135c4bbdfSmrg/* 235c4bbdfSmrg * Copyright © 2009 Intel Corporation 335c4bbdfSmrg * 435c4bbdfSmrg * Permission is hereby granted, free of charge, to any person obtaining a 535c4bbdfSmrg * copy of this software and associated documentation files (the "Software"), 635c4bbdfSmrg * to deal in the Software without restriction, including without limitation 735c4bbdfSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 835c4bbdfSmrg * and/or sell copies of the Software, and to permit persons to whom the 935c4bbdfSmrg * Software is furnished to do so, subject to the following conditions: 1035c4bbdfSmrg * 1135c4bbdfSmrg * The above copyright notice and this permission notice (including the next 1235c4bbdfSmrg * paragraph) shall be included in all copies or substantial portions of the 1335c4bbdfSmrg * Software. 1435c4bbdfSmrg * 1535c4bbdfSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1635c4bbdfSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1735c4bbdfSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1835c4bbdfSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 1935c4bbdfSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 2035c4bbdfSmrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 2135c4bbdfSmrg * IN THE SOFTWARE. 2235c4bbdfSmrg * 2335c4bbdfSmrg * Authors: 2435c4bbdfSmrg * Junyan He <junyan.he@linux.intel.com> 2535c4bbdfSmrg * 2635c4bbdfSmrg */ 2735c4bbdfSmrg 2835c4bbdfSmrg/** @file glamor_gradient.c 2935c4bbdfSmrg * 3035c4bbdfSmrg * Gradient acceleration implementation 3135c4bbdfSmrg */ 3235c4bbdfSmrg 3335c4bbdfSmrg#include "glamor_priv.h" 3435c4bbdfSmrg 3535c4bbdfSmrg#define LINEAR_SMALL_STOPS (6 + 2) 3635c4bbdfSmrg#define LINEAR_LARGE_STOPS (16 + 2) 3735c4bbdfSmrg 3835c4bbdfSmrg#define RADIAL_SMALL_STOPS (6 + 2) 3935c4bbdfSmrg#define RADIAL_LARGE_STOPS (16 + 2) 4035c4bbdfSmrg 411b5d61b8Smrgstatic char * 4235c4bbdfSmrg_glamor_create_getcolor_fs_source(ScreenPtr screen, int stops_count, 4335c4bbdfSmrg int use_array) 4435c4bbdfSmrg{ 4535c4bbdfSmrg char *gradient_fs = NULL; 4635c4bbdfSmrg 4735c4bbdfSmrg#define gradient_fs_getcolor\ 4835c4bbdfSmrg GLAMOR_DEFAULT_PRECISION\ 4935c4bbdfSmrg "uniform int n_stop;\n"\ 5035c4bbdfSmrg "uniform float stops[%d];\n"\ 5135c4bbdfSmrg "uniform vec4 stop_colors[%d];\n"\ 5235c4bbdfSmrg "vec4 get_color(float stop_len)\n"\ 5335c4bbdfSmrg "{\n"\ 5435c4bbdfSmrg " int i = 0;\n"\ 551b5d61b8Smrg " vec4 stop_color_before;\n"\ 5635c4bbdfSmrg " vec4 gradient_color;\n"\ 571b5d61b8Smrg " float stop_delta;\n"\ 5835c4bbdfSmrg " float percentage; \n"\ 591b5d61b8Smrg " \n"\ 601b5d61b8Smrg " if(stop_len < stops[0])\n"\ 611b5d61b8Smrg " return vec4(0.0, 0.0, 0.0, 0.0); \n"\ 621b5d61b8Smrg " for(i = 1; i < n_stop; i++) {\n"\ 6335c4bbdfSmrg " if(stop_len < stops[i])\n"\ 6435c4bbdfSmrg " break; \n"\ 6535c4bbdfSmrg " }\n"\ 661b5d61b8Smrg " if(i == n_stop)\n"\ 671b5d61b8Smrg " return vec4(0.0, 0.0, 0.0, 0.0); \n"\ 6835c4bbdfSmrg " \n"\ 691b5d61b8Smrg " stop_color_before = stop_colors[i-1];\n"\ 701b5d61b8Smrg " stop_delta = stops[i] - stops[i-1];\n"\ 711b5d61b8Smrg " if(stop_delta > 2.0)\n"\ 7235c4bbdfSmrg " percentage = 0.0;\n" /*For comply with pixman, walker->stepper overflow.*/\ 731b5d61b8Smrg " else if(stop_delta < 0.000001)\n"\ 7435c4bbdfSmrg " percentage = 0.0;\n"\ 7535c4bbdfSmrg " else \n"\ 761b5d61b8Smrg " percentage = (stop_len - stops[i-1])/stop_delta;\n"\ 7735c4bbdfSmrg " \n"\ 781b5d61b8Smrg " gradient_color = stop_color_before;\n"\ 791b5d61b8Smrg " if(percentage != 0.0)\n"\ 801b5d61b8Smrg " gradient_color += (stop_colors[i] - gradient_color)*percentage;\n"\ 811b5d61b8Smrg " return vec4(gradient_color.rgb * gradient_color.a, gradient_color.a);\n"\ 8235c4bbdfSmrg "}\n" 8335c4bbdfSmrg 8435c4bbdfSmrg /* Because the array access for shader is very slow, the performance is very low 8535c4bbdfSmrg if use array. So use global uniform to replace for it if the number of n_stops is small. */ 8635c4bbdfSmrg const char *gradient_fs_getcolor_no_array = 8735c4bbdfSmrg GLAMOR_DEFAULT_PRECISION 8835c4bbdfSmrg "uniform int n_stop;\n" 8935c4bbdfSmrg "uniform float stop0;\n" 9035c4bbdfSmrg "uniform float stop1;\n" 9135c4bbdfSmrg "uniform float stop2;\n" 9235c4bbdfSmrg "uniform float stop3;\n" 9335c4bbdfSmrg "uniform float stop4;\n" 9435c4bbdfSmrg "uniform float stop5;\n" 9535c4bbdfSmrg "uniform float stop6;\n" 9635c4bbdfSmrg "uniform float stop7;\n" 9735c4bbdfSmrg "uniform vec4 stop_color0;\n" 9835c4bbdfSmrg "uniform vec4 stop_color1;\n" 9935c4bbdfSmrg "uniform vec4 stop_color2;\n" 10035c4bbdfSmrg "uniform vec4 stop_color3;\n" 10135c4bbdfSmrg "uniform vec4 stop_color4;\n" 10235c4bbdfSmrg "uniform vec4 stop_color5;\n" 10335c4bbdfSmrg "uniform vec4 stop_color6;\n" 10435c4bbdfSmrg "uniform vec4 stop_color7;\n" 10535c4bbdfSmrg "\n" 10635c4bbdfSmrg "vec4 get_color(float stop_len)\n" 10735c4bbdfSmrg "{\n" 10835c4bbdfSmrg " vec4 stop_color_before;\n" 10935c4bbdfSmrg " vec4 stop_color_after;\n" 11035c4bbdfSmrg " vec4 gradient_color;\n" 1111b5d61b8Smrg " float stop_before;\n" 1121b5d61b8Smrg " float stop_delta;\n" 11335c4bbdfSmrg " float percentage; \n" 11435c4bbdfSmrg " \n" 11535c4bbdfSmrg " if((stop_len < stop0) && (n_stop >= 1)) {\n" 1161b5d61b8Smrg " stop_color_before = vec4(0.0, 0.0, 0.0, 0.0);\n" 1171b5d61b8Smrg " stop_delta = 0.0;\n" 11835c4bbdfSmrg " } else if((stop_len < stop1) && (n_stop >= 2)) {\n" 11935c4bbdfSmrg " stop_color_before = stop_color0;\n" 12035c4bbdfSmrg " stop_color_after = stop_color1;\n" 12135c4bbdfSmrg " stop_before = stop0;\n" 1221b5d61b8Smrg " stop_delta = stop1 - stop0;\n" 12335c4bbdfSmrg " } else if((stop_len < stop2) && (n_stop >= 3)) {\n" 12435c4bbdfSmrg " stop_color_before = stop_color1;\n" 12535c4bbdfSmrg " stop_color_after = stop_color2;\n" 12635c4bbdfSmrg " stop_before = stop1;\n" 1271b5d61b8Smrg " stop_delta = stop2 - stop1;\n" 12835c4bbdfSmrg " } else if((stop_len < stop3) && (n_stop >= 4)){\n" 12935c4bbdfSmrg " stop_color_before = stop_color2;\n" 13035c4bbdfSmrg " stop_color_after = stop_color3;\n" 13135c4bbdfSmrg " stop_before = stop2;\n" 1321b5d61b8Smrg " stop_delta = stop3 - stop2;\n" 13335c4bbdfSmrg " } else if((stop_len < stop4) && (n_stop >= 5)){\n" 13435c4bbdfSmrg " stop_color_before = stop_color3;\n" 13535c4bbdfSmrg " stop_color_after = stop_color4;\n" 13635c4bbdfSmrg " stop_before = stop3;\n" 1371b5d61b8Smrg " stop_delta = stop4 - stop3;\n" 13835c4bbdfSmrg " } else if((stop_len < stop5) && (n_stop >= 6)){\n" 13935c4bbdfSmrg " stop_color_before = stop_color4;\n" 14035c4bbdfSmrg " stop_color_after = stop_color5;\n" 14135c4bbdfSmrg " stop_before = stop4;\n" 1421b5d61b8Smrg " stop_delta = stop5 - stop4;\n" 14335c4bbdfSmrg " } else if((stop_len < stop6) && (n_stop >= 7)){\n" 14435c4bbdfSmrg " stop_color_before = stop_color5;\n" 14535c4bbdfSmrg " stop_color_after = stop_color6;\n" 14635c4bbdfSmrg " stop_before = stop5;\n" 1471b5d61b8Smrg " stop_delta = stop6 - stop5;\n" 14835c4bbdfSmrg " } else if((stop_len < stop7) && (n_stop >= 8)){\n" 14935c4bbdfSmrg " stop_color_before = stop_color6;\n" 15035c4bbdfSmrg " stop_color_after = stop_color7;\n" 15135c4bbdfSmrg " stop_before = stop6;\n" 1521b5d61b8Smrg " stop_delta = stop7 - stop6;\n" 15335c4bbdfSmrg " } else {\n" 1541b5d61b8Smrg " stop_color_before = vec4(0.0, 0.0, 0.0, 0.0);\n" 1551b5d61b8Smrg " stop_delta = 0.0;\n" 15635c4bbdfSmrg " }\n" 1571b5d61b8Smrg " if(stop_delta > 2.0)\n" 15835c4bbdfSmrg " percentage = 0.0;\n" //For comply with pixman, walker->stepper overflow. 