Lines Matching defs:fsp
119 struct spotstr *fsp = &board[mv];
121 for (int f = 5; --f >= 0; fsp -= d) { /* for each frame */
122 if (fsp->s_occ == BORDER)
124 if (is_blocked(fsp, r))
127 struct combostr *cbp = &frames[fsp->s_frame[r]];
130 int val = old_weight_value(fsp, r);
133 bool space = fsp->s_occ == EMPTY;
135 sp = fsp;
142 set_blocked(fsp, r);
144 fsp->s_fval[BLACK][r].s = 0x600;
145 fsp->s_fval[WHITE][r].s = 0x600;
157 game.win_spot = (spot_index)(fsp - board);
164 fsp->s_fval[them][r].s = 0x600;
165 union comboval *cp = &fsp->s_fval[us][r];
175 sp = fsp;
209 if (fsp->s_occ == EMPTY) {
210 union comboval *cp = &fsp->s_fval[BLACK][r];
215 cp = &fsp->s_fval[WHITE][r];