Lines Matching refs:out
31 #define MOVE_32_OBJECTS(in,out) \
38 out [0] = m0; \
39 out [1] = m1; \
40 out [2] = m2; \
41 out [3] = m3; \
47 out [4] = m0; \
48 out [5] = m1; \
49 out [6] = m2; \
50 out [7] = m3; \
56 out [8] = m0; \
57 out [9] = m1; \
58 out [10] = m2; \
59 out [11] = m3; \
65 out [12] = m0; \
66 out [13] = m1; \
67 out [14] = m2; \
68 out [15] = m3; \
74 out [16] = m0; \
75 out [17] = m1; \
76 out [18] = m2; \
77 out [19] = m3; \
83 out [20] = m0; \
84 out [21] = m1; \
85 out [22] = m2; \
86 out [23] = m3; \
92 out [24] = m0; \
93 out [25] = m1; \
94 out [26] = m2; \
95 out [27] = m3; \
101 out [28] = m0; \
102 out [29] = m1; \
103 out [30] = m2; \
104 out [31] = m3; \
107 out += 32; \
110 #define MOVE_16_OBJECTS(in,out) \
117 out [0] = m0; \
118 out [1] = m1; \
119 out [2] = m2; \
120 out [3] = m3; \
126 out [4] = m0; \
127 out [5] = m1; \
128 out [6] = m2; \
129 out [7] = m3; \
135 out [8] = m0; \
136 out [9] = m1; \
137 out [10] = m2; \
138 out [11] = m3; \
144 out [12] = m0; \
145 out [13] = m1; \
146 out [14] = m2; \
147 out [15] = m3; \
150 out += 16; \
153 #define MOVE_12_OBJECTS(in,out) \
160 out [0] = m0; \
161 out [1] = m1; \
162 out [2] = m2; \
163 out [3] = m3; \
169 out [4] = m0; \
170 out [5] = m1; \
171 out [6] = m2; \
172 out [7] = m3; \
178 out [8] = m0; \
179 out [9] = m1; \
180 out [10] = m2; \
181 out [11] = m3; \
184 out += 12; \
187 #define MOVE_11_OBJECTS(in,out) \
194 out [0] = m0; \
195 out [1] = m1; \
196 out [2] = m2; \
197 out [3] = m3; \
203 out [4] = m0; \
204 out [5] = m1; \
205 out [6] = m2; \
206 out [7] = m3; \
211 out [8] = m0; \
212 out [9] = m1; \
213 out [10] = m2; \
216 out += 11; \
219 #define MOVE_10_OBJECTS(in,out) \
226 out [0] = m0; \
227 out [1] = m1; \
228 out [2] = m2; \
229 out [3] = m3; \
235 out [4] = m0; \
237 out [5] = m1; \
239 out [6] = m2; \
240 out [7] = m3; \
241 out [8] = m0; \
242 out [9] = m1; \
245 out += 10; \
248 #define MOVE_9_OBJECTS(in,out) \
255 out [0] = m0; \
256 out [1] = m1; \
257 out [2] = m2; \
258 out [3] = m3; \
264 out [4] = m0; \
265 out [5] = m1; \
266 out [6] = m2; \
267 out [7] = m3; \
270 out [8] = m0; \
272 out += 9; \
275 #define MOVE_8_OBJECTS(in,out) \
282 out [0] = m0; \
283 out [1] = m1; \
284 out [2] = m2; \
285 out [3] = m3; \
291 out [4] = m0; \
292 out [5] = m1; \
293 out [6] = m2; \
294 out [7] = m3; \
297 out += 8; \
300 #define MOVE_7_OBJECTS(in,out) \
307 out [0] = m0; \
308 out [1] = m1; \
309 out [2] = m2; \
310 out [3] = m3; \
315 out [4] = m0; \
316 out [5] = m1; \
317 out [6] = m2; \
320 out += 7; \
323 #define MOVE_6_OBJECTS(in,out) \
330 out [0] = m0; \
333 out [1] = m1; \
336 out [2] = m2; \
337 out [3] = m3; \
338 out [4] = m0; \
339 out [5] = m1; \
342 out += 6; \
345 #define MOVE_5_OBJECTS(in,out) \