1591b5d61b8Smrg " else if(stop_delta < 0.000001)\n" 16035c4bbdfSmrg " percentage = 0.0;\n" 1611b5d61b8Smrg " else\n" 1621b5d61b8Smrg " percentage = (stop_len - stop_before)/stop_delta;\n" 16335c4bbdfSmrg " \n" 1641b5d61b8Smrg " gradient_color = stop_color_before;\n" 1651b5d61b8Smrg " if(percentage != 0.0)\n" 1661b5d61b8Smrg " gradient_color += (stop_color_after - gradient_color)*percentage;\n" 1671b5d61b8Smrg " return vec4(gradient_color.rgb * gradient_color.a, gradient_color.a);\n" 16835c4bbdfSmrg "}\n"; 16935c4bbdfSmrg 17035c4bbdfSmrg if (use_array) { 17135c4bbdfSmrg XNFasprintf(&gradient_fs, 17235c4bbdfSmrg gradient_fs_getcolor, stops_count, stops_count); 17335c4bbdfSmrg return gradient_fs; 17435c4bbdfSmrg } 17535c4bbdfSmrg else { 17635c4bbdfSmrg return XNFstrdup(gradient_fs_getcolor_no_array); 17735c4bbdfSmrg } 17835c4bbdfSmrg} 17935c4bbdfSmrg 18035c4bbdfSmrgstatic void 18135c4bbdfSmrg_glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, 18235c4bbdfSmrg int dyn_gen) 18335c4bbdfSmrg{ 18435c4bbdfSmrg glamor_screen_private *glamor_priv; 18535c4bbdfSmrg int index; 18635c4bbdfSmrg 18735c4bbdfSmrg GLint gradient_prog = 0; 18835c4bbdfSmrg char *gradient_fs = NULL; 18935c4bbdfSmrg GLint fs_prog, vs_prog; 19035c4bbdfSmrg 19135c4bbdfSmrg const char *gradient_vs = 19235c4bbdfSmrg GLAMOR_DEFAULT_PRECISION 19335c4bbdfSmrg "attribute vec4 v_position;\n" 19435c4bbdfSmrg "attribute vec4 v_texcoord;\n" 19535c4bbdfSmrg "varying vec2 source_texture;\n" 19635c4bbdfSmrg "\n" 19735c4bbdfSmrg "void main()\n" 19835c4bbdfSmrg "{\n" 19935c4bbdfSmrg " gl_Position = v_position;\n" 20035c4bbdfSmrg " source_texture = v_texcoord.xy;\n" 20135c4bbdfSmrg "}\n"; 20235c4bbdfSmrg 20335c4bbdfSmrg /* 20435c4bbdfSmrg * Refer to pixman radial gradient. 20535c4bbdfSmrg * 20635c4bbdfSmrg * The problem is given the two circles of c1 and c2 with the radius of r1 and 207ed6184dfSmrg * r1, we need to calculate the t, which is used to do interpolate with stops, 20835c4bbdfSmrg * using the fomula: 20935c4bbdfSmrg * length((1-t)*c1 + t*c2 - p) = (1-t)*r1 + t*r2 21035c4bbdfSmrg * expand the fomula with xy coond, get the following: 21135c4bbdfSmrg * sqrt(sqr((1-t)*c1.x + t*c2.x - p.x) + sqr((1-t)*c1.y + t*c2.y - p.y)) 21235c4bbdfSmrg * = (1-t)r1 + t*r2 21335c4bbdfSmrg * <====> At*t- 2Bt + C = 0 21435c4bbdfSmrg * where A = sqr(c2.x - c1.x) + sqr(c2.y - c1.y) - sqr(r2 -r1) 21535c4bbdfSmrg * B = (p.x - c1.x)*(c2.x - c1.x) + (p.y - c1.y)*(c2.y - c1.y) + r1*(r2 -r1) 21635c4bbdfSmrg * C = sqr(p.x - c1.x) + sqr(p.y - c1.y) - r1*r1 21735c4bbdfSmrg * 21835c4bbdfSmrg * solve the fomula and we get the result of 21935c4bbdfSmrg * t = (B + sqrt(B*B - A*C)) / A or 22035c4bbdfSmrg * t = (B - sqrt(B*B - A*C)) / A (quadratic equation have two solutions) 22135c4bbdfSmrg * 22235c4bbdfSmrg * The solution we are going to prefer is the bigger one, unless the 22335c4bbdfSmrg * radius associated to it is negative (or it falls outside the valid t range) 22435c4bbdfSmrg */ 22535c4bbdfSmrg 22635c4bbdfSmrg#define gradient_radial_fs_template\ 22735c4bbdfSmrg GLAMOR_DEFAULT_PRECISION\ 22835c4bbdfSmrg "uniform mat3 transform_mat;\n"\ 22935c4bbdfSmrg "uniform int repeat_type;\n"\ 23035c4bbdfSmrg "uniform float A_value;\n"\ 23135c4bbdfSmrg "uniform vec2 c1;\n"\ 23235c4bbdfSmrg "uniform float r1;\n"\ 23335c4bbdfSmrg "uniform vec2 c2;\n"\ 23435c4bbdfSmrg "uniform float r2;\n"\ 23535c4bbdfSmrg "varying vec2 source_texture;\n"\ 23635c4bbdfSmrg "\n"\ 23735c4bbdfSmrg "vec4 get_color(float stop_len);\n"\ 23835c4bbdfSmrg "\n"\ 23935c4bbdfSmrg "int t_invalid;\n"\ 24035c4bbdfSmrg "\n"\ 24135c4bbdfSmrg "float get_stop_len()\n"\ 24235c4bbdfSmrg "{\n"\ 24335c4bbdfSmrg " float t = 0.0;\n"\ 24435c4bbdfSmrg " float sqrt_value;\n"\ 24535c4bbdfSmrg " t_invalid = 0;\n"\ 24635c4bbdfSmrg " \n"\ 24735c4bbdfSmrg " vec3 tmp = vec3(source_texture.x, source_texture.y, 1.0);\n"\ 24835c4bbdfSmrg " vec3 source_texture_trans = transform_mat * tmp;\n"\ 24935c4bbdfSmrg " source_texture_trans.xy = source_texture_trans.xy/source_texture_trans.z;\n"\ 25035c4bbdfSmrg " float B_value = (source_texture_trans.x - c1.x) * (c2.x - c1.x)\n"\ 25135c4bbdfSmrg " + (source_texture_trans.y - c1.y) * (c2.y - c1.y)\n"\ 25235c4bbdfSmrg " + r1 * (r2 - r1);\n"\ 25335c4bbdfSmrg " float C_value = (source_texture_trans.x - c1.x) * (source_texture_trans.x - c1.x)\n"\ 25435c4bbdfSmrg " + (source_texture_trans.y - c1.y) * (source_texture_trans.y - c1.y)\n"\ 25535c4bbdfSmrg " - r1*r1;\n"\ 25635c4bbdfSmrg " if(abs(A_value) < 0.00001) {\n"\ 25735c4bbdfSmrg " if(B_value == 0.0) {\n"\ 25835c4bbdfSmrg " t_invalid = 1;\n"\ 25935c4bbdfSmrg " return t;\n"\ 26035c4bbdfSmrg " }\n"\ 26135c4bbdfSmrg " t = 0.5 * C_value / B_value;"\ 26235c4bbdfSmrg " } else {\n"\ 26335c4bbdfSmrg " sqrt_value = B_value * B_value - A_value * C_value;\n"\ 26435c4bbdfSmrg " if(sqrt_value < 0.0) {\n"\ 26535c4bbdfSmrg " t_invalid = 1;\n"\ 26635c4bbdfSmrg " return t;\n"\ 26735c4bbdfSmrg " }\n"\ 26835c4bbdfSmrg " sqrt_value = sqrt(sqrt_value);\n"\ 26935c4bbdfSmrg " t = (B_value + sqrt_value) / A_value;\n"\ 27035c4bbdfSmrg " }\n"\ 27135c4bbdfSmrg " if(repeat_type == %d) {\n" /* RepeatNone case. */\ 27235c4bbdfSmrg " if((t <= 0.0) || (t > 1.0))\n"\ 27335c4bbdfSmrg /* try another if first one invalid*/\ 27435c4bbdfSmrg " t = (B_value - sqrt_value) / A_value;\n"\ 27535c4bbdfSmrg " \n"\ 27635c4bbdfSmrg " if((t <= 0.0) || (t > 1.0)) {\n" /*still invalid, return.*/\ 27735c4bbdfSmrg " t_invalid = 1;\n"\ 27835c4bbdfSmrg " return t;\n"\ 27935c4bbdfSmrg " }\n"\ 28035c4bbdfSmrg " } else {\n"\ 28135c4bbdfSmrg " if(t * (r2 - r1) <= -1.0 * r1)\n"\ 28235c4bbdfSmrg /* try another if first one invalid*/\ 28335c4bbdfSmrg " t = (B_value - sqrt_value) / A_value;\n"\ 28435c4bbdfSmrg " \n"\ 28535c4bbdfSmrg " if(t * (r2 -r1) <= -1.0 * r1) {\n" /*still invalid, return.*/\ 28635c4bbdfSmrg " t_invalid = 1;\n"\ 28735c4bbdfSmrg " return t;\n"\ 28835c4bbdfSmrg " }\n"\ 28935c4bbdfSmrg " }\n"\ 29035c4bbdfSmrg " \n"\ 29135c4bbdfSmrg " if(repeat_type == %d){\n" /* repeat normal*/\ 29235c4bbdfSmrg " t = fract(t);\n"\ 29335c4bbdfSmrg " }\n"\ 29435c4bbdfSmrg " \n"\ 29535c4bbdfSmrg " if(repeat_type == %d) {\n" /* repeat reflect*/\ 29635c4bbdfSmrg " t = abs(fract(t * 0.5 + 0.5) * 2.0 - 1.0);\n"\ 29735c4bbdfSmrg " }\n"\ 29835c4bbdfSmrg " \n"\ 29935c4bbdfSmrg " return t;\n"\ 30035c4bbdfSmrg "}\n"\ 30135c4bbdfSmrg "\n"\ 30235c4bbdfSmrg "void main()\n"\ 30335c4bbdfSmrg "{\n"\ 30435c4bbdfSmrg " float stop_len = get_stop_len();\n"\ 30535c4bbdfSmrg " if(t_invalid == 1) {\n"\ 30635c4bbdfSmrg " gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n"\ 30735c4bbdfSmrg " } else {\n"\ 30835c4bbdfSmrg " gl_FragColor = get_color(stop_len);\n"\ 30935c4bbdfSmrg " }\n"\ 31035c4bbdfSmrg "}\n"\ 31135c4bbdfSmrg "\n"\ 31235c4bbdfSmrg "%s\n" /* fs_getcolor_source */ 3131b5d61b8Smrg char *fs_getcolor_source; 31435c4bbdfSmrg 31535c4bbdfSmrg glamor_priv = glamor_get_screen_private(screen); 31635c4bbdfSmrg 31735c4bbdfSmrg if ((glamor_priv->radial_max_nstops >= stops_count) && (dyn_gen)) { 31835c4bbdfSmrg /* Very Good, not to generate again. */ 31935c4bbdfSmrg return; 32035c4bbdfSmrg } 32135c4bbdfSmrg 32235c4bbdfSmrg glamor_make_current(glamor_priv); 32335c4bbdfSmrg 32435c4bbdfSmrg if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]) { 32535c4bbdfSmrg glDeleteProgram(glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]); 32635c4bbdfSmrg glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2] = 0; 32735c4bbdfSmrg } 32835c4bbdfSmrg 32935c4bbdfSmrg gradient_prog = glCreateProgram(); 33035c4bbdfSmrg 33135c4bbdfSmrg vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, gradient_vs); 33235c4bbdfSmrg 33335c4bbdfSmrg fs_getcolor_source = 33435c4bbdfSmrg _glamor_create_getcolor_fs_source(screen, stops_count, 33535c4bbdfSmrg (stops_count > 0)); 33635c4bbdfSmrg 33735c4bbdfSmrg XNFasprintf(&gradient_fs, 33835c4bbdfSmrg gradient_radial_fs_template, 33935c4bbdfSmrg PIXMAN_REPEAT_NONE, PIXMAN_REPEAT_NORMAL, 34035c4bbdfSmrg PIXMAN_REPEAT_REFLECT, 34135c4bbdfSmrg fs_getcolor_source); 34235c4bbdfSmrg 34335c4bbdfSmrg fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, gradient_fs); 34435c4bbdfSmrg 34535c4bbdfSmrg free(gradient_fs); 3461b5d61b8Smrg free(fs_getcolor_source); 34735c4bbdfSmrg 34835c4bbdfSmrg glAttachShader(gradient_prog, vs_prog); 34935c4bbdfSmrg glAttachShader(gradient_prog, fs_prog); 35035c4bbdfSmrg glDeleteShader(vs_prog); 35135c4bbdfSmrg glDeleteShader(fs_prog); 35235c4bbdfSmrg 35335c4bbdfSmrg glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position"); 35435c4bbdfSmrg glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord"); 35535c4bbdfSmrg 35635c4bbdfSmrg glamor_link_glsl_prog(screen, gradient_prog, "radial gradient"); 35735c4bbdfSmrg 35835c4bbdfSmrg if (dyn_gen) { 35935c4bbdfSmrg index = 2; 36035c4bbdfSmrg glamor_priv->radial_max_nstops = stops_count; 36135c4bbdfSmrg } 36235c4bbdfSmrg else if (stops_count) { 36335c4bbdfSmrg index = 1; 36435c4bbdfSmrg } 36535c4bbdfSmrg else { 36635c4bbdfSmrg index = 0; 36735c4bbdfSmrg } 36835c4bbdfSmrg 36935c4bbdfSmrg glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][index] = gradient_prog; 37035c4bbdfSmrg} 37135c4bbdfSmrg 37235c4bbdfSmrgstatic void 37335c4bbdfSmrg_glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, 37435c4bbdfSmrg int dyn_gen) 37535c4bbdfSmrg{ 37635c4bbdfSmrg glamor_screen_private *glamor_priv; 37735c4bbdfSmrg 37835c4bbdfSmrg int index = 0; 37935c4bbdfSmrg GLint gradient_prog = 0; 38035c4bbdfSmrg char *gradient_fs = NULL; 38135c4bbdfSmrg GLint fs_prog, vs_prog; 38235c4bbdfSmrg 38335c4bbdfSmrg const char *gradient_vs = 38435c4bbdfSmrg GLAMOR_DEFAULT_PRECISION 38535c4bbdfSmrg "attribute vec4 v_position;\n" 38635c4bbdfSmrg "attribute vec4 v_texcoord;\n" 38735c4bbdfSmrg "varying vec2 source_texture;\n" 38835c4bbdfSmrg "\n" 38935c4bbdfSmrg "void main()\n" 39035c4bbdfSmrg "{\n" 39135c4bbdfSmrg " gl_Position = v_position;\n" 39235c4bbdfSmrg " source_texture = v_texcoord.xy;\n" 39335c4bbdfSmrg "}\n"; 39435c4bbdfSmrg 39535c4bbdfSmrg /* 39635c4bbdfSmrg * | 39735c4bbdfSmrg * |\ 39835c4bbdfSmrg * | \ 39935c4bbdfSmrg * | \ 40035c4bbdfSmrg * | \ 40135c4bbdfSmrg * |\ \ 40235c4bbdfSmrg * | \ \ 40335c4bbdfSmrg * cos_val = |\ p1d \ / 40435c4bbdfSmrg * sqrt(1/(slope*slope+1.0)) ------>\ \ \ / 40535c4bbdfSmrg * | \ \ \ 40635c4bbdfSmrg * | \ \ / \ 40735c4bbdfSmrg * | \ *Pt1\ 40835c4bbdfSmrg * *p1 | \ \ *P 40935c4bbdfSmrg * \ | / \ \ / 41035c4bbdfSmrg * \ | / \ \ / 41135c4bbdfSmrg * \ | pd \ 41235c4bbdfSmrg * \ | \ / \ 41335c4bbdfSmrg * p2* | \ / \ / 41435c4bbdfSmrg * slope = (p2.y - p1.y) / | / p2d / 41535c4bbdfSmrg * (p2.x - p1.x) | / \ / 41635c4bbdfSmrg * | / \ / 41735c4bbdfSmrg * | / / 41835c4bbdfSmrg * | / / 41935c4bbdfSmrg * | / *Pt2 42035c4bbdfSmrg * | / 42135c4bbdfSmrg * | / 42235c4bbdfSmrg * | / 42335c4bbdfSmrg * | / 42435c4bbdfSmrg * | / 42535c4bbdfSmrg * -------+--------------------------------- 42635c4bbdfSmrg * O| 42735c4bbdfSmrg * | 42835c4bbdfSmrg * | 42935c4bbdfSmrg * 43035c4bbdfSmrg * step 1: compute the distance of p, pt1 and pt2 in the slope direction. 431ed6184dfSmrg * Calculate the distance on Y axis first and multiply cos_val to 43235c4bbdfSmrg * get the value on slope direction(pd, p1d and p2d represent the 43335c4bbdfSmrg * distance of p, pt1, and pt2 respectively). 43435c4bbdfSmrg * 435ed6184dfSmrg * step 2: calculate the percentage of (pd - p1d)/(p2d - p1d). 43635c4bbdfSmrg * If (pd - p1d) > (p2d - p1d) or < 0, then sub or add (p2d - p1d) 43735c4bbdfSmrg * to make it in the range of [0, (p2d - p1d)]. 43835c4bbdfSmrg * 43935c4bbdfSmrg * step 3: compare the percentage to every stop and find the stpos just 44035c4bbdfSmrg * before and after it. Use the interpolation fomula to compute RGBA. 44135c4bbdfSmrg */ 44235c4bbdfSmrg 44335c4bbdfSmrg#define gradient_fs_template \ 44435c4bbdfSmrg GLAMOR_DEFAULT_PRECISION\ 44535c4bbdfSmrg "uniform mat3 transform_mat;\n"\ 44635c4bbdfSmrg "uniform int repeat_type;\n"\ 44735c4bbdfSmrg "uniform int hor_ver;\n"\ 44835c4bbdfSmrg "uniform float pt_slope;\n"\ 44935c4bbdfSmrg "uniform float cos_val;\n"\ 45035c4bbdfSmrg "uniform float p1_distance;\n"\ 45135c4bbdfSmrg "uniform float pt_distance;\n"\ 45235c4bbdfSmrg "varying vec2 source_texture;\n"\ 45335c4bbdfSmrg "\n"\ 45435c4bbdfSmrg "vec4 get_color(float stop_len);\n"\ 45535c4bbdfSmrg "\n"\ 45635c4bbdfSmrg "float get_stop_len()\n"\ 45735c4bbdfSmrg "{\n"\ 45835c4bbdfSmrg " vec3 tmp = vec3(source_texture.x, source_texture.y, 1.0);\n"\ 45935c4bbdfSmrg " float distance;\n"\ 46035c4bbdfSmrg " float _p1_distance;\n"\ 46135c4bbdfSmrg " float _pt_distance;\n"\ 46235c4bbdfSmrg " float y_dist;\n"\ 46335c4bbdfSmrg " vec3 source_texture_trans = transform_mat * tmp;\n"\ 46435c4bbdfSmrg " \n"\ 46535c4bbdfSmrg " if(hor_ver == 0) { \n" /*Normal case.*/\ 46635c4bbdfSmrg " y_dist = source_texture_trans.y - source_texture_trans.x*pt_slope;\n"\ 46735c4bbdfSmrg " distance = y_dist * cos_val;\n"\ 46835c4bbdfSmrg " _p1_distance = p1_distance * source_texture_trans.z;\n"\ 46935c4bbdfSmrg " _pt_distance = pt_distance * source_texture_trans.z;\n"\ 47035c4bbdfSmrg " \n"\ 47135c4bbdfSmrg " } else if (hor_ver == 1) {\n"/*horizontal case.*/\ 47235c4bbdfSmrg " distance = source_texture_trans.x;\n"\ 47335c4bbdfSmrg " _p1_distance = p1_distance * source_texture_trans.z;\n"\ 47435c4bbdfSmrg " _pt_distance = pt_distance * source_texture_trans.z;\n"\ 47535c4bbdfSmrg " } \n"\ 47635c4bbdfSmrg " \n"\ 4771b5d61b8Smrg " distance = (distance - _p1_distance) / _pt_distance;\n"\ 47835c4bbdfSmrg " \n"\ 47935c4bbdfSmrg " if(repeat_type == %d){\n" /* repeat normal*/\ 4801b5d61b8Smrg " distance = fract(distance);\n"\ 48135c4bbdfSmrg " }\n"\ 48235c4bbdfSmrg " \n"\ 48335c4bbdfSmrg " if(repeat_type == %d) {\n" /* repeat reflect*/\ 4841b5d61b8Smrg " distance = abs(fract(distance * 0.5 + 0.5) * 2.0 - 1.0);\n"\ 48535c4bbdfSmrg " }\n"\ 48635c4bbdfSmrg " \n"\ 4871b5d61b8Smrg " return distance;\n"\ 48835c4bbdfSmrg "}\n"\ 48935c4bbdfSmrg "\n"\ 49035c4bbdfSmrg "void main()\n"\ 49135c4bbdfSmrg "{\n"\ 49235c4bbdfSmrg " float stop_len = get_stop_len();\n"\ 49335c4bbdfSmrg " gl_FragColor = get_color(stop_len);\n"\ 49435c4bbdfSmrg "}\n"\ 49535c4bbdfSmrg "\n"\ 49635c4bbdfSmrg "%s" /* fs_getcolor_source */ 4971b5d61b8Smrg char *fs_getcolor_source; 49835c4bbdfSmrg 49935c4bbdfSmrg glamor_priv = glamor_get_screen_private(screen); 50035c4bbdfSmrg 50135c4bbdfSmrg if ((glamor_priv->linear_max_nstops >= stops_count) && (dyn_gen)) { 50235c4bbdfSmrg /* Very Good, not to generate again. */ 50335c4bbdfSmrg return; 50435c4bbdfSmrg } 50535c4bbdfSmrg 50635c4bbdfSmrg glamor_make_current(glamor_priv); 50735c4bbdfSmrg if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2]) { 50835c4bbdfSmrg glDeleteProgram(glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2]); 50935c4bbdfSmrg glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2] = 0; 51035c4bbdfSmrg } 51135c4bbdfSmrg 51235c4bbdfSmrg gradient_prog = glCreateProgram(); 51335c4bbdfSmrg 51435c4bbdfSmrg vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, gradient_vs); 51535c4bbdfSmrg 51635c4bbdfSmrg fs_getcolor_source = 51735c4bbdfSmrg _glamor_create_getcolor_fs_source(screen, stops_count, stops_count > 0); 51835c4bbdfSmrg 51935c4bbdfSmrg XNFasprintf(&gradient_fs, 52035c4bbdfSmrg gradient_fs_template, 52135c4bbdfSmrg PIXMAN_REPEAT_NORMAL, PIXMAN_REPEAT_REFLECT, 52235c4bbdfSmrg fs_getcolor_source); 52335c4bbdfSmrg 52435c4bbdfSmrg fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, gradient_fs); 52535c4bbdfSmrg free(gradient_fs); 5261b5d61b8Smrg free(fs_getcolor_source); 52735c4bbdfSmrg 52835c4bbdfSmrg glAttachShader(gradient_prog, vs_prog); 52935c4bbdfSmrg glAttachShader(gradient_prog, fs_prog); 53035c4bbdfSmrg glDeleteShader(vs_prog); 53135c4bbdfSmrg glDeleteShader(fs_prog); 53235c4bbdfSmrg 53335c4bbdfSmrg glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position"); 53435c4bbdfSmrg glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord"); 53535c4bbdfSmrg 53635c4bbdfSmrg glamor_link_glsl_prog(screen, gradient_prog, "linear gradient"); 53735c4bbdfSmrg 53835c4bbdfSmrg if (dyn_gen) { 53935c4bbdfSmrg index = 2; 54035c4bbdfSmrg glamor_priv->linear_max_nstops = stops_count; 54135c4bbdfSmrg } 54235c4bbdfSmrg else if (stops_count) { 54335c4bbdfSmrg index = 1; 54435c4bbdfSmrg } 54535c4bbdfSmrg else { 54635c4bbdfSmrg index = 0; 54735c4bbdfSmrg } 54835c4bbdfSmrg 54935c4bbdfSmrg glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][index] = gradient_prog; 55035c4bbdfSmrg} 55135c4bbdfSmrg 55235c4bbdfSmrgvoid 55335c4bbdfSmrgglamor_init_gradient_shader(ScreenPtr screen) 55435c4bbdfSmrg{ 55535c4bbdfSmrg glamor_screen_private *glamor_priv; 55635c4bbdfSmrg int i; 55735c4bbdfSmrg 55835c4bbdfSmrg glamor_priv = glamor_get_screen_private(screen); 55935c4bbdfSmrg 56035c4bbdfSmrg for (i = 0; i < 3; i++) { 56135c4bbdfSmrg glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][i] = 0; 56235c4bbdfSmrg glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][i] = 0; 56335c4bbdfSmrg } 56435c4bbdfSmrg glamor_priv->linear_max_nstops = 0; 56535c4bbdfSmrg glamor_priv->radial_max_nstops = 0; 56635c4bbdfSmrg 56735c4bbdfSmrg _glamor_create_linear_gradient_program(screen, 0, 0); 56835c4bbdfSmrg _glamor_create_linear_gradient_program(screen, LINEAR_LARGE_STOPS, 0); 56935c4bbdfSmrg 57035c4bbdfSmrg _glamor_create_radial_gradient_program(screen, 0, 0); 57135c4bbdfSmrg _glamor_create_radial_gradient_program(screen, RADIAL_LARGE_STOPS, 0); 57235c4bbdfSmrg} 57335c4bbdfSmrg 57435c4bbdfSmrgstatic void 57535c4bbdfSmrg_glamor_gradient_convert_trans_matrix(PictTransform *from, float to[3][3], 57635c4bbdfSmrg int width, int height, int normalize) 57735c4bbdfSmrg{ 57835c4bbdfSmrg /* 57935c4bbdfSmrg * Because in the shader program, we normalize all the pixel cood to [0, 1], 58035c4bbdfSmrg * so with the transform matrix, the correct logic should be: 58135c4bbdfSmrg * v_s = A*T*v 58235c4bbdfSmrg * v_s: point vector in shader after normalized. 