Lines Matching refs:p_x
98 if ((circle = CIRCLE(playerp->p_x, playerp->p_y)) >= 1000.0) {
99 if (MAX(fabs(playerp->p_x), fabs(playerp->p_y)) > D_BEYOND)
119 if (playerp->p_x == 0.0 && playerp->p_y == 0.0)
145 quadrant = ((playerp->p_x > 0.0) ? 1 : 0);
156 label, playerp->p_x, playerp->p_y);
179 size = sqrt(fabs(Player.p_x / 100)) + 1;
410 altercoordinates(Player.p_x - Player.p_x / 10.0,
728 xnew = Player.p_x + ROLL(1.0, 5.0);
741 xnew = SGN(Player.p_x) * MAX(fabs(Player.p_x), D_BEYOND);
748 xnew = Player.p_x + SGN(Player.p_x) * ROLL(50 * Circle, 250 * Circle);
754 Circle = CIRCLE(Player.p_x = floor(xnew), Player.p_y = floor(ynew));
759 if (Player.p_x == 0.0 && Player.p_y == 0.0)
765 if (MAX(fabs(Player.p_x), fabs(Player.p_y)) >= D_BEYOND)
894 playerp->p_x = ROLL(-125.0, 251.0);