353 out [0] = m0; \
356 out [1] = m1; \
357 out [2] = m2; \
358 out [3] = m3; \
359 out [4] = m0; \
362 out += 5; \
365 #define MOVE_4_OBJECTS(in,out) \
372 out [0] = m0; \
373 out [1] = m1; \
374 out [2] = m2; \
375 out [3] = m3; \
378 out += 4; \
381 #define MOVE_3_OBJECTS(in,out) \
387 out [0] = m0; \
388 out [1] = m1; \
389 out [2] = m2; \
392 out += 3; \
395 #define MOVE_2_OBJECTS(in,out) \
400 out [0] = m0; \
401 out [1] = m1; \
404 out += 2; \
407 #define MOVE_1_OBJECT(in,out) \
411 out [0] = m0; \
414 out += 1; \
424 int *out = s1;
435 MOVE_1_OBJECT (in, out);
438 MOVE_2_OBJECTS (in, out);
441 MOVE_3_OBJECTS (in, out);
444 MOVE_4_OBJECTS (in, out);
447 MOVE_5_OBJECTS (in, out);
450 MOVE_6_OBJECTS (in, out);
453 MOVE_7_OBJECTS (in, out);
456 MOVE_8_OBJECTS (in, out);
459 MOVE_9_OBJECTS (in, out);
462 MOVE_10_OBJECTS (in, out);
465 MOVE_11_OBJECTS (in, out);
468 MOVE_12_OBJECTS (in, out);
471 MOVE_9_OBJECTS (in, out);
472 MOVE_4_OBJECTS (in, out);
475 MOVE_12_OBJECTS (in, out);
476 MOVE_2_OBJECTS (in, out);
479 MOVE_11_OBJECTS (in, out);
480 MOVE_4_OBJECTS (in, out);
483 MOVE_16_OBJECTS (in, out);
486 MOVE_11_OBJECTS (in, out);
487 MOVE_6_OBJECTS (in, out);
490 MOVE_9_OBJECTS (in, out);
491 MOVE_9_OBJECTS (in, out);
494 MOVE_16_OBJECTS (in, out);
495 MOVE_3_OBJECTS (in, out);
498 MOVE_16_OBJECTS (in, out);
499 MOVE_4_OBJECTS (in, out);
502 MOVE_16_OBJECTS (in, out);
503 MOVE_5_OBJECTS (in, out);
506 MOVE_16_OBJECTS (in, out);
507 MOVE_6_OBJECTS (in, out);
510 MOVE_16_OBJECTS (in, out);
511 MOVE_7_OBJECTS (in, out);
514 MOVE_16_OBJECTS (in, out);
515 MOVE_8_OBJECTS (in, out);
518 MOVE_16_OBJECTS (in, out);
519 MOVE_9_OBJECTS (in, out);
522 MOVE_16_OBJECTS (in, out);
523 MOVE_10_OBJECTS (in, out);
526 MOVE_16_OBJECTS (in, out);
527 MOVE_11_OBJECTS (in, out);
530 MOVE_16_OBJECTS (in, out);
531 MOVE_8_OBJECTS (in, out);
532 MOVE_4_OBJECTS (in, out);
535 MOVE_16_OBJECTS (in, out);
536 MOVE_9_OBJECTS (in, out);
537 MOVE_4_OBJECTS (in, out);
540 MOVE_16_OBJECTS (in, out);
541 MOVE_12_OBJECTS (in, out);
542 MOVE_2_OBJECTS (in, out);
545 MOVE_16_OBJECTS (in, out);
546 MOVE_11_OBJECTS (in, out);
547 MOVE_4_OBJECTS (in, out);
555 MOVE_32_OBJECTS (in, out);
564 int short *out = s1;
575 MOVE_1_OBJECT (in, out);
578 MOVE_2_OBJECTS (in, out);
581 MOVE_3_OBJECTS (in, out);
584 MOVE_4_OBJECTS (in, out);
587 MOVE_5_OBJECTS (in, out);
590 MOVE_6_OBJECTS (in, out);
593 MOVE_7_OBJECTS (in, out);
596 MOVE_8_OBJECTS (in, out);
599 MOVE_9_OBJECTS (in, out);
602 MOVE_10_OBJECTS (in, out);
605 MOVE_11_OBJECTS (in, out);
608 MOVE_12_OBJECTS (in, out);
611 MOVE_9_OBJECTS (in, out);
612 MOVE_4_OBJECTS (in, out);
615 MOVE_12_OBJECTS (in, out);
616 MOVE_2_OBJECTS (in, out);
619 MOVE_11_OBJECTS (in, out);
620 MOVE_4_OBJECTS (in, out);
