| History log of /src/games/rogue/monster.c |
| Revision | | Date | Author | Comments |
| 1.18 |
| 07-Apr-2025 |
hgutch | Fix loading save files
Both monster and weapon damage are represented as strings like "1d1", and internally the game keeps track of them as pointers to static strings in memory. When saving, the game saves these pointers and when loading them the pointers end up being identical to before - which now points to undefined memory.
So when loading a save game, reset the damage strings based on the type of monster or weapon.
Pointed out and fix suggested by Anthony C Howe <achowe@snert.com> (committed with a small modification of said patch).
|
| 1.17 |
| 11-Aug-2013 |
dholland | branches: 1.17.36; WARNS=5
|
| 1.16 |
| 19-Oct-2009 |
dholland | branches: 1.16.6; 1.16.12; Fix '=' for '==' in a test. From NAKAJIMA Yoshihiro in PR 42177.
|
| 1.15 |
| 12-Aug-2009 |
dholland | sprinkle static
|
| 1.14 |
| 14-Jan-2008 |
dholland | branches: 1.14.10; 1.14.16; ANSIfy. Remove unnecessary casts. Clean up for -Wsign-compare. Make more things file-static. Other minor tidyups, and fix a couple minor bugs found along the way.
|
| 1.13 |
| 14-Jan-2008 |
dholland | Whitespace/KNF nits.
|
| 1.12 |
| 27-Dec-2007 |
dholland | Comprehensive (or at least extensive) string handling cleanup for rogue.
This patch dates (mostly) back to 2002; the critical parts of it were handled back then by security-officer. As far as I know, there's nothing exploitable fixed herein.
A slightly earlier version of this patch was reviewed by Christian Biere when I filed it as PR 34750.
|
| 1.11 |
| 30-Mar-2006 |
jnemeth | branches: 1.11.10; Coverity CID 1287: not checking for error return
|
| 1.10 |
| 09-Jun-2005 |
tron | Change marker from "pmppc" to "powerpc" because a NetBSD-macppc build is also affected.
|
| 1.9 |
| 09-Jun-2005 |
he | Add an initialization to placate -Wuninitialized. Marked with XXXGCC for pmppc (found while compiling for it).
|
| 1.8 |
| 07-Aug-2003 |
agc | Move UCB-licensed code from 4-clause to 3-clause licence.
Patches provided by Joel Baker in PR 22269, verified by myself.
|
| 1.7 |
| 10-Nov-1998 |
hubertf | constify, per PR 6148
|
| 1.6 |
| 11-Sep-1998 |
hubertf | fix prototype of mon_sees(), per PR#5867
|
| 1.5 |
| 21-Jul-1998 |
hubertf | As per PR bin/5806 by Joseph Myers <jsm28@cam.ac.uk>/lash@tellabs.com: - Init Random by time, not by pid - Fix lossage with fire-spitting, monster-killing dragons
|
| 1.4 |
| 12-Oct-1997 |
lukem | WARNSify (not an insignificant task...)
|
| 1.3 |
| 22-Apr-1995 |
cgd | clean up import, NetBSD RCS Ids
|
| 1.2 |
| 01-Aug-1993 |
mycroft | Add RCS identifiers.
|
| 1.1 |
| 21-Mar-1993 |
cgd | branches: 1.1.1; Initial revision
|
| 1.1.1.2 |
| 22-Apr-1995 |
cgd | src/games/rogue from Lite
|
| 1.1.1.1 |
| 21-Mar-1993 |
cgd | initial import of 386bsd-0.1 sources
|
| 1.11.10.2 |
| 23-Mar-2008 |
matt | sync with HEAD
|
| 1.11.10.1 |
| 09-Jan-2008 |
matt | sync with HEAD
|
| 1.14.16.1 |
| 21-Apr-2010 |
matt | sync to netbsd-5
|
| 1.14.10.1 |
| 09-Dec-2009 |
snj | Pull up following revision(s) (requested by jdarrow in ticket #1186): games/rogue/monster.c: revision 1.16 Fix '=' for '==' in a test. From NAKAJIMA Yoshihiro in PR 42177.
|
| 1.16.12.1 |
| 20-Aug-2014 |
tls | Rebase to HEAD as of a few days ago.
|
| 1.16.6.1 |
| 22-May-2014 |
yamt | sync with head.
for a reference, the tree before this commit was tagged as yamt-pagecache-tag8.
this commit was splitted into small chunks to avoid a limitation of cvs. ("Protocol error: too many arguments")
|
| 1.17.36.1 |
| 12-Apr-2025 |
martin | Pull up following revision(s) (requested by hgutch in ticket #1090):
games/rogue/rogue.h: revision 1.25 games/rogue/play.c: revision 1.11 games/rogue/monster.c: revision 1.18 games/rogue/save.c: revision 1.15 games/rogue/object.c: revision 1.15
Fix segfault when canceling "Quit" operation
When pressing 'Q' followed by anything other than 'y', make sure not to end up calling __unreachable(). Pointed out by Anthony C Howe <achowe%snert.com@localhost>
Fix loading save files
Both monster and weapon damage are represented as strings like "1d1", and internally the game keeps track of them as pointers to static strings in memory. When saving, the game saves these pointers and when loading them the pointers end up being identical to before - which now points to undefined memory.
So when loading a save game, reset the damage strings based on the type of monster or weapon.
Pointed out and fix suggested by Anthony C Howe <achowe%snert.com@localhost> (committed with a small modification of said patch).
|