1/* 2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) 3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice including the dates of first publication and 13 * either this permission notice or a reference to 14 * http://oss.sgi.com/projects/FreeB/ 15 * shall be included in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Except as contained in this notice, the name of Silicon Graphics, Inc. 26 * shall not be used in advertising or otherwise to promote the sale, use or 27 * other dealings in this Software without prior written authorization from 28 * Silicon Graphics, Inc. 29 */ 30 31#ifdef HAVE_DIX_CONFIG_H 32#include <dix-config.h> 33#endif 34 35#include <glxserver.h> 36#include "unpack.h" 37#include "indirect_size.h" 38#include "indirect_dispatch.h" 39 40void 41__glXDisp_Map1f(GLbyte * pc) 42{ 43 GLint order, k; 44 GLfloat u1, u2, *points; 45 GLenum target; 46 47 target = *(GLenum *) (pc + 0); 48 order = *(GLint *) (pc + 12); 49 u1 = *(GLfloat *) (pc + 4); 50 u2 = *(GLfloat *) (pc + 8); 51 points = (GLfloat *) (pc + 16); 52 k = __glMap1f_size(target); 53 54 glMap1f(target, u1, u2, k, order, points); 55} 56 57void 58__glXDisp_Map2f(GLbyte * pc) 59{ 60 GLint uorder, vorder, ustride, vstride, k; 61 GLfloat u1, u2, v1, v2, *points; 62 GLenum target; 63 64 target = *(GLenum *) (pc + 0); 65 uorder = *(GLint *) (pc + 12); 66 vorder = *(GLint *) (pc + 24); 67 u1 = *(GLfloat *) (pc + 4); 68 u2 = *(GLfloat *) (pc + 8); 69 v1 = *(GLfloat *) (pc + 16); 70 v2 = *(GLfloat *) (pc + 20); 71 points = (GLfloat *) (pc + 28); 72 73 k = __glMap2f_size(target); 74 ustride = vorder * k; 75 vstride = k; 76 77 glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); 78} 79 80void 81__glXDisp_Map1d(GLbyte * pc) 82{ 83 GLint order, k; 84 85#ifdef __GLX_ALIGN64 86 GLint compsize; 87#endif 88 GLenum target; 89 GLdouble u1, u2, *points; 90 91 target = *(GLenum *) (pc + 16); 92 order = *(GLint *) (pc + 20); 93 k = __glMap1d_size(target); 94 95#ifdef __GLX_ALIGN64 96 if (order < 0 || k < 0) { 97 compsize = 0; 98 } 99 else { 100 compsize = order * k; 101 } 102#endif 103 104 __GLX_GET_DOUBLE(u1, pc); 105 __GLX_GET_DOUBLE(u2, pc + 8); 106 pc += 24; 107 108#ifdef __GLX_ALIGN64 109 if (((unsigned long) pc) & 7) { 110 /* 111 ** Copy the doubles up 4 bytes, trashing the command but aligning 112 ** the data in the process 113 */ 114 __GLX_MEM_COPY(pc - 4, pc, compsize * 8); 115 points = (GLdouble *) (pc - 4); 116 } 117 else { 118 points = (GLdouble *) pc; 119 } 120#else 121 points = (GLdouble *) pc; 122#endif 123 glMap1d(target, u1, u2, k, order, points); 124} 125 126void 127__glXDisp_Map2d(GLbyte * pc) 128{ 129 GLdouble u1, u2, v1, v2, *points; 130 GLint uorder, vorder, ustride, vstride, k; 131 132#ifdef __GLX_ALIGN64 133 GLint compsize; 134#endif 135 GLenum target; 136 137 target = *(GLenum *) (pc + 32); 138 uorder = *(GLint *) (pc + 36); 139 vorder = *(GLint *) (pc + 40); 140 k = __glMap2d_size(target); 141 142#ifdef __GLX_ALIGN64 143 if (vorder < 0 || uorder < 0 || k < 0) { 144 compsize = 0; 145 } 146 else { 147 compsize = uorder * vorder * k; 148 } 149#endif 150 151 __GLX_GET_DOUBLE(u1, pc); 152 __GLX_GET_DOUBLE(u2, pc + 8); 153 __GLX_GET_DOUBLE(v1, pc + 16); 154 __GLX_GET_DOUBLE(v2, pc + 24); 155 pc += 44; 156 157 ustride = vorder * k; 158 vstride = k; 159 160#ifdef __GLX_ALIGN64 161 