 2712Remember that each screen has one of these routines. 2713The level of roundoff should be what you would expect from the value 2714you put in the bits_per_rgb field of the pVisual.</para> 2715<para> 2716Each value is an unsigned value ranging from 0 to 65535. 2717The bits least likely to be used are the lowest ones.</para> 2718<para> 2719For example, if you had a pseudocolor display 2720with any number of bits per pixel 2721that had a lookup table supplying 6 bits for each color gun 2722(a total of 256K different colors), you would 2723round off each value to 6 bits. Please don't simply truncate these values 2724to the upper 6 bits, scale the result so that the maximum value seen 2725by the client will be 65535 for each primary. This makes color values 2726more portable between different depth displays (a 6-bit truncated white 2727will not look white on an 8-bit display).</para> 2728<section> 2729<title>Initializing a Colormap</title> 2730<para> 2731When a client requests a new colormap and when the server creates the default 2732colormap, the procedure CreateColormap in the DIX layer is invoked. 2733That procedure allocates memory for the colormap and related storage such as 2734the lists of which client owns which pixels. 2735It then sets a bit, BeingCreated, in the flags field of the ColormapRec 2736and calls the DDX layer's CreateColormap routine. 2737This is your chance to initialize the colormap. 2738If the colormap is static, which you can tell by looking at the class field, 2739you will want to fill in each color cell to match the hardwares notion of the 2740color for that pixel. 2741If the colormap is the default for the screen, which you can tell by looking 2742at the IsDefault bit in the flags field, you should allocate BlackPixel 2743and WhitePixel to match the values you set in the pScreen structure. 2744(Of course, you picked those values to begin with.)</para> 2745<para> 2746You can also wait and use AllocColor() to allocate blackPixel 2747and whitePixel after the default colormap has been created. 2748If the default colormap is static and you initialized it in 2749pScreen->CreateColormap, then use can use AllocColor afterwards 2750to choose pixel values with the closest rgb values to those 2751desired for blackPixel and whitePixel. 2752If the default colormap is dynamic and uninitialized, then 2753the rgb values you request will be obeyed, and AllocColor will 2754again choose pixel values for you. 2755These pixel values can then be stored into the screen.</para> 2756<para> 2757There are two ways to fill in the colormap. 2758The simplest way is to use the DIX function AllocColor. 2759<blockquote><programlisting> 2760 2761int AllocColor (pmap, pred, pgreen, pblue, pPix, client) 2762 ColormapPtr pmap; 2763 unsigned short *pred, *pgreen, *pblue; 2764 Pixel *pPix; 2765 int client; 2766 2767</programlisting></blockquote> 2768This takes three pointers to 16 bit color values and a pointer to a suggested 2769pixel value. The pixel value is either an index into one colormap or a 2770combination of three indices depending on the type of pmap. 2771If your colormap starts out empty, and you don't deliberately pick the same 2772value twice, you will always get your suggested pixel. 2773The truly nervous could check that the value returned in *pPix is the one 2774AllocColor was called with. 2775If you don't care which pixel is used, or would like them sequentially 2776allocated from entry 0, set *pPix to 0. This will find the first free 2777pixel and use that.</para> 2778<para> 2779AllocColor will take care of all the bookkeeping and will 2780call StoreColors to get the colormap rgb values initialized. 2781The hardware colormap will be changed whenever this colormap 2782is installed.</para> 2783<para> 2784If for some reason AllocColor doesn't do what you want, you can do your 2785own bookkeeping and call StoreColors yourself. This is much more difficult 2786and shouldn't be necessary for most devices.</para> 2787</section> 2788</section> 2789<section> 2790 <title>Fonts for Screens</title> 2791<para> 2792A font is a set of bitmaps that depict the symbols in a character set. 2793Each font is for only one typeface in a given size, in other words, 2794just one bitmap for each character. Parallel fonts may be available 2795in a variety of sizes and variations, including "bold" and "italic." 2796X supports fonts for 8-bit and 16-bit character codes (for oriental 2797languages that have more than 256 characters in the font). Glyphs are 2798bitmaps for individual characters.</para> 2799<para> 2800The source comes with some useful font files in an ASCII, plain-text 2801format that should be comprehensible on a wide variety of operating 2802systems. The text format, referred to as BDF, is a slight extension 2803of the current Adobe 2.1 Bitmap Distribution Format (Adobe Systems, 2804Inc.).</para> 2805<para> 2806A short paper in PostScript format is included with the sample server 2807that defines BDF. It includes helpful pictures, which is why it is 2808done in PostScript and is not included in this document.</para> 2809<para> 2810Your implementation should include some sort of font compiler to read 2811these files and generate binary files that are directly usable by your 2812server implementation. The sample server comes with the source for a 2813font compiler.</para> 2814<para> 2815It is important the font properties contained in the BDF files are 2816preserved across any font compilation. In particular, copyright 2817information cannot be casually tossed aside without legal 2818ramifications. Other properties will be important to some 2819sophisticated applications.</para> 2820<para> 2821All clients get font information from the server. Therefore, your 2822server can support any fonts it wants to. It should probably support 2823at least the fonts supplied with the X11 tape. In principle, you can 2824convert fonts from other sources or dream up your own fonts for use on 2825your server.</para> 2826<section> 2827<title>Portable Compiled Format</title> 2828<para> 2829A font compiler is supplied with the sample server. It has 2830compile-time switches to convert the BDF files into a portable binary 2831form, called Portable Compiled Format or PCF. This allows for an 2832arbitrary data format inside the file, and by describing the details 2833of the format in the header of the file, any PCF file can be read by 2834any PCF reading client. By selecting the format which matches the 2835required internal format for your renderer, the PCF reader can avoid 2836reformatting the data each time it is read in. The font compiler 2837should be quite portable.</para> 2838<para> 2839The fonts included with the tape are stored in fonts/bdf. The 2840font compiler is found in fonts/tools/bdftopcf.</para> 2841</section> 2842<section> 2843 <title>Font Realization</title> 2844<para> 2845Each screen configured into the server 2846has an opportunity at font-load time 2847to "realize" a font into some internal format if necessary. 2848This happens every time the font is loaded into memory.</para> 2849<para> 2850A font (FontRec in Xserver/include/dixfontstr.h) is 2851a device-independent structure containing a device-independent 2852representation of the font. When a font is created, it is "realized" 2853for each screen. At this point, the screen has the chance to convert 2854the font into some other format. The DDX layer can also put information 2855in the devPrivate storage.</para> 2856<para> 2857<blockquote><programlisting> 2858 2859 Bool pScreen->RealizeFont(pScr, pFont) 2860 ScreenPtr pScr; 2861 FontPtr pFont; 2862 2863 Bool pScreen->UnrealizeFont(pScr, pFont) 2864 ScreenPtr pScr; 2865 FontPtr pFont; 2866 2867</programlisting></blockquote> 2868RealizeFont and UnrealizeFont should calculate and allocate these extra data structures and 2869dispose of them when no longer needed. 2870These are called in response to OpenFont and CloseFont requests from 2871the client. 2872The sample server implementation is in fbscreen.c (which does very little).</para> 2873</section> 2874</section> 2875<section> 2876 <title>Other Screen Routines</title> 2877<para> 2878You must supply several other screen-specific routines for 2879your X server implementation. 2880Some of these are described in other sections: 2881<itemizedlist> 2882<listitem><para> 2883GetImage() is described in the Drawing Primitives section.</para></listitem> 2884<listitem><para> 2885GetSpans() is described in the Pixblit routine section.</para></listitem> 2886<listitem><para> 2887Several window and pixmap manipulation procedures are 2888described in the Window section under Drawables.</para></listitem> 2889<listitem><para> 2890The CreateGC() routine is described under Graphics Contexts.</para></listitem> 2891</itemizedlist> 2892</para> 2893<para> 2894<blockquote><programlisting> 2895 2896 void pScreen->QueryBestSize(kind, pWidth, pHeight) 2897 int kind; 2898 unsigned short *pWidth, *pHeight; 2899 ScreenPtr pScreen; 2900 2901</programlisting></blockquote> 2902QueryBestSize() returns the best sizes for cursors, tiles, and stipples 2903in response to client requests. 2904kind is one of the defined constants CursorShape, TileShape, or StippleShape 2905(defined in X.h). 2906For CursorShape, return the maximum width and 2907height for cursors that you can handle. 2908For TileShape and StippleShape, start with the suggested values in pWidth 2909and pHeight and modify them in place to be optimal values that are 2910greater than or equal to the suggested values. 2911The sample server implementation is in Xserver/fb/fbscreen.c.</para> 2912<para> 2913<blockquote><programlisting> 2914 2915 pScreen->SourceValidate(pDrawable, x, y, width, height) 2916 DrawablePtr pDrawable; 2917 int x, y, width, height; 2918 unsigned int subWindowMode; 2919 2920</programlisting></blockquote> 2921SourceValidate should be called by any primitive that reads from pDrawable. 2922If you know that 2923you will never need SourceValidate, you can avoid this check. Currently, 2924SourceValidate is used by the mi software cursor code to remove the cursor 2925from the screen when the source rectangle overlaps the cursor position. 2926x,y,width,height describe the source rectangle (source relative, that is) 2927for the copy operation. subWindowMode comes from the GC or source Picture. 2928</para> 2929<para> 2930<blockquote><programlisting> 2931 2932 Bool pScreen->SaveScreen(pScreen, on) 2933 ScreenPtr pScreen; 2934 int on; 2935 2936</programlisting></blockquote> 2937SaveScreen() is used for Screen Saver support (see WaitForSomething()). 2938pScreen is the screen to save.</para> 2939<para> 2940<blockquote><programlisting> 2941 2942 Bool pScreen->CloseScreen(pScreen) 2943 ScreenPtr pScreen; 2944 2945</programlisting></blockquote> 2946When the server is reset, it calls this routine for each screen.</para> 2947<para> 2948<blockquote><programlisting> 2949 2950 Bool pScreen->CreateScreenResources(pScreen) 2951 ScreenPtr pScreen; 2952 2953</programlisting></blockquote> 2954If this routine is not NULL, it will be called once per screen per 2955server initialization/reset after all modules have had a chance to 2956request private space on all structures that support them (see 2957<xref linkend="wrappers_and_privates"/> below). You may create resources 2958in this function instead of in the 2959screen init function passed to AddScreen in order to guarantee that 2960all pre-allocated space requests have been registered first. With the 2961new devPrivates mechanism, this is not strictly necessary, however. 2962This routine returns TRUE if successful.</para> 2963</section> 2964</section> 2965<section> 2966<title>Drawables</title> 2967<para> 2968A drawable is a descriptor of a surface that graphics are drawn into, either 2969a window on the screen or a pixmap in memory.</para> 2970<para> 2971Each drawable has a type, class, 2972ScreenPtr for the screen it is associated with, depth, position, size, 2973and serial number. 2974The type is one of the defined constants DRAWABLE_PIXMAP, 2975DRAWABLE_WINDOW and UNDRAWABLE_WINDOW. 2976(An undrawable window is used for window class InputOnly.) 2977The serial number is guaranteed to be unique across drawables, and 2978is used in determining 2979the validity of the clipping information in a GC. 2980The screen selects the set of procedures used to manipulate and draw into the 2981drawable. Position is used (currently) only by windows; pixmaps must 2982set these fields to 0,0 as this reduces the amount of conditional code 2983executed throughout the mi code. Size indicates the actual client-specified 2984size of the drawable. 2985There are, in fact, no other fields that a window drawable and pixmap 2986drawable have in common besides those mentioned here.</para> 2987<para> 2988Both PixmapRecs and WindowRecs are structs that start with a drawable 2989and continue on with more fields. Pixmaps have a single pointer field 2990named devPrivate which usually points to the pixmap data but could conceivably be 2991used for anything that DDX wants. Both windows and pixmaps also have a 2992devPrivates field which can be used for DDX specific data (see <xref linkend="wrappers_and_privates"/> 2993below). This is done because different graphics hardware has 2994different requirements for management; if the graphics is always 2995handled by a processor with an independent address space, there is no 2996point having a pointer to the bit image itself.</para> 2997<para> 2998The definition of a drawable and a pixmap can be found in the file 2999Xserver/include/pixmapstr.h. 3000The definition of a window can be found in the file Xserver/include/windowstr.h.</para> 3001<section> 3002 <title>Pixmaps</title> 3003<para> 3004A pixmap is a three-dimensional array of bits stored somewhere offscreen, 3005rather than in the visible portion of the screen's display frame buffer. It 3006can be used as a source or destination in graphics operations. There is no 3007implied interpretation of the pixel values in a pixmap, because it has no 3008associated visual or colormap. There is only a depth that indicates the 3009number of significant bits per pixel. Also, there is no implied physical 3010size for each pixel; all graphic units are in numbers of pixels. Therefore, 3011a pixmap alone does not constitute a complete image; it represents only a 3012rectangular array of pixel values.