Lines Matching refs:objects
52 setbit(location[position].objects, DEADWOOD);
53 setbit(location[position].objects, COMPASS);
54 setbit(location[position].objects, KNIFE);
55 setbit(location[position].objects, MACE);
100 setbit(location[position].objects, n);
118 (testbit(location[position].objects, value) ||
124 testbit(location[position].objects, MAID))
127 testbit(location[position].objects,
131 testbit(location[position].objects,
135 testbit(location[position].objects,
139 testbit(location[position].objects,
164 testbit(location[position].objects, value))) {
171 clearbit(location[position].objects, value);
224 if (testbit(location[position].objects, value)) {
225 clearbit(location[position].objects, value);
277 if (testbit(location[position].objects,
286 clearbit(location[position].objects,
288 setbit(location[180].objects, DEADGOD);
293 if (testbit(location[position].objects,
303 clearbit(location[position].objects, NORMGOD);
304 setbit(location[position].objects, DEADGOD);
318 if (testbit(location[position].objects,
325 clearbit(location[position].objects,
327 setbit(location[position].objects,
333 if (testbit(location[position].objects, MAN)) {
343 if (testbit(location[position].objects,
348 clearbit(location[position].objects,
350 setbit(location[position].objects,