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Lines Matching defs:monster

92 {100, "purple ",   "of detect monster ", 0},
102 {200, "", "of hold monster ", 0},
108 {610, "", "of scare monster ", 0},
110 {80, "", "of create monster ",0},
111 {25, "", "of aggravate monster ",0},
113 {90, "", "of confuse monster ", 0}
139 {50, "", "of slow monster ", 0},
142 {2, "", "of haste monster ",0},
259 if (dungeon[row][col] & (MONSTER | OBJECT)) {
678 object *monster;
688 if (dungeon[row][col] & MONSTER) {
689 if ((monster =
691 monster->trail_char = rc;
702 monster = level_monsters.next_object;
704 while (monster) {
705 if (monster->m_flags & IMITATES) {
706 mvaddch(monster->row, monster->col, (int)monster->disguise);
708 monster = monster->next_monster;