Lines Matching defs:row2
241 bottom_row = ROW2-1;
247 bottom_row = ROW2-1;
253 bottom_row = ROW2-1;
258 top_row = ROW2+1;
264 top_row = ROW2+1;
270 top_row = ROW2+1;
322 short row1, col1, row2, col2, dir;
331 put_door(&rooms[room2], RIGHT, &row2, &col2);
336 put_door(&rooms[room2], LEFT, &row2, &col2);
341 put_door(&rooms[room2], DOWN, &row2, &col2);
346 put_door(&rooms[room2], UPWARD, &row2, &col2);
353 draw_simple_passage(row1, col1, row2, col2, dir);
357 rooms[room1].doors[dir/2].oth_row = row2;
429 draw_simple_passage(short row1, short col1, short row2, short col2, short dir)
435 SWAP(row1, row2);
442 for (i = row1; i != row2; i += (row1 > row2) ? -1 : 1) {
446 dungeon[row2][i] = TUNNEL;
449 if (row1 > row2) {
450 SWAP(row1, row2);
453 middle = get_rand(row1+1, row2-1);
460 for (i = middle; i != row2; i++) {
465 hide_boxed_passage(row1, col1, row2, col2, 1);
710 hide_boxed_passage(short row1, short col1, short row2, short col2, short n)
717 if (row1 > row2) {
718 SWAP(row1, row2);
723 h = row2 - row1;
732 row = get_rand(row1 + row_cut, row2 - row_cut);