Lines Matching refs:p_y
98 if ((circle = CIRCLE(playerp->p_x, playerp->p_y)) >= 1000.0) {
99 if (MAX(fabs(playerp->p_x), fabs(playerp->p_y)) > D_BEYOND)
119 if (playerp->p_x == 0.0 && playerp->p_y == 0.0)
146 quadrant += ((playerp->p_y >= 0.0) ? 2 : 0);
156 label, playerp->p_x, playerp->p_y);
411 Player.p_y - Player.p_y / 10.0, A_SPECIFIC);
729 ynew = Player.p_y - ROLL(1.0, 5.0);
743 ynew = SGN(Player.p_y) * MAX(fabs(Player.p_y), D_BEYOND);
749 ynew = Player.p_y + SGN(Player.p_y) * ROLL(50 * Circle, 250 * Circle);
754 Circle = CIRCLE(Player.p_x = floor(xnew), Player.p_y = floor(ynew));
759 if (Player.p_x == 0.0 && Player.p_y == 0.0)
765 if (MAX(fabs(Player.p_x), fabs(Player.p_y)) >= D_BEYOND)
895 playerp->p_y = ROLL(-125.0, 251.0); /* give random x, y */