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Lines Matching defs:monster

439 	object *monster;
450 if (dungeon[row][col] & MONSTER) {
451 monster = object_at(&level_monsters, row, col);
452 monster->m_flags |= ASLEEP;
453 monster->m_flags &= (~WAKENS);
461 messagef(0, "the monster freezes");
483 object *obj, *monster;
499 monster = level_monsters.next_monster;
501 while (monster) {
502 ch = mvinch(monster->row, monster->col);
506 monster = monster->next_monster;
569 object *monster;
571 monster = level_monsters.next_monster;
573 while (monster) {
574 mvaddch(monster->row, monster->col, monster->trail_char);
575 monster = monster->next_monster;