</para> 3013<para> 3014Note that the pixmap data structure is reference-counted.</para> 3015<para> 3016The server implementation is free to put the pixmap data 3017anywhere it sees fit, according to its graphics hardware setup. Many 3018implementations will simply have the data dynamically allocated in the 3019server's address space. More sophisticated implementations may put the 3020data in undisplayed framebuffer storage.</para> 3021<para> 3022In addition to dynamic devPrivates (see <xref linkend="wrappers_and_privates"/> 3023below), the pixmap data structure has two fields that are private to 3024the device. Although you can use them for anything you want, they 3025have intended purposes. devKind is intended to be a device specific 3026indication of the pixmap location (host memory, off-screen, etc.). In 3027the sample server, since all pixmaps are in memory, devKind stores the 3028width of the pixmap in bitmap scanline units. devPrivate is usually 3029a pointer to the bits in the pixmap.</para> 3030<para> 3031A bitmap is a pixmap that is one bit deep.</para> 3032<para> 3033<blockquote><programlisting> 3034 3035 PixmapPtr pScreen->CreatePixmap(pScreen, width, height, depth) 3036 ScreenPtr pScreen; 3037 int width, height, depth; 3038 3039</programlisting></blockquote> 3040This ScreenRec procedure must create a pixmap of the size 3041requested. 3042It must allocate a PixmapRec and fill in all of the fields. 3043The reference count field must be set to 1. 3044If width or height are zero, no space should be allocated 3045for the pixmap data, and if the implementation is using the 3046devPrivate field as a pointer to the pixmap data, it should be 3047set to NULL. 3048If successful, it returns a pointer to the new pixmap; if not, it returns NULL. 3049See Xserver/fb/fbpixmap.c for the sample server implementation.</para> 3050<para> 3051<blockquote><programlisting> 3052 3053 Bool pScreen->DestroyPixmap(pPixmap) 3054 PixmapPtr pPixmap; 3055 3056</programlisting></blockquote> 3057This ScreenRec procedure must "destroy" a pixmap. 3058It should decrement the reference count and, if zero, it 3059must deallocate the PixmapRec and all attached devPrivate blocks. 3060If successful, it returns TRUE. 3061See Xserver/fb/fbpixmap.c for the sample server implementation.</para> 3062<para> 3063<blockquote><programlisting> 3064 3065 Bool 3066 pScreen->ModifyPixmapHeader(pPixmap, width, height, depth, bitsPerPixel, devKind, pPixData) 3067 PixmapPtr pPixmap; 3068 int width; 3069 int height; 3070 int depth; 3071 int bitsPerPixel; 3072 int devKind; 3073 pointer pPixData; 3074 3075</programlisting></blockquote> 3076This routine takes a pixmap header and initializes the fields of the PixmapRec to the 3077parameters of the same name. pPixmap must have been created via 3078pScreen->CreatePixmap with a zero width or height to avoid 3079allocating space for the pixmap data. pPixData is assumed to be the 3080pixmap data; it will be stored in an implementation-dependent place 3081(usually pPixmap->devPrivate.ptr). This routine returns 3082TRUE if successful. See Xserver/mi/miscrinit.c for the sample 3083server implementation.</para> 3084<para> 3085<blockquote><programlisting> 3086 3087 PixmapPtr 3088 GetScratchPixmapHeader(pScreen, width, height, depth, bitsPerPixel, devKind, pPixData) 3089 ScreenPtr pScreen; 3090 int width; 3091 int height; 3092 int depth; 3093 int bitsPerPixel; 3094 int devKind; 3095 pointer pPixData; 3096 3097 void FreeScratchPixmapHeader(pPixmap) 3098 PixmapPtr pPixmap; 3099 3100</programlisting></blockquote> 3101DDX should use these two DIX routines when it has a buffer of raw 3102image data that it wants to manipulate as a pixmap temporarily, 3103usually so that some other part of the server can be leveraged to 3104perform some operation on the data. The data should be passed in 3105pPixData, and will be stored in an implementation-dependent place 3106(usually pPixmap->devPrivate.ptr). The other 3107fields go into the corresponding PixmapRec fields. 3108If successful, GetScratchPixmapHeader returns a valid PixmapPtr which can 3109be used anywhere the server expects a pixmap, else 3110it returns NULL. The pixmap should be released when no longer needed 3111(usually within the same function that allocated it) 3112with FreeScratchPixmapHeader.</para> 3113</section> 3114<section> 3115 <title>Windows</title> 3116<para> 3117A window is a visible, or potentially visible, rectangle on the screen. 3118DIX windowing functions maintain an internal n-ary tree data structure, which 3119represents the current relationships of the mapped windows. 3120Windows that are contained in another window are children of that window and 3121are clipped to the boundaries of the parent. 3122The root window in the tree is the window for the entire screen. 3123Sibling windows constitute a doubly-linked list; the parent window has a pointer 3124to the head and tail of this list. 3125Each child also has a pointer to its parent.</para> 3126<para> 3127The border of a window is drawn by a DDX procedure when DIX requests that it 3128be drawn. The contents of the window is drawn by the client through 3129requests to the server.</para> 3130<para> 3131Window painting is orchestrated through an expose event system. 3132When a region is exposed, 3133DIX generates an expose event, telling the client to repaint the window and 3134passing the region that is the minimal area needed to be repainted.</para> 3135<para> 3136As a favor to clients, the server may retain 3137the output to the hidden parts of windows 3138in off-screen memory; this is called "backing store". 3139When a part of such a window becomes exposed, it 3140can quickly move pixels into place instead of 3141triggering an expose event and waiting for a client on the other 3142end of the network to respond. 3143Even if the network response is insignificant, the time to 3144intelligently paint a section of a window is usually more than 3145the time to just copy already-painted sections. 3146At best, the repainting involves blanking out the area to a background color, 3147which will take about the 3148same amount of time. 3149In this way, backing store can dramatically increase the 3150performance of window moves.</para> 3151<para> 3152On the other hand, backing store can be quite complex, because 3153all graphics drawn to hidden areas must be intercepted and redirected 3154to the off-screen window sections. 3155Not only can this be complicated for the server programmer, 3156but it can also impact window painting performance. 3157The backing store implementation can choose, at any time, to 3158forget pieces of backing that are written into, relying instead upon 3159expose events to repaint for simplicity.</para> 3160<para> 3161In X, the decision to use the backing-store scheme is made 3162by you, the server implementor. The sample server implements 3163backing store "for free" by reusing the infrastructure for the Composite 3164extension. As a side effect, it treats the WhenMapped and Always hints 3165as equivalent. However, it will never forget pixel contents when the 3166window is mapped.</para> 3167<para> 3168When a window operation is requested by the client, 3169such as a window being created or moved, 3170a new state is computed. 3171During this transition, DIX informs DDX what rectangles in what windows are about to 3172become obscured and what rectangles in what windows have become exposed. 3173This provides a hook for the implementation of backing store. 3174If DDX is unable to restore exposed regions, DIX generates expose 3175events to the client. 3176It is then the client's responsibility to paint the 3177window parts that were exposed but not restored.</para> 3178<para> 3179If a window is resized, pixels sometimes need to be 3180moved, depending upon 3181the application. 3182The client can request "Gravity" so that 3183certain blocks of the window are 3184moved as a result of a resize. 3185For instance, if the window has controls or other items 3186that always hang on the edge of the 3187window, and that edge is moved as a result of the resize, 3188then those pixels should be moved 3189to avoid having the client repaint it. 3190If the client needs to repaint it anyway, such an operation takes 3191time, so it is desirable 3192for the server to approximate the appearance of the window as best 3193it can while waiting for the client 3194to do it perfectly. 3195Gravity is used for that, also.</para> 3196<para> 3197The window has several fields used in drawing 3198operations: 3199<itemizedlist> 3200<listitem><para> 3201clipList - This region, in conjunction with 3202the client clip region in the gc, is used to clip output. 3203clipList has the window's children subtracted from it, in addition to pieces of sibling windows 3204that overlap this window. To get the list with the 3205children included (subwindow-mode is IncludeInferiors), 3206the routine NotClippedByChildren(pWin) returns the unclipped region.</para></listitem> 3207<listitem><para> 3208borderClip is the region used by CopyWindow and 3209includes the area of the window, its children, and the border, but with the 3210overlapping areas of sibling children removed.</para></listitem> 3211</itemizedlist> 3212Most of the other fields are for DIX use only.</para> 3213<section> 3214<title>Window Procedures in the ScreenRec</title> 3215<para> 3216You should implement 3217all of the following procedures and store pointers to them in the screen record.</para> 3218<para> 3219The device-independent portion of the server "owns" the window tree. 3220However, clever hardware might want to know the relationship of 3221mapped windows. There are pointers to procedures 3222in the ScreenRec data structure that are called to give the hardware 3223a chance to update its internal state. These are helpers and 3224hints to DDX only; 3225they do not change the window tree, which is only changed by DIX.</para> 3226<para> 3227<blockquote><programlisting> 3228 3229 Bool pScreen->CreateWindow(pWin) 3230 WindowPtr pWin; 3231 3232</programlisting></blockquote> 3233This routine is a hook for when DIX creates a window. 3234It should fill in the "Window Procedures in the WindowRec" below 3235and also allocate the devPrivate block for it.</para> 3236<para> 3237See Xserver/fb/fbwindow.c for the sample server implementation.</para> 3238<para> 3239<blockquote><programlisting> 3240 3241 Bool pScreen->DestroyWindow(pWin); 3242 WindowPtr pWin; 3243 3244</programlisting></blockquote> 3245This routine is a hook for when DIX destroys a window. 3246It should deallocate the devPrivate block for it and any other blocks that need 3247to be freed, besides doing other cleanup actions.</para> 3248<para> 3249See Xserver/fb/fbwindow.c for the sample server implementation.</para> 3250<para> 3251<blockquote><programlisting> 3252 3253 Bool pScreen->PositionWindow(pWin, x, y); 3254 WindowPtr pWin; 3255 int x, y; 3256 3257</programlisting></blockquote> 3258This routine is a hook for when DIX moves or resizes a window. 3259It should do whatever private operations need to be done when a window is moved or resized. 3260For instance, if DDX keeps a pixmap tile used for drawing the background 3261or border, and it keeps the tile rotated such that it is longword 3262aligned to longword locations in the frame buffer, then you should rotate your tiles here. 3263The actual graphics involved in moving the pixels on the screen and drawing the 3264border are handled by CopyWindow(), below.</para> 3265<para> 3266See Xserver/fb/fbwindow.c for the sample server implementation.</para> 3267<para> 3268<blockquote><programlisting> 3269 3270 Bool pScreen->RealizeWindow(pWin); 3271 WindowPtr pWin; 3272 3273 Bool pScreen->UnrealizeWindow(pWin); 3274 WindowPtr pWin; 3275 3276</programlisting></blockquote> 3277These routines are hooks for when DIX maps (makes visible) and unmaps 3278(makes invisible) a window. It should do whatever private operations 3279need to be done when these happen, such as allocating or deallocating 3280structures that are only needed for visible windows. RealizeWindow 3281does NOT draw the window border, background or contents; 3282UnrealizeWindow does NOT erase the window or generate exposure events 3283for underlying windows; this is taken care of by DIX. DIX does, 3284however, call PaintWindowBackground() and PaintWindowBorder() to 3285perform some of these.</para> 3286<para> 3287<blockquote><programlisting> 3288 3289 Bool pScreen->ChangeWindowAttributes(pWin, vmask) 3290 WindowPtr pWin; 3291 unsigned long vmask; 3292 3293</programlisting></blockquote> 3294ChangeWindowAttributes is called whenever DIX changes window 3295attributes, such as the size, front-to-back ordering, title, or 3296anything of lesser severity that affects the window itself. The 3297sample server implements this routine. It computes accelerators for 3298quickly putting up background and border tiles. (See description of 3299the set of routines stored in the WindowRec.)</para> 3300<para> 3301<blockquote><programlisting> 3302 3303 int pScreen->ValidateTree(pParent, pChild, kind) 3304 WindowPtr pParent, pChild; 3305 VTKind kind; 3306 3307</programlisting></blockquote> 3308ValidateTree calculates the clipping region for the parent window and 3309all of its children. This routine must be provided. The sample server 3310has a machine-independent version in Xserver/mi/mivaltree.c. This is 3311a very difficult routine to replace.</para> 3312<para> 3313<blockquote><programlisting> 3314 3315 void pScreen->PostValidateTree(pParent, pChild, kind) 3316 WindowPtr pParent, pChild; 3317 VTKind kind; 3318 3319</programlisting></blockquote> 3320If this routine is not NULL, DIX calls it shortly after calling 3321ValidateTree, passing it the same arguments. This is useful for 3322managing multi-layered framebuffers. 3323The sample server sets this to NULL.