135c4bbdfSmrg/* 235c4bbdfSmrg * Copyright © 2014 Keith Packard 335c4bbdfSmrg * 435c4bbdfSmrg * Permission to use, copy, modify, distribute, and sell this software and its 535c4bbdfSmrg * documentation for any purpose is hereby granted without fee, provided that 635c4bbdfSmrg * the above copyright notice appear in all copies and that both that copyright 735c4bbdfSmrg * notice and this permission notice appear in supporting documentation, and 835c4bbdfSmrg * that the name of the copyright holders not be used in advertising or 935c4bbdfSmrg * publicity pertaining to distribution of the software without specific, 1035c4bbdfSmrg * written prior permission. The copyright holders make no representations 1135c4bbdfSmrg * about the suitability of this software for any purpose. It is provided "as 1235c4bbdfSmrg * is" without express or implied warranty. 1335c4bbdfSmrg * 1435c4bbdfSmrg * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, 1535c4bbdfSmrg * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO 1635c4bbdfSmrg * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR 1735c4bbdfSmrg * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, 1835c4bbdfSmrg * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER 1935c4bbdfSmrg * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE 2035c4bbdfSmrg * OF THIS SOFTWARE. 2135c4bbdfSmrg */ 2235c4bbdfSmrg 2335c4bbdfSmrg#include "glamor_priv.h" 2435c4bbdfSmrg#include "glamor_program.h" 2535c4bbdfSmrg#include "glamor_transform.h" 2635c4bbdfSmrg#include "glamor_prepare.h" 2735c4bbdfSmrg 2835c4bbdfSmrgstatic const glamor_facet glamor_facet_poly_segment = { 2935c4bbdfSmrg .name = "poly_segment", 3035c4bbdfSmrg .vs_vars = "attribute vec2 primitive;\n", 3135c4bbdfSmrg .vs_exec = (" vec2 pos = vec2(0.0,0.0);\n" 3235c4bbdfSmrg GLAMOR_POS(gl_Position, primitive.xy)), 3335c4bbdfSmrg}; 3435c4bbdfSmrg 3535c4bbdfSmrgstatic Bool 3635c4bbdfSmrgglamor_poly_segment_solid_gl(DrawablePtr drawable, GCPtr gc, 3735c4bbdfSmrg int nseg, xSegment *segs) 3835c4bbdfSmrg{ 3935c4bbdfSmrg ScreenPtr screen = drawable->pScreen; 4035c4bbdfSmrg glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); 4135c4bbdfSmrg PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); 4235c4bbdfSmrg glamor_pixmap_private *pixmap_priv; 4335c4bbdfSmrg glamor_program *prog; 4435c4bbdfSmrg int off_x, off_y; 4535c4bbdfSmrg xSegment *v; 4635c4bbdfSmrg char *vbo_offset; 4735c4bbdfSmrg int box_index; 4835c4bbdfSmrg int add_last; 491b5d61b8Smrg Bool ret = FALSE; 5035c4bbdfSmrg 5135c4bbdfSmrg pixmap_priv = glamor_get_pixmap_private(pixmap); 5235c4bbdfSmrg if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) 5335c4bbdfSmrg goto bail; 5435c4bbdfSmrg 5535c4bbdfSmrg add_last = 0; 5635c4bbdfSmrg if (gc->capStyle != CapNotLast) 5735c4bbdfSmrg add_last = 1; 5835c4bbdfSmrg 5935c4bbdfSmrg glamor_make_current(glamor_priv); 6035c4bbdfSmrg 6135c4bbdfSmrg prog = glamor_use_program_fill(pixmap, gc, 6235c4bbdfSmrg &glamor_priv->poly_segment_program, 6335c4bbdfSmrg &glamor_facet_poly_segment); 6435c4bbdfSmrg 6535c4bbdfSmrg if (!prog) 661b5d61b8Smrg goto bail; 6735c4bbdfSmrg 6835c4bbdfSmrg /* Set up the vertex buffers for the points */ 6935c4bbdfSmrg 7035c4bbdfSmrg v = glamor_get_vbo_space(drawable->pScreen, 7135c4bbdfSmrg (nseg << add_last) * sizeof (xSegment), 7235c4bbdfSmrg &vbo_offset); 7335c4bbdfSmrg 7435c4bbdfSmrg glEnableVertexAttribArray(GLAMOR_VERTEX_POS); 7535c4bbdfSmrg glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, 7635c4bbdfSmrg