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Lines Matching refs:PLAYER

54 typedef struct player_def	PLAYER;
116 PLAYER *b_owner;
149 extern PLAYER Player[MAXPL], *End_player;
151 extern PLAYER Boot[NBOOTS];
155 extern PLAYER Monitor[MAXMON], *End_monitor;
167 void drawmaze(PLAYER *);
168 void look(PLAYER *);
169 void check(PLAYER *, int, int);
170 void showstat(PLAYER *);
171 void drawplayer(PLAYER *, bool);
172 void message(PLAYER *, const char *);
175 void checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
180 void mon_execute(PLAYER *); /* ifdef MONITOR only */
181 void execute(PLAYER *);
182 void add_shot(int, int, int, char, int, PLAYER *, int, char);
183 BULLET *create_shot(int, int, int, char, int, int, PLAYER *,
196 PLAYER *play_at(int, int);
205 void cgoto(PLAYER *, int, int);
206 void outch(PLAYER *, int);
207 void outstr(PLAYER *, const char *, int);
208 void clrscr(PLAYER *);
209 void ce(PLAYER *);
210 void sendcom(PLAYER *, int, ...);