58335c4bbdfSmrg * A: The transition matrix from width X height --> 1.0 X 1.0 58435c4bbdfSmrg * T: The transform matrix. 58535c4bbdfSmrg * v: point vector in width X height space. 58635c4bbdfSmrg * 58735c4bbdfSmrg * result is OK if we use this fomula. But for every point in width X height space, 58835c4bbdfSmrg * we can just use their normalized point vector in shader, namely we can just 58935c4bbdfSmrg * use the result of A*v in shader. So we have no chance to insert T in A*v. 59035c4bbdfSmrg * We can just convert v_s = A*T*v to v_s = A*T*inv(A)*A*v, where inv(A) is the 59135c4bbdfSmrg * inverse matrix of A. Now, v_s = (A*T*inv(A)) * (A*v) 59235c4bbdfSmrg * So, to get the correct v_s, we need to cacula1 the matrix: (A*T*inv(A)), and 59335c4bbdfSmrg * we name this matrix T_s. 59435c4bbdfSmrg * 5951b5d61b8Smrg * Firstly, because A is for the scale conversion, we find 59635c4bbdfSmrg * -- -- 59735c4bbdfSmrg * |1/w 0 0 | 59835c4bbdfSmrg * A = | 0 1/h 0 | 59935c4bbdfSmrg * | 0 0 1.0| 60035c4bbdfSmrg * -- -- 60135c4bbdfSmrg * so T_s = A*T*inv(a) and result 60235c4bbdfSmrg * 60335c4bbdfSmrg * -- -- 60435c4bbdfSmrg * | t11 h*t12/w t13/w| 60535c4bbdfSmrg * T_s = | w*t21/h t22 t23/h| 60635c4bbdfSmrg * | w*t31 h*t32 t33 | 60735c4bbdfSmrg * -- -- 60835c4bbdfSmrg */ 60935c4bbdfSmrg 61035c4bbdfSmrg to[0][0] = (float) pixman_fixed_to_double(from->matrix[0][0]); 61135c4bbdfSmrg to[0][1] = (float) pixman_fixed_to_double(from->matrix[0][1]) 61235c4bbdfSmrg * (normalize ? (((float) height) / ((float) width)) : 1.0); 61335c4bbdfSmrg to[0][2] = (float) pixman_fixed_to_double(from->matrix[0][2]) 61435c4bbdfSmrg / (normalize ? ((float) width) : 1.0); 61535c4bbdfSmrg 61635c4bbdfSmrg to[1][0] = (float) pixman_fixed_to_double(from->matrix[1][0]) 61735c4bbdfSmrg * (normalize ? (((float) width) / ((float) height)) : 1.0); 61835c4bbdfSmrg to[1][1] = (float) pixman_fixed_to_double(from->matrix[1][1]); 61935c4bbdfSmrg to[1][2] = (float) pixman_fixed_to_double(from->matrix[1][2]) 62035c4bbdfSmrg / (normalize ? ((float) height) : 1.0); 62135c4bbdfSmrg 62235c4bbdfSmrg to[2][0] = (float) pixman_fixed_to_double(from->matrix[2][0]) 62335c4bbdfSmrg * (normalize ? ((float) width) : 1.0); 62435c4bbdfSmrg to[2][1] = (float) pixman_fixed_to_double(from->matrix[2][1]) 62535c4bbdfSmrg * (normalize ? ((float) height) : 1.0); 62635c4bbdfSmrg to[2][2] = (float) pixman_fixed_to_double(from->matrix[2][2]); 62735c4bbdfSmrg 62835c4bbdfSmrg DEBUGF("the transform matrix is:\n%f\t%f\t%f\n%f\t%f\t%f\n%f\t%f\t%f\n", 62935c4bbdfSmrg to[0][0], to[0][1], to[0][2], 63035c4bbdfSmrg to[1][0], to[1][1], to[1][2], to[2][0], to[2][1], to[2][2]); 63135c4bbdfSmrg} 63235c4bbdfSmrg 63335c4bbdfSmrgstatic int 63435c4bbdfSmrg_glamor_gradient_set_pixmap_destination(ScreenPtr screen, 63535c4bbdfSmrg glamor_screen_private *glamor_priv, 63635c4bbdfSmrg PicturePtr dst_picture, 63735c4bbdfSmrg GLfloat *xscale, GLfloat *yscale, 63835c4bbdfSmrg int x_source, int y_source, 63935c4bbdfSmrg int tex_normalize) 64035c4bbdfSmrg{ 64135c4bbdfSmrg glamor_pixmap_private *pixmap_priv; 64235c4bbdfSmrg PixmapPtr pixmap = NULL; 64335c4bbdfSmrg GLfloat *v; 64435c4bbdfSmrg char *vbo_offset; 64535c4bbdfSmrg 64635c4bbdfSmrg pixmap = glamor_get_drawable_pixmap(dst_picture->pDrawable); 64735c4bbdfSmrg pixmap_priv = glamor_get_pixmap_private(pixmap); 64835c4bbdfSmrg 64935c4bbdfSmrg if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) { /* should always have here. */ 65035c4bbdfSmrg return 0; 65135c4bbdfSmrg } 65235c4bbdfSmrg 65335c4bbdfSmrg glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv); 65435c4bbdfSmrg 65535c4bbdfSmrg pixmap_priv_get_dest_scale(pixmap, pixmap_priv, xscale, yscale); 65635c4bbdfSmrg 65735c4bbdfSmrg DEBUGF("xscale = %f, yscale = %f," 65835c4bbdfSmrg " x_source = %d, y_source = %d, width = %d, height = %d\n", 65935c4bbdfSmrg *xscale, *yscale, x_source, y_source, 66035c4bbdfSmrg dst_picture->pDrawable->width, dst_picture->pDrawable->height); 66135c4bbdfSmrg 66235c4bbdfSmrg v = glamor_get_vbo_space(screen, 16 * sizeof(GLfloat), &vbo_offset); 66335c4bbdfSmrg 66435c4bbdfSmrg glamor_set_normalize_vcoords_tri_strip(*xscale, *yscale, 66535c4bbdfSmrg 0, 0, 66635c4bbdfSmrg (INT16) (dst_picture->pDrawable-> 66735c4bbdfSmrg width), 66835c4bbdfSmrg (INT16) (dst_picture->pDrawable-> 66935c4bbdfSmrg height), 67035c4bbdfSmrg v); 67135c4bbdfSmrg 67235c4bbdfSmrg if (tex_normalize) { 67335c4bbdfSmrg glamor_set_normalize_tcoords_tri_stripe(*xscale, *yscale, 67435c4bbdfSmrg x_source, y_source, 67535c4bbdfSmrg (INT16) (dst_picture-> 67635c4bbdfSmrg pDrawable->width + 67735c4bbdfSmrg x_source), 67835c4bbdfSmrg (INT16) (dst_picture-> 67935c4bbdfSmrg pDrawable->height + 68035c4bbdfSmrg y_source), 68135c4bbdfSmrg &v[8]); 68235c4bbdfSmrg } 68335c4bbdfSmrg else { 68435c4bbdfSmrg glamor_set_tcoords_tri_strip(x_source, y_source, 68535c4bbdfSmrg (INT16) (dst_picture->pDrawable->width) + 68635c4bbdfSmrg x_source, 68735c4bbdfSmrg (INT16) (dst_picture->pDrawable->height) + 68835c4bbdfSmrg y_source, 68935c4bbdfSmrg &v[8]); 69035c4bbdfSmrg } 69135c4bbdfSmrg 69235c4bbdfSmrg DEBUGF("vertices --> leftup : %f X %f, rightup: %f X %f," 69335c4bbdfSmrg "rightbottom: %f X %f, leftbottom : %f X %f\n", 69435c4bbdfSmrg v[0], v[1], v[2], v[3], 69535c4bbdfSmrg v[4], v[5], v[6], v[7]); 69635c4bbdfSmrg DEBUGF("tex_vertices --> leftup : %f X %f, rightup: %f X %f," 69735c4bbdfSmrg "rightbottom: %f X %f, leftbottom : %f X %f\n", 69835c4bbdfSmrg v[8], v[9], v[10], v[11], 69935c4bbdfSmrg v[12], v[13], v[14], v[15]); 70035c4bbdfSmrg 70135c4bbdfSmrg glamor_make_current(glamor_priv); 70235c4bbdfSmrg 70335c4bbdfSmrg glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, 70435c4bbdfSmrg GL_FALSE, 0, vbo_offset); 70535c4bbdfSmrg glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, 70635c4bbdfSmrg GL_FALSE, 0, vbo_offset + 8 * sizeof(GLfloat)); 70735c4bbdfSmrg 70835c4bbdfSmrg glEnableVertexAttribArray(GLAMOR_VERTEX_POS); 70935c4bbdfSmrg glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); 71035c4bbdfSmrg 71135c4bbdfSmrg glamor_put_vbo_space(screen); 71235c4bbdfSmrg return 1; 71335c4bbdfSmrg} 71435c4bbdfSmrg 71535c4bbdfSmrgstatic int 71635c4bbdfSmrg_glamor_gradient_set_stops(PicturePtr src_picture, PictGradient *pgradient, 71735c4bbdfSmrg GLfloat *stop_colors, GLfloat *n_stops) 71835c4bbdfSmrg{ 71935c4bbdfSmrg int i; 72035c4bbdfSmrg int count = 1; 72135c4bbdfSmrg 72235c4bbdfSmrg for (i = 0; i < pgradient->nstops; i++) { 72335c4bbdfSmrg stop_colors[count * 4] = 72435c4bbdfSmrg pixman_fixed_to_double(pgradient->stops[i].color.red); 72535c4bbdfSmrg stop_colors[count * 4 + 1] = 72635c4bbdfSmrg pixman_fixed_to_double(pgradient->stops[i].color.green); 72735c4bbdfSmrg stop_colors[count * 4 + 2] = 72835c4bbdfSmrg pixman_fixed_to_double(pgradient->stops[i].color.blue); 72935c4bbdfSmrg stop_colors[count * 4 + 3] = 73035c4bbdfSmrg pixman_fixed_to_double(pgradient->stops[i].color.alpha); 73135c4bbdfSmrg 73235c4bbdfSmrg n_stops[count] = 73335c4bbdfSmrg (GLfloat) pixman_fixed_to_double(pgradient->stops[i].x); 73435c4bbdfSmrg count++; 73535c4bbdfSmrg } 73635c4bbdfSmrg 73735c4bbdfSmrg /* for the end stop. */ 73835c4bbdfSmrg count++; 73935c4bbdfSmrg 74035c4bbdfSmrg switch (src_picture->repeatType) { 74135c4bbdfSmrg#define REPEAT_FILL_STOPS(m, n) \ 74235c4bbdfSmrg stop_colors[(m)*4 + 0] = stop_colors[(n)*4 + 0]; \ 74335c4bbdfSmrg stop_colors[(m)*4 + 1] = stop_colors[(n)*4 + 1]; \ 74435c4bbdfSmrg stop_colors[(m)*4 + 2] = stop_colors[(n)*4 + 2]; \ 74535c4bbdfSmrg stop_colors[(m)*4 + 3] = stop_colors[(n)*4 + 3]; 74635c4bbdfSmrg 74735c4bbdfSmrg default: 74835c4bbdfSmrg case PIXMAN_REPEAT_NONE: 74935c4bbdfSmrg stop_colors[0] = 0.0; //R 75035c4bbdfSmrg stop_colors[1] = 0.0; //G 75135c4bbdfSmrg stop_colors[2] = 0.0; //B 75235c4bbdfSmrg stop_colors[3] = 0.0; //Alpha 7531b5d61b8Smrg n_stops[0] = n_stops[1]; 75435c4bbdfSmrg 75535c4bbdfSmrg stop_colors[0 + (count - 1) * 4] = 0.0; //R 75635c4bbdfSmrg stop_colors[1 + (count - 1) * 4] = 0.0; //G 75735c4bbdfSmrg stop_colors[2 + (count - 1) * 4] = 0.0; //B 75835c4bbdfSmrg stop_colors[3 + (count - 1) * 4] = 0.0; //Alpha 7591b5d61b8Smrg n_stops[count - 1] = n_stops[count - 2]; 76035c4bbdfSmrg break; 76135c4bbdfSmrg case PIXMAN_REPEAT_NORMAL: 76235c4bbdfSmrg REPEAT_FILL_STOPS(0, count - 2); 76335c4bbdfSmrg n_stops[0] = n_stops[count - 2] - 1.0; 76435c4bbdfSmrg 76535c4bbdfSmrg REPEAT_FILL_STOPS(count - 1, 1); 76635c4bbdfSmrg n_stops[count - 1] = n_stops[1] + 1.0; 76735c4bbdfSmrg break; 76835c4bbdfSmrg case PIXMAN_REPEAT_REFLECT: 76935c4bbdfSmrg REPEAT_FILL_STOPS(0, 1); 77035c4bbdfSmrg n_stops[0] = -n_stops[1]; 77135c4bbdfSmrg 77235c4bbdfSmrg REPEAT_FILL_STOPS(count - 1, count - 2); 77335c4bbdfSmrg n_stops[count - 1] = 1.0 + 1.0 - n_stops[count - 2]; 77435c4bbdfSmrg break; 77535c4bbdfSmrg case PIXMAN_REPEAT_PAD: 77635c4bbdfSmrg REPEAT_FILL_STOPS(0, 1); 77735c4bbdfSmrg n_stops[0] = -(float) INT_MAX; 77835c4bbdfSmrg 77935c4bbdfSmrg REPEAT_FILL_STOPS(count - 1, count - 2); 78035c4bbdfSmrg n_stops[count - 1] = (float) INT_MAX; 78135c4bbdfSmrg break; 78235c4bbdfSmrg#undef REPEAT_FILL_STOPS 78335c4bbdfSmrg } 78435c4bbdfSmrg 78535c4bbdfSmrg for (i = 0; i < count; i++) { 78635c4bbdfSmrg DEBUGF("n_stops[%d] = %f, color = r:%f g:%f b:%f a:%f\n", 78735c4bbdfSmrg i, n_stops[i], 78835c4bbdfSmrg stop_colors[i * 4], stop_colors[i * 4 + 1], 78935c4bbdfSmrg stop_colors[i * 4 + 2], stop_colors[i * 4 + 3]); 79035c4bbdfSmrg } 79135c4bbdfSmrg 79235c4bbdfSmrg return count; 79335c4bbdfSmrg} 79435c4bbdfSmrg 79535c4bbdfSmrgPicturePtr 79635c4bbdfSmrgglamor_generate_radial_gradient_picture(ScreenPtr screen, 79735c4bbdfSmrg PicturePtr src_picture, 79835c4bbdfSmrg int x_source, int y_source, 79935c4bbdfSmrg int width, int height, 80035c4bbdfSmrg PictFormatShort format) 80135c4bbdfSmrg{ 80235c4bbdfSmrg glamor_screen_private *glamor_priv; 80335c4bbdfSmrg PicturePtr dst_picture = NULL; 80435c4bbdfSmrg PixmapPtr pixmap = NULL; 80535c4bbdfSmrg GLint gradient_prog = 0; 80635c4bbdfSmrg int error; 80735c4bbdfSmrg int stops_count = 0; 80835c4bbdfSmrg int count = 0; 80935c4bbdfSmrg GLfloat *stop_colors = NULL; 81035c4bbdfSmrg GLfloat *n_stops = NULL; 81135c4bbdfSmrg GLfloat xscale, yscale; 81235c4bbdfSmrg float transform_mat[3][3]; 81335c4bbdfSmrg static const float identity_mat[3][3] = { {1.0, 0.0, 0.0}, 81435c4bbdfSmrg {0.0, 1.0, 0.0}, 81535c4bbdfSmrg {0.0, 0.0, 1.0} 81635c4bbdfSmrg }; 81735c4bbdfSmrg GLfloat stop_colors_st[RADIAL_SMALL_STOPS * 4]; 81835c4bbdfSmrg GLfloat n_stops_st[RADIAL_SMALL_STOPS]; 81935c4bbdfSmrg GLfloat A_value; 82035c4bbdfSmrg GLfloat cxy[4]; 82135c4bbdfSmrg float c1x, c1y, c2x, c2y, r1, r2; 82235c4bbdfSmrg 82335c4bbdfSmrg GLint transform_mat_uniform_location = 0; 82435c4bbdfSmrg GLint repeat_type_uniform_location = 0; 82535c4bbdfSmrg GLint n_stop_uniform_location = 0; 82635c4bbdfSmrg GLint stops_uniform_location = 0; 82735c4bbdfSmrg GLint stop_colors_uniform_location = 0; 82835c4bbdfSmrg GLint stop0_uniform_location = 0; 82935c4bbdfSmrg GLint stop1_uniform_location = 0; 83035c4bbdfSmrg GLint stop2_uniform_location = 0; 83135c4bbdfSmrg GLint stop3_uniform_location = 0; 83235c4bbdfSmrg GLint stop4_uniform_location = 0; 83335c4bbdfSmrg GLint stop5_uniform_location = 0; 83435c4bbdfSmrg GLint stop6_uniform_location = 0; 83535c4bbdfSmrg GLint stop7_uniform_location = 0; 83635c4bbdfSmrg GLint stop_color0_uniform_location = 0; 83735c4bbdfSmrg GLint stop_color1_uniform_location = 0; 83835c4bbdfSmrg GLint stop_color2_uniform_location = 0; 83935c4bbdfSmrg GLint stop_color3_uniform_location = 0; 84035c4bbdfSmrg GLint stop_color4_uniform_location = 0; 84135c4bbdfSmrg GLint stop_color5_uniform_location = 0; 84235c4bbdfSmrg GLint stop_color6_uniform_location = 0; 84335c4bbdfSmrg GLint stop_color7_uniform_location = 0; 84435c4bbdfSmrg GLint A_value_uniform_location = 0; 84535c4bbdfSmrg GLint c1_uniform_location = 0; 84635c4bbdfSmrg GLint r1_uniform_location = 0; 84735c4bbdfSmrg GLint c2_uniform_location = 0; 84835c4bbdfSmrg GLint r2_uniform_location = 0; 84935c4bbdfSmrg 85035c4bbdfSmrg glamor_priv = glamor_get_screen_private(screen); 85135c4bbdfSmrg glamor_make_current(glamor_priv); 85235c4bbdfSmrg 85335c4bbdfSmrg /* Create a pixmap with VBO. */ 85435c4bbdfSmrg pixmap = glamor_create_pixmap(screen, 85535c4bbdfSmrg width, height, 85635c4bbdfSmrg PIXMAN_FORMAT_DEPTH(format), 0); 85735c4bbdfSmrg if (!pixmap) 85835c4bbdfSmrg goto GRADIENT_FAIL; 85935c4bbdfSmrg 86035c4bbdfSmrg dst_picture = CreatePicture(0, &pixmap->drawable, 86135c4bbdfSmrg PictureMatchFormat(screen, 86235c4bbdfSmrg PIXMAN_FORMAT_DEPTH(format), 86335c4bbdfSmrg format), 0, 0, serverClient, 86435c4bbdfSmrg &error); 86535c4bbdfSmrg 86635c4bbdfSmrg /* Release the reference, picture will hold the last one. */ 86735c4bbdfSmrg glamor_destroy_pixmap(pixmap); 86835c4bbdfSmrg 86935c4bbdfSmrg if (!dst_picture) 87035c4bbdfSmrg goto GRADIENT_FAIL; 87135c4bbdfSmrg 87235c4bbdfSmrg ValidatePicture(dst_picture); 87335c4bbdfSmrg 87435c4bbdfSmrg stops_count = src_picture->pSourcePict->radial.nstops + 2; 87535c4bbdfSmrg 8761b5d61b8Smrg /* Because the max value of nstops is unknown, so create a program 87735c4bbdfSmrg when nstops > LINEAR_LARGE_STOPS. */ 87835c4bbdfSmrg if (stops_count <= RADIAL_SMALL_STOPS) { 87935c4bbdfSmrg gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][0]; 88035c4bbdfSmrg } 88135c4bbdfSmrg else if (stops_count <= RADIAL_LARGE_STOPS) { 88235c4bbdfSmrg gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][1]; 88335c4bbdfSmrg } 88435c4bbdfSmrg else { 88535c4bbdfSmrg _glamor_create_radial_gradient_program(screen, 88635c4bbdfSmrg src_picture->pSourcePict->linear. 88735c4bbdfSmrg nstops + 2, 1); 88835c4bbdfSmrg gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]; 88935c4bbdfSmrg } 89035c4bbdfSmrg 89135c4bbdfSmrg /* Bind all the uniform vars . */ 89235c4bbdfSmrg transform_mat_uniform_location = glGetUniformLocation(gradient_prog, 89335c4bbdfSmrg "transform_mat"); 89435c4bbdfSmrg repeat_type_uniform_location = glGetUniformLocation(gradient_prog, 89535c4bbdfSmrg "repeat_type"); 89635c4bbdfSmrg n_stop_uniform_location = glGetUniformLocation(gradient_prog, "n_stop"); 89735c4bbdfSmrg A_value_uniform_location = glGetUniformLocation(gradient_prog, "A_value"); 89835c4bbdfSmrg c1_uniform_location = glGetUniformLocation(gradient_prog, "c1"); 89935c4bbdfSmrg r1_uniform_location = glGetUniformLocation(gradient_prog, "r1"); 90035c4bbdfSmrg c2_uniform_location = glGetUniformLocation(gradient_prog, "c2"); 90135c4bbdfSmrg r2_uniform_location = glGetUniformLocation(gradient_prog, "r2"); 90235c4bbdfSmrg 90335c4bbdfSmrg if (src_picture->pSourcePict->radial.nstops + 2 <= RADIAL_SMALL_STOPS) { 90435c4bbdfSmrg stop0_uniform_location = 90535c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop0"); 90635c4bbdfSmrg stop1_uniform_location = 90735c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop1"); 90835c4bbdfSmrg stop2_uniform_location = 90935c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop2"); 91035c4bbdfSmrg stop3_uniform_location = 91135c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop3"); 91235c4bbdfSmrg stop4_uniform_location = 91335c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop4"); 91435c4bbdfSmrg stop5_uniform_location = 91535c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop5"); 91635c4bbdfSmrg stop6_uniform_location = 91735c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop6"); 91835c4bbdfSmrg stop7_uniform_location = 91935c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop7"); 92035c4bbdfSmrg 92135c4bbdfSmrg stop_color0_uniform_location = 