Lines Matching refs:Maze
91 Maze[y][x] = bp->b_over;
156 Maze[pp->p_y][pp->p_x] = pp->p_face;
213 switch (Maze[y][x]) {
242 Maze[y][x] = WALL5;
263 Maze[y][x] = WALL4;
304 if (opposite(bp->b_face, Maze[y][x])) {
383 if (isplayer(Maze[bp->b_y][bp->b_x - 1])) {
387 if (isplayer(Maze[bp->b_y - 1][bp->b_x])) {
391 if (isplayer(Maze[bp->b_y + 1][bp->b_x])) {
395 if (isplayer(Maze[bp->b_y][bp->b_x + 1])) {
485 switch (Maze[bp->b_y][bp->b_x]) {
495 opposite(bp->b_face, Maze[bp->b_y][bp->b_x])) {
519 bp->b_over = Maze[bp->b_y][bp->b_x];
556 Maze[bp->b_y][bp->b_x] = bp->b_type;
577 Maze[pp->p_y][pp->p_x] = pp->p_over;
597 switch (Maze[y][x]) {
643 if (Maze[y][x] == BOOT)
645 Maze[y][x] = SPACE;
649 pp->p_over = Maze[y][x];
650 Maze[y][x] = pp->p_face;
712 switch (Maze[y][x]) {
732 add_shot((Maze[y][x] == GMINE) ?
735 (Maze[y][x] == GMINE) ?
738 Maze[y][x] = SPACE;
755 switch (Maze[bp->b_y][bp->b_x]) {
816 switch (Maze[bp->b_y][bp->b_x]) {
958 switch (Maze[y][x]) {
1041 * of the player in the maze