Lines Matching refs:COL2
227 right_col = COL2-1;
232 left_col = COL2+1;
245 right_col = COL2-1;
250 left_col = COL2+1;
263 right_col = COL2-1;
268 left_col = COL2+1;
322 short row1, col1, row2, col2, dir;
331 put_door(&rooms[room2], RIGHT, &row2, &col2);
336 put_door(&rooms[room2], LEFT, &row2, &col2);
341 put_door(&rooms[room2], DOWN, &row2, &col2);
346 put_door(&rooms[room2], UPWARD, &row2, &col2);
353 draw_simple_passage(row1, col1, row2, col2, dir);
358 rooms[room1].doors[dir/2].oth_col = col2;
429 draw_simple_passage(short row1, short col1, short row2, short col2, short dir)
434 if (col1 > col2) {
436 SWAP(col1, col2);
438 middle = get_rand(col1+1, col2-1);
445 for (i = middle; i != col2; i++) {
451 SWAP(col1, col2);
457 for (i = col1; i != col2; i += (col1 > col2) ? -1 : 1) {
461 dungeon[i][col2] = TUNNEL;
465 hide_boxed_passage(row1, col1, row2, col2, 1);
710 hide_boxed_passage(short row1, short col1, short row2, short col2, short n)
720 if (col1 > col2) {
721 SWAP(col1, col2);
724 w = col2 - col1;
733 col = get_rand(col1 + col_cut, col2 - col_cut);