Lines Matching refs:playerx
51 tmp3 = playerx - 10;
52 tmp4 = playerx + 11;
57 tmp3 = playerx - 5;
58 tmp4 = playerx + 6;
194 screen[playerx][playery] = 1;
197 * now perform proximity ripple from playerx,playery to
220 /* now select lowest value around playerx,playery */
233 if (i < playerx)
235 else if (i > playerx)
249 if (tmpitem != OWALL || (k == playerx && m == playery))
253 w1[tmp] = (playerx - k) * (playerx - k) + (playery - m) * (playery - m);
283 if ((cc == playerx) && (dd == playery)) {