Lines Matching refs:objects
221 if (testbit(location[position].objects, BATHGOD)) {
224 clearbit(location[position].objects, BATHGOD);
225 setbit(location[position].objects, DEADGOD);
229 if (testbit(location[position].objects,
235 clearbit(location[position].objects,
237 setbit(location[position].objects,
247 if (testbit(location[position].objects, TIMER)) {
249 clearbit(location[position].objects, TIMER);
250 setbit(location[position].objects, DEADTIME);
257 if (testbit(location[position].objects, NATIVE)) {
260 clearbit(location[position].objects, NATIVE);
261 setbit(location[position].objects, DEADNATIVE);
268 if (testbit(location[position].objects, MAN)) {
296 (testbit(location[position].objects, wordvalue[wordnumber])
298 testbit(location[position].objects, BATHGOD)))) {
304 if (testbit(location[position].objects, BATHGOD)) {
332 setbit(location[ahead].objects, WOODSMAN);
333 setbit(location[ahead].objects, DEADWOOD);
334 setbit(location[ahead].objects, MALLET);
335 setbit(location[back].objects, WOODSMAN);
336 setbit(location[back].objects, DEADWOOD);
337 setbit(location[back].objects, MALLET);
338 setbit(location[left].objects, WOODSMAN);
339 setbit(location[left].objects, DEADWOOD);
340 setbit(location[left].objects, MALLET);
341 setbit(location[right].objects, WOODSMAN);
342 setbit(location[right].objects, DEADWOOD);
343 setbit(location[right].objects, MALLET);
365 setbit(location[position].objects, TALISMAN);
366 setbit(location[position].objects, AMULET);
374 setbit(location[position].objects, NORMGOD);