92235c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color0"); 92335c4bbdfSmrg stop_color1_uniform_location = 92435c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color1"); 92535c4bbdfSmrg stop_color2_uniform_location = 92635c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color2"); 92735c4bbdfSmrg stop_color3_uniform_location = 92835c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color3"); 92935c4bbdfSmrg stop_color4_uniform_location = 93035c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color4"); 93135c4bbdfSmrg stop_color5_uniform_location = 93235c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color5"); 93335c4bbdfSmrg stop_color6_uniform_location = 93435c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color6"); 93535c4bbdfSmrg stop_color7_uniform_location = 93635c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color7"); 93735c4bbdfSmrg } 93835c4bbdfSmrg else { 93935c4bbdfSmrg stops_uniform_location = 94035c4bbdfSmrg glGetUniformLocation(gradient_prog, "stops"); 94135c4bbdfSmrg stop_colors_uniform_location = 94235c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_colors"); 94335c4bbdfSmrg } 94435c4bbdfSmrg 94535c4bbdfSmrg glUseProgram(gradient_prog); 94635c4bbdfSmrg 94735c4bbdfSmrg glUniform1i(repeat_type_uniform_location, src_picture->repeatType); 94835c4bbdfSmrg 94935c4bbdfSmrg if (src_picture->transform) { 95035c4bbdfSmrg _glamor_gradient_convert_trans_matrix(src_picture->transform, 95135c4bbdfSmrg transform_mat, width, height, 0); 95235c4bbdfSmrg glUniformMatrix3fv(transform_mat_uniform_location, 95335c4bbdfSmrg 1, 1, &transform_mat[0][0]); 95435c4bbdfSmrg } 95535c4bbdfSmrg else { 95635c4bbdfSmrg glUniformMatrix3fv(transform_mat_uniform_location, 95735c4bbdfSmrg 1, 1, &identity_mat[0][0]); 95835c4bbdfSmrg } 95935c4bbdfSmrg 96035c4bbdfSmrg if (!_glamor_gradient_set_pixmap_destination 96135c4bbdfSmrg (screen, glamor_priv, dst_picture, &xscale, &yscale, x_source, y_source, 96235c4bbdfSmrg 0)) 96335c4bbdfSmrg goto GRADIENT_FAIL; 96435c4bbdfSmrg 96535c4bbdfSmrg glamor_set_alu(screen, GXcopy); 96635c4bbdfSmrg 96735c4bbdfSmrg /* Set all the stops and colors to shader. */ 96835c4bbdfSmrg if (stops_count > RADIAL_SMALL_STOPS) { 96935c4bbdfSmrg stop_colors = xallocarray(stops_count, 4 * sizeof(float)); 97035c4bbdfSmrg if (stop_colors == NULL) { 97135c4bbdfSmrg ErrorF("Failed to allocate stop_colors memory.\n"); 97235c4bbdfSmrg goto GRADIENT_FAIL; 97335c4bbdfSmrg } 97435c4bbdfSmrg 97535c4bbdfSmrg n_stops = xallocarray(stops_count, sizeof(float)); 97635c4bbdfSmrg if (n_stops == NULL) { 97735c4bbdfSmrg ErrorF("Failed to allocate n_stops memory.\n"); 97835c4bbdfSmrg goto GRADIENT_FAIL; 97935c4bbdfSmrg } 98035c4bbdfSmrg } 98135c4bbdfSmrg else { 98235c4bbdfSmrg stop_colors = stop_colors_st; 98335c4bbdfSmrg n_stops = n_stops_st; 98435c4bbdfSmrg } 98535c4bbdfSmrg 98635c4bbdfSmrg count = 98735c4bbdfSmrg _glamor_gradient_set_stops(src_picture, 98835c4bbdfSmrg &src_picture->pSourcePict->gradient, 98935c4bbdfSmrg stop_colors, n_stops); 99035c4bbdfSmrg 99135c4bbdfSmrg if (src_picture->pSourcePict->linear.nstops + 2 <= RADIAL_SMALL_STOPS) { 99235c4bbdfSmrg int j = 0; 99335c4bbdfSmrg 99435c4bbdfSmrg glUniform4f(stop_color0_uniform_location, 99535c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 99635c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 99735c4bbdfSmrg j++; 99835c4bbdfSmrg glUniform4f(stop_color1_uniform_location, 99935c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 100035c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 100135c4bbdfSmrg j++; 100235c4bbdfSmrg glUniform4f(stop_color2_uniform_location, 100335c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 100435c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 100535c4bbdfSmrg j++; 100635c4bbdfSmrg glUniform4f(stop_color3_uniform_location, 100735c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 100835c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 100935c4bbdfSmrg j++; 101035c4bbdfSmrg glUniform4f(stop_color4_uniform_location, 101135c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 101235c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 101335c4bbdfSmrg j++; 101435c4bbdfSmrg glUniform4f(stop_color5_uniform_location, 101535c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 101635c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 101735c4bbdfSmrg j++; 101835c4bbdfSmrg glUniform4f(stop_color6_uniform_location, 101935c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 102035c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 102135c4bbdfSmrg j++; 102235c4bbdfSmrg glUniform4f(stop_color7_uniform_location, 102335c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 102435c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 102535c4bbdfSmrg 102635c4bbdfSmrg j = 0; 102735c4bbdfSmrg glUniform1f(stop0_uniform_location, n_stops[j++]); 102835c4bbdfSmrg glUniform1f(stop1_uniform_location, n_stops[j++]); 102935c4bbdfSmrg glUniform1f(stop2_uniform_location, n_stops[j++]); 103035c4bbdfSmrg glUniform1f(stop3_uniform_location, n_stops[j++]); 103135c4bbdfSmrg glUniform1f(stop4_uniform_location, n_stops[j++]); 103235c4bbdfSmrg glUniform1f(stop5_uniform_location, n_stops[j++]); 103335c4bbdfSmrg glUniform1f(stop6_uniform_location, n_stops[j++]); 103435c4bbdfSmrg glUniform1f(stop7_uniform_location, n_stops[j++]); 103535c4bbdfSmrg glUniform1i(n_stop_uniform_location, count); 103635c4bbdfSmrg } 103735c4bbdfSmrg else { 103835c4bbdfSmrg glUniform4fv(stop_colors_uniform_location, count, stop_colors); 103935c4bbdfSmrg glUniform1fv(stops_uniform_location, count, n_stops); 104035c4bbdfSmrg glUniform1i(n_stop_uniform_location, count); 104135c4bbdfSmrg } 104235c4bbdfSmrg 104335c4bbdfSmrg c1x = (float) pixman_fixed_to_double(src_picture->pSourcePict->radial.c1.x); 104435c4bbdfSmrg c1y = (float) pixman_fixed_to_double(src_picture->pSourcePict->radial.c1.y); 104535c4bbdfSmrg c2x = (float) pixman_fixed_to_double(src_picture->pSourcePict->radial.c2.x); 104635c4bbdfSmrg c2y = (float) pixman_fixed_to_double(src_picture->pSourcePict->radial.c2.y); 104735c4bbdfSmrg 104835c4bbdfSmrg r1 = (float) pixman_fixed_to_double(src_picture->pSourcePict->radial.c1. 104935c4bbdfSmrg radius); 105035c4bbdfSmrg r2 = (float) pixman_fixed_to_double(src_picture->pSourcePict->radial.c2. 105135c4bbdfSmrg radius); 105235c4bbdfSmrg 105335c4bbdfSmrg glamor_set_circle_centre(width, height, c1x, c1y, cxy); 105435c4bbdfSmrg glUniform2fv(c1_uniform_location, 1, cxy); 105535c4bbdfSmrg glUniform1f(r1_uniform_location, r1); 105635c4bbdfSmrg 105735c4bbdfSmrg glamor_set_circle_centre(width, height, c2x, c2y, cxy); 105835c4bbdfSmrg glUniform2fv(c2_uniform_location, 1, cxy); 105935c4bbdfSmrg glUniform1f(r2_uniform_location, r2); 106035c4bbdfSmrg 106135c4bbdfSmrg A_value = 106235c4bbdfSmrg (c2x - c1x) * (c2x - c1x) + (c2y - c1y) * (c2y - c1y) - (r2 - 106335c4bbdfSmrg r1) * (r2 - 106435c4bbdfSmrg r1); 106535c4bbdfSmrg glUniform1f(A_value_uniform_location, A_value); 106635c4bbdfSmrg 106735c4bbdfSmrg DEBUGF("C1:(%f, %f) R1:%f\nC2:(%f, %f) R2:%f\nA = %f\n", 106835c4bbdfSmrg c1x, c1y, r1, c2x, c2y, r2, A_value); 106935c4bbdfSmrg 107035c4bbdfSmrg /* Now rendering. */ 107135c4bbdfSmrg glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 107235c4bbdfSmrg 107335c4bbdfSmrg /* Do the clear logic. */ 107435c4bbdfSmrg if (stops_count > RADIAL_SMALL_STOPS) { 107535c4bbdfSmrg free(n_stops); 107635c4bbdfSmrg free(stop_colors); 107735c4bbdfSmrg } 107835c4bbdfSmrg 107935c4bbdfSmrg glDisableVertexAttribArray(GLAMOR_VERTEX_POS); 108035c4bbdfSmrg glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); 108135c4bbdfSmrg 108235c4bbdfSmrg return dst_picture; 108335c4bbdfSmrg 108435c4bbdfSmrg GRADIENT_FAIL: 108535c4bbdfSmrg if (dst_picture) { 108635c4bbdfSmrg FreePicture(dst_picture, 0); 108735c4bbdfSmrg } 108835c4bbdfSmrg 108935c4bbdfSmrg if (stops_count > RADIAL_SMALL_STOPS) { 109035c4bbdfSmrg if (n_stops) 109135c4bbdfSmrg free(n_stops); 109235c4bbdfSmrg if (stop_colors) 109335c4bbdfSmrg free(stop_colors); 109435c4bbdfSmrg } 109535c4bbdfSmrg 109635c4bbdfSmrg glDisableVertexAttribArray(GLAMOR_VERTEX_POS); 109735c4bbdfSmrg glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); 