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Lines Matching refs:p_ring

168 	Player.p_ring.ring_inuse = FALSE;	/* not using ring */
232 if (Player.p_ring.ring_type != R_NONE)
253 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0);
265 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0);
346 if (Player.p_ring.ring_type != R_NONE) {
348 Player.p_ring.ring_inuse = TRUE;
349 if (Player.p_ring.ring_type != R_DLREG)
351 --Player.p_ring.ring_duration;
462 if (Player.p_ring.ring_type != R_NONE)
470 Player.p_ring.ring_type = R_NONE;
471 Player.p_ring.ring_inuse = FALSE;
520 if (Player.p_ring.ring_type != R_NONE)
529 Player.p_ring.ring_type = R_NONE;
1257 if (Player.p_ring.ring_type == R_NONE
1309 Player.p_ring.ring_type = whichtreasure;
1310 Player.p_ring.ring_duration = temp;