Lines Matching refs:p_gold
60 Player.p_gold += ((double) Player.p_crowns) * 5000.0;
204 Player.p_gold, Player.p_gems, Player.p_level, Player.p_charms);
232 Menu[0].cost, floor(Player.p_gold / Menu[0].cost));
235 if (cost > Player.p_gold || numitems < 0)
239 Player.p_gold -= cost;
249 Menu[1].cost, floor(Player.p_gold / Menu[1].cost));
255 if (cost > Player.p_gold || numitems < 0)
262 Player.p_gold -= cost;
272 Menu[2].cost, floor(Player.p_gold / Menu[2].cost));
275 if (cost > Player.p_gold || numitems < 0)
279 Player.p_gold -= cost;
295 Menu[3].cost, floor(Player.p_gold / Menu[3].cost));
301 if (cost > Player.p_gold || numitems < 0)
308 Player.p_gold -= cost;
318 Menu[4].cost, floor(Player.p_gold / Menu[4].cost));
321 if (cost > Player.p_gold || numitems < 0)
325 Player.p_gold -= cost;
335 Menu[5].cost, floor(Player.p_gold / Menu[5].cost));
341 if (cost > Player.p_gold || numitems < 0)
348 Player.p_gold -= cost;
365 if (Player.p_gold < blessingcost)
369 Player.p_gold -= blessingcost;
390 Player.p_gold += numitems * N_GEMVALUE;
427 Player.p_strength + Player.p_sword, Player.p_gold, descrstatus(&Player));
795 dtemp = ((Player.p_gold + Player.p_gems / 2.0) - 1000.0) / Statptr->c_goldtote
822 Player.p_gold = floor(Player.p_gold) + 0.1;
892 playerp->p_gold = ROLL(50.0, 75.0) + 0.1; /* give some gold */
1029 Player.p_gold += gold;
1035 if (Player.p_gold < taxes)
1046 Player.p_gold += dtemp * N_GEMVALUE;
1050 Player.p_gold += Player.p_gems * N_GEMVALUE;
1052 taxes = Player.p_gold;
1055 Player.p_gold -= taxes;