</para> 3324<para> 3325<blockquote><programlisting> 3326 3327 void pScreen->WindowExposures(pWin, pRegion, pBSRegion) 3328 WindowPtr pWin; 3329 RegionPtr pRegion; 3330 RegionPtr pBSRegion; 3331 3332</programlisting></blockquote> 3333The WindowExposures() routine 3334paints the border and generates exposure events for the window. 3335pRegion is an unoccluded region of the window, and pBSRegion is an 3336occluded region that has backing store. 3337Since exposure events include a rectangle describing what was exposed, 3338this routine may have to send back a series of exposure events, one for 3339each rectangle of the region. 3340The count field in the expose event is a hint to the 3341client as to the number of 3342regions that are after this one. 3343This routine must be provided. The sample 3344server has a machine-independent version in Xserver/mi/miexpose.c.</para> 3345<para> 3346<blockquote><programlisting> 3347 3348 void pScreen->ClipNotify (pWin, dx, dy) 3349 WindowPtr pWin; 3350 int dx, dy; 3351 3352</programlisting></blockquote> 3353Whenever the cliplist for a window is changed, this function is called to 3354perform whatever hardware manipulations might be necessary. When called, 3355the clip list and border clip regions in the window are set to the new 3356values. dx,dy are the distance that the window has been moved (if at all).</para> 3357</section> 3358<section> 3359 <title>Window Painting Procedures</title> 3360<para> 3361In addition to the procedures listed above, there are two routines which 3362manipulate the actual window image directly. 3363In the sample server, mi implementations will work for 3364most purposes and fb routines speed up situations, such 3365as solid backgrounds/borders or tiles that are 8, 16 or 32 pixels square.</para> 3366<para> 3367<blockquote><programlisting> 3368 3369 void pScreen->ClearToBackground(pWin, x, y, w, h, generateExposures); 3370 WindowPtr pWin; 3371 int x, y, w, h; 3372 Bool generateExposures; 3373 3374</programlisting></blockquote> 3375This routine is called on a window in response to a ClearToBackground request 3376from the client. 3377This request has two different but related functions, depending upon generateExposures.</para> 3378<para> 3379If generateExposures is true, the client is declaring that the given rectangle 3380on the window is incorrectly painted and needs to be repainted. 3381The sample server implementation calculates the exposure region 3382and hands it to the DIX procedure HandleExposures(), which 3383calls the WindowExposures() routine, below, for the window 3384and all of its child windows.</para> 3385<para> 3386If generateExposures is false, the client is trying to simply erase part 3387of the window to the background fill style. 3388ClearToBackground should write the background color or tile to the 3389rectangle in question (probably using PaintWindowBackground). 3390If w or h is zero, it clears all the way to the right or lower edge of the window.</para> 3391<para> 3392The sample server implementation is in Xserver/mi/miwindow.c.</para> 3393<para> 3394<blockquote><programlisting> 3395 3396 void pScreen->CopyWindow(pWin, oldpt, oldRegion); 3397 WindowPtr pWin; 3398 DDXPointRec oldpt; 3399 RegionPtr oldRegion; 3400 3401</programlisting></blockquote> 3402CopyWindow is called when a window is moved, and graphically moves to 3403pixels of a window on the screen. It should not change any other 3404state within DDX (see PositionWindow(), above).</para> 3405<para> 3406oldpt is the old location of the upper-left corner. oldRegion is the 3407old region it is coming from. The new location and new region is 3408stored in the WindowRec. oldRegion might modified in place by this 3409routine (the sample implementation does this).</para> 3410<para> 3411CopyArea could be used, except that this operation has more 3412complications. First of all, you do not want to copy a rectangle onto 3413a rectangle. The original window may be obscured by other windows, 3414and the new window location may be similarly obscured. Second, some 3415hardware supports multiple windows with multiple depths, and your 3416routine needs to take care of that.</para> 3417<para> 3418The pixels in oldRegion (with reference point oldpt) are copied to the 3419window's new region (pWin->borderClip). pWin->borderClip is gotten 3420directly from the window, rather than passing it as a parameter.</para> 3421<para> 3422The sample server implementation is in Xserver/fb/fbwindow.c.</para> 3423</section> 3424<section> 3425<title>Screen Operations for Multi-Layered Framebuffers</title> 3426<para> 3427The following screen functions are useful if you have a framebuffer with 3428multiple sets of independent bit planes, e.g. overlays or underlays in 3429addition to the "main" planes. If you have a simple single-layer 3430framebuffer, you should probably use the mi versions of these routines 3431in mi/miwindow.c. This can be easily accomplished by calling miScreenInit.</para> 3432<para> 3433<blockquote><programlisting> 3434 3435 void pScreen->MarkWindow(pWin) 3436 WindowPtr pWin; 3437 3438</programlisting></blockquote> 3439This formerly dix function MarkWindow has moved to ddx and is accessed 3440via this screen function. This function should store something, 3441usually a pointer to a device-dependent structure, in pWin->valdata so 3442that ValidateTree has the information it needs to validate the window.</para> 3443<para> 3444<blockquote><programlisting> 3445 3446 Bool pScreen->MarkOverlappedWindows(parent, firstChild, ppLayerWin) 3447 WindowPtr parent; 3448 WindowPtr firstChild; 3449 WindowPtr * ppLayerWin; 3450 3451</programlisting></blockquote> 3452This formerly dix function MarkWindow has moved to ddx and is accessed 3453via this screen function. In the process, it has grown another 3454parameter: ppLayerWin, which is filled in with a pointer to the window 3455at which save under marking and ValidateTree should begin. In the 3456single-layered framebuffer case, pLayerWin == pWin.</para> 3457<para> 3458<blockquote><programlisting> 3459 3460 Bool pScreen->ChangeSaveUnder(pLayerWin, firstChild) 3461 WindowPtr pLayerWin; 3462 WindowPtr firstChild; 3463 3464</programlisting></blockquote> 3465The dix functions ChangeSaveUnder and CheckSaveUnder have moved to ddx and 3466are accessed via this screen function. pLayerWin should be the window 3467returned in the ppLayerWin parameter of MarkOverlappedWindows. The function 3468may turn on backing store for windows that might be covered, and may partially 3469turn off backing store for windows. It returns TRUE if PostChangeSaveUnder 3470needs to be called to finish turning off backing store.</para> 3471<para> 3472<blockquote><programlisting> 3473 3474 void pScreen->PostChangeSaveUnder(pLayerWin, firstChild) 3475 WindowPtr pLayerWin; 3476 WindowPtr firstChild; 3477 3478</programlisting></blockquote> 3479The dix function DoChangeSaveUnder has moved to ddx and is accessed via 3480this screen function. This function completes the job of turning off 3481backing store that was started by ChangeSaveUnder.</para> 3482<para> 3483<blockquote><programlisting> 3484 3485 void pScreen->MoveWindow(pWin, x, y, pSib, kind) 3486 WindowPtr pWin; 3487 int x; 3488 int y; 3489 WindowPtr pSib; 3490 VTKind kind; 3491 3492</programlisting></blockquote> 3493The formerly dix function MoveWindow has moved to ddx and is accessed via 3494this screen function. The new position of the window is given by 3495x,y. kind is VTMove if the window is only moving, or VTOther if 3496the border is also changing.</para> 3497<para> 3498<blockquote><programlisting> 3499 3500 void pScreen->ResizeWindow(pWin, x, y, w, h, pSib) 3501 WindowPtr pWin; 3502 int x; 3503 int y; 3504 unsigned int w; 3505 unsigned int h; 3506 WindowPtr pSib; 3507 3508</programlisting></blockquote> 3509The formerly dix function SlideAndSizeWindow has moved to ddx and is accessed via 3510this screen function. The new position is given by x,y. The new size 3511is given by w,h.</para> 3512<para> 3513<blockquote><programlisting> 3514 3515 WindowPtr pScreen->GetLayerWindow(pWin) 3516 WindowPtr pWin 3517 3518</programlisting></blockquote> 3519This is a new function which returns a child of the layer parent of pWin.</para> 3520<para> 3521<blockquote><programlisting> 3522 3523 void pScreen->HandleExposures(pWin) 3524 WindowPtr pWin; 3525 3526</programlisting></blockquote> 3527The formerly dix function HandleExposures has moved to ddx and is accessed via 3528this screen function. This function is called after ValidateTree and 3529uses the information contained in valdata to send exposures to windows.</para> 3530<para> 3531<blockquote><programlisting> 3532 3533 void pScreen->ReparentWindow(pWin, pPriorParent) 3534 WindowPtr pWin; 3535 WindowPtr pPriorParent; 3536 3537</programlisting></blockquote> 3538This function will be called when a window is reparented. At the time of 3539the call, pWin will already be spliced into its new position in the 3540window tree, and pPriorParent is its previous parent. This function 3541can be NULL.</para> 3542<para> 3543<blockquote><programlisting> 3544 3545 void pScreen->SetShape(pWin) 3546 WindowPtr pWin; 3547 3548</programlisting></blockquote> 3549The formerly dix function SetShape has moved to ddx and is accessed via 3550this screen function. The window's new shape will have already been 3551stored in the window when this function is called.</para> 3552<para> 3553<blockquote><programlisting> 3554 3555 void pScreen->ChangeBorderWidth(pWin, width) 3556 WindowPtr pWin; 3557 unsigned int width; 3558 3559</programlisting></blockquote> 3560The formerly dix function ChangeBorderWidth has moved to ddx and is accessed via 3561this screen function. The new border width is given by width.</para> 3562<para> 3563<blockquote><programlisting> 3564 3565 void pScreen->MarkUnrealizedWindow(pChild, pWin, fromConfigure) 3566 WindowPtr pChild; 3567 WindowPtr pWin; 3568 Bool fromConfigure; 3569 3570</programlisting></blockquote> 3571This function is called for windows that are being unrealized as part of 3572an UnrealizeTree. pChild is the window being unrealized, pWin is an 3573ancestor, and the fromConfigure value is simply propagated from UnrealizeTree.</para> 3574</section> 3575</section> 3576</section> 3577<section> 3578<title>Graphics Contexts and Validation</title> 3579<para> 3580This graphics context (GC) contains state variables such as foreground and 3581background pixel value (color), the current line style and width, 3582the current tile or stipple for pattern generation, the current font for text 3583generation, and other similar attributes.</para> 3584<para> 3585In many graphics systems, the equivalent of the graphics context and the 3586drawable are combined as one entity. 3587The main distinction between the two kinds of status is that a drawable 3588describes a writing surface and the writings that may have already been done 3589on it, whereas a graphics context describes the drawing process. 3590A drawable is like a chalkboard. 3591A GC is like a piece of chalk.</para> 3592<para> 3593Unlike many similar systems, there is no "current pen location." 3594Every graphic operation is accompanied by the coordinates where it is to happen.</para> 3595<para> 3596The GC also includes two vectors of procedure pointers, the first 3597operate on the GC itself and are called GC funcs. The second, called 3598GC ops, 3599contains the functions that carry out the fundamental graphic operations 3600such as drawing lines, polygons, arcs, text, and copying bitmaps. 3601The DDX graphic software can, if it 3602wants to be smart, change these two vectors of procedure pointers 3603to take advantage of hardware/firmware in the server machine, which can do 3604a better job under certain circumstances. To reduce the amount of memory 3605consumed by each GC, it is wise to create a few "boilerplate" GC ops vectors 3606which can be shared by every GC which matches the constraints for that set. 3607Also, it is usually reasonable to have every GC created by a particular 3608module to share a common set of GC funcs. Samples of this sort of 3609sharing can be seen in fb/fbgc.c.</para> 3610<para> 3611The DDX software is notified any time the client (or DIX) uses a changed GC. 3612For instance, if the hardware has special support for drawing fixed-width 3613fonts, DDX can intercept changes to the current font in a GC just before 3614drawing is done. It can plug into either a fixed-width procedure that makes 3615the hardware draw characters, or a variable-width procedure that carefully 3616lays out glyphs by hand in software, depending upon the new font that is 3617selected.</para> 3618<para> 3619A definition of these structures can be found in the file 3620Xserver/include/gcstruct.h.</para> 3621<para> 3622Also included in each GC is support for dynamic devPrivates, which the 3623DDX can use for any purpose (see <xref linkend="wrappers_and_privates"/> below).</para> 3624<para> 3625The DIX routines available for manipulating GCs are 3626CreateGC, ChangeGC, ChangeGCXIDs, CopyGC, SetClipRects, SetDashes, and FreeGC. 3627<blockquote><programlisting> 3628 3629 GCPtr CreateGC(pDrawable, mask, pval, pStatus) 3630 DrawablePtr pDrawable; 3631 BITS32 mask; 3632 XID *pval; 3633 int *pStatus; 3634 3635 int ChangeGC(client, pGC, mask, pUnion) 3636 ClientPtr client; 3637 GCPtr pGC; 3638 BITS32 mask; 3639 ChangeGCValPtr pUnion; 3640 3641 int ChangeGCXIDs(client, pGC, mask, pC32) 3642 ClientPtr client; 3643 GCPtr pGC; 3644 BITS32 mask; 3645 CARD32 *pC32; 3646 3647 int CopyGC(pgcSrc, pgcDst, mask) 3648 GCPtr pgcSrc; 3649 GCPtr pgcDst; 3650 BITS32 mask; 3651 3652 int SetClipRects(pGC, xOrigin, yOrigin, nrects, prects, ordering) 3653 GCPtr pGC; 3654 int xOrigin, yOrigin; 3655 int nrects; 3656 xRectangle *prects; 3657 int ordering; 3658 3659 SetDashes(pGC, offset, ndash, pdash) 3660 GCPtr pGC; 3661 unsigned offset; 3662 unsigned ndash; 3663 unsigned char *pdash; 3664 3665 int FreeGC(pGC, gid) 3666 GCPtr pGC; 3667 GContext gid; 3668 3669</programlisting></blockquote> 3670</para> 3671<para> 3672As a convenience, each Screen structure contains an array of 3673GCs that are preallocated, one at each depth the screen supports. 