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Lines Matching refs:top_row

212 	short left_col, right_col, top_row, bottom_row;
217 left_col = right_col = top_row = bottom_row = 0;
222 top_row = MIN_ROW;
228 top_row = MIN_ROW;
234 top_row = MIN_ROW;
240 top_row = ROW1+1;
246 top_row = ROW1+1;
252 top_row = ROW1+1;
258 top_row = ROW2+1;
264 top_row = ROW2+1;
270 top_row = ROW2+1;
274 top_row = get_rand(MIN_ROW, MIN_ROW+5);
281 height = get_rand(4, (bottom_row - top_row + 1));
284 row_offset = get_rand(0, ((bottom_row - top_row) - height + 1));
287 top_row += row_offset;
288 bottom_row = top_row + height - 1;
299 for (i = top_row; i <= bottom_row; i++) {
301 if ((i == top_row) || (i == bottom_row)) {
303 } else if ( ((i != top_row) && (i != bottom_row)) &&
313 rooms[rn].top_row = top_row;
339 (rooms[room1].top_row > rooms[room2].bottom_row)) {
344 (rooms[room2].top_row > rooms[room1].bottom_row)) {
403 *row = ((dir == UPWARD) ? rm->top_row : rm->bottom_row);
413 *row = get_rand(rm->top_row+wall_width,
500 make_maze(get_rand(rooms[j].top_row+1, rooms[j].bottom_row-1),
502 rooms[j].top_row, rooms[j].bottom_row,
504 hide_boxed_passage(rooms[j].top_row, rooms[j].left_col,
563 tunnel_dir = (rooms[rn].top_row < rooms[target_room].top_row) ?
572 srow = (rooms[rn].top_row + rooms[rn].bottom_row) / 2;
612 drow = (rooms[de].top_row + rooms[de].bottom_row) / 2;
618 tunnel_dir = (rooms[rn].top_row < rooms[de].top_row) ?
632 for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {