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Lines Matching refs:r_y

168 	while (r->r_y != 0) {
170 switch (Maze[r->r_y][r->r_x]) {
177 save_char = Maze[r->r_y][r->r_x];
181 if (Maze[r->r_y][r->r_x] == SPACE)
189 if (r->r_y != 0) {
193 Maze[r->r_y][r->r_x] = Orig_maze[r->r_y][r->r_x];
195 pp = play_at(r->r_y, r->r_x);
203 pp->p_over = Orig_maze[r->r_y][r->r_x];
205 Maze[r->r_y][r->r_x] = FLYER;
206 showexpl(r->r_y, r->r_x, FLYER);
209 Maze[r->r_y][r->r_x] = Orig_maze[r->r_y][r->r_x];
213 Maze[r->r_y][r->r_x] = DOOR;
217 Maze[r->r_y][r->r_x] = WALL4;
221 check(pp, r->r_y, r->r_x);
225 r->r_y = y;
249 rp->r_y = 0;