if (((unsigned long) pc) & 7) { 162 /* 163 ** Copy the doubles up 4 bytes, trashing the command but aligning 164 ** the data in the process 165 */ 166 __GLX_MEM_COPY(pc - 4, pc, compsize * 8); 167 points = (GLdouble *) (pc - 4); 168 } 169 else { 170 points = (GLdouble *) pc; 171 } 172#else 173 points = (GLdouble *) pc; 174#endif 175 glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); 176} 177 178void 179__glXDisp_DrawArrays(GLbyte * pc) 180{ 181 __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc; 182 __GLXdispatchDrawArraysComponentHeader *compHeader; 183 GLint numVertexes = hdr->numVertexes; 184 GLint numComponents = hdr->numComponents; 185 GLenum primType = hdr->primType; 186 GLint stride = 0; 187 int i; 188 189 pc += sizeof(__GLXdispatchDrawArraysHeader); 190 compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; 191 192 /* compute stride (same for all component arrays) */ 193 for (i = 0; i < numComponents; i++) { 194 GLenum datatype = compHeader[i].datatype; 195 GLint numVals = compHeader[i].numVals; 196 197 stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); 198 } 199 200 pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); 201 202 /* set up component arrays */ 203 for (i = 0; i < numComponents; i++) { 204 GLenum datatype = compHeader[i].datatype; 205 GLint numVals = compHeader[i].numVals; 206 GLenum component = compHeader[i].component; 207 208 switch (component) { 209 case GL_VERTEX_ARRAY: 210 glEnableClientState(GL_VERTEX_ARRAY); 211 glVertexPointer(numVals, datatype, stride, pc); 212 break; 213 case GL_NORMAL_ARRAY: 214 glEnableClientState(GL_NORMAL_ARRAY); 215 glNormalPointer(datatype, stride, pc); 216 break; 217 case GL_COLOR_ARRAY: 218 glEnableClientState(GL_COLOR_ARRAY); 219 glColorPointer(numVals, datatype, stride, pc); 220 break; 221 case GL_INDEX_ARRAY: 222 glEnableClientState(GL_INDEX_ARRAY); 223 glIndexPointer(datatype, stride, pc); 224 break; 225 case GL_TEXTURE_COORD_ARRAY: 226 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 227 glTexCoordPointer(numVals, datatype, stride, pc); 228 break; 229 case GL_EDGE_FLAG_ARRAY: 230 glEnableClientState(GL_EDGE_FLAG_ARRAY); 231 glEdgeFlagPointer(stride, (const GLboolean *) pc); 232 break; 233 case GL_SECONDARY_COLOR_ARRAY: 234 { 235 PFNGLSECONDARYCOLORPOINTERPROC SecondaryColorPointerEXT = 236 __glGetProcAddress("glSecondaryColorPointerEXT"); 237 glEnableClientState(GL_SECONDARY_COLOR_ARRAY); 238 SecondaryColorPointerEXT(numVals, datatype, stride, pc); 239 break; 240 } 241 case GL_FOG_COORD_ARRAY: 242 { 243 PFNGLFOGCOORDPOINTERPROC FogCoordPointerEXT = 244 __glGetProcAddress("glFogCoordPointerEXT"); 245 glEnableClientState(GL_FOG_COORD_ARRAY); 246 FogCoordPointerEXT(datatype, stride, pc); 247 break; 248 } 249 default: 250 break; 251 } 252 253 pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); 254 } 255 256 glDrawArrays(primType, 0, numVertexes); 257 258 /* turn off anything we might have turned on */ 259 glDisableClientState(GL_VERTEX_ARRAY); 260 glDisableClientState(GL_NORMAL_ARRAY); 261 glDisableClientState(GL_COLOR_ARRAY); 262 glDisableClientState(GL_INDEX_ARRAY); 263 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 264 glDisableClientState(GL_EDGE_FLAG_ARRAY); 265 glDisableClientState(GL_SECONDARY_COLOR_ARRAY); 266 glDisableClientState(GL_FOG_COORD_ARRAY); 267} 268