3674These are particularly useful in the mi code. Two DIX routines 3675must be used to get these GCs: 3676<blockquote><programlisting> 3677 3678 GCPtr GetScratchGC(depth, pScreen) 3679 int depth; 3680 ScreenPtr pScreen; 3681 3682 FreeScratchGC(pGC) 3683 GCPtr pGC; 3684 3685</programlisting></blockquote> 3686Always use these two routines, don't try to extract the scratch 3687GC yourself -- someone else might be using it, so a new one must 3688be created on the fly.</para> 3689<para> 3690If you need a GC for a very long time, say until the server is restarted, 3691you should not take one from the pool used by GetScratchGC, but should 3692get your own using CreateGC or CreateScratchGC. 3693This leaves the ones in the pool free for routines that only need it for 3694a little while and don't want to pay a heavy cost to get it. 3695<blockquote><programlisting> 3696 3697 GCPtr CreateScratchGC(pScreen, depth) 3698 ScreenPtr pScreen; 3699 int depth; 3700 3701</programlisting></blockquote> 3702NULL is returned if the GC cannot be created. 3703The GC returned can be freed with FreeScratchGC.</para> 3704<section> 3705 <title>Details of Operation</title> 3706<para> 3707At screen initialization, a screen must supply a GC creation procedure. 3708At GC creation, the screen must fill in GC funcs and GC ops vectors 3709(Xserver/include/gcstruct.h). For any particular GC, the func vector 3710must remain constant, while the op vector may vary. This invariant is to 3711ensure that Wrappers work correctly.</para> 3712<para> 3713When a client request is processed that results in a change 3714to the GC, the device-independent state of the GC is updated. 3715This includes a record of the state that changed. 3716Then the ChangeGC GC func is called. 3717This is useful for graphics subsystems that are able to process 3718state changes in parallel with the server CPU. 3719DDX may opt not to take any action at GC-modify time. 3720This is more efficient if multiple GC-modify requests occur 3721between draws using a given GC.</para> 3722<para> 3723Validation occurs at the first draw operation that specifies the GC after 3724that GC was modified. DIX calls then the ValidateGC GC func. DDX should 3725then update its internal state. DDX internal state may be stored as one or 3726more of the following: 1) device private block on the GC; 2) hardware 3727state; 3) changes to the GC ops.</para> 3728<para> 3729The GC contains a serial number, which is loaded with a number fetched from 3730the window that was drawn into the last time the GC was used. The serial 3731number in the drawable is changed when the drawable's 3732clipList or absCorner changes. Thus, by 3733comparing the GC serial number with the drawable serial number, DIX can 3734force a validate if the drawable has been changed since the last time it 3735was used with this GC.</para> 3736<para> 3737In addition, the drawable serial number is always guaranteed to have the 3738most significant bit set to 0. Thus, the DDX layer can set the most 3739significant bit of the serial number to 1 in a GC to force a validate the next time 3740the GC is used. DIX also uses this technique to indicate that a change has 3741been made to the GC by way of a SetGC, a SetDashes or a SetClip request.</para> 3742</section> 3743<section> 3744 <title>GC Handling Routines</title> 3745<para> 3746The ScreenRec data structure has a pointer for 3747CreateGC(). 3748<blockquote><programlisting> 3749 3750 Bool pScreen->CreateGC(pGC) 3751 GCPtr pGC; 3752</programlisting></blockquote> 3753This routine must fill in the fields of 3754a dynamically allocated GC that is passed in. 3755It does NOT allocate the GC record itself or fill 3756in the defaults; DIX does that.</para> 3757<para> 3758This must fill in both the GC funcs and ops; none of the drawing 3759functions will be called before the GC has been validated, 3760but the others (dealing with allocating of clip regions, 3761changing and destroying the GC, etc.) might be.</para> 3762<para> 3763The GC funcs vector contains pointers to 7 3764routines and a devPrivate field: 3765<blockquote><programlisting> 3766 3767 pGC->funcs->ChangeGC(pGC, changes) 3768 GCPtr pGC; 3769 unsigned long changes; 3770 3771</programlisting></blockquote> 3772This GC func is called immediately after a field in the GC is changed. 3773changes is a bit mask indicating the changed fields of the GC in this 3774request.</para> 3775<para> 3776The ChangeGC routine is useful if you have a system where 3777state-changes to the GC can be swallowed immediately by your graphics 3778system, and a validate is not necessary.</para> 3779<para> 3780<blockquote><programlisting> 3781 3782 pGC->funcs->ValidateGC(pGC, changes, pDraw) 3783 GCPtr pGC; 3784 unsigned long changes; 3785 DrawablePtr pDraw; 3786 3787</programlisting></blockquote> 3788ValidateGC is called by DIX just before the GC will be used when one 3789of many possible changes to the GC or the graphics system has 3790happened. It can modify devPrivates data attached to the GC, 3791change the op vector, or change hardware according to the 3792values in the GC. It may not change the device-independent portion of 3793the GC itself.</para> 3794<para> 3795In almost all cases, your ValidateGC() procedure should take the 3796regions that drawing needs to be clipped to and combine them into a 3797composite clip region, which you keep a pointer to in the private part 3798of the GC. In this way, your drawing primitive routines (and whatever 3799is below them) can easily determine what to clip and where. You 3800should combine the regions clientClip (the region that the client 3801desires to clip output to) and the region returned by 3802NotClippedByChildren(), in DIX. An example is in Xserver/fb/fbgc.c.</para> 3803<para> 3804Some kinds of extension software may cause this routine to be called 3805more than originally intended; you should not rely on algorithms that 3806will break under such circumstances.</para> 3807<para> 3808See the Strategies document for more information on creatively using 3809this routine.</para> 3810<para> 3811<blockquote><programlisting> 3812 3813 pGC->funcs->CopyGC(pGCSrc, mask, pGCDst) 3814 GCPtr pGCSrc; 3815 unsigned long mask; 3816 GCPtr pGCDst; 3817 3818</programlisting></blockquote> 3819This routine is called by DIX when a GC is being copied to another GC. 3820This is for situations where dynamically allocated chunks of memory 3821are stored in the GC's dynamic devPrivates and need to be transferred to 3822the destination GC.</para> 3823<para> 3824<blockquote><programlisting> 3825 3826 pGC->funcs->DestroyGC(pGC) 3827 GCPtr pGC; 3828 3829</programlisting></blockquote> 3830This routine is called before the GC is destroyed for the 3831entity interested in this GC to clean up after itself. 3832This routine is responsible for freeing any auxiliary storage allocated.</para> 3833</section> 3834<section> 3835 <title>GC Clip Region Routines</title> 3836<para> 3837The GC clientClip field requires three procedures to manage it. These 3838procedures are in the GC funcs vector. The underlying principle is that dix 3839knows nothing about the internals of the clipping information, (except when 3840it has come from the client), and so calls ddX whenever it needs to copy, 3841set, or destroy such information. It could have been possible for dix not 3842to allow ddX to touch the field in the GC, and require it to keep its own 3843copy in devPriv, but since clip masks can be very large, this seems like a 3844bad idea. Thus, the server allows ddX to do whatever it wants to the 3845clientClip field of the GC, but requires it to do all manipulation itself.</para> 3846<para> 3847<blockquote><programlisting> 3848 3849 void pGC->funcs->ChangeClip(pGC, type, pValue, nrects) 3850 GCPtr pGC; 3851 int type; 3852 char *pValue; 3853 int nrects; 3854 3855</programlisting></blockquote> 3856This routine is called whenever the client changes the client clip 3857region. The pGC points to the GC involved, the type tells what form 3858the region has been sent in. If type is CT_NONE, then there is no 3859client clip. If type is CT_UNSORTED, CT_YBANDED or CT_YXBANDED, then 3860pValue pointer to a list of rectangles, nrects long. If type is 3861CT_REGION, then pValue pointer to a RegionRec from the mi region code. 3862If type is CT_PIXMAP pValue is a pointer to a pixmap. (The defines 3863for CT_NONE, etc. are in Xserver/include/gc.h.) This routine is 3864responsible for incrementing any necessary reference counts (e.g. for 3865a pixmap clip mask) for the new clipmask and freeing anything that 3866used to be in the GC's clipMask field. The lists of rectangles passed 3867in can be freed with free(), the regions can be destroyed with the 3868RegionDestroy field in the screen, and pixmaps can be destroyed by 3869calling the screen's DestroyPixmap function. DIX and MI code expect 3870what they pass in to this to be freed or otherwise inaccessible, and 3871will never look inside what's been put in the GC. This is a good 3872place to be wary of storage leaks.</para> 3873<para> 3874In the sample server, this routine transforms either the bitmap or the 3875rectangle list into a region, so that future routines will have a more 3876predictable starting point to work from. (The validate routine must 3877take this client clip region and merge it with other regions to arrive 3878at a composite clip region before any drawing is done.)</para> 3879<para> 3880<blockquote><programlisting> 3881 3882 void pGC->funcs->DestroyClip(pGC) 3883 GCPtr pGC; 3884 3885</programlisting></blockquote> 3886This routine is called whenever the client clip region must be destroyed. 3887The pGC points to the GC involved. This call should set the clipType 3888field of the GC to CT_NONE. 3889In the sample server, the pointer to the client clip region is set to NULL 3890by this routine after destroying the region, so that other software 3891(including ChangeClip() above) will recognize that there is no client clip region.</para> 3892<para> 3893<blockquote><programlisting> 3894 3895 void pGC->funcs->CopyClip(pgcDst, pgcSrc) 3896 GCPtr pgcDst, pgcSrc; 3897 3898</programlisting></blockquote> 3899This routine makes a copy of the clipMask and clipType from pgcSrc 3900into pgcDst. It is responsible for destroying any previous clipMask 3901in pgcDst. The clip mask in the source can be the same as the 3902clip mask in the dst (clients do the strangest things), so care must 3903be taken when destroying things. This call is required because dix 3904does not know how to copy the clip mask from pgcSrc.</para> 3905</section> 3906</section> 3907<section> 3908 <title>Drawing Primitives</title> 3909<para> 3910The X protocol (rules for the byte stream that goes between client and server) 3911does all graphics using primitive 3912operations, which are called Drawing Primitives. 3913These include line drawing, area filling, arcs, and text drawing. 3914Your implementation must supply 16 routines 3915to perform these on your hardware. 3916(The number 16 is arbitrary.)</para> 3917<para> 3918More specifically, 16 procedure pointers are in each 3919GC op vector. 3920At any given time, ALL of them MUST point to a valid procedure that 3921attempts to do the operation assigned, although 3922the procedure pointers may change and may 3923point to different procedures to carry out the same operation. 3924A simple server will leave them all pointing to the same 16 routines, while 3925a more optimized implementation will switch each from one 3926procedure to another, depending upon what is most optimal 3927for the current GC and drawable.</para> 3928<para> 3929The sample server contains a considerable chunk of code called the 3930mi (machine independent) 3931routines, which serve as drawing primitive routines. 3932Many server implementations will be able to use these as-is, 3933because they work for arbitrary depths. 3934They make no assumptions about the formats of pixmaps 3935and frame buffers, since they call a set of routines 3936known as the "Pixblit Routines" (see next section). 3937They do assume that the way to draw is 3938through these low-level routines that apply pixel values rows at a time. 3939If your hardware or firmware gives more performance when 3940things are done differently, you will want to take this fact into account 3941and rewrite some or all of the drawing primitives to fit your needs.</para> 3942<section> 3943 <title>GC Components</title> 3944<para> 3945This section describes the fields in the GC that affect each drawing primitive. 3946The only primitive that is not affected is GetImage, which does not use a GC 3947because its destination is a protocol-style bit image. 3948Since each drawing primitive mirrors exactly the X protocol request of the 3949same name, you should refer to the X protocol specification document 3950for more details.</para> 3951<para> 3952ALL of these routines MUST CLIP to the 3953appropriate regions in the drawable. 3954Since there are many regions to clip to simultaneously, 3955your ValidateGC routine should combine these into a unified 3956clip region to which your drawing routines can quickly refer. 3957This is exactly what the fb routines supplied with the sample server 3958do. 3959The mi implementation passes responsibility for clipping while drawing 3960down to the Pixblit routines.</para> 3961<para> 3962Also, all of them must adhere to the current plane mask. 3963The plane mask has one bit for every bit plane in the drawable; 3964only planes with 1 bits in the mask are affected by any drawing operation.</para> 3965<para> 3966All functions except for ImageText calls must obey the alu function. 3967This is usually Copy, but could be any of the allowable 16 raster-ops.</para> 3968<para> 3969All of the functions, except for CopyArea, might use the current 3970foreground and background pixel values. 3971Each pixel value is 32 bits. 3972These correspond to foreground and background colors, but you have 3973to run them through the colormap to find out what color the pixel values 3974represent. Do not worry about the color, just apply the pixel value.