sizeof(DDXPointRec), vbo_offset); 7735c4bbdfSmrg 7835c4bbdfSmrg if (add_last) { 7935c4bbdfSmrg int i, j; 8035c4bbdfSmrg for (i = 0, j=0; i < nseg; i++) { 8135c4bbdfSmrg v[j++] = segs[i]; 8235c4bbdfSmrg v[j].x1 = segs[i].x2; 8335c4bbdfSmrg v[j].y1 = segs[i].y2; 8435c4bbdfSmrg v[j].x2 = segs[i].x2+1; 8535c4bbdfSmrg v[j].y2 = segs[i].y2; 8635c4bbdfSmrg j++; 8735c4bbdfSmrg } 8835c4bbdfSmrg } else 8935c4bbdfSmrg memcpy(v, segs, nseg * sizeof (xSegment)); 9035c4bbdfSmrg 9135c4bbdfSmrg glamor_put_vbo_space(screen); 9235c4bbdfSmrg 9335c4bbdfSmrg glEnable(GL_SCISSOR_TEST); 9435c4bbdfSmrg 9535c4bbdfSmrg glamor_pixmap_loop(pixmap_priv, box_index) { 9635c4bbdfSmrg int nbox = RegionNumRects(gc->pCompositeClip); 9735c4bbdfSmrg BoxPtr box = RegionRects(gc->pCompositeClip); 9835c4bbdfSmrg 991b5d61b8Smrg if (!glamor_set_destination_drawable(drawable, box_index, TRUE, TRUE, 1001b5d61b8Smrg prog->matrix_uniform, &off_x, &off_y)) 1011b5d61b8Smrg goto bail; 10235c4bbdfSmrg 10335c4bbdfSmrg while (nbox--) { 10435c4bbdfSmrg glScissor(box->x1 + off_x, 10535c4bbdfSmrg box->y1 + off_y, 10635c4bbdfSmrg box->x2 - box->x1, 10735c4bbdfSmrg box->y2 - box->y1); 10835c4bbdfSmrg box++; 10935c4bbdfSmrg glDrawArrays(GL_LINES, 0, nseg << (1 + add_last)); 11035c4bbdfSmrg } 11135c4bbdfSmrg } 11235c4bbdfSmrg 1131b5d61b8Smrg ret = TRUE; 1141b5d61b8Smrg 11535c4bbdfSmrg glDisable(GL_SCISSOR_TEST); 11635c4bbdfSmrg glDisableVertexAttribArray(GLAMOR_VERTEX_POS); 11735c4bbdfSmrg 11835c4bbdfSmrgbail: 1191b5d61b8Smrg return ret; 12035c4bbdfSmrg} 12135c4bbdfSmrg 12235c4bbdfSmrgstatic Bool 12335c4bbdfSmrgglamor_poly_segment_gl(DrawablePtr drawable, GCPtr gc, 12435c4bbdfSmrg int nseg, xSegment *segs) 12535c4bbdfSmrg{ 12635c4bbdfSmrg if (gc->lineWidth != 0) 12735c4bbdfSmrg return FALSE; 12835c4bbdfSmrg 12935c4bbdfSmrg switch (gc->lineStyle) { 13035c4bbdfSmrg case LineSolid: 13135c4bbdfSmrg return glamor_poly_segment_solid_gl(drawable, gc, nseg, segs); 13235c4bbdfSmrg case LineOnOffDash: 13335c4bbdfSmrg return glamor_poly_segment_dash_gl(drawable, gc, nseg, segs); 13435c4bbdfSmrg case LineDoubleDash: 13535c4bbdfSmrg if (gc->fillStyle == FillTiled) 13635c4bbdfSmrg return glamor_poly_segment_solid_gl(drawable, gc, nseg, segs); 13735c4bbdfSmrg else 13835c4bbdfSmrg return glamor_poly_segment_dash_gl(drawable, gc, nseg, segs); 13935c4bbdfSmrg default: 14035c4bbdfSmrg return FALSE; 14135c4bbdfSmrg } 14235c4bbdfSmrg} 14335c4bbdfSmrg 14435c4bbdfSmrgstatic void 14535c4bbdfSmrgglamor_poly_segment_bail(DrawablePtr drawable, GCPtr gc, 14635c4bbdfSmrg int nseg, xSegment *segs) 14735c4bbdfSmrg{ 14835c4bbdfSmrg glamor_fallback("to %p (%c)\n", drawable, 14935c4bbdfSmrg glamor_get_drawable_location(drawable)); 15035c4bbdfSmrg 15135c4bbdfSmrg if (gc->lineWidth == 0) { 15235c4bbdfSmrg if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) && 15335c4bbdfSmrg glamor_prepare_access_gc(gc)) { 15435c4bbdfSmrg fbPolySegment(drawable, gc, nseg, segs); 15535c4bbdfSmrg } 15635c4bbdfSmrg glamor_finish_access_gc(gc); 15735c4bbdfSmrg glamor_finish_access(drawable); 15835c4bbdfSmrg } else 15935c4bbdfSmrg miPolySegment(drawable, gc, nseg, segs); 16035c4bbdfSmrg} 16135c4bbdfSmrg 16235c4bbdfSmrgvoid 16335c4bbdfSmrgglamor_poly_segment(DrawablePtr drawable, GCPtr gc, 16435c4bbdfSmrg int nseg, xSegment *segs) 16535c4bbdfSmrg{ 16635c4bbdfSmrg if (glamor_poly_segment_gl(drawable, gc, nseg, segs)) 16735c4bbdfSmrg return; 16835c4bbdfSmrg 16935c4bbdfSmrg glamor_poly_segment_bail(drawable, gc, nseg, segs); 17035c4bbdfSmrg} 171