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History log of /src/games/larn/bill.c
RevisionDateAuthorComments
 1.11  29-Aug-2011  joerg Use __dead
 1.10  12-Aug-2009  dholland sprinkle static
 1.9  03-Feb-2008  dholland Use mkstemp to make the temporary files used when you win.
 1.8  28-Jan-2008  dholland Larn now builds with WARNS=4.
 1.7  07-Aug-2003  agc branches: 1.7.6; 1.7.10; 1.7.14; 1.7.16; 1.7.18; 1.7.22; 1.7.26;
Move UCB-licensed code from 4-clause to 3-clause licence.

Patches provided by Joel Baker in PR 22269, verified by myself.
 1.6  05-Feb-2001  christos - rename getchar to lgetchar to avoid conflicts with the stdio getchar
- fix redundant decls and nested externs
- use snprintf instead of sprintf
 1.5  18-Oct-1997  christos Tons of changes; re-indent, use termios, fix warnings, add prototypes...
Games is almost clean; only hack is left...
 1.4  22-May-1996  mrg move the ) to after the 3rd arg to open. weeeeee!
 1.3  23-Mar-1995  cgd branches: 1.3.6;
merge with Lite, new RCS id conventions, etc.
 1.2  02-Aug-1993  mycroft Add RCS identifiers, remove some completely useless RCS logs and patchkit
headers, and a few other insignificant changes.
 1.1  21-Mar-1993  cgd branches: 1.1.1;
Initial revision
 1.1.1.2  21-Mar-1995  cgd from Lite
 1.1.1.1  21-Mar-1993  cgd initial import of 386bsd-0.1 sources
 1.3.6.1  27-May-1996  mrg merge in security fixes from trunk.
 1.7.26.1  03-Feb-2008  riz Pull up following revision(s) (requested by dholland in ticket #1067):
games/larn/scores.c: revision 1.16
games/larn/header.h: revision 1.18
games/larn/bill.c: revision 1.9
games/larn/main.c: revision 1.21
Since games are (now) setgid, not setuid, it is no longer necessary to
manipulate the effective uid, only the effective gid.
Use mkstemp to make the temporary files used when you win.
 1.7.22.1  23-Mar-2008  matt sync with HEAD
 1.7.18.1  03-Jun-2008  skrll Sync with netbsd-4.
 1.7.16.1  03-Feb-2008  riz Pull up following revision(s) (requested by dholland in ticket #1067):
games/larn/scores.c: revision 1.16
games/larn/header.h: revision 1.18
games/larn/bill.c: revision 1.9
games/larn/main.c: revision 1.21
Since games are (now) setgid, not setuid, it is no longer necessary to
manipulate the effective uid, only the effective gid.
Use mkstemp to make the temporary files used when you win.
 1.7.14.1  03-Feb-2008  riz Pull up following revision(s) (requested by dholland in ticket #1899):
games/larn/scores.c: revision 1.16
games/larn/header.h: revision 1.18
games/larn/bill.c: revision 1.9
games/larn/main.c: revision 1.21
Since games are (now) setgid, not setuid, it is no longer necessary to
manipulate the effective uid, only the effective gid.
Use mkstemp to make the temporary files used when you win.
 1.7.10.1  03-Feb-2008  riz Pull up following revision(s) (requested by dholland in ticket #1899):
games/larn/scores.c: revision 1.16
games/larn/header.h: revision 1.18
games/larn/bill.c: revision 1.9
games/larn/main.c: revision 1.21
Since games are (now) setgid, not setuid, it is no longer necessary to
manipulate the effective uid, only the effective gid.
Use mkstemp to make the temporary files used when you win.
 1.7.6.1  03-Feb-2008  riz Pull up following revision(s) (requested by dholland in ticket #1899):
games/larn/scores.c: revision 1.16
games/larn/header.h: revision 1.18
games/larn/bill.c: revision 1.9
games/larn/main.c: revision 1.21
Since games are (now) setgid, not setuid, it is no longer necessary to
manipulate the effective uid, only the effective gid.
Use mkstemp to make the temporary files used when you win.

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