</para> 3975<para> 3976The routines that draw lines (PolyLine, PolySegment, PolyRect, and PolyArc) 3977use the line width, line style, cap style, and join style. 3978Line width is in pixels. 3979The line style specifies whether it is solid or dashed, and what kind of dash. 3980The cap style specifies whether Rounded, Butt, etc. 3981The join style specifies whether joins between joined lines are Miter, Round or Beveled. 3982When lines cross as part of the same polyline, they are assumed to be drawn once. 3983(See the X protocol specification for more details.)</para> 3984<para> 3985Zero-width lines are NOT meant to be really zero width; this is the client's way 3986of telling you that you can optimize line drawing with little regard to 3987the end caps and joins. 3988They are called "thin" lines and are meant to be one pixel wide. 3989These are frequently done in hardware or in a streamlined assembly language 3990routine.</para> 3991<para> 3992Lines with widths greater than zero, though, must all be drawn with the same 3993algorithm, because client software assumes that every jag on every 3994line at an angle will come at the same place. 3995Two lines that should have 3996one pixel in the space between them 3997(because of their distance apart and their widths) should have such a one-pixel line 3998of space between them if drawn, regardless of angle.</para> 3999<para> 4000The solid area fill routines (FillPolygon, PolyFillRect, PolyFillArc) 4001all use the fill rule, which specifies subtle interpretations of 4002what points are inside and what are outside of a given polygon. 4003The PolyFillArc routine also uses the arc mode, which specifies 4004whether to fill pie segments or single-edge slices of an ellipse.</para> 4005<para> 4006The line drawing, area fill, and PolyText routines must all 4007apply the correct "fill style." 4008This can be either a solid foreground color, a transparent stipple, 4009an opaque stipple, or a tile. 4010Stipples are bitmaps where the 1 bits represent that the foreground color is written, 4011and 0 bits represent that either the pixel is left alone (transparent) or that 4012the background color is written (opaque). 4013A tile is a pixmap of the full depth of the GC that is applied in its full glory to all areas. 4014The stipple and tile patterns can be any rectangular size, although some implementations 4015will be faster for certain sizes such as 8x8 or 32x32. 4016The mi implementation passes this responsibility down to the Pixblit routines.</para> 4017<para> 4018See the X protocol document for full details. 4019The description of the CreateGC request has a very good, detailed description of these 4020attributes.</para> 4021</section> 4022<section> 4023<title>The Primitives</title> 4024<para> 4025The Drawing Primitives are as follows: 4026 4027<blockquote><programlisting> 4028 4029 RegionPtr pGC->ops->CopyArea(src, dst, pGC, srcx, srcy, w, h, dstx, dsty) 4030 DrawablePtr dst, src; 4031 GCPtr pGC; 4032 int srcx, srcy, w, h, dstx, dsty; 4033 4034</programlisting></blockquote> 4035CopyArea copies a rectangle of pixels from one drawable to another of 4036the same depth. To effect scrolling, this must be able to copy from 4037any drawable to itself, overlapped. No squeezing or stretching is done 4038because the source and destination are the same size. However, 4039everything is still clipped to the clip regions of the destination 4040drawable.</para> 4041<para> 4042If pGC->graphicsExposures is True, any portions of the destination which 4043were not valid in the source (either occluded by covering windows, or 4044outside the bounds of the drawable) should be collected together and 4045returned as a region (if this resultant region is empty, NULL can be 4046returned instead). Furthermore, the invalid bits of the source are 4047not copied to the destination and (when the destination is a window) 4048are filled with the background tile. The sample routine 4049miHandleExposures generates the appropriate return value and fills the 4050invalid area using pScreen->PaintWindowBackground.</para> 4051<para> 4052For instance, imagine a window that is partially obscured by other 4053windows in front of it. As text is scrolled on your window, the pixels 4054that are scrolled out from under obscuring windows will not be 4055available on the screen to copy to the right places, and so an exposure 4056event must be sent for the client to correctly repaint them. Of 4057course, if you implement backing store, you could do this without resorting 4058to exposure events.</para> 4059<para> 4060An example implementation is fbCopyArea() in Xserver/fb/fbcopy.c.</para> 4061<para> 4062<blockquote><programlisting> 4063 4064 RegionPtr pGC->ops->CopyPlane(src, dst, pGC, srcx, srcy, w, h, dstx, dsty, plane) 4065 DrawablePtr dst, src; 4066 GCPtr pGC; 4067 int srcx, srcy, w, h, dstx, dsty; 4068 unsigned long plane; 4069 4070</programlisting></blockquote> 4071CopyPlane must copy one plane of a rectangle from the source drawable 4072onto the destination drawable. Because this routine only copies one 4073bit out of each pixel, it can copy between drawables of different 4074depths. This is the only way of copying between drawables of 4075different depths, except for copying bitmaps to pixmaps and applying 4076foreground and background colors to it. All other conditions of 4077CopyArea apply to CopyPlane too.</para> 4078<para> 4079An example implementation is fbCopyPlane() in 4080Xserver/fb/fbcopy.c.</para> 4081<para> 4082<blockquote><programlisting> 4083 4084 void pGC->ops->PolyPoint(dst, pGC, mode, n, pPoint) 4085 DrawablePtr dst; 4086 GCPtr pGC; 4087 int mode; 4088 int n; 4089 DDXPointPtr pPoint; 4090 4091</programlisting></blockquote> 4092PolyPoint draws a set of one-pixel dots (foreground color) 4093at the locations given in the array. 4094mode is one of the defined constants Origin (absolute coordinates) or Previous 4095(each coordinate is relative to the last). 4096Note that this does not use the background color or any tiles or stipples.</para> 4097<para> 4098Example implementations are fbPolyPoint() in Xserver/fb/fbpoint.c and 4099miPolyPoint in Xserver/mi/mipolypnt.c.</para> 4100<para> 4101<blockquote><programlisting> 4102 4103 void pGC->ops->Polylines(dst, pGC, mode, n, pPoint) 4104 DrawablePtr dst; 4105 GCPtr pGC; 4106 int mode; 4107 int n; 4108 DDXPointPtr pPoint; 4109 4110</programlisting></blockquote> 4111Similar to PolyPoint, Polylines draws lines between the locations given in the array. 4112Zero-width lines are NOT meant to be really zero width; this is the client's way of 4113telling you that you can maximally optimize line drawing with little regard to 4114the end caps and joins. 4115mode is one of the defined constants Previous or Origin, depending upon 4116whether the points are each relative to the last or are absolute.</para> 4117<para> 4118Example implementations are miWideLine() and miWideDash() in 4119mi/miwideline.c and miZeroLine() in mi/mizerline.c.</para> 4120<para> 4121<blockquote><programlisting> 4122 4123 void pGC->ops->PolySegment(dst, pGC, n, pPoint) 4124 DrawablePtr dst; 4125 GCPtr pGC; 4126 int n; 4127 xSegment *pSegments; 4128 4129</programlisting></blockquote> 4130PolySegments draws unconnected 4131lines between pairs of points in the array; the array must be of 4132even size; no interconnecting lines are drawn.</para> 4133<para> 4134An example implementation is miPolySegment() in mipolyseg.c.</para> 4135<para> 4136<blockquote><programlisting> 4137 4138 void pGC->ops->PolyRectangle(dst, pGC, n, pRect) 4139 DrawablePtr dst; 4140 GCPtr pGC; 4141 int n; 4142 xRectangle *pRect; 4143 4144</programlisting></blockquote> 4145PolyRectangle draws outlines of rectangles for each rectangle in the array.</para> 4146<para> 4147An example implementation is miPolyRectangle() in Xserver/mi/mipolyrect.c.</para> 4148<para> 4149<blockquote><programlisting> 4150 4151 void pGC->ops->PolyArc(dst, pGC, n, pArc) 4152 DrawablePtr dst; 4153 GCPtr pGC; 4154 int n; 4155 xArc*pArc; 4156 4157</programlisting></blockquote> 4158PolyArc draws connected conic arcs according to the descriptions in the array. 4159See the protocol specification for more details.</para> 4160<para> 4161Example implementations are miZeroPolyArc in Xserver/mi/mizerarc. and 4162miPolyArc() in Xserver/mi/miarc.c.</para> 4163<para> 4164<blockquote><programlisting> 4165 4166 void pGC->ops->FillPolygon(dst, pGC, shape, mode, count, pPoint) 4167 DrawablePtr dst; 4168 GCPtr pGC; 4169 int shape; 4170 int mode; 4171 int count; 4172 DDXPointPtr pPoint; 4173 4174</programlisting></blockquote> 4175FillPolygon fills a polygon specified by the points in the array 4176with the appropriate fill style. 4177If necessary, an extra border line is assumed between the starting and ending lines. 4178The shape can be used as a hint 4179to optimize filling; it indicates whether it is convex (all interior angles 4180less than 180), nonconvex (some interior angles greater than 180 but 4181border does not cross itself), or complex (border crosses itself). 4182You can choose appropriate algorithms or hardware based upon mode. 4183mode is one of the defined constants Previous or Origin, depending upon 4184whether the points are each relative to the last or are absolute.</para> 4185<para> 4186An example implementation is miFillPolygon() in Xserver/mi/mipoly.c.</para> 4187<para> 4188<blockquote><programlisting> 4189 4190 void pGC->ops->PolyFillRect(dst, pGC, n, pRect) 4191 DrawablePtr dst; 4192 GCPtr pGC; 4193 int n; 4194 xRectangle *pRect; 4195 4196</programlisting></blockquote> 4197PolyFillRect fills multiple rectangles.</para> 4198<para> 4199Example implementations are fbPolyFillRect() in Xserver/fb/fbfillrect.c and 4200miPolyFillRect() in Xserver/mi/mifillrct.c.</para> 4201<para> 4202<blockquote><programlisting> 4203 4204 void pGC->ops->PolyFillArc(dst, pGC, n, pArc) 4205 DrawablePtr dst; 4206 GCPtr pGC; 4207 int n; 4208 xArc *pArc; 4209 4210</programlisting></blockquote> 4211PolyFillArc fills a shape for each arc in the 4212list that is bounded by the arc and one or two 4213line segments with the current fill style.</para> 4214<para> 4215An example implementation is miPolyFillArc() in Xserver/mi/mifillarc.c.</para> 4216<para> 4217<blockquote><programlisting> 4218 4219 void pGC->ops->PutImage(dst, pGC, depth, x, y, w, h, leftPad, format, pBinImage) 4220 DrawablePtr dst; 4221 GCPtr pGC; 4222 int x, y, w, h; 4223 int format; 4224 char *pBinImage; 4225 4226</programlisting></blockquote> 4227PutImage copies a pixmap image into the drawable. The pixmap image 4228must be in X protocol format (either Bitmap, XYPixmap, or ZPixmap), 4229and format tells the format. (See the X protocol specification for 4230details on these formats). You must be able to accept all three 4231formats, because the client gets to decide which format to send. 4232Either the drawable and the pixmap image have the same depth, or the 4233source pixmap image must be a Bitmap. If a Bitmap, the foreground and 4234background colors will be applied to the destination.</para> 4235<para> 4236An example implementation is fbPutImage() in Xserver/fb/fbimage.c.</para> 4237<para> 4238<blockquote><programlisting> 4239 4240 void pScreen->GetImage(src, x, y, w, h, format, planeMask, pBinImage) 4241 DrawablePtr src; 4242 int x, y, w, h; 4243 unsigned int format; 4244 unsigned long planeMask; 4245 char *pBinImage; 4246 4247</programlisting></blockquote> 4248GetImage copies the bits from the source drawable into 4249the destination pointer. The bits are written into the buffer 4250according to the server-defined pixmap padding rules. 4251pBinImage is guaranteed to be big enough to hold all 4252the bits that must be written.</para> 4253<para> 4254This routine does not correspond exactly to the X protocol GetImage 4255request, since DIX has to break the reply up into buffers of a size 4256requested by the transport layer. If format is ZPixmap, the bits are 4257written in the ZFormat for the depth of the drawable; if there is a 0 4258bit in the planeMask for a particular plane, all pixels must have the 4259bit in that plane equal to 0. If format is XYPixmap, planemask is 4260guaranteed to have a single bit set; the bits should be written in 4261Bitmap format, which is the format for a single plane of an XYPixmap.</para> 4262<para> 4263An example implementation is miGetImage() in Xserver/mi/mibitblt.c. 4264<blockquote><programlisting> 4265 4266 void pGC->ops->ImageText8(pDraw, pGC, x, y, count, chars) 4267 DrawablePtr pDraw; 4268 GCPtr pGC; 4269 int x, y; 4270 int count; 4271 char *chars; 4272 4273</programlisting></blockquote> 4274ImageText8 draws text. The text is drawn in the foreground color; the 4275background color fills the remainder of the character rectangles. The 4276coordinates specify the baseline and start of the text.</para> 4277<para> 4278An example implementation is miImageText8() in Xserver/mi/mipolytext.c.</para> 4279<para> 4280<blockquote><programlisting> 4281 4282 int pGC->ops->PolyText8(pDraw, pGC, x, y, count, chars) 4283 DrawablePtr pDraw; 4284 GCPtr pGC; 4285 int x, y; 4286 int count; 4287 char *chars; 4288 4289</programlisting></blockquote> 4290PolyText8 works like ImageText8, except it draws with 4291the current fill style for special effects such as 4292shaded text. 4293See the X protocol specification for more details.</para> 4294<para> 4295An example implementation is miPolyText8() in Xserver/mi/mipolytext.c.</para> 4296<para> 4297<blockquote><programlisting> 4298 4299 int pGC->ops->PolyText16(pDraw, pGC, x, y, count, chars) 4300 DrawablePtr pDraw; 4301 GCPtr pGC; 4302 int x, y; 4303 int count; 4304 unsigned short *chars; 4305 4306 void pGC->ops->ImageText16(pDraw, pGC, x, y, count, chars) 4307 DrawablePtr pDraw; 4308 GCPtr pGC; 4309 int x, y; 4310 int count; 4311 unsigned short *chars; 4312 4313</programlisting></blockquote> 4314These two routines are the same as the "8" versions, 4315except that they are for 16-bit character codes (useful 4316for oriental writing systems).