109835c4bbdfSmrg return NULL; 109935c4bbdfSmrg} 110035c4bbdfSmrg 110135c4bbdfSmrgPicturePtr 110235c4bbdfSmrgglamor_generate_linear_gradient_picture(ScreenPtr screen, 110335c4bbdfSmrg PicturePtr src_picture, 110435c4bbdfSmrg int x_source, int y_source, 110535c4bbdfSmrg int width, int height, 110635c4bbdfSmrg PictFormatShort format) 110735c4bbdfSmrg{ 110835c4bbdfSmrg glamor_screen_private *glamor_priv; 110935c4bbdfSmrg PicturePtr dst_picture = NULL; 111035c4bbdfSmrg PixmapPtr pixmap = NULL; 111135c4bbdfSmrg GLint gradient_prog = 0; 111235c4bbdfSmrg int error; 111335c4bbdfSmrg float pt_distance; 111435c4bbdfSmrg float p1_distance; 111535c4bbdfSmrg GLfloat cos_val; 111635c4bbdfSmrg int stops_count = 0; 111735c4bbdfSmrg GLfloat *stop_colors = NULL; 111835c4bbdfSmrg GLfloat *n_stops = NULL; 111935c4bbdfSmrg int count = 0; 112035c4bbdfSmrg float slope; 112135c4bbdfSmrg GLfloat xscale, yscale; 112235c4bbdfSmrg GLfloat pt1[2], pt2[2]; 112335c4bbdfSmrg float transform_mat[3][3]; 112435c4bbdfSmrg static const float identity_mat[3][3] = { {1.0, 0.0, 0.0}, 112535c4bbdfSmrg {0.0, 1.0, 0.0}, 112635c4bbdfSmrg {0.0, 0.0, 1.0} 112735c4bbdfSmrg }; 112835c4bbdfSmrg GLfloat stop_colors_st[LINEAR_SMALL_STOPS * 4]; 112935c4bbdfSmrg GLfloat n_stops_st[LINEAR_SMALL_STOPS]; 113035c4bbdfSmrg 113135c4bbdfSmrg GLint transform_mat_uniform_location = 0; 113235c4bbdfSmrg GLint n_stop_uniform_location = 0; 113335c4bbdfSmrg GLint stops_uniform_location = 0; 113435c4bbdfSmrg GLint stop0_uniform_location = 0; 113535c4bbdfSmrg GLint stop1_uniform_location = 0; 113635c4bbdfSmrg GLint stop2_uniform_location = 0; 113735c4bbdfSmrg GLint stop3_uniform_location = 0; 113835c4bbdfSmrg GLint stop4_uniform_location = 0; 113935c4bbdfSmrg GLint stop5_uniform_location = 0; 114035c4bbdfSmrg GLint stop6_uniform_location = 0; 114135c4bbdfSmrg GLint stop7_uniform_location = 0; 114235c4bbdfSmrg GLint stop_colors_uniform_location = 0; 114335c4bbdfSmrg GLint stop_color0_uniform_location = 0; 114435c4bbdfSmrg GLint stop_color1_uniform_location = 0; 114535c4bbdfSmrg GLint stop_color2_uniform_location = 0; 114635c4bbdfSmrg GLint stop_color3_uniform_location = 0; 114735c4bbdfSmrg GLint stop_color4_uniform_location = 0; 114835c4bbdfSmrg GLint stop_color5_uniform_location = 0; 114935c4bbdfSmrg GLint stop_color6_uniform_location = 0; 115035c4bbdfSmrg GLint stop_color7_uniform_location = 0; 115135c4bbdfSmrg GLint pt_slope_uniform_location = 0; 115235c4bbdfSmrg GLint repeat_type_uniform_location = 0; 115335c4bbdfSmrg GLint hor_ver_uniform_location = 0; 115435c4bbdfSmrg GLint cos_val_uniform_location = 0; 115535c4bbdfSmrg GLint p1_distance_uniform_location = 0; 115635c4bbdfSmrg GLint pt_distance_uniform_location = 0; 115735c4bbdfSmrg 115835c4bbdfSmrg glamor_priv = glamor_get_screen_private(screen); 115935c4bbdfSmrg glamor_make_current(glamor_priv); 116035c4bbdfSmrg 116135c4bbdfSmrg /* Create a pixmap with VBO. */ 116235c4bbdfSmrg pixmap = glamor_create_pixmap(screen, 116335c4bbdfSmrg width, height, 116435c4bbdfSmrg PIXMAN_FORMAT_DEPTH(format), 0); 116535c4bbdfSmrg 116635c4bbdfSmrg if (!pixmap) 116735c4bbdfSmrg goto GRADIENT_FAIL; 116835c4bbdfSmrg 116935c4bbdfSmrg dst_picture = CreatePicture(0, &pixmap->drawable, 117035c4bbdfSmrg PictureMatchFormat(screen, 117135c4bbdfSmrg PIXMAN_FORMAT_DEPTH(format), 117235c4bbdfSmrg format), 0, 0, serverClient, 117335c4bbdfSmrg &error); 117435c4bbdfSmrg 117535c4bbdfSmrg /* Release the reference, picture will hold the last one. */ 117635c4bbdfSmrg glamor_destroy_pixmap(pixmap); 117735c4bbdfSmrg 117835c4bbdfSmrg if (!dst_picture) 117935c4bbdfSmrg goto GRADIENT_FAIL; 118035c4bbdfSmrg 118135c4bbdfSmrg ValidatePicture(dst_picture); 118235c4bbdfSmrg 118335c4bbdfSmrg stops_count = src_picture->pSourcePict->linear.nstops + 2; 118435c4bbdfSmrg 11851b5d61b8Smrg /* Because the max value of nstops is unknown, so create a program 118635c4bbdfSmrg when nstops > LINEAR_LARGE_STOPS. */ 118735c4bbdfSmrg if (stops_count <= LINEAR_SMALL_STOPS) { 118835c4bbdfSmrg gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][0]; 118935c4bbdfSmrg } 119035c4bbdfSmrg else if (stops_count <= LINEAR_LARGE_STOPS) { 119135c4bbdfSmrg gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][1]; 119235c4bbdfSmrg } 119335c4bbdfSmrg else { 119435c4bbdfSmrg _glamor_create_linear_gradient_program(screen, 119535c4bbdfSmrg src_picture->pSourcePict->linear. 119635c4bbdfSmrg nstops + 2, 1); 119735c4bbdfSmrg gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2]; 119835c4bbdfSmrg } 119935c4bbdfSmrg 120035c4bbdfSmrg /* Bind all the uniform vars . */ 120135c4bbdfSmrg n_stop_uniform_location = 120235c4bbdfSmrg glGetUniformLocation(gradient_prog, "n_stop"); 120335c4bbdfSmrg pt_slope_uniform_location = 120435c4bbdfSmrg glGetUniformLocation(gradient_prog, "pt_slope"); 120535c4bbdfSmrg repeat_type_uniform_location = 120635c4bbdfSmrg glGetUniformLocation(gradient_prog, "repeat_type"); 120735c4bbdfSmrg hor_ver_uniform_location = 120835c4bbdfSmrg glGetUniformLocation(gradient_prog, "hor_ver"); 120935c4bbdfSmrg transform_mat_uniform_location = 121035c4bbdfSmrg glGetUniformLocation(gradient_prog, "transform_mat"); 121135c4bbdfSmrg cos_val_uniform_location = 121235c4bbdfSmrg glGetUniformLocation(gradient_prog, "cos_val"); 121335c4bbdfSmrg p1_distance_uniform_location = 121435c4bbdfSmrg glGetUniformLocation(gradient_prog, "p1_distance"); 121535c4bbdfSmrg pt_distance_uniform_location = 121635c4bbdfSmrg glGetUniformLocation(gradient_prog, "pt_distance"); 121735c4bbdfSmrg 121835c4bbdfSmrg if (src_picture->pSourcePict->linear.nstops + 2 <= LINEAR_SMALL_STOPS) { 121935c4bbdfSmrg stop0_uniform_location = 122035c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop0"); 122135c4bbdfSmrg stop1_uniform_location = 122235c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop1"); 122335c4bbdfSmrg stop2_uniform_location = 122435c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop2"); 122535c4bbdfSmrg stop3_uniform_location = 122635c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop3"); 122735c4bbdfSmrg stop4_uniform_location = 122835c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop4"); 122935c4bbdfSmrg stop5_uniform_location = 123035c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop5"); 123135c4bbdfSmrg stop6_uniform_location = 123235c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop6"); 123335c4bbdfSmrg stop7_uniform_location = 123435c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop7"); 123535c4bbdfSmrg 123635c4bbdfSmrg stop_color0_uniform_location = 123735c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color0"); 123835c4bbdfSmrg stop_color1_uniform_location = 123935c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color1"); 124035c4bbdfSmrg stop_color2_uniform_location = 124135c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color2"); 124235c4bbdfSmrg stop_color3_uniform_location = 124335c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color3"); 124435c4bbdfSmrg stop_color4_uniform_location = 124535c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color4"); 124635c4bbdfSmrg stop_color5_uniform_location = 124735c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color5"); 124835c4bbdfSmrg stop_color6_uniform_location = 124935c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color6"); 125035c4bbdfSmrg stop_color7_uniform_location = 125135c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_color7"); 125235c4bbdfSmrg } 125335c4bbdfSmrg else { 125435c4bbdfSmrg stops_uniform_location = 125535c4bbdfSmrg glGetUniformLocation(gradient_prog, "stops"); 125635c4bbdfSmrg stop_colors_uniform_location = 125735c4bbdfSmrg glGetUniformLocation(gradient_prog, "stop_colors"); 125835c4bbdfSmrg } 125935c4bbdfSmrg 126035c4bbdfSmrg glUseProgram(gradient_prog); 126135c4bbdfSmrg 126235c4bbdfSmrg glUniform1i(repeat_type_uniform_location, src_picture->repeatType); 126335c4bbdfSmrg 126435c4bbdfSmrg /* set the transform matrix. */ 126535c4bbdfSmrg if (src_picture->transform) { 126635c4bbdfSmrg _glamor_gradient_convert_trans_matrix(src_picture->transform, 126735c4bbdfSmrg transform_mat, width, height, 1); 126835c4bbdfSmrg glUniformMatrix3fv(transform_mat_uniform_location, 126935c4bbdfSmrg 1, 1, &transform_mat[0][0]); 127035c4bbdfSmrg } 127135c4bbdfSmrg else { 127235c4bbdfSmrg glUniformMatrix3fv(transform_mat_uniform_location, 127335c4bbdfSmrg 1, 1, &identity_mat[0][0]); 127435c4bbdfSmrg } 127535c4bbdfSmrg 127635c4bbdfSmrg if (!