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Lines Matching defs:monster

120 short           hitp[MAXX][MAXY];	/* monster hp on level		 */
124 u_char mitem[MAXX][MAXY]; /* monster item array */
125 u_char moved[MAXX][MAXY]; /* monster movement flags */
129 char lastmonst[40]; /* this has the name of the current monster */
151 short lastnum = 0; /* the number of the monster last hitting
163 short lasthx = 0, lasthy = 0; /* location of monster last hit by
214 * for the monster data
220 struct monst monster[] = {
250 {"rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25},
344 " create monster",
351 " monster healing",
386 " monster detection",
432 "sleep", "charm monster", "sonic spear",
435 "healing", "cure blindness", "create monster",
445 "scare monster", "hold monster", "time stop",
467 "creates a monster near the caster appropriate for the location",
474 "negates the ability of a monster to use its special abilities",
481 "subtracts hit points from both you and a monster",
486 "terrifies the monster so that hopefully it won't hit the magic user",
487 "the monster is frozen in its tracks if this is successful",
489 "moves a particular monster around in the dungeon (hopefully away from you)",
493 "eliminates a species of monster from the game -- use sparingly",
534 /* rust monster */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
631 * 4 - create monster 5 - create item 6 - aggravate 7 - time warp
633 * 11 - heal monster 12 - spirit protection 13 - undead protection
634 * 14 - stealth 15 - magic mapping 16 - hold monster
652 * 9 - gold detection 10 - monster detection 11 - forgetfulness