</para> 4317<para> 4318The primary difference is in the way the character information is 4319looked up. The 8-bit and the 16-bit versions obviously have different 4320kinds of character values to look up; the main goal of the lookup is 4321to provide a pointer to the CharInfo structs for the characters to 4322draw and to pass these pointers to the Glyph routines. Given a 4323CharInfo struct, lower-level software can draw the glyph desired with 4324little concern for other characteristics of the font.</para> 4325<para> 432616-bit character fonts have a row-and-column scheme, where the 2bytes 4327of the character code constitute the row and column in a square matrix 4328of CharInfo structs. Each font has row and column minimum and maximum 4329values; the CharInfo structures form a two-dimensional matrix.</para> 4330<para> 4331Example implementations are miPolyText16() and 4332miImageText16() in Xserver/mi/mipolytext.c.</para> 4333<para> 4334See the X protocol specification for more details on these graphic operations.</para> 4335<para> 4336There is a hook in the GC ops, called LineHelper, that used to be used in the 4337sample implementation by the code for wide lines. It no longer servers any 4338purpose in the sample servers, but still exists, #ifdef'ed by NEED_LINEHELPER, 4339in case someone needs it.</para> 4340</section> 4341</section> 4342<section> 4343 <title>Pixblit Procedures</title> 4344<para> 4345The Drawing Primitive functions must be defined for your server. 4346One possible way to do this is to use the mi routines from the sample server. 4347If you choose to use the mi routines (even part of them!) you must implement 4348these Pixblit routines. 4349These routines read and write pixel values 4350and deal directly with the image data.</para> 4351<para> 4352The Pixblit routines for the sample server are part of the "fb" 4353routines. As with the mi routines, the fb routines are 4354portable but are not as portable as the mi routines.</para> 4355<para> 4356The fb subsystem is a depth-independent framebuffer core, capable of 4357operating at any depth from 1 to 32, based on the depth of the window 4358or pixmap it is currently operating on. In particular, this means it 4359can support pixmaps of multiple depths on the same screen. It supplies 4360both Pixblit routines and higher-level optimized implementations of the 4361Drawing Primitive routines. It does make the assumption that the pixel 4362data it touches is available in the server's address space.</para> 4363<para> 4364In other words, if you have a "normal" frame buffer type display, you 4365can probably use the fb code, and the mi code. If you 4366have a stranger hardware, you will have to supply your own Pixblit 4367routines, but you can use the mi routines on top of them. If you have 4368better ways of doing some of the Drawing Primitive functions, then you 4369may want to supply some of your own Drawing Primitive routines. (Even 4370people who write their own Drawing Primitives save at least some of 4371the mi code for certain special cases that their hardware or library 4372or fancy algorithm does not handle.)</para> 4373<para> 4374The client, DIX, and the machine-independent routines do not carry the 4375final responsibility of clipping. They all depend upon the Pixblit 4376routines to do their clipping for them. The rule is, if you touch the 4377frame buffer, you clip.</para> 4378<para> 4379(The higher level routines may decide to clip at a high level, but 4380this is only for increased performance and cannot substitute for 4381bottom-level clipping. For instance, the mi routines, DIX, or the 4382client may decide to check all character strings to be drawn and chop 4383off all characters that would not be displayed. If so, it must retain 4384the character on the edge that is partly displayed so that the Pixblit 4385routines can clip off precisely at the right place.)</para> 4386<para> 4387To make this easier, all of the reasons to clip can be combined into 4388one region in your ValidateGC procedure. You take this composite clip 4389region with you into the Pixblit routines. (The sample server does 4390this.)</para> 4391<para> 4392Also, FillSpans() has to apply tile and stipple patterns. The 4393patterns are all aligned to the window origin so that when two people 4394write patches that are contiguous, they will merge nicely. (Really, 4395they are aligned to the patOrg point in the GC. This defaults to (0, 43960) but can be set by the client to anything.)</para> 4397<para> 4398However, the mi routines can translate (relocate) the points from 4399window-relative to screen-relative if desired. If you set the 4400miTranslate field in the GC (set it in the CreateGC or ValidateGC 4401routine), then the mi output routines will translate all coordinates. 4402If it is false, then the coordinates will be passed window-relative. 4403Screens with no hardware translation will probably set miTranslate to 4404TRUE, so that geometry (e.g. polygons, rectangles) can be translated, 4405rather than having the resulting list of scanlines translated; this is 4406good because the list vertices in a drawing request will generally be 4407much smaller than the list of scanlines it produces. Similarly, 4408hardware that does translation can set miTranslate to FALSE, and avoid 4409the extra addition per vertex, which can be (but is not always) 4410important for getting the highest possible performance. (Contrast the 4411behavior of GetSpans, which is not expected to be called as often, and 4412so has different constraints.) The miTranslate field is settable in 4413each GC, if , for example, you are mixing several kinds of 4414destinations (offscreen pixmaps, main memory pixmaps, backing store, 4415and windows), all of which have different requirements, on one screen.</para> 4416<para> 4417As with other drawing routines, there are fields in the GC to direct 4418higher code to the correct routine to execute for each function. In 4419this way, you can optimize for special cases, for example, drawing 4420solids versus drawing stipples.</para> 4421<para> 4422The Pixblit routines are broken up into three sets. The Span routines 4423simply fill in rows of pixels. The Glyph routines fill in character 4424glyphs. The PushPixels routine is a three-input bitblt for more 4425sophisticated image creation.</para> 4426<para> 4427It turns out that the Glyph and PushPixels routines actually have a 4428machine-independent implementation that depends upon the Span 4429routines. If you are really pressed for time, you can use these 4430versions, although they are quite slow.</para> 4431<section> 4432<title>Span Routines</title> 4433<para> 4434For these routines, all graphic operations have been reduced to "spans." 4435A span is a horizontal row of pixels. 4436If you can design these routines which write into and read from 4437rows of pixels at a time, you can use the mi routines.</para> 4438<para> 4439Each routine takes 4440a destination drawable to draw into, a GC to use while drawing, 4441the number of spans to do, and two pointers to arrays that indicate the list 4442of starting points and the list of widths of spans.</para> 4443<para> 4444<blockquote><programlisting> 4445 4446 void pGC->ops->FillSpans(dst, pGC, nSpans, pPoints, pWidths, sorted) 4447 DrawablePtr dst; 4448 GCPtr pGC; 4449 int nSpans; 4450 DDXPointPtr pPoints; 4451 int *pWidths; 4452 int sorted; 4453 4454</programlisting></blockquote> 4455FillSpans should fill horizontal rows of pixels with 4456the appropriate patterns, stipples, etc., 4457based on the values in the GC. 4458The starting points are in the array at pPoints; the widths are in pWidths. 4459If sorted is true, the scan lines are in increasing y order, in which case 4460you may be able to make assumptions and optimizations.</para> 4461<para> 4462GC components: alu, clipOrg, clientClip, and fillStyle.</para> 4463<para> 4464GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg 4465(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple); 4466and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para> 4467<para> 4468<blockquote><programlisting> 4469 4470 void pGC->ops->SetSpans(pDrawable, pGC, pSrc, ppt, pWidths, nSpans, sorted) 4471 DrawablePtr pDrawable; 4472 GCPtr pGC; 4473 char *pSrc; 4474 DDXPointPtr pPoints; 4475 int *pWidths; 4476 int nSpans; 4477 int sorted; 4478 4479</programlisting></blockquote> 4480For each span, this routine should copy pWidths bits from pSrc to 4481pDrawable at pPoints using the raster-op from the GC. 4482If sorted is true, the scan lines are in increasing y order. 4483The pixels in pSrc are 4484padded according to the screen's padding rules. 4485These 4486can be used to support 4487interesting extension libraries, for example, shaded primitives. It does not 4488use the tile and stipple.</para> 4489<para> 4490GC components: alu, clipOrg, and clientClip</para> 4491<para> 4492The above functions are expected to handle all modifiers in the current 4493GC. Therefore, it is expedient to have 4494different routines to quickly handle common special cases 4495and reload the procedure pointers 4496at validate time, as with the other output functions.</para> 4497<para> 4498<blockquote><programlisting> 4499 4500 void pScreen->GetSpans(pDrawable, wMax, pPoints, pWidths, nSpans) 4501 DrawablePtr pDrawable; 4502 int wMax; 4503 DDXPointPtr pPoints; 4504 int *pWidths; 4505 int nSpans; 4506 char *pDst; 4507 4508</programlisting></blockquote> 4509For each span, GetSpans gets bits from the drawable starting at pPoints 4510and continuing for pWidths bits. 4511Each scanline returned will be server-scanline padded. 4512The routine can return NULL if memory cannot be allocated to hold the 4513result.</para> 4514<para> 4515GetSpans never translates -- for a window, the coordinates are already 4516screen-relative. Consider the case of hardware that doesn't do 4517translation: the mi code that calls ddX will translate each shape 4518(rectangle, polygon,. etc.) before scan-converting it, which requires 4519many fewer additions that having GetSpans translate each span does. 4520Conversely, consider hardware that does translate: it can set its 4521translation point to (0, 0) and get each span, and the only penalty is 4522the small number of additions required to translate each shape being 4523scan-converted by the calling code. Contrast the behavior of 4524FillSpans and SetSpans (discussed above under miTranslate), which are 4525expected to be used more often.</para> 4526<para> 4527Thus, the penalty to hardware that does hardware translation is 4528negligible, and code that wants to call GetSpans() is greatly 4529simplified, both for extensions and the machine-independent core 4530implementation.</para> 4531<section> 4532 <title>Glyph Routines</title> 4533<para> 4534The Glyph routines draw individual character glyphs for text drawing requests.</para> 4535<para> 4536You have a choice in implementing these routines. You can use the mi 4537versions; they depend ultimately upon the span routines. Although 4538text drawing will work, it will be very slow.</para> 4539<para> 4540<blockquote><programlisting> 4541 4542 void pGC->ops->PolyGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase) 4543 DrawablePtr pDrawable; 4544 GCPtr pGC; 4545 int x , y; 4546 unsigned int nglyph; 4547 CharInfoRec **ppci; /* array of character info */ 4548 pointer unused; /* unused since R5 */ 4549 4550</programlisting></blockquote> 4551GC components: alu, clipOrg, clientClip, font, and fillStyle.</para> 4552<para> 4553GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg 4554(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple); 4555and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para> 4556<para> 4557<blockquote><programlisting> 4558 4559 void pGC->ops->ImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase) 4560 DrawablePtr pDrawable; 4561 GCPtr pGC; 4562 int x , y; 4563 unsigned int nglyph; 4564 CharInfoRec **ppci; /* array of character info */ 4565 pointer unused; /* unused since R5 */ 4566 4567</programlisting></blockquote> 4568GC components: clipOrg, clientClip, font, fgPixel, bgPixel</para> 4569<para> 4570These routines must copy the glyphs defined by the bitmaps in 4571pglyphBase and the font metrics in ppci to the DrawablePtr, pDrawable. 4572The poly routine follows all fill, stipple, and tile rules. The image 4573routine simply blasts the glyph onto the glyph's rectangle, in 4574foreground and background colors.</para> 4575<para> 4576More precisely, the Image routine fills the character rectangle with 4577the background color, and then the glyph is applied in the foreground 4578color. The glyph can extend outside of the character rectangle. 4579ImageGlyph() is used for terminal emulators and informal text purposes 4580such as button labels.</para> 4581<para> 4582The exact specification for the Poly routine is that the glyph is 4583painted with the current fill style. The character rectangle is 4584irrelevant for this operation. PolyText, at a higher level, includes 4585facilities for font changes within strings and such; it is to be used 4586for WYSIWYG word processing and similar systems.</para> 4587<para> 4588Both of these routines must clip themselves to the overall clipping region.</para> 4589<para> 4590Example implementations in mi are miPolyGlyphBlt() and 4591miImageGlyphBlt() in Xserver/mi/miglblt.c.</para> 4592</section> 4593<section> 4594<title>PushPixels routine</title> 4595<para> 4596The PushPixels routine writes the current fill style onto the drawable 4597in a certain shape defined by a bitmap. PushPixels is equivalent to 4598using a second stipple. You can thing of it as pushing the fillStyle 4599through a stencil. PushPixels is not used by any of the mi rendering code, 4600but is used by the mi software cursor code. 4601<blockquote><para> 4602 Suppose the stencil is: 00111100 4603 and the stipple is: 10101010 4604 PushPixels result: 00101000 4605</para></blockquote> 4606</para> 4607<para> 4608You have a choice in implementing this routine. 4609You can use the mi version which depends ultimately upon FillSpans(). 4610Although it will work, it will be slow.