_glamor_gradient_set_pixmap_destination 127735c4bbdfSmrg (screen, glamor_priv, dst_picture, &xscale, &yscale, x_source, y_source, 127835c4bbdfSmrg 1)) 127935c4bbdfSmrg goto GRADIENT_FAIL; 128035c4bbdfSmrg 128135c4bbdfSmrg glamor_set_alu(screen, GXcopy); 128235c4bbdfSmrg 128335c4bbdfSmrg /* Normalize the PTs. */ 128435c4bbdfSmrg glamor_set_normalize_pt(xscale, yscale, 128535c4bbdfSmrg pixman_fixed_to_double(src_picture->pSourcePict-> 128635c4bbdfSmrg linear.p1.x), 128735c4bbdfSmrg pixman_fixed_to_double(src_picture->pSourcePict-> 128835c4bbdfSmrg linear.p1.y), 128935c4bbdfSmrg pt1); 129035c4bbdfSmrg DEBUGF("pt1:(%f, %f) ---> (%f %f)\n", 129135c4bbdfSmrg pixman_fixed_to_double(src_picture->pSourcePict->linear.p1.x), 129235c4bbdfSmrg pixman_fixed_to_double(src_picture->pSourcePict->linear.p1.y), 129335c4bbdfSmrg pt1[0], pt1[1]); 129435c4bbdfSmrg 129535c4bbdfSmrg glamor_set_normalize_pt(xscale, yscale, 129635c4bbdfSmrg pixman_fixed_to_double(src_picture->pSourcePict-> 129735c4bbdfSmrg linear.p2.x), 129835c4bbdfSmrg pixman_fixed_to_double(src_picture->pSourcePict-> 129935c4bbdfSmrg linear.p2.y), 130035c4bbdfSmrg pt2); 130135c4bbdfSmrg DEBUGF("pt2:(%f, %f) ---> (%f %f)\n", 130235c4bbdfSmrg pixman_fixed_to_double(src_picture->pSourcePict->linear.p2.x), 130335c4bbdfSmrg pixman_fixed_to_double(src_picture->pSourcePict->linear.p2.y), 130435c4bbdfSmrg pt2[0], pt2[1]); 130535c4bbdfSmrg 130635c4bbdfSmrg /* Set all the stops and colors to shader. */ 130735c4bbdfSmrg if (stops_count > LINEAR_SMALL_STOPS) { 130835c4bbdfSmrg stop_colors = xallocarray(stops_count, 4 * sizeof(float)); 130935c4bbdfSmrg if (stop_colors == NULL) { 131035c4bbdfSmrg ErrorF("Failed to allocate stop_colors memory.\n"); 131135c4bbdfSmrg goto GRADIENT_FAIL; 131235c4bbdfSmrg } 131335c4bbdfSmrg 131435c4bbdfSmrg n_stops = xallocarray(stops_count, sizeof(float)); 131535c4bbdfSmrg if (n_stops == NULL) { 131635c4bbdfSmrg ErrorF("Failed to allocate n_stops memory.\n"); 131735c4bbdfSmrg goto GRADIENT_FAIL; 131835c4bbdfSmrg } 131935c4bbdfSmrg } 132035c4bbdfSmrg else { 132135c4bbdfSmrg stop_colors = stop_colors_st; 132235c4bbdfSmrg n_stops = n_stops_st; 132335c4bbdfSmrg } 132435c4bbdfSmrg 132535c4bbdfSmrg count = 132635c4bbdfSmrg _glamor_gradient_set_stops(src_picture, 132735c4bbdfSmrg &src_picture->pSourcePict->gradient, 132835c4bbdfSmrg stop_colors, n_stops); 132935c4bbdfSmrg 133035c4bbdfSmrg if (src_picture->pSourcePict->linear.nstops + 2 <= LINEAR_SMALL_STOPS) { 133135c4bbdfSmrg int j = 0; 133235c4bbdfSmrg 133335c4bbdfSmrg glUniform4f(stop_color0_uniform_location, 133435c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 133535c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 133635c4bbdfSmrg j++; 133735c4bbdfSmrg glUniform4f(stop_color1_uniform_location, 133835c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 133935c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 134035c4bbdfSmrg j++; 134135c4bbdfSmrg glUniform4f(stop_color2_uniform_location, 134235c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 134335c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 134435c4bbdfSmrg j++; 134535c4bbdfSmrg glUniform4f(stop_color3_uniform_location, 134635c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 134735c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 134835c4bbdfSmrg j++; 134935c4bbdfSmrg glUniform4f(stop_color4_uniform_location, 135035c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 135135c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 135235c4bbdfSmrg j++; 135335c4bbdfSmrg glUniform4f(stop_color5_uniform_location, 135435c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 135535c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 135635c4bbdfSmrg j++; 135735c4bbdfSmrg glUniform4f(stop_color6_uniform_location, 135835c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 135935c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 136035c4bbdfSmrg j++; 136135c4bbdfSmrg glUniform4f(stop_color7_uniform_location, 136235c4bbdfSmrg stop_colors[4 * j + 0], stop_colors[4 * j + 1], 136335c4bbdfSmrg stop_colors[4 * j + 2], stop_colors[4 * j + 3]); 136435c4bbdfSmrg 136535c4bbdfSmrg j = 0; 136635c4bbdfSmrg glUniform1f(stop0_uniform_location, n_stops[j++]); 136735c4bbdfSmrg glUniform1f(stop1_uniform_location, n_stops[j++]); 136835c4bbdfSmrg glUniform1f(stop2_uniform_location, n_stops[j++]); 136935c4bbdfSmrg glUniform1f(stop3_uniform_location, n_stops[j++]); 137035c4bbdfSmrg glUniform1f(stop4_uniform_location, n_stops[j++]); 137135c4bbdfSmrg glUniform1f(stop5_uniform_location, n_stops[j++]); 137235c4bbdfSmrg glUniform1f(stop6_uniform_location, n_stops[j++]); 137335c4bbdfSmrg glUniform1f(stop7_uniform_location, n_stops[j++]); 137435c4bbdfSmrg 137535c4bbdfSmrg glUniform1i(n_stop_uniform_location, count); 137635c4bbdfSmrg } 137735c4bbdfSmrg else { 137835c4bbdfSmrg glUniform4fv(stop_colors_uniform_location, count, stop_colors); 137935c4bbdfSmrg glUniform1fv(stops_uniform_location, count, n_stops); 138035c4bbdfSmrg glUniform1i(n_stop_uniform_location, count); 138135c4bbdfSmrg } 138235c4bbdfSmrg 138335c4bbdfSmrg if (src_picture->pSourcePict->linear.p2.y == src_picture->pSourcePict->linear.p1.y) { // The horizontal case. 138435c4bbdfSmrg glUniform1i(hor_ver_uniform_location, 1); 138535c4bbdfSmrg DEBUGF("p1.y: %f, p2.y: %f, enter the horizontal case\n", 138635c4bbdfSmrg pt1[1], pt2[1]); 138735c4bbdfSmrg 138835c4bbdfSmrg p1_distance = pt1[0]; 138935c4bbdfSmrg pt_distance = (pt2[0] - p1_distance); 139035c4bbdfSmrg glUniform1f(p1_distance_uniform_location, p1_distance); 139135c4bbdfSmrg glUniform1f(pt_distance_uniform_location, pt_distance); 139235c4bbdfSmrg } 139335c4bbdfSmrg else { 139435c4bbdfSmrg /* The slope need to compute here. In shader, the viewport set will change 13951b5d61b8Smrg the original slope and the slope which is vertical to it will not be correct. */ 139635c4bbdfSmrg slope = -(float) (src_picture->pSourcePict->linear.p2.x 139735c4bbdfSmrg - src_picture->pSourcePict->linear.p1.x) / 139835c4bbdfSmrg (float) (src_picture->pSourcePict->linear.p2.y 139935c4bbdfSmrg - src_picture->pSourcePict->linear.p1.y); 140035c4bbdfSmrg slope = slope * yscale / xscale; 140135c4bbdfSmrg glUniform1f(pt_slope_uniform_location, slope); 140235c4bbdfSmrg glUniform1i(hor_ver_uniform_location, 0); 140335c4bbdfSmrg 140435c4bbdfSmrg cos_val = sqrt(1.0 / (slope * slope + 1.0)); 140535c4bbdfSmrg glUniform1f(cos_val_uniform_location, cos_val); 140635c4bbdfSmrg 140735c4bbdfSmrg p1_distance = (pt1[1] - pt1[0] * slope) * cos_val; 140835c4bbdfSmrg pt_distance = (pt2[1] - pt2[0] * slope) * cos_val - p1_distance; 140935c4bbdfSmrg glUniform1f(p1_distance_uniform_location, p1_distance); 141035c4bbdfSmrg glUniform1f(pt_distance_uniform_location, pt_distance); 141135c4bbdfSmrg } 141235c4bbdfSmrg 141335c4bbdfSmrg /* Now rendering. */ 141435c4bbdfSmrg glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 141535c4bbdfSmrg 141635c4bbdfSmrg /* Do the clear logic. */ 141735c4bbdfSmrg if (stops_count > LINEAR_SMALL_STOPS) { 141835c4bbdfSmrg free(n_stops); 141935c4bbdfSmrg free(stop_colors); 142035c4bbdfSmrg } 142135c4bbdfSmrg 142235c4bbdfSmrg glDisableVertexAttribArray(GLAMOR_VERTEX_POS); 142335c4bbdfSmrg glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); 142435c4bbdfSmrg 142535c4bbdfSmrg return dst_picture; 142635c4bbdfSmrg 142735c4bbdfSmrg GRADIENT_FAIL: 142835c4bbdfSmrg if (dst_picture) { 142935c4bbdfSmrg FreePicture(dst_picture, 0); 143035c4bbdfSmrg } 143135c4bbdfSmrg 143235c4bbdfSmrg if (stops_count > LINEAR_SMALL_STOPS) { 143335c4bbdfSmrg if (n_stops) 143435c4bbdfSmrg free(n_stops); 143535c4bbdfSmrg if (stop_colors) 143635c4bbdfSmrg free(stop_colors); 143735c4bbdfSmrg } 143835c4bbdfSmrg 143935c4bbdfSmrg glDisableVertexAttribArray(GLAMOR_VERTEX_POS); 144035c4bbdfSmrg glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); 144135c4bbdfSmrg return NULL; 144235c4bbdfSmrg} 1443