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Lines Matching defs:playerp

25 	struct player *playerp;	/* pointer to structure to alter */
56 playerp = &Player;
61 playerp = &Player;
65 playerp = &Other;
68 if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
83 mvprintw(0, 0, "A:Name %s\n", playerp->p_name);
86 printw("B:Password %s\n", playerp->p_password);
90 printw(" :Login %s\n", playerp->p_login);
92 printw("C:Experience %.0f\n", playerp->p_experience);
93 printw("D:Level %.0f\n", playerp->p_level);
94 printw("E:Strength %.0f\n", playerp->p_strength);
95 printw("F:Sword %.0f\n", playerp->p_sword);
96 printw(" :Might %.0f\n", playerp->p_might);
97 printw("G:Energy %.0f\n", playerp->p_energy);
98 printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
99 printw("I:Shield %.0f\n", playerp->p_shield);
100 printw("J:Quickness %.0f\n", playerp->p_quickness);
101 printw("K:Quicksilver %.0f\n", playerp->p_quksilver);
102 printw(" :Speed %.0f\n", playerp->p_speed);
103 printw("L:Magic Level %.0f\n", playerp->p_magiclvl);
104 printw("M:Mana %.0f\n", playerp->p_mana);
105 printw("N:Brains %.0f\n", playerp->p_brains);
107 if (Wizard || playerp->p_specialtype != SC_VALAR)
108 mvaddstr(0, 40, descrstatus(playerp));
110 mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison);
111 mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold);
112 mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems);
113 mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
115 mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x);
116 mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y);
122 mvprintw(7, 40, "U:Age %ld\n", playerp->p_age);
123 mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated);
126 playerp->p_type, descrtype(playerp, FALSE) + 1);
127 mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
128 mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives);
129 mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns);
130 mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms);
131 mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);
132 mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater);
134 temp = today - playerp->p_lastused;
138 mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp);
141 flag[(int)playerp->p_palantir],
142 flag[(int)playerp->p_blessing],
143 flag[(int)playerp->p_virgin],
144 flag[(int)playerp->p_blindness]);
148 flag[playerp->p_ring.ring_type != R_NONE]);
151 playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
155 && (ingameflag || strcmp(Login, playerp->p_login) != 0))
186 if (strcmp(Databuf, playerp->p_password) != 0)
197 strcpy(playerp->p_name, Databuf);
216 getstring(playerp->p_password, SZ_PASSWORD);
218 while (strcmp(playerp->p_password, Databuf) != 0);
227 dptr = &playerp->p_experience;
232 dptr = &playerp->p_level;
237 dptr = &playerp->p_strength;
242 dptr = &playerp->p_sword;
247 dptr = &playerp->p_energy;
252 dptr = &playerp->p_maxenergy;
257 dptr = &playerp->p_shield;
262 dptr = &playerp->p_quickness;
267 dptr = &playerp->p_quksilver;
272 dptr = &playerp->p_magiclvl;
277 dptr = &playerp->p_mana;
282 dptr = &playerp->p_brains;
287 dptr = &playerp->p_poison;
292 dptr = &playerp->p_gold;
297 dptr = &playerp->p_gems;
302 dptr = &playerp->p_sin;
307 dptr = &playerp->p_x;
312 dptr = &playerp->p_y;
316 mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
319 playerp->p_age = (long) dtemp;
323 mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
326 playerp->p_degenerated = (int) dtemp;
331 sptr = &playerp->p_type;
336 sptr = &playerp->p_specialtype;
341 sptr = &playerp->p_lives;
346 sptr = &playerp->p_crowns;
351 sptr = &playerp->p_charms;
356 sptr = &playerp->p_amulets;
361 sptr = &playerp->p_holywater;
366 sptr = &playerp->p_lastused;
371 bptr = &playerp->p_palantir;
376 bptr = &playerp->p_blessing;
381 bptr = &playerp->p_virgin;
386 bptr = &playerp->p_blindness;
391 sptr = &playerp->p_ring.ring_type;
396 sptr = &playerp->p_ring.ring_duration;
401 (!ingameflag || playerp != &Player))
404 playerp->p_status = S_OFF;
405 playerp->p_tampered = T_OFF;
407 writerecord(playerp, loc);
412 if (ingameflag && playerp == &Player)
416 freerecord(playerp, loc);