</para> 4611<para> 4612<blockquote><programlisting> 4613 4614 void pGC->ops->PushPixels(pGC, pBitMap, pDrawable, dx, dy, xOrg, yOrg) 4615 GCPtr pGC; 4616 PixmapPtr pBitMap; 4617 DrawablePtr pDrawable; 4618 int dx, dy, xOrg, yOrg; 4619 4620</programlisting></blockquote> 4621GC components: alu, clipOrg, clientClip, and fillStyle.</para> 4622<para> 4623GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg 4624(for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple); 4625and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para> 4626<para> 4627PushPixels applies the foreground color, tile, or stipple from the pGC 4628through a stencil onto pDrawable. pBitMap points to a stencil (of 4629which we use an area dx wide by dy high), which is oriented over the 4630drawable at xOrg, yOrg. Where there is a 1 bit in the bitmap, the 4631destination is set according to the current fill style. Where there 4632is a 0 bit in the bitmap, the destination is left the way it is.</para> 4633<para> 4634This routine must clip to the overall clipping region.</para> 4635<para> 4636An Example implementation is miPushPixels() in Xserver/mi/mipushpxl.c.</para> 4637</section> 4638</section> 4639</section> 4640<section> 4641 <title>Shutdown Procedures</title> 4642<para> 4643<blockquote><programlisting> 4644 void ddxGiveUp(enum ExitCode error) 4645</programlisting></blockquote> 4646Some hardware may require special work to be done before the server 4647exits so that it is not left in an intermediate state. As explained 4648in the OS layer, FatalError() will call ddxGiveUp() just before 4649terminating the server. In addition, ddxGiveUp() will be called just 4650before terminating the server on a "clean" death. What 4651ddxGiveUp does is left unspecified, only that it must exist in the 4652ddx layer. It is up to local implementors as to what they should 4653accomplish before termination.</para> 4654<section> 4655 <title>Command Line Procedures</title> 4656<para> 4657<blockquote><programlisting> 4658 int ddxProcessArgument(argc, argv, i) 4659 int argc; 4660 char *argv[]; 4661 int i; 4662 4663 void 4664 ddxUseMsg() 4665 4666</programlisting></blockquote> 4667You should write these routines to deal with device-dependent command line 4668arguments. The routine ddxProcessArgument() is called with the command line, 4669and the current index into argv; you should return zero if the argument 4670is not a device-dependent one, and otherwise return a count of the number 4671of elements of argv that are part of this one argument. For a typical 4672option (e.g., "-realtime"), you should return the value one. This 4673routine gets called before checks are made against device-independent 4674arguments, so it is possible to peek at all arguments or to override 4675device-independent argument processing. You can document the 4676device-dependent arguments in ddxUseMsg(), which will be 4677called from UseMsg() after printing out the device-independent arguments.</para> 4678</section> 4679</section> 4680<section id="wrappers_and_privates"> 4681 <title>Wrappers and Privates</title> 4682<para> 4683Two new extensibility concepts have been developed for release 4, Wrappers 4684and devPrivates. These replace the R3 GCInterest queues, which were not a 4685general enough mechanism for many extensions and only provided hooks into a 4686single data structure. devPrivates have been revised substantially for 4687X.Org X server release 1.5, updated again for the 1.9 release and extended 4688again for the 1.13 relealse.</para> 4689<section> 4690 <title>devPrivates</title> 4691<para> 4692devPrivates provides a way to attach arbitrary private data to various server structures. 4693Any structure which contains a <structfield>devPrivates</structfield> field of 4694type <type>PrivateRec</type> supports this mechanism. Some structures allow 4695allocating space for private data after some objects have been created, others 4696require all space allocations be registered before any objects of that type 4697are created. <filename class="headerfile">Xserver/include/privates.h</filename> 4698lists which of these cases applies to each structure containing 4699<structfield>devPrivates</structfield>.</para> 4700 4701<para> 4702To request private space, use 4703<blockquote><programlisting> 4704 Bool dixRegisterPrivateKey(DevPrivateKey key, DevPrivateType type, unsigned size); 4705</programlisting></blockquote> 4706The first argument is a pointer to a <type>DevPrivateKeyRec</type> which 4707will serve as the unique identifier for the private data. Typically this is 4708the address of a static <type>DevPrivateKeyRec</type> in your code. 4709The second argument is the class of objects for which this key will apply. 4710The third argument is the size of the space being requested, or 4711<constant>0</constant> to only allocate a pointer that the caller will manage. 4712If space is requested, this space will be automatically freed when the object 4713is destroyed. Note that a call to <function>dixSetPrivate</function> 4714that changes the pointer value may cause the space to be unreachable by the caller, however it will still be automatically freed. 4715The function returns <literal>TRUE</literal> unless memory allocation fails. 4716If the function is called more than once on the same key, all calls must use 4717the same value for <type>size</type> or the server will abort.</para> 4718 4719<para> 4720To request per-screen private space in an object, use 4721<blockquote><programlisting> 4722 Bool dixRegisterScreenPrivateKey(DevScreenPrivateKey key, ScreenPtr pScreen, DevPrivateType type, unsigned size); 4723</programlisting></blockquote> 4724The <parameter>type</parameter> and <parameter>size</parameter> arguments are 4725the same as those to <function>dixRegisterPrivateKey</function> but this 4726function ensures the given <parameter>key</parameter> exists on objects of 4727the specified type with distinct storage for the given 4728<parameter>pScreen</parameter>. The key is usable on ScreenPrivate variants 4729that are otherwise equivalent to the following Private functions.</para> 4730 4731<para> 4732 To request private space in objects created for a specific screen, use 4733 <blockquote><programlisting> 4734 Bool dixRegisterScreenSpecificPrivateKey(ScreenPtr pScreen, DevPrivateKey key, DevPrivateType type, unsigned size); 4735 </programlisting></blockquote> 4736 The <parameter>type</parameter> and <parameter>size</parameter> arguments are 4737 the same as those to <function>dixRegisterPrivateKey</function> but this 4738 function ensures only that the given <parameter>key</parameter> exists on objects of 4739 the specified type that are allocated with reference to the specified 4740 <parameter>pScreen</parameter>. Using the key on objects allocated for 4741 other screens will result in incorrect results; there is no check made to 4742 ensure that the caller's screen matches the private's screen. The key is 4743 usable in any of the following functions. Screen-specific private storage is available 4744 only for Windows, GCs, Pixmaps and Pictures. Attempts to allocate screen-specific 4745 privates on other objects will result in a call to FatalError. 4746</para> 4747 4748<para> 4749To attach a piece of private data to an object, use: 4750<blockquote><programlisting> 4751 void dixSetPrivate(PrivateRec **privates, const DevPrivateKey key, pointer val) 4752</programlisting></blockquote> 4753The first argument is the address of the <structfield>devPrivates</structfield> 4754field in the target structure. This field is managed privately by the DIX 4755layer and should not be directly modified. The second argument is a pointer 4756to the <type>DevPrivateKeyRec</type> which you registered with 4757<function>dixRegisterPrivateKey</function> or allocated with 4758<function>dixCreatePrivateKey</function>. Only one 4759piece of data with a given key can be attached to an object, and in most cases 4760each key is specific to the type of object it was registered for. (An 4761exception is the PRIVATE_XSELINUX class which applies to multiple object types.) 4762The third argument is the value to store.</para> 4763<para> 4764If private data with the given key is already associated with the object, 4765<function>dixSetPrivate</function> will overwrite the old value with the 4766new one.</para> 4767 4768<para> 4769To look up a piece of private data, use one of: 4770<blockquote><programlisting> 4771 pointer dixLookupPrivate(PrivateRec **privates, const DevPrivateKey key) 4772 pointer *dixLookupPrivateAddr(PrivateRec **privates, const DevPrivateKey key) 4773</programlisting></blockquote> 4774The first argument is the address of the <structfield>devPrivates</structfield> field 4775in the target structure. The second argument is the key to look up. 4776If a non-zero size was given when the key was registered, or if private data 4777with the given key is already associated with the object, then 4778<function>dixLookupPrivate</function> will return the pointer value 4779while <function>dixLookupPrivateAddr</function> 4780will return the address of the pointer.</para> 4781 4782<para> 4783When implementing new server resource objects that support devPrivates, there 4784are four steps to perform: 4785Add a type value to the <type>DevPrivateType</type> enum in 4786<filename class="headerfile">Xserver/include/privates.h</filename>, 4787declare a field of type <type>PrivateRec *</type> in your structure; 4788initialize this field to <literal>NULL</literal> when creating any objects; and 4789when freeing any objects call the <function>dixFreePrivates</function> or 4790<function>dixFreeObjectWithPrivates</function> function.</para> 4791</section> 4792<section> 4793 <title>Wrappers</title> 4794<para> 4795Wrappers are not a body of code, nor an interface spec. They are, instead, 4796a technique for hooking a new module into an existing calling sequence. 4797There are limitations on other portions of the server implementation which 4798make using wrappers possible; limits on when specific fields of data 4799structures may be modified. They are intended as a replacement for 4800GCInterest queues, which were not general enough to support existing 4801modules; in particular software cursors needed more 4802control over the activity. The general mechanism for using wrappers is: 4803<blockquote><programlisting> 4804privateWrapperFunction (object, ...) 4805 ObjectPtr object; 4806{ 4807 pre-wrapped-function-stuff ... 4808 4809 object->functionVector = dixLookupPrivate(&object->devPrivates, privateKey); 4810 (*object->functionVector) (object, ...); 4811 /* 4812 * this next line is occasionally required by the rules governing 4813 * wrapper functions. Always using it will not cause problems. 4814 * Not using it when necessary can cause severe troubles. 4815 */ 4816 dixSetPrivate(&object->devPrivates, privateKey, object->functionVector); 4817 object->functionVector = privateWrapperFunction; 4818 4819 post-wrapped-function-stuff ... 4820} 4821 4822privateInitialize (object) 4823 ObjectPtr object; 4824{ 4825 dixSetPrivate(&object->devPrivates, privateKey, object->functionVector); 4826 object->functionVector = privateWrapperFunction; 4827} 4828</programlisting></blockquote> 4829</para> 4830<para> 4831Thus the privateWrapperFunction provides hooks for performing work both 4832before and after the wrapped function has been called; the process of 4833resetting the functionVector is called "unwrapping" while the process of 4834fetching the wrapped function and replacing it with the wrapping function 4835is called "wrapping". It should be clear that GCInterest queues could 4836be emulated using wrappers. In general, any function vectors contained in 4837objects can be wrapped, but only vectors in GCs and Screens have been tested.</para> 4838<para> 4839Wrapping screen functions is quite easy; each vector is individually 4840wrapped. Screen functions are not supposed to change after initialization, 4841so rewrapping is technically not necessary, but causes no problems.</para> 4842<para> 4843Wrapping GC functions is a bit more complicated. GC's have two tables of 4844function vectors, one hanging from gc->ops and the other from gc->funcs, which 4845should be initially wrapped from a CreateGC wrapper. Wrappers should modify 4846only table pointers, not the contents of the tables, as they 4847may be shared by more than one GC (and, in the case of funcs, are probably 4848shared by all gcs). Your func wrappers may change the GC funcs or ops 4849pointers, and op wrappers may change the GC op pointers but not the funcs.</para> 4850<para> 4851Thus, the rule for GC wrappings is: wrap the funcs from CreateGC and, in each 4852func wrapper, unwrap the ops and funcs, call down, and re-wrap. In each op 4853wrapper, unwrap the ops, call down, and rewrap afterwards. Note that in 4854re-wrapping you must save out the pointer you're replacing again. This way the 4855chain will be maintained when wrappers adjust the funcs/ops tables they use.</para> 4856</section> 4857</section> 4858<section> 4859 <title>Work Queue</title> 4860<para> 4861To queue work for execution when all clients are in a stable state (i.e. 4862just before calling select() in WaitForSomething), call: 4863<blockquote><programlisting> 4864 Bool QueueWorkProc(function,client,closure) 4865 Bool (*function)(); 4866 ClientPtr client; 4867 pointer closure; 4868</programlisting></blockquote> 4869</para> 4870<para> 4871When the server is about to suspend itself, the given function will be 4872executed: 4873<blockquote><programlisting> 4874 (*function) (client, closure) 4875</programlisting></blockquote> 4876</para> 4877<para> 4878Neither client nor closure are actually used inside the work queue routines.</para> 4879</section> 4880</section> 4881<section> 4882 <title>Summary of Routines</title> 4883<para> 4884This is a summary of the routines discussed in this document. 4885The procedure names are in alphabetical order. 4886The Struct is the structure it is attached to; if blank, this 4887procedure is not attached to a struct and must be named as shown. 4888The sample server provides implementations in the following 4889categories. Notice that many of the graphics routines have both 4890mi and fb implementations.