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Lines Matching refs:LEVEL

51 	lprintf("\ngold: %ld  Experience: %ld  Character level: %ld  Level in caverns: %ld",
52 (long) c[GOLD], (long) c[EXPERIENCE], (long) c[LEVEL], (long) level);
57 i = level;
60 lprintf("\nMaze for level %s:\n", levelname[level]);
69 lprintf("%19s %2ld %3ld ", monster[i].name, (long) monster[i].level, (long) monster[i].armorclass);
75 lprcat("\n We will be assuming that players level = 2 * monster level");
77 lprcat("\n to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit");
84 hit = 2 * monster[i].armorclass + 2 * monster[i].level + 16;
204 lprc(level);
267 level = c[CAVELEVEL] = lgetc();
346 if (c[LEVEL] == 25 && c[EXPERIENCE] > skill[24]) { /* if patch up lev 25