Lines Matching refs:p_level
44 inc = new - Player.p_level;
45 Player.p_level = new;
57 if (Player.p_crowns > 0 && Player.p_level >= 1000.0)
63 if (Player.p_level >= 3000.0 && Player.p_specialtype < SC_COUNCIL)
77 if (Player.p_level > 9999.0 && Player.p_specialtype != SC_VALAR)
183 blessingcost = 1000.0 * (Player.p_level + 5.0);
204 Player.p_gold, Player.p_gems, Player.p_level, Player.p_charms);
283 if (drandom() * numitems > Player.p_level / 10.0
423 Player.p_level, Player.p_energy, Player.p_maxenergy + Player.p_shield,
577 if (Player.p_level < 1.0)
608 if (Player.p_level > 9999.0)
625 Player.p_brains = Player.p_level / 25.0;
666 Player.p_login, Player.p_level, how);
783 if (explevel(Player.p_experience) > Player.p_level)
787 if (Player.p_level > 5.0)
792 Circle = Player.p_level / 5.0;
796 - Player.p_level;
813 Player.p_level * Statptr->c_maxmana + 1000.0);
815 Player.p_level * Statptr->c_maxbrains + 200.0);
816 Player.p_charms = MIN(Player.p_charms, Player.p_level + 10.0);
873 playerp->p_level =