Lines Matching refs:dungeon
174 (dungeon[*row][*col] == NOTHING)) ||
175 ((dungeon[*row][*col] & (HORWALL | VERTWALL | HIDDEN)) &&
176 (!(dungeon[*row][*col] & TRAP)))) {
185 if (!(dungeon[*row][*col] & MONSTER)) {
191 if (dungeon[*row][*col] & MONSTER) {
196 if (dungeon[*row][*col] & TUNNEL) {
213 clean_up("flop_weapon: weapon landed outside of dungeon");
215 while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) {
218 (col > (DCOLS-1)) || (col < 0) || (!dungeon[row][col]) ||
219 (dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) {
235 mon = dungeon[row][col] & MONSTER;
236 dungeon[row][col] &= (~MONSTER);
250 dungeon[row][col] |= mon;