623 MOVE_16_OBJECTS (in, out);
626 MOVE_11_OBJECTS (in, out);
627 MOVE_6_OBJECTS (in, out);
630 MOVE_9_OBJECTS (in, out);
631 MOVE_9_OBJECTS (in, out);
634 MOVE_16_OBJECTS (in, out);
635 MOVE_3_OBJECTS (in, out);
638 MOVE_16_OBJECTS (in, out);
639 MOVE_4_OBJECTS (in, out);
642 MOVE_16_OBJECTS (in, out);
643 MOVE_5_OBJECTS (in, out);
646 MOVE_16_OBJECTS (in, out);
647 MOVE_6_OBJECTS (in, out);
650 MOVE_16_OBJECTS (in, out);
651 MOVE_7_OBJECTS (in, out);
654 MOVE_16_OBJECTS (in, out);
655 MOVE_8_OBJECTS (in, out);
658 MOVE_16_OBJECTS (in, out);
659 MOVE_9_OBJECTS (in, out);
662 MOVE_16_OBJECTS (in, out);
663 MOVE_10_OBJECTS (in, out);
666 MOVE_16_OBJECTS (in, out);
667 MOVE_11_OBJECTS (in, out);
670 MOVE_16_OBJECTS (in, out);
671 MOVE_8_OBJECTS (in, out);
672 MOVE_4_OBJECTS (in, out);
675 MOVE_16_OBJECTS (in, out);
676 MOVE_9_OBJECTS (in, out);
677 MOVE_4_OBJECTS (in, out);
680 MOVE_16_OBJECTS (in, out);
681 MOVE_12_OBJECTS (in, out);
682 MOVE_2_OBJECTS (in, out);
685 MOVE_16_OBJECTS (in, out);
686 MOVE_11_OBJECTS (in, out);
687 MOVE_4_OBJECTS (in, out);
695 MOVE_32_OBJECTS (in, out);
705 char *out = s1;
716 MOVE_1_OBJECT (in, out);
719 MOVE_2_OBJECTS (in, out);
722 MOVE_3_OBJECTS (in, out);
725 MOVE_4_OBJECTS (in, out);
728 MOVE_5_OBJECTS (in, out);
731 MOVE_6_OBJECTS (in, out);
734 MOVE_7_OBJECTS (in, out);
737 MOVE_8_OBJECTS (in, out);
740 MOVE_9_OBJECTS (in, out);
743 MOVE_10_OBJECTS (in, out);
746 MOVE_11_OBJECTS (in, out);
749 MOVE_12_OBJECTS (in, out);
752 MOVE_9_OBJECTS (in, out);
753 MOVE_4_OBJECTS (in, out);
756 MOVE_12_OBJECTS (in, out);
757 MOVE_2_OBJECTS (in, out);
760 MOVE_11_OBJECTS (in, out);
761 MOVE_4_OBJECTS (in, out);
764 MOVE_16_OBJECTS (in, out);
767 MOVE_11_OBJECTS (in, out);
768 MOVE_6_OBJECTS (in, out);
771 MOVE_9_OBJECTS (in, out);
772 MOVE_9_OBJECTS (in, out);
775 MOVE_16_OBJECTS (in, out);
776 MOVE_3_OBJECTS (in, out);
779 MOVE_16_OBJECTS (in, out);
780 MOVE_4_OBJECTS (in, out);
783 MOVE_16_OBJECTS (in, out);
784 MOVE_5_OBJECTS (in, out);
787 MOVE_16_OBJECTS (in, out);
788 MOVE_6_OBJECTS (in, out);
791 MOVE_16_OBJECTS (in, out);
792 MOVE_7_OBJECTS (in, out);
795 MOVE_16_OBJECTS (in, out);
796 MOVE_8_OBJECTS (in, out);
799 MOVE_16_OBJECTS (in, out);
800 MOVE_9_OBJECTS (in, out);
803 MOVE_16_OBJECTS (in, out);
804 MOVE_10_OBJECTS (in, out);
807 MOVE_16_OBJECTS (in, out);
808 MOVE_11_OBJECTS (in, out);
811 MOVE_16_OBJECTS (in, out);
812 MOVE_8_OBJECTS (in, out);
813 MOVE_4_OBJECTS (in, out);
816 MOVE_16_OBJECTS (in, out);
817 MOVE_9_OBJECTS (in, out);
818 MOVE_4_OBJECTS (in, out);
821 MOVE_16_OBJECTS (in, out);
822 MOVE_12_OBJECTS (in, out);
823 MOVE_2_OBJECTS (in, out);
826 MOVE_16_OBJECTS (in, out);
827 MOVE_11_OBJECTS (in, out);
828 MOVE_4_OBJECTS (in, out);
836 MOVE_32_OBJECTS (in, out);