Lines Matching refs:player
25 struct player *playerp; /* pointer to structure to alter */
30 long loc; /* location in player file */
40 /* get name of player to examine/alter */
55 /* use 'Player' structure */
56 playerp = &Player;
58 if (strcmp(Databuf, Player.p_name) == 0)
59 /* alter/examine current player */
61 playerp = &Player;
67 /* find player on file */
69 /* didn't find player */
81 /* print player structure, and prompt for action */
172 /* examining own player; allow to change name and
401 (!ingameflag || playerp != &Player))
411 case '?': /* delete player */
412 if (ingameflag && playerp == &Player)
514 /* player hasn't been used in a while; delete */
531 if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
547 if ((!found) || Player.p_level > sbuf.sb_level)
550 strcpy(sbuf.sb_login, Player.p_login);
551 strcpy(sbuf.sb_name, Player.p_name);
552 sbuf.sb_level = Player.p_level;
553 strcpy(sbuf.sb_type, descrtype(&Player, TRUE));