Lines Matching refs:PLAYER
41 static void cloak(PLAYER *);
42 static void turn_player(PLAYER *, int);
43 static void fire(PLAYER *, int);
44 static void fire_slime(PLAYER *, int);
45 static void move_player(PLAYER *, int);
46 static void pickup(PLAYER *, int, int, int, int);
47 static void scan(PLAYER *);
56 mon_execute(PLAYER *pp)
77 execute(PLAYER *pp)
193 move_player(PLAYER *pp, int dir)
195 PLAYER *newp;
324 * Change the direction the player is facing
327 turn_player(PLAYER *pp, int dir)
340 fire(PLAYER *pp, int req_index)
373 for (pp = Player; pp < End_player; pp++)
387 fire_slime(PLAYER *pp, int req_index)
420 for (pp = Player; pp < End_player; pp++)
435 PLAYER *owner, int expl, char over)
471 int size, PLAYER *owner, IDENT *score, int expl, char over)
502 cloak(PLAYER *pp)
531 scan(PLAYER *pp)
554 pickup(PLAYER *pp, int y, int x, int prob, int obj)