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Lines Matching defs:it

69 	player changes levels.  If that level is unknown it will be created.
72 Note that it is here we remove genocided monsters from the present level.
245 int it, arg, mit, marg;
261 it = mit = arg = marg = 0;
264 it = OWALL;
267 it = OCLOSEDDOOR;
273 it = OLARNEYE;
280 it = OPOTION;
292 it = newobject(k + 1, &arg);
295 item[j][i] = it;
313 level 10's treasure room has the eye in it and demon lords
494 /* truncate to char width (just in case it matters) */
517 /* truncate to char width (just in case it matters) */