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Lines Matching refs:ROLL

38 		/* roll a type to use for increment */
39 statptr = &Stattable[(int) ROLL(C_MAGIC, C_HALFLING - C_MAGIC + 1)];
288 Player.p_brains += floor(numitems) * ROLL(20, 8);
400 ROLL(Circle * 20.0, 40.0), (drandom() < 0.5) ? "him" : "her");
678 addstr(deathmesg[(int) ROLL(0.0, (double) sizeof(deathmesg) / sizeof(char *))]);
728 xnew = Player.p_x + ROLL(1.0, 5.0);
729 ynew = Player.p_y - ROLL(1.0, 5.0);
748 xnew = Player.p_x + SGN(Player.p_x) * ROLL(50 * Circle, 250 * Circle);
749 ynew = Player.p_y + SGN(Player.p_y) * ROLL(50 * Circle, 250 * Circle);
837 Player.p_ring.ring_duration = (short) ROLL(10.0, 25.0);
892 playerp->p_gold = ROLL(50.0, 75.0) + 0.1; /* give some gold */
894 playerp->p_x = ROLL(-125.0, 251.0);
895 playerp->p_y = ROLL(-125.0, 251.0); /* give random x, y */