Lines Matching defs:col1
221 right_col = COL1-1;
226 left_col = COL1+1;
239 right_col = COL1-1;
244 left_col = COL1+1;
257 right_col = COL1-1;
262 left_col = COL1+1;
322 short row1, col1, row2, col2, dir;
330 put_door(&rooms[room1], LEFT, &row1, &col1);
335 put_door(&rooms[room1], RIGHT, &row1, &col1);
340 put_door(&rooms[room1], UPWARD, &row1, &col1);
345 put_door(&rooms[room1], DOWN, &row1, &col1);
353 draw_simple_passage(row1, col1, row2, col2, dir);
362 rooms[room2].doors[(((dir+4)%DIRS)/2)].oth_col = col1;
429 draw_simple_passage(short row1, short col1, short row2, short col2, short dir)
434 if (col1 > col2) {
436 SWAP(col1, col2);
438 middle = get_rand(col1+1, col2-1);
439 for (i = col1+1; i != middle; i++) {
451 SWAP(col1, col2);
455 dungeon[i][col1] = TUNNEL;
457 for (i = col1; i != col2; i += (col1 > col2) ? -1 : 1) {
465 hide_boxed_passage(row1, col1, row2, col2, 1);
710 hide_boxed_passage(short row1, short col1, short row2, short col2, short n)
720 if (col1 > col2) {
721 SWAP(col1, col2);
724 w = col2 - col1;
733 col = get_rand(col1 + col_cut, col2 - col_cut);