</para> 4891<para> 4892<itemizedlist> 4893<listitem><para>dix portable to all systems; do not attempt to rewrite (Xserver/dix)</para></listitem> 4894<listitem><para>os routine provided in Xserver/os or Xserver/include/os.h</para></listitem> 4895<listitem><para>ddx frame buffer dependent (examples in Xserver/fb)</para></listitem> 4896<listitem><para>mi routine provided in Xserver/mi</para></listitem> 4897<listitem><para>hd hardware dependent (examples in many Xserver/hw directories)</para></listitem> 4898<listitem><para>none not implemented in sample implementation</para></listitem> 4899</itemizedlist> 4900</para> 4901 <table frame="all" id="routines-1"> 4902 <title>Server Routines (Page 1)</title> 4903 <tgroup cols='3' align='left' colsep='1' rowsep='1'> 4904 <thead> 4905 <row> 4906 <entry>Procedure</entry> 4907 <entry>Port</entry> 4908 <entry>Struct</entry> 4909 </row> 4910 </thead> 4911 <tbody> 4912<row><entry><function>ALLOCATE_LOCAL</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4913<row><entry><function>AddCallback</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4914<row><entry><function>AddEnabledDevice</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4915<row><entry><function>AddInputDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4916<row><entry><function>AddScreen</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4917<row><entry><function>AdjustWaitForDelay</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4918<row><entry><function>Bell</function></entry><entry><literal>hd</literal></entry><entry><para>Device</para></entry></row> 4919<row><entry><function>ChangeClip</function></entry><entry><literal>mi</literal></entry><entry><para>GC func</para></entry></row> 4920<row><entry><function>ChangeGC</function></entry><entry><literal></literal></entry><entry><para>GC func</para></entry></row> 4921<row><entry><function>ChangeWindowAttributes</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4922<row><entry><function>ClearToBackground</function></entry><entry><literal>ddx</literal></entry><entry><para>Window</para></entry></row> 4923<row><entry><function>ClientAuthorized</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4924<row><entry><function>ClientSignal</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4925<row><entry><function>ClientSleep</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4926<row><entry><function>ClientWakeup</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4927<row><entry><function>ClipNotify</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4928<row><entry><function>CloseScreen</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row> 4929<row><entry><function>ConstrainCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 4930<row><entry><function>CopyArea</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 4931<row><entry><function>CopyGCDest</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row> 4932<row><entry><function>CopyGCSource</function></entry><entry><literal>none</literal></entry><entry><para>GC func</para></entry></row> 4933<row><entry><function>CopyPlane</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 4934<row><entry><function>CopyWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Window</para></entry></row> 4935<row><entry><function>CreateGC</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4936<row><entry><function>CreateCallbackList</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4937<row><entry><function>CreatePixmap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4938<row><entry><function>CreateScreenResources</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4939<row><entry><function>CreateWellKnowSockets</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4940<row><entry><function>CreateWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4941<row><entry><function>CursorLimits</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 4942<row><entry><function>DEALLOCATE_LOCAL</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4943<row><entry><function>DeleteCallback</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4944<row><entry><function>DeleteCallbackList</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4945<row><entry><function>DestroyClip</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row> 4946<row><entry><function>DestroyGC</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row> 4947<row><entry><function>DestroyPixmap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4948<row><entry><function>DestroyWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4949<row><entry><function>DisplayCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 4950<row><entry><function>Error</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4951<row><entry><function>ErrorF</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4952<row><entry><function>FatalError</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4953<row><entry><function>FillPolygon</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 4954<row><entry><function>FillSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>GC op</para></entry></row> 4955<row><entry><function>FlushAllOutput</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4956<row><entry><function>FlushIfCriticalOutputPending</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4957<row><entry><function>FreeScratchPixmapHeader</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4958<row><entry><function>GetImage</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 4959<row><entry><function>GetMotionEvents</function></entry><entry><literal>hd</literal></entry><entry><para>Device</para></entry></row> 4960<row><entry><function>GetScratchPixmapHeader</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4961<row><entry><function>GetSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4962<row><entry><function>GetStaticColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4963 </tbody> 4964 </tgroup> 4965 </table> 4966 4967 <table frame="all" id="routines-2"> 4968 <title>Server Routines (Page 2)</title> 4969 <tgroup cols='3' align='left' colsep='1' rowsep='1'> 4970 <thead> 4971 <row> 4972 <entry>Procedure</entry> 4973 <entry>Port</entry> 4974 <entry>Struct</entry> 4975 </row> 4976 </thead> 4977 <tbody> 4978<row><entry><function>ImageGlyphBlt</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 4979<row><entry><function>ImageText16</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 4980<row><entry><function>ImageText8</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 4981<row><entry><function>InitInput</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row> 4982<row><entry><function>InitKeyboardDeviceStruct</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4983<row><entry><function>InitOutput</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row> 4984<row><entry><function>InitPointerDeviceStruct</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4985<row><entry><function>InsertFakeRequest</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4986<row><entry><function>InstallColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4987<row><entry><function>Intersect</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 4988<row><entry><function>Inverse</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 4989<row><entry><function>LineHelper</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 4990<row><entry><function>ListInstalledColormaps</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 4991<row><entry><function>LookupKeyboardDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4992<row><entry><function>LookupPointerDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4993<row><entry><function>ModifyPixmapHeader</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 4994<row><entry><function>NextAvailableClient</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 4995<row><entry><function>OsInit</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 4996<row><entry><function>PaintWindowBackground</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row> 4997<row><entry><function>PaintWindowBorder</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row> 4998<row><entry><function>PointerNonInterestBox</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 4999<row><entry><function>PointInRegion</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5000<row><entry><function>PolyArc</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5001<row><entry><function>PolyFillArc</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5002<row><entry><function>PolyFillRect</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5003<row><entry><function>PolyGlyphBlt</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5004<row><entry><function>Polylines</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5005<row><entry><function>PolyPoint</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5006<row><entry><function>PolyRectangle</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5007<row><entry><function>PolySegment</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5008<row><entry><function>PolyText16</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5009<row><entry><function>PolyText8</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5010<row><entry><function>PositionWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5011<row><entry><function>ProcessInputEvents</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row> 5012<row><entry><function>PushPixels</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5013<row><entry><function>PutImage</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row> 5014<row><entry><function>QueryBestSize</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 5015<row><entry><function>ReadRequestFromClient</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5016<row><entry><function>RealizeCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 5017<row><entry><function>RealizeFont</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5018<row><entry><function>RealizeWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5019<row><entry><function>RecolorCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 5020<row><entry><function>RectIn</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5021<row><entry><function>RegionCopy</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5022<row><entry><function>RegionCreate</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5023<row><entry><function>RegionDestroy</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5024<row><entry><function>RegionEmpty</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5025<row><entry><function>RegionExtents</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5026<row><entry><function>RegionNotEmpty</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5027<row><entry><function>RegionReset</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5028<row><entry><function>ResolveColor</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5029 </tbody> 5030 </tgroup> 5031 </table> 5032 5033 <table frame="all" id="routines-3"> 5034 <title>Server Routines (Page 3)</title> 5035 <tgroup cols='3' align='left' colsep='1' rowsep='1'> 5036 <thead> 5037 <row> 5038 <entry>Procedure</entry> 5039 <entry>Port</entry> 5040 <entry>Struct</entry> 5041 </row> 5042 </thead> 5043 <tbody> 5044<row><entry><function>RemoveEnabledDevice</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5045<row><entry><function>ResetCurrentRequest</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5046<row><entry><function>SaveScreen</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5047<row><entry><function>SetCriticalOutputPending</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5048<row><entry><function>SetCursorPosition</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 5049<row><entry><function>SetInputCheck</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row> 5050<row><entry><function>SetSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>GC op</para></entry></row> 5051<row><entry><function>StoreColors</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5052<row><entry><function>Subtract</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5053<row><entry><function>TimerCancel</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5054<row><entry><function>TimerCheck</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5055<row><entry><function>TimerForce</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5056<row><entry><function>TimerFree</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5057<row><entry><function>TimerInit</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5058<row><entry><function>TimerSet</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5059<row><entry><function>TimeSinceLastInputEvent</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row> 5060<row><entry><function>TranslateRegion</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5061<row><entry><function>UninstallColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5062<row><entry><function>Union</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5063<row><entry><function>UnrealizeCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row> 5064<row><entry><function>UnrealizeFont</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5065<row><entry><function>UnrealizeWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row> 5066<row><entry><function>ValidateGC</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row> 5067<row><entry><function>ValidateTree</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row> 5068<row><entry><function>WaitForSomething</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5069<row><entry><function>WindowExposures</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row> 5070<row><entry><function>WriteToClient</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row> 5071 </tbody> 5072 </tgroup> 5073 </table> 5074</section> 5075</article> 5076