Lines Matching refs:ROLL
180 return ((int) ROLL(0.0, 100.0));
184 return ((int) ROLL(0.0, 15.0));
189 return ((int) ROLL(14.0, 86.0));
195 return ((int) (ROLL(0.0, 50.0) + ROLL(14.0, 37.0)));
201 return ((int) (ROLL(0.0, 50.0) + ROLL(14.0, 26.0)));
207 return ((int) ROLL(14.0, 50.0));
212 return ((int) ROLL(14.0, 25.0));
252 inflict = ROLL(Player.p_might / 2.0 + 5.0, 1.3 * Player.p_might)
264 inflict = ROLL(Player.p_might / 3.0 + 3.0, 1.1 * Player.p_might)
377 Whichmonster = (int) ROLL(70.0, 30.0);
383 inflict = ROLL(10.0, Curmonster.m_strength);
414 inflict = ROLL(1.0, (Circle - 1.0) / 2.0);
453 inflict = ROLL(0, 7.5 * Circle);
537 inflict = ROLL(15.0, Circle * 10.0);
731 inflict = dtemp * ROLL(15.0, sqrt(Player.p_magiclvl / 3.0 + 1.0));
758 Whichmonster = (int) ROLL(0.0, 100.0);
876 (int) ROLL(0.0, (double) Curmonster.m_treasuretype);
896 which = (int) ROLL(0.0, 100.0);
942 whichtreasure = (int) ROLL(1.0, 3.0); /* pick a treasure */
955 gems = ROLL(1.0, (treasuretype - 7.0)
961 gold = ROLL(treasuretype * 10.0, treasuretype
1001 Player.p_mana += ROLL(Circle * 4.0, Circle * 30.0);
1007 ROLL(0.0, 2000.0 + Circle * 400.0);
1042 dtemp = ROLL(7.0, 30.0 + Circle / 10.0);
1076 switch ((int) ROLL(1, 6)) {
1107 Player.p_brains += ROLL(2.0, Circle);
1108 Player.p_magiclvl += ROLL(1.0, Circle / 2.0);
1129 dtemp = ROLL(Circle / 4.0 + 5.0, Circle / 2.0 + 9.0);
1138 dtemp = ROLL(7.5 + Circle * 3.0, Circle * 2.0 + 160.0);
1171 dtemp = ROLL(2.0 + Circle / 4.0, Circle / 1.2 + 10.0);
1197 dtemp = ROLL(5.0 + Circle / 3.0, Circle / 1.5 + 20.0);
1230 dtemp = ROLL(10.0 + Circle / 1.2, Circle * 3.0 + 30.0);
1261 /* roll
1301 temp = 15 + Statptr->c_ringduration + (int) ROLL(0, 5);
1341 dtemp = ROLL(1.0, Circle / 5.0 + 5.0);
1391 first = (int) ROLL(0, 5);
1392 second = (int) ROLL(0, 5);