Lines Matching refs:Maze
88 switch (Maze[y][x]) {
124 c = Maze[y][x];
144 /* There's about 700 walls in the initial maze. So we pick a number
145 * that keeps the maze relatively full. */
170 switch (Maze[r->r_y][r->r_x]) {
177 save_char = Maze[r->r_y][r->r_x];
181 if (Maze[r->r_y][r->r_x] == SPACE)
193 Maze[r->r_y][r->r_x] = Orig_maze[r->r_y][r->r_x];
205 Maze[r->r_y][r->r_x] = FLYER;
209 Maze[r->r_y][r->r_x] = Orig_maze[r->r_y][r->r_x];
213 Maze[r->r_y][r->r_x] = DOOR;
217 Maze[r->r_y][r->r_x] = WALL4;
232 Maze[y][x] = SPACE;