Lines Matching refs:p_magiclvl
654 if (Player.p_magiclvl
656 if (Player.p_magiclvl >= ML_MAGICBOLT)
658 if (Player.p_magiclvl >= ML_FORCEFIELD)
660 if (Player.p_magiclvl >= ML_XFORM)
662 if (Player.p_magiclvl >= ML_INCRMIGHT)
664 if (Player.p_magiclvl >= ML_INVISIBLE)
666 if (Player.p_magiclvl >= ML_XPORT)
668 if (Player.p_magiclvl >= ML_PARALYZE)
713 if (Player.p_magiclvl < ML_MAGICBOLT)
731 inflict = dtemp * ROLL(15.0, sqrt(Player.p_magiclvl / 3.0 + 1.0));
738 if (Player.p_magiclvl < ML_FORCEFIELD)
751 if (Player.p_magiclvl < ML_XFORM)
765 if (Player.p_magiclvl < ML_INCRMIGHT)
780 if (Player.p_magiclvl < ML_INVISIBLE)
795 if (Player.p_magiclvl < ML_XPORT)
802 if (Player.p_brains + Player.p_magiclvl
820 if (Player.p_magiclvl < ML_PARALYZE)
827 if (Player.p_magiclvl >
1108 Player.p_magiclvl += ROLL(1.0, Circle / 2.0);
1192 Player.p_magiclvl += Circle / 3.0 + 5.0;
1386 *dptr++ = Player.p_magiclvl;
1407 Player